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Resident Evil 3 Remastered Edition Customs Clearance Experience Sharing
The game time shows 4 hours and 20 minutes, and the total playing time is slightly more than 1 hour.
I am of ordinary difficulty, groping slowly, watching one note after another like this, playing slowly, and all the animations are not jumping.
About 2~3 people died in the early stage, all of them were familiar with the emergency evacuation system, and their hands were disabled, so they could not use it very well.
Let's classify it.
Plot:
The overall plot is weak, basically belonging to the castrated version of the original three generations, and many scenes and feeder lines have been cut off. The story of the original bell tower and the plot of the third-generation cemetery were cut, and the branch line from Carlos to the raccoon city police station was added, but it was still visible to the naked eye, and the overall length of the cut could be seen. In short, don't get your hopes up.
The characters created by Carlos, Jill and Nick are all ok. Carlos' soul was hooked by the beautiful water, and his whole performance was enough to lick the dog, and his actions were convincing; Jill's mental journey is quite substantial. She escaped from the beginning and vowed to protect the umbrella company from the end. Of course, it doesn't matter. What matters is the beautiful water. Nick played a decent villain. On the one hand, the plot was cut, and he had to come out to play a guiding role, so he appeared more. On the other hand, the oppressive feeling of pursuing drama in this work is not so full, so it left me more impression of Nick in the animation scene. Of course, it may also be because of the ordinary difficulty I play. Under the expert difficulty, chasing should be more oppressive.
Other characters, except tyrael, a guest star in diablo 3, are basically easy to show their faces, whether Brad or Victor, but this is mainly because the plot flow is too short to support their more scenes.
There is also a small surprise, that is, some second-generation pits have been explained, and you can experience the specific details when you go to the police station.
Decryption:
It is incredibly weak. If the decryption of the old 3 generations is 10, then the difficulty of RE2 is 7, and the difficulty of RE3 is only 3. In addition, most of the decryption props and puzzle settings given to you are related or similar elements used in RE2, so there is basically no process of decrypting you like chess in RE2. On the one hand, it greatly enhances the sense of substitution, on the other hand, it further accelerates the player's process recommendation speed. The puzzles I'm talking about are not only special puzzles for remembering passwords and receiving electricity, but also the use of various props, such as unlocking. Because this part is simplified, players can plan their own routes more clearly. Let me give you a simple example. Gang Qian may need multiple cross-scenes in RE2, but in RE3, it only took me 10 minutes to unlock all the places that can be used. This allows me to move on to the next story faster.
Therefore, solving puzzles can basically be ignored and regarded as a pure action game.
Fight:
The emergency avoidance of disabled players is not good, and they have no right to speak. But under ordinary difficulty, there is enough ammunition. Even if it is dynamic and difficult, there is enough ammunition without head iron, which will lead to the problem that fear will be reduced. The shortage of resources is an important factor that causes fear, but it is really rich for me. The following is my ammunition inventory after the decisive battle. Zhou Mu should be able to better plan resource allocation by playing the role of an expert.
Features:
Let's talk about the characteristics of the third generation. The third generation finally escaped from the main Avenger tracker, moving very fast and having long-range weapons, which gave players a great sense of oppression. The title of this work is so big that it is a nemesis. Of course, it can't escape being the boss of the audience, but strangely, the oppressive feeling of RE3 chasing is not reflected at least under ordinary difficulty. Personally, I feel that this is caused by two reasons.
Reason 1: In Re2, the tyrant ignored the gate and chased the players all over the police station, leaving them with nowhere to escape, and often appeared in the only way for players. For example, the first helicopter point can not only increase the resource consumption of players, but also give people a sense of tension that no place is safe. So I basically heard the tyrant's voice before 3 Zhou Mu, and my heart was still beating. With the baptism of tyrants in RE2, trackers are obviously stronger than tyrants and can consume players' resources, thus giving people a feeling of tension and oppression. But unfortunately, for two reasons, this feeling is not reflected.
Reason 2: In 2:RE3, Nemesis's appearance as a chase is actually quite short. More often, it appears in the form of BOSS war, rather than tracking you during the player's exploration period, which greatly reduces the oppression of the tracker. Apart from the heavy pressure that I saw at first sight to prevent players from escaping back to the subway, most of the time, as long as the tracker appeared, I knew it would be a BOSS battle/emergency escape/an animation ... More because of this, there was even a safe house and an archive in this room, so I can guess it would be a chase. So I have sufficient mental preparation and resource preparation. Isn't it just a BOSS war? I left so many bullets. See?
Based on the above two reasons, although the pursuit of this work runs through the audience like the third generation, as far as the impression is concerned, he has not impressed me as much as The Hunter in the Hospital and The Pale Skeleton in the Base. Finally, I found that I didn't know if it was a BUG or something. When I entered the hospital, neither hunters nor zombies opened the door. I killed two hunters when the door was blocked ... as for Gamma and Licker, it's meaningless to mention it.
Others:
There is nothing else to say. There is no double protagonist, no inside and outside, no challenge mode, no mercenary mode, and even the unlocking of the infinite rocket launcher is realized by constantly brushing the goal to unlock the achievement points.
How did you get this? How many customs clearance in Zhou Mu, how many customs clearance in Zhou Mu, how many people were killed by pistols and how many people were killed by shotguns? You can only get it by hitting Zhou Mu repeatedly. 7 140 is the point I got when I unlocked Zhou Mu.
Zhou Mu customs clearance, there is no doubt that RE3 was cut. Whether it is the plot or the mode, a slightly skilled player, I believe he can clear customs within 3 hours at a glance. The price of 4 14 is not worth 100 yuan. I bought it at Su Guo 320, and my personal price is around 230. The quality of the game is average, the plot is average, and the characters are average. After the amazing and anticlimactic RE2, I personally gave RE3 a mediocre 6.5 and Ghirga a 0.5 and 7. Not biochemical iron powder. I suggest waiting for the discount.
What, you said resist? I'm not interested in that. I haven't tried. Let's wait for everyone to say it.
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