Joke Collection Website - Talk about mood - Ancient scrolls 5: full special effects translation of skyline

Because of E-Wen's hard work, I am too tired to watch any more. In order to make it easier to read, I spent some time sorting out a

Ancient scrolls 5: full special effects translation of skyline

Because of E-Wen's hard work, I am too tired to watch any more. In order to make it easier to read, I spent some time sorting out a

Ancient scrolls 5: full special effects translation of skyline

Because of E-Wen's hard work, I am too tired to watch any more. In order to make it easier to read, I spent some time sorting out all the spells.

Before you look, you must know something:

1. The higher the skills corresponding to all spells, the less blue consumption and the greater the damage.

2. The three attributes of the destruction spell have their own special effects, which are basically found in most spells. Flame is a persistent injury, freezing is an endurance injury equivalent to injury, and lightning is an MP injury that causes half of the injury (that is, reducing the MP of the opponent)

3. All summoning spells and changing spells, except the top one, have a duration of 1 min. (Not counting talent bonus) All summoning weapons are 2 minutes.

4. 30 seconds for all fear spells, 60 seconds for all hypnosis and rage, and 60 seconds for all gain spells, again.

5. After many tests, you must cast spells with both hands. Summon system only adds time, no ability, no point.

6. Illusion is a spell, which is only effective for humans and creatures before adding talents, and the undead mechanical demon is invalid.

7. All one-on-one healing spells cannot work on summoned creatures and undead creatures.

Call (call department):

The sword of bondage = the sword of restraint (with special skills, the ability to expel and summon creatures and live forever, the effect of permanently imprisoning the soul, and the attack power is stronger than that of ordinary weapons)

Summon familiar = Summon familiar (a dog weak enough to explode for 60 seconds)

Resurrect Zombies (Resurrect a corpse for 60 seconds)

Binding axe = axe of restraint (recommended by the demon breaker, the summoner should forget it, be careful to expel his own BB, suitable for combat professionals to use with the mage).

Summon the fire spirit (well, fly a kite from a distance, explode when you die, the initial weapon)

Resurrection corpse = god sleeps (necromancer doesn't love it, he wants the corpse, but it doesn't become a skeleton, it's still the same).

Soul trap = soul imprisonment (used to suck the soul)

Exile the necromancer = demon exile (as the name implies)

Bow of bondage = Bow of bondage (summon with 100 arrow, and summon it after it is gone, which is a sharp weapon).

Summon the ice spirit (an ice giant with a meat shield, which is very powerful at first glance)

Revenant= Resurrection (nice name, still only 60 seconds, the object of resurrection has not changed)

Command the necromancer = command the devil (as the name implies)

Summon the demon master = summon the demon guard (well, it's called the demon guard, but it's all a half-demon warrior version of Tai Fu Lin, which is hard enough to support the giant many times, but it's still a one-on-one fight, but it will be abused into a giant after death)

Summon Storm Atronach = Summon Storm Giant (Super Remote+Shield, the attack is a lightning chain, and the monster will automatically run away when approaching, so ~ I am not afraid to stand by and watch him)

Expel deadra= exorcism (I still don't know what's good about exorcism. . . )

Death sal = enslave the dead (permanently resurrect a human being, but still a zombie, unable to speak or something, meet a senior NPC and make it BB)

Fire Thrall = the slave of the fire spirit (hmm ~ a permanent fire spirit, who knows the hand burning spell better)

Frost sal = ice spirit slave (ditto)

Storm sal = storm slave (ditto)

Familiarity with burning = Familiarity with flame (barbecue)

Summon Agnel Shadow = Summoner Niels Shadow = Summoner Niels Shadow = Summoner Niels Shadow = Summoner Niels Shadow = Summoner Niels Shadow = Summoner Niels Shadow = Summoner Niels Shadow = Summoner Niels Shadow = Summoner Niels Shadow = Summoner Niels Shadow = Summoner Niels Shadow = Summoner Niels Shadow = Summoner Niels Shadow =

Summon an unfettered demon guard (for ~ ~ missions)

Magic spells (Magic Department):

Courage = Courage (The target won't escape, gaining extra physical endurance for 30 seconds. It is suggested that the summoner learn and give it to the summoner.

Clarivoyance= perspective (for the road idiot)

Berserker = Berserker (targets below level 6 attack anyone nearby for 30 seconds)

Calm = calm (targets below level 9 don't fight for 30 seconds)

Fear = fear (target escapes below level 9 for 30 seconds)

Mute = Mute (silent walking 180 seconds)

Fanaticism = Berserker (targets below 14 attack people nearby for 60 seconds).

Tension = endurance (target will not escape, endurance and physical strength will be increased by 60 seconds)

Invisibility = invisibility (invisibility for 30 seconds, attack to cancel the spell)

Pacify = pacify (targets below level 20 will not attack for 60 seconds)

Rout = Rout (targets below level 20 escape for 30 seconds)

Call to arms = call to battle (the target's combat skill is improved, endurance and physical strength are increased 10 minutes, and staying in BUFF is very powerful).

Harmony = Harmony (targets below level 25 will not fight for 60 seconds)

Hysteria = hysteria (the target below level 25 escapes for 60 seconds)

Chaos = Chaos (targets below level 25 attack at will for 60 seconds)

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Destroy (destroy):

Flame = burning hand (continuous damage 8 points per second)

Frostbite = frozen hand (8 physical endurance damage per second)

Spark = Electrostatic Hand (8 damage per second+half magic damage)

Rune of Fire = Rune of Fire (Fire Trap, 50 damage)

Ice nail = ice fence (25 physical endurance damage)

First Rune = Freezing Rune (Freezing Trap, 50 Damage)

Lightning Arrow = Lightning (a Lei Guang, 25 physical strength and half magic damage)

Rune of lightning = Rune of lightning (lightning trap, 50 damage)

Chain lightning = chain lightning (40 physical damage and 20 endurance damage when jumping to the next target)

Fireball = Fireball (40 damage, explosion range 15 yard fireball)

Flame cloak = flame armor (a layer of flame surrounds itself, close to 8 damage per second, lasting effect)

Frost cloak = Frost armor (8 physical endurance damage per second for 60 seconds)

Ice storm = cold storm (40 damage +20 endurance damage)

Lightning cloak = lightning armor (lasts 60 seconds, nearby 8: 30 every second magic damage)

Ice Spear = Ice Spear (60 damage +30 endurance damage)

Rocket = small fireball (25 damage, continuous damage)

Incineration = Incineration (flame explosion, causing 60 continuous damage)

Thunderbolt = Thunderbolt (a thunderbolt, dealing 60 damage and 30 magic damage)

Wall of Fire = Wall of Fire Technology (50 damage per second)

Frost Wall = Frost Wall (50 damage per second)

Wall of Storm = Wall of Storm (50 damage per second)

Blizzard = Blizzard (target area, 20 physical and endurance damage per second, lasting 10 second)

Fire storm = meteorology (the meteorite damaged in the target area 100 falls, and the closer to the target, the higher the damage)

Lightning storm = lightning storm (75 damage per second in the target area, half of magic damage)

Variation (variation system):

Candlelight = illumination (a ball of light surrounds the illumination for 60 seconds)

Oak Meat = Bark Skill (increase protection by 40 points)

Mage's Light = Magic Light (emit a ball of light for 60 seconds)

Stone flesh = skinning (protection increased by 60 points for 60 seconds)

Detect life = detect life (if you find nearby creatures, you can see them through the wall, excluding undead and machinery)

Iron Meat = Ironmaking (increase protection by 80 points)

Take things from a distance (steal things from a distance)

Breathing under water = breathing under water

Detect death = detect undead (if you find undead nearby, you can see it through the wall)

Ebony meat = black wood (the strong protective ability of auricularia auricula increases protection 100)

Paralysis = fixation (fixation 10 second)

Dragon skin = Dragon skin skill (reduces damage by 80% for 30 seconds)

Group paralysis = group braking (target area paralysis15s)

Equibrium = Balance (converting 25 magic points into health points per second)

Transmutation = alchemy (Turn a piece of iron into silver or silver into gold, do you know how to make money? )

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Restoration spell (protection system):

Heal = heal (heal yourself 10 health points per second)

Secondary enchantment = magic barrier (magic shield with protection level of 40, absorbing 40 magic damage)

Quick Healing = Quick Treatment (Immediate Treatment +50HP)

Healing hand = healing hand (healing others,+10 health per second)

Strong enchantment = strong barrier (absorbs 60 magic damage and +60 protection level)

Transform the secondary undead = dispel the undead (undead below level 6 avoid for 30 seconds)

Close-range wound = cured (rapid treatment enhanced version, instant+100 blood)

Great Enchantment = Strong Barrier (80 energy shield)

Treat others = treat others (treatment target is 75HP)

Reject undead = fear undead (undead below level 8 avoid for 30 seconds)

Transform undead = destroy undead (undead below 13 level escape for 30 seconds)

Protection circle = protection circle (undead below level 20 are not allowed to enter)

Grant treatment = intensive group treatment (all personnel +200HP)

Repellenhead = Against Undead (/kloc-Undead below level 0/6 evades for 30 seconds)

Transform the more powerful undead = dispel the powerful undead (undead below level 265438 +0 to avoid for 30 seconds)

Nemesis of the Undead = Undead (see God below level 30, escape for more than 30 seconds)

Guardian circle = guardian enchantment (undead below level 35 can't enter the enchantment, and the enchantment will recover 20HP per second)

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