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Inspirational games at the morning meeting
Inspirational game in the morning meeting 1 game 1- Titanic
Only in an emergency can a person give full play to his potential creativity and subjective initiative. The following games will help us practice how to make plans, how to cooperate and how to effectively use limited resources when encountering difficulties.
Rules and procedures of the game
1. The trainer tells you the following story: The Titanic is about to sink, and the passengers (trainees) on board must use the only survival tool-seven floating bricks-to escape to an island before the music of the Titanic ends.
2. Trainers instruct students to arrange game scenes: put a 25m-long rope into an island shape on the open space, put four or four benches on the other side, and use another rope as a starting point.
Give students five minutes to discuss and experiment.
When starting out, everyone must step over the back of the bench (just like crossing the ship's rail) and step on the floating brick. In the process of escape, no part of the crew can contact with the "sea"-the ground.
5. From leaving Titanic, every floating brick should be stepped on during the whole escape, otherwise the trainer will kick it away.
6. The game is not over until all the people arrive on the island and all the floating bricks are taken to the island.
Related discussion
1. What method can your team come up with to achieve the goal?
2. Has the team identified a leader? What is the basis? Is the evacuation plan the result of leadership decision-making or collective discussion?
Are you determined to carry out your plan to the end? What happened in the middle? Why?
Do you think it is feasible to review the original plan afterwards? Is there a better plan? Why didn't you think of it or bring it up?
5. How did the team assign the evacuation order? What factors have been considered?
abstract
1. How to deal with emergencies reflects a person's sobriety and ability to deal with emergencies; At the same time, how to use limited resources to achieve our goals to a greater extent is also the best way to observe one's imagination and creativity.
When we are in danger, everyone will have different ideas. At this time, we need to play the role of a leader. Otherwise, everyone will argue with each other and disagree. In the end, only the whole collective will suffer. How to choose this leader is a key issue, but the key is that this person must be able to convince the public and make everyone listen to him.
Number of participants: 10 ~ 12.
Time: 30 minutes
Location: Outdoor
Props: 24 wooden bricks (6 in each group), 4 chairs and 2 long ropes (25m).
Application: (1) innovative thinking training
(2) Cultivation of adaptability
(3) the cultivation of teamwork spirit
Game 2- Collective Wisdom
I believe everyone has played word solitaire or story continuation. For example, the previous person started a story, and everyone followed this idea until a complete story was formed. This game is a deepening of the above form, aiming at letting trainees know how to exert their imagination and creativity under limited circumstances.
Rules and procedures of the game:
1. Work in pairs to perform a performance related to a topic (you can choose at will, as long as everyone is interested, such as traveling).
2. Specify two members in each group, one is A, and the other is B. The person named A is the actor of this game, and the person named B is the line hint of A..
3. Group B stands next to group A's companions. When it's their turn to speak, they will tell their lines to A.. The task of each member of group A is to accept any lines provided by partner B, and then play on this basis, and the trick will continue. The members of group A should closely cooperate with the members of group B as if they had come up with these lines themselves.
In order to let the trainees fully understand the trainer's intention, the trainer can make a demonstration first. After selecting the trainees, the trainer began to say, "I really want to travel with you, because Xiao Wang-"
5. The trainer then patted Xiao Wang (Group B) on the shoulder. Xiao Wang needs to go on at once. "I always agree with your preferences." The trainer continued Xiao Wang's words, "It always meets my preferences. In fact, we had a pleasant travel experience, that time-"
6. Pat Xiao Wang on the shoulder again. He might say, "We went to Huangshan together," the coach went on to say, "We went to Huangshan together. This is a wonderful experience. "
7. Pat Xiao Wang on the shoulder again. Xiao Wang may say, "When can we have a holiday together?" The trainer said, "When can we have a holiday together?" ? Then let's go out together again ... "
8. Let all the students watch the demonstration, and then let them practice in groups. After 5 minutes, everyone will gather and complete a performance collectively.
Related discussion
1. Please consider: What can you do to adapt and change the lines of the partner in Group B? Do you feel tired or have any other feelings? How can we make this process less painful?
Please think about it: Your task is to help Group A finish the task, so provide them with lines to make them more relaxed. What do you need to do? How do you feel when group A members can't use your lines fluently?
abstract
1. No matter the members of Group A or Group B, they should not play this game in a dull and mischievous way, otherwise it will not only cause difficulties to their partners, but also destroy the training effect. Everyone's goal is to finish a story reasonably and smoothly, not to give others problems or show their talents. This game embodies fair cooperation, that is, happiness comes from sharing ideas with others.
2. The essence of the team is the cooperative team spirit, and the most important thing of the team spirit is to be good at listening to other people's opinions-pay enough attention to other people's ideas and ideas like you. The team may eventually agree to adopt your idea, but this is not the most important thing in the group discussion. The most important thing is to listen to others.
Form: in pairs
Time: 40 minutes
Prop: A blackboard.
Location: indoors
Application:
(1) Active atmosphere
(2) creatively solving problems
(3) team communication
Inspirational Games of Morning Meeting 2 Morning Meeting Games 1: The wind blows.
1. Location: indoor, unlimited number of people.
2. Props: chairs (one less than the participants)
3. formation: form a circle.
4, the rules of the game:
1) The person who participates in the morning meeting game first chooses a person who gives orders. This person stands in the venue and has no chair to sit on; Others sat in chairs in a circle.
2) At the beginning of the game, the person giving orders said to the participants, "The wind is blowing", and the participants replied, "What is blowing?" The person who gives the order can answer, "the person who blows through the skirt", so all the people who wear the skirt must change seats with others. At this time, the person who gave the order waited for the opportunity to grab the seat, and finally the person who didn't grab the seat continued to give the order instead of the person who had already grabbed the seat.
3) The person who gives the order three times in a row executes the program.
4) There is also an enhanced version of this game, including "Little Wind Blows" and "Typhoon Blows".
If there is a breeze, do it in the opposite direction. For example, people who wear glasses and people who don't wear glasses must leave their seats immediately and look for new seats.
If a typhoon comes, everyone must leave their seats and find a new location.
5. Game comments:
The game is very suitable for breaking the deadlock during the morning meeting or the rest of the training course, which can enliven the atmosphere.
Morning Game 2: Three Little Pigs
I believe everyone has heard the story of three little pigs building a house. In the story, three little pigs cooperated with each other to build a beautiful and strong house, which finally resisted the attack of the wolf. In this game, we will also play a pig to see if we can build a satisfactory house with ropes.
Rules and procedures of the game
1. The trainer divides the trainees into three groups, and ensures that each group has about 5 people.
2. Give 1 team 20m rope, give Team 218m rope and give Team 312m rope.
3. Rule: Cover everyone's eyes with blindfolds, and then stipulate that the first group will be around a square, the second group will be around a triangle, and the third group will be around a circle.
Then let everyone unite to build a rope house with ropes. The shape of the house should be composed of the above three figures, and it must look beautiful.
Related discussion
1. Compare the first task and the second task respectively. Which task is easier to complete and why?
2. What difficulties will be encountered in completing the second phase of the task? How did you solve it?
abstract
1. It's relatively easy for each group to complete their own tasks, but when everyone needs to cooperate to build a house, things become complicated. How to match the triangle and the square and where to put the circle are all problems, so the more you need to cooperate with each other at this time, the more you need the spirit of group cooperation.
2. To do this game well, we must first select a reference point and a core person, so that everyone can act according to this coordinate system, which is convenient for command and prevents chaos at the scene.
3. Brothers are United, and their profits are cut off. This is the truth that everyone will unite with the outside world, unite and cooperate, and finally achieve positive results. Piglets need this spirit to build houses, and so do we in our daily work and study.
Number of participants: Divide into 3 groups, with about 5 people in each group.
Time: 20 minutes
Location: open space
Props: Three ropes, each 20 meters long, 18 meters, 12 meters.
Application: (1) Help students realize the importance of communication in team work.
(2) Strengthen students' understanding of team spirit.
(3) Cultivate students' adaptability to structural changes.
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