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The glory of the king: Is Huang Zhong's five kills so easy to get?

Heroic trait

Huang Zhong's main source of output is the cooperation of passivity and big moves:

Passive "Gunner Burning Soul" has super crit and attack power under the condition of normal attack hit;

The big move of "reloading the battery" made Huang Zhong incarnate to fix the battery and expanded the range. During this period, a single ordinary attack will become a regional attack, which is also the source of Huang Zhong's "regional refusal/anti-intervention" ability in positional warfare.

Huang Zhong's Thought of Team Fighting

Before the start of positional warfare, Huang Zhong would choose the grass beside the wall, so that on the one hand, it was easy to hide, and on the other hand, he could use the wall to prevent the enemy from protruding his face.

In addition, his team will probably be divided into two roles to cooperate with Huang Zhong's output:

Role 1: Bodyguards, that is, assistants with control skills, mages or tanks stand beside Huang Zhong's turret to protect him from moving and let him do continuous area damage;

Role 2: lure the enemy, that is, soldiers, tanks and assassins control the enemy through fighting or lure him into Huang Zhong's range.

Restrain thinking

After understanding Huang Zhong's heroic qualities and team fighting thoughts, careful friends will find that he has two weaknesses:

When the big move is started, Huang Zhong can't move. Although the range has increased, the relative attack range is limited to the visible area.

Huang Zhong is more afraid of suddenly changing his face than other shooters: after the big move is started, the closer the target is to himself, the lower Huang Zhong's damage will be, and the lowest will reach 60%. And because he can't move when he makes a big move, he will be very vulnerable if he is directly caught by the enemy.

Our next restraint methods mainly focus on the above two weaknesses.

Restraint methods and preventive measures

Kill Huang Zhong first.

It seems simple. Killing the crispy skin first is the basic principle of team warfare.

But what I want to emphasize here is that when the enemy has Huang Zhong, he must kill Huang Zhong as soon as possible. Not a mage, not a crispy assistant, but Huang Zhong!

If you can't get rid of Huang Zhong in the first time, you'd rather retreat temporarily and wait for the fighter plane.

a?slap?in?the?face

No matter what hero wants to kill Huang Zhong in the battery state, he should try to get close to him, because the closer he is, the lower the damage. If he cancels the battery immediately, then the control skills should also keep up immediately, and don't give him a second chance to set the battery.

Avoid fighting in the wild.

As mentioned earlier, when Huang Zhong starts a group, he usually chooses complex terrain and outputs it "quietly" against the wall. The wild area was his first battlefield, and Noah used Huang Zhong to accept five kills in the wild area.

On the one hand, because of the terrain limitation, many local control skills can't go directly to Huang Zhong's battery position;

On the other hand, sudden heroes often need to climb over the wall to get rid of Huang Zhong, so the efficiency of the whole group battle will be greatly reduced. It is obvious to which side Huang Zhonghui is beneficial to get enough output time. If you choose the battlefield on three main roads, the situation is completely different.