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How to add points to dnf60 roaming? Be specific!
Now there are two schools of roaming, left-handed rotation and gun-changing flow, and the two bonus points are different! Here are all for your reference. Change gun flow: Knee hit 7 output (used to assist joint manipulation, it is of little use to start, the speed of level 7 is moderate, and it is useless to add it). Float 1 1 output (enough to float the heaviest uncle to a certain height, but it is useless to add more). Floating shovel 0 (Now the technology has improved, and the range of grenades has also increased. If you slip over, it is equal to death). Aerial shooting 65438. ) Pace 1 (there are not many places actually used, and it is useless to add more). Kick 20 off the ground (roaming magic, needless to explain, here only emphasizes that there is no need to force, just get up). Kick 20 off the ground in an instant (roaming magic, no need to explain). Long-range block 1 (dealing with gunmen, especially ammunition, using it well is simply a god. Moreover, the streamer sends a level) revenge counterattack 18 (some people only add 1, I don't know what to think, 1 level is not instantaneous, you might as well not learn, it's useless. Roaming without counterattack is rubbish. The only skill that can save your life is roaming. Be sure to master it and watch more videos of facial paralysis. ) Head shot 3) Go back and hit the front. )) Fast gun drawing 5 (needless to explain) Air shooting 16 (Were you not satisfied with the previous mobile TMS? Roaming magic, and it is an enhanced version, which can make opponents float 100%). Call back 1 (double eagle swing). Mobile shooting 1 (roaming magic, PK and wire drawing are all used again, and the new version has enhanced the speed of continuous shooting, comparable to the green machine gun). Multiple headshots 5 (double eagle swing, PK is also good. It's just that the recruits are stiff) Shoot at will 1 1 (It must be full, and you can know the roaming Wang Ying game by watching the video of facial paralysis) Eagle gun 1 (Let the opponent know his pain when he is in the corner) Robot 1 (Sent to contain harassment) Silver bullet 1 (Improve the shooting of bullets. ) M-3 flamethrower 1 (good skills can make opponents stiff, and it is a containment skill to catch forced floating bullets quickly) green 1 (barbecue front) BBQ5 forced (needless to say, it was added by the gunner), 1 above (there is no way to add it), the total number of SP is 4600. The rest is up to you. Abandoning revolver mastery and death revolver is to save skill points, and the roaming of changing guns is also very powerful ~ As long as you master it well, it is better than using revolver ~ ~ Again, if you want to play roaming well, watch more videos of Li Zheming, who is the roaming god after Chapter 5! Turn left: Knee hit 7 (used to assist joint manipulation, starting is of little use, level 7 speed is moderate, and it is useless to add more). Float 1 1 output (enough to float the heaviest uncle to a certain height, but it's useless to add more). Floating shovel 0 (now the technology has improved, and the range of grenades has also increased. If you slip it, you will die) air shooting 1 (forced to change hands in the corner to escape) stepping on the air 1 (there is not much actual use, and it is useless to add more) Spin kick 20 off the ground (roaming magic skills, needless to explain) instant kick 20 force (roaming magic skills, Needless to explain) remote block 1 (especially when dealing with gunmen) and streamer level 1) revenge counterattack 18 (some people only add 1, I don't know what to think, 1 level is not instantaneous, you might as well not learn, it's useless. Roaming without counterattack is rubbish. You must master the only skill of roaming to save your life, and watch more videos of facial paralysis. Turn left must be full,no. It's also cool to brush the picture.) Three controls 1 (accelerating TMS+ST+ floating bomb, which is what the rover wants in Chapter 4) Fast gun drawing 5 (needless to explain) floating robbery 16 (Are you full of dissatisfaction in moving TMS? Roaming magic, and an enhanced version, can make opponents float 100%. Mobile Shooting 9 (roaming magic, the revolver PK will be full, and the new version strengthens the speed of continuous shooting, comparable to the green machine gun). Random shooting 1 1 (roaming magic, give up the eagle gun and head shot at the back, you must fill it up, otherwise there will be no high output. Play a role in restraining harassment) silver bullet 1 (increasing the firing rate of bullets, 1 level is enough, and it is useless to add more) Grenade 20 (finally, there is a Grenade with a range comparable to ammunition. What do you think? ) M-3 flamethrower 1 (a good skill to control the distance, and it will make the opponent stiff and quickly catch the forced floating bomb, which belongs to the containment skill) green 1 (barbecue front) BBQ5 forced (needless to say, it was added by the gunner) crouching 1 (there is no way to add it) Finally remind Lou Pig.
If you are satisfied with my answer, please accept it and look forward to your adoption! Please choose original and solvable.
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