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The glory of the king, how should Angela play?

Angela in the glory of the king is a typical representative of violent wizards. A laser will send you to heaven. Although the little girl Angela is very powerful, she still needs some skills to play well. I still remember when Angela didn't make any changes, a big bear fell from the sky. What a miss! Now it's a laser and a kebab. Angela is also very strong after the revision.

First, let's look at Angela's skills.

Passive skill. After using this skill, additional damage is caused, and the damage can be superimposed to ten layers in a short time. This skill is very useful for Angela, a mage who lives by skills, and the extra damage is quite high.

A skill that throws fireballs in a specified direction, causing range damage. If you are badly injured, if you are passive, you will easily die. But you have to get it right.

The second skill, throwing a flame in a specified direction, produces a flame vortex, which causes temporary dizziness and deceleration and damage to enemy heroes, but the damage is relatively low. This skill can be said to be Angela's control skill. The enemy was hit by a vortex, and the basic skills without displacement could not walk. Especially the big move, a set of take away, of course, a skill, the damage is also very high.

Big move, commonly known as kebab. Fire a laser in a specified direction, causing damage to enemies in the path. This is Angela's main harvesting skill. Moreover, when making big moves, she has a state of dominating the body, reducing harm and avoiding control, which is very abnormal. Enemies hit by big moves get a deceleration effect, and it is basically impossible for residual blood to run away. Especially with the control of the second skill, it is used to deceive people.

Technically, Angela skill is a control plus output skill. Mages live mainly by skills, and so does Angela. Ordinary people are basically harmless. In terms of skills, the main one is attached to the second, which is bigger.

In terms of inscriptions, a set of mage runes is enough, with strong main bonus, strong penetration and reduced cooling. Ensure maximum output and continuity of output.

In terms of equipment, because the mage lacks blue, especially in the early stage, Angela without blue is really useless. When you go out without Blue Dad, it is suggested that you can use the equipment that returns to Blue first, the Holy Grail and the Evolution Crystal. I suggest the Holy Grail, which can also reduce cooling. When there is no shortage of blue in the later period, the holy grail will be exchanged. Shoes or suggested secret boots, plus spell attacks. Then there are echoes, erudition, nothingness, saints, and focus on maximum output. With this setting, the method attack can basically reach seconds. Of course, if you want to take the semi-controlled route, you can also put on cream or pain relief stickers. It depends on the situation. Of course, Angela's mainstream is still dominated by violent output.

As for summoner skills, flashing is the best choice, and of course sprinting can also be done. A mage must have.

Although Angela exports violence, she is as fragile as the general mage, and the bullying with big moves can only last for a while. Therefore, this requires that Angela's position and position should be technical. In the team battle, Angela tried to output at the back of the team. After all, skills are far away. If you find someone coming to arrest you, don't panic, or someone will definitely die. Go find your teammates, especially tanks. When releasing skills, first try to control the opponent with the second skill, and then quickly open the second person, which will play a leading role in the team battle. And the second skill can constantly harass each other, and one skill can also be bloody. Therefore, if Angela makes good use of her second skill in the team battle, it may have a miraculous effect.

The above are purely personal opinions and are for reference only.