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Kindergarten classroom mathematics games daquan
Chapter 1 of math games in kindergarten classroom
1. Stamp playing method: children are divided into three rows, and a number is written in front of each row. Ask children to look at the numbers in front of each row, and then stamp a certain number of seals on the basis of the original number of seals, so that the number of seals is consistent with the number.
2. Find friends to play: Each child holds a digital card, and a fruit map corresponding to the digital card is posted at the back of the classroom. Please take your digital cards and go to the back to find the fruit map with the same number as your cards, and see who can find it quickly and accurately.
3. Happy Baby Car Play: The teacher drives the train with the steering wheel in his hand, and the children have a digital ticket, so they can find the corresponding seat according to the ticket in their hands. When the station is approaching, the teacher sends out? Booming? Booming? Huh? , stimulate children's desire to play, and then say: The train has arrived, please get off passengers with seat numbers 1, 2 and 3. ? The teacher and the children check together to see if there is anything wrong or not, and then repeat until all passengers get off.
4. paving stones: prepare various shapes? Stone? Children choose what they like? Stone? One-to-one embedded in the corresponding shape? Pit? , have? Pit? The road is paved. Can also guide children to observe? Stone? What color are the roads? Are they shaped? Stone? It's paved
5. Step on the stone: The road is paved. When the music starts, guide the children to move while reading nursery rhymes. When the music stops, step on it immediately? Stone? On the floor, and tell me what shape and color you stepped on. Stone? . You can also let children find out if there are such graphics in the kindergarten.
6. Equal Solitaire: Two children play a set of pictures. Children observe the number of objects on the solitaire card and connect as many objects together. 7. Send food to animals: Observe the animals and food on the card, and ask the children to line up the animals first, and then help them find out the food they like to eat.
8. Where does my friend play? The teacher will give the children a bear card with different stripes, and the children will hold the card on their chest. Then, they will find the bear that is the same as their own bear card in four circles, in which circle. During the game, teachers should pay attention to whether children can find friends according to the color arrangement of bear pants stripes, and remind them to compare again after finding them.
9. Guess the game: Divide the children into two teams, put 16 cards horizontally and vertically, with the picture facing down, and then turn over the cards in turn to find friends. The first page I turn over is an apple, remember that it is an apple in this position, and then I turn it off and continue to turn over. If you see a card that you have seen before, you can stand up and tell me? It has friends? And find out its friends, find the right one, give the team a reward, and finally win by comparing the two teams with more rewards.
1. How to count guests? The little bear of Wisdom Forest celebrated his birthday today and invited his good friend to be a guest. Look, who's here? Are there tigers, pandas and monkeys? ) How many friends are here? Please count children's hands and mouth consistently: (1, 2, 3? )? How many guests always come? (A * * * 9 guests came. )
Kindergarten classroom math game II
1. Help the bear to take things according to the number. Play: When the bear comes to sit as a guest, ask the child to set up pictures such as chairs, bowls, spoons and cups according to the number of bears. For example, if a bear sits in a chair, nine guests will need nine chairs.
2、? Supermarket? How to play the game: Bear has to accompany the guests and has no time to go shopping. Please take a shopping voucher of different quantities in each child's hand, and take a small basket according to the digital card on the shopping voucher. Small supermarket? Buy a corresponding number of items and return to your seat after purchase.
3. Find a mother to play: children can run freely when listening to the music. After the music stops, they should crouch on the ladybug on the ground and ask seven children to cooperate to become seven points on the ladybug. Ladybug mothers (teachers) look for their babies, and adults guide their children to count and check the game results: whether seven children become seven black spots, and encourage them to make timely adjustments.
4. Look at the number-punching and back-punching game: in pairs, one person randomly draws a number from the number card of -9 to see what it is, and then punches another child on the back several times. The punched child tells the punching times. If the number is the same as that of the number card, the game is successful and the roles are exchanged.
5. Look at the digital back-pounding game: 7-8 is a group of children. Put the small chairs in the shape of a small train, and the children ride on the small chairs in several rows. The last child in each column consists of a set of -9 digital cards. The child randomly selects a digital card. When the digital card is a few times, he beats the front child several times. The front child carefully counts the number of beats, and then beats the front child as many times, which is passed to the front child at a time. The front child loudly says which number is the number, depending on which group is passed quickly. (It is required that the digital card should not be seen by the children in front, and the force should be appropriate when punching, so that the children in front can't look back. )
6. Scattering several blocks: Ask children to scatter various decimal blocks on the paper with a big circle, and then count them. How many are there in and out of the circle? And record the card insertion.
7. Little frogs love to play. How do you play? Frog? Teachers lead children to play while reading nursery rhymes, and children jump into the pond or outside the pond according to the content of nursery rhymes. The teacher draws out the inside and outside sign cards and plays the game again. When the teacher randomly draws the inside and outside sign cards, the children can quickly jump into the pond or outside the pond to consolidate the identification of the inside and outside directions and sign cards.
8. treasure hunt across the river: the venue is arranged as a small river, with three circles at the starting point and a treasure chest at the end. The children jump three times in a row, and the parents jump in the second circle with the key in their hands, pick up the back circle and hand it to the children. The children put the circle in front and jump in, and the parents follow the children until the other side of the river, and the parents open the lock and the children take it out? Treasure? Lift it up, the fastest one wins.
9. See who can throw quickly and accurately: put an ocean ball at the starting point, block two rubber bands at the end point and two meters away from the end point, with children standing at the starting point and parents standing behind the rubber bands at the end point. The child takes two balls at a time, runs to the first rubber band and throws the ball into the small basket held by the parents for one minute. The one with more balls in the basket wins. Parents can walk left, right and back, not forward.
1. Bunker bombing: Place a lawn at the starting point, block several rubber bands one foot on the lawn, and put a circle at the end with a Grenade inside. Parents hold the bunker in both hands at the finish line and hide behind it. After the child crawled across the lawn from under the rubber band, he picked up the Grenade and threw it at the bunker. After the shot, the parents put the bunker on the ground, the child ran to the parents, and the parents picked up the child, and the fastest one won. Children should stand in the circle and throw, and parents should not put down the bunker if they miss.
kindergarten classroom math game 3
1. garland play: put a lawn at the starting point, block a rubber band every 3 meters, and parents stand in the circle two meters behind the rubber band, and put a small flag at the end. Children wear garlands, climb over the lawn with their hands and feet on the ground, drill through rubber bands, and put garlands on their parents. Parents lead their children to the finish line and raise flags, and the fastest one wins.
The method of dividing 2 and 8: 5 children in each group, a chessboard, and a set of 1-7 playing cards for each child. Each child holds a chess piece of different colors, puts their respective chess pieces at the starting point, throws the rotating hexahedron in turn according to their own sign order, throws a few numbers, and then moves forward a few steps. If you go to a box without patterns, let the next child throw the rotating hexahedron; If you go to a patterned grid, say out the number of patterns loudly, and ask other children which number adds up to 8, then take out the corresponding digital card from your own digital card with your partner, take the right child to step forward, and the wrong child to stay where he is, and see who walks to the finish line first, who will insert a colorful flag with the same color as his chess piece at the bottom of the castle. The game is repeated, and whoever reaches the top of the castle with the colorful flag first wins.
3. Hide-and-seek: The teacher plays the mother rabbit, and the children play the little rabbit. When the mother rabbit gives a password, for example, ask the little rabbit to hide under a number that is more than 5 and 1, the children will quickly hide under the tree with the number 6 and ask questions repeatedly to play the game.
4. post? Butterfly? How to play: Please stand in a 4-way column with equal number of adults. At the beginning of the game, the teacher gave a signal, and the first child ran out quickly, jumping over three aprons, drilling through the arch, running to the front of the wall, finding a piece of colored puzzle with a number of eight on the plate and sticking it on the wall, then running back directly from both sides to pat the second child's hand, and then standing at the end of the line. In this order, with the fastest? Butterfly? The team that is completely spelled out wins.
5. Find friends to play: each child has a card, half of which is composed of numbers within 7, and the other half is numbers within 7; When the music starts, the children find their own friends and say out loud the decomposition and combination of a number. For example, 2 and 5 make up 7, which can be divided into 2 and 5; The child who finds a friend the fastest gets the little red flower and leaves first.
6、? Butterfly? Looking for? Flowers? How to play: there is a big flower on the card, with numbers of 2 ~ 7 respectively; There are dozens of butterfly cards, each? Butterfly? There are test questions or decomposition symbols and a pair of numbers on it. Put the card? Word arrangement, help? Butterfly? Find the number of questions corresponding to it one by one? Flowers? , each person must help more than 5? Butterfly? Find it? Flowers? .
7. hen? Next? Eggs? How to play: each hen on the card is marked with numbers from 3 to 7; ? Eggs? Dozens, each marked with decomposition symbols and a pair of numbers; How many? Hen? In order, according to the relationship between the total and the two parts? Eggs? Send it back Hen? Around.
8. Playing with leaves: there are several leaves on both sides; There are numbers and symbols in the middle above the card, and there are groups of insertion bags under the card; 1 ~ 6 digital cards. Take the corresponding amount of physical objects according to the figures provided by the decomposition combination card. Sprinkle the physical object (leaves or fruit shells) on the rubber board, and then divide it into two parts. How much is each part of the points? They are represented by numbers (inserted in the bag) respectively, and each group of numbers cannot be divided the same.
9. How to queue up baby bottles: Take each runway as an example: 4 plastic bottles with different heights, and decorate their bodies with colored paper, such as eyes and mouths. Put it on the opposite table. Children run from the starting point to the opposite side, arrange the bottles on the table from left to right (or from right to left) in order of height, and then return to the starting point to cross the line, so that the children who queue up quickly can win.
1. Little statistician's play: first, let children freely assemble objects with various geometric figures, and paste them in the blank space on the left side of the statistical table, and then count the geometric figures used for collating objects from the angles of number, quantity, color and shape. Guide children to count the number of graphic films used at the beginning and fill them in the statistical table; You can also increase the difficulty by painting red, yellow, blue and other colors on the left side of the statistical table, and then counting the number of corresponding graphic pieces, such as how many red triangles, how many yellow circles, how many blue rectangles, etc., and expressing your statistical results in a clearer language.
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