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How to play in cf Please talk about some common methods.

I will introduce six basic styles of awp to you based on my two years' experience. If you want to be a first-class sniper, you should be very proficient in these basic styles.

1, throwing marksmanship

It is a common method in CS, which uses moving aiming point to attack opponents and requires quick response, because the opportunity is in an instant.

Step 2 wait for a sniper

In other words, it is important to put the aiming point in front of the opponent's action route in advance and shoot when the opponent is close to the aiming point, but this method is relatively easy to master.

3, the location of the sniper

When you aim at a place with AWP, you find your opponent jumping up. At this time, you can move the aiming point to the place where your opponent landed, and then shoot when he landed. Also, for example, in De Aztec, if you are in the river and your opponent jumps from the river, you can also shoot your opponent when he is close to the aiming point and hang him in mid-air. This method is safer, because the enemy in mid-air is not so easy to kill you.

Step 4: Jump

It is also a kind of throwing a gun, but shooting at the moment of landing is not killing the enemy in the air, but it is very effective for attacking the enemy who has stayed in a good position, such as the enemy who squatted down.

5, chasing guns

It's similar to blind sniper, except that you shoot a few times with your pistol first, then cut AWP and open the mirror to shoot at your opponent. This method and blind sniper are difficult to master and need practice.

6, blind sniper

This is what people call the highest state in awp (but I don't think so). Generally speaking, when we don't use AWP, we use pistols to move. At this time, when we suddenly meet an opponent at a short distance or a medium distance, we can directly cut AWP with the aiming point of the pistol and shoot at the opponent without opening the mirror. However, this method needs long practice. In fact, the real master is blind to open the mirror, because the speed is too fast for you to see.

The most basic style of play has been introduced. If you are proficient in these skills, you can consider them as a reference. If you are not proficient, you are not a sniper. At best, you are a sniper among novices ... practice quickly! ! !

AWP various distance games

1. Ultra-long distance: This situation should be the most certain. The only thing that needs to be said is how to solve the opponent as quickly as possible. At this time, you have to turn on the 8X sight (twice). I'm afraid there is nothing wrong with it! If you can't kill yourself with one shot, don't be afraid, because the chances of the other side hitting you are very low (unless the other side also takes AWP). You don't want to change the desert eagle, because the other side can't hit you, so move quickly, so it takes time to "reload" so that the other side can't hit you, and then fight. Remember never to hide in the bunker, because you don't have to be afraid of your opponent (you can be killed so far away that there is nothing anyone can do), and it is very likely that when you come out of the bunker, the other party has escaped, so don't let the other party escape. Pay attention to each other's movements while "loading", which can not only deter each other from escaping, but also save the time to find each other after leaving the bunker.

Second, the medium and long distance: generally this distance is 4X sight distance, why? Because this distance is likely to become the most dangerous distance-short distance (mentioned later). If you drive 8X (twice), you will be caught off guard. Then talk about playing. Generally speaking, we use the two most common ways of playing:

1, find a bunker first, take a shot and hide before playing, but I don't recommend this kind of play, because as I said above, this kind of distance is different from ultra-long distance. When you come out of the bunker, either the other party has escaped or you are not far from death (wow! There he is! POM! POM! ).

2. Take a shot first, and the other party won't die. Switch out the desert eagle and hit him twice. If he has rushed over, don't hesitate to run away and change the sniper point. If you don't come, keep using this method until you kill him.

Third, the middle distance, why is this the most dangerous distance? This distance seems to be too close to be hit with a sniper rifle or a pistol. What should I do? It depends on your level. If you are sure, hit him with a sniper rifle. If he hadn't died, the pistol wouldn't have been good enough and he ran away. Nice pistol. Take out your pistol and fight him. However, I still have a very extreme style of play. I bravely rushed over and rushed to a distance almost close to hand-to-hand combat. I bet your life with a sniper rifle. If I hit it, he will die. If I miss it, you will die. .......

Fourth, super close, in fact, in this case, it is not necessarily you who died. Remember that the gun in your hand is a single shot, as mentioned above: if you rush to a distance almost close to hand-to-hand combat, bet your life with a sniper rifle. Hit him and die, miss him and die (skilled blind sniper) ... If you are sure that the pistol will hit the head, you can also gamble. In a word, the most important thing is courage. Because the AWP in your hand has scared the other person's half life. Remember, don't deliberately approach the enemy.

1. Sneak down. I think this is a very common skill, that is, quickly flash out from behind the bunker, squat down at the same time, and then open the mirror to shoot. Although it sounds simple, there are still many problems in doing it. For example, you should judge the enemy's position and then squat down, otherwise you will not see the enemy after you flash out and open the mirror, and your chances of death will be greater. (It is best to use it with various jumps, and the effect is better. )

2. slapping and blind sniping. It seems troublesome, but it's actually very simple. (Don't hit me) As everyone knows, I won't go into details here. This style of play is to "aim" the sight at the enemy by feeling when you miss (AWP is uncertain when loading bullets), and then press the left and right mouse buttons at the same time when loading bullets (or press the right button and the left button in turn quickly). If everyone wins, we can use this method to deal with other enemies in the same field of vision.

Step three, jump. This is a suggestion. For a sniper, it is normal and reasonable to avoid bullets by jumping, but it should not be abused, just like developing cultivated land. For example, if you are running in an empty place without a bunker, the enemy (carrying AWP) suddenly appears in front of you, and most people will subconsciously jump up and shoot. This is a waste of time! You should release the direction key at the moment you see the enemy, and then turn on the mirror to shoot. This is faster, but if you jump up when you are excited, don't shoot when you land for the first time, because the enemy has aimed at your landing point, so you have to jump (that is, press the direction key only once) and then open the mirror to shoot.

4. Squat jump and blind sniper. This style of play is used to deal with submachine gun melee. At this time, most people will be very nervous, stamping their feet behind the bunker or retreating far away or dying directly at the enemy's gun. I think it's time to calm down and shoot blindly. The enemy will be nervous when he meets you, so you should squat down and shoot blindly, but don't squat in one place (I'm so wordy ~ ~ ``). Use the arrow keys to squat and jump between shots, and then shoot blindly. The effect is very good.

5. Cutting and cutting speed is low. Many people like to cut AWP with pistols and laser knives all the time. I won't say the disadvantages, everyone knows. But as a sniper, switching after shooting will improve the loading speed, but you must be skilled, otherwise ... hehe. As for which one is better, I think it depends on the situation at that time. Let's talk about the advantages and disadvantages of cutting mine, knife and pistol: cutting mine is the fastest of the three, but if you rush to the front of the queue and see the enemy, you can't just use AWP and grenades, so you can't cope with emergencies. This cutting method is suitable for AWP campaign maps and wider maps (AWP vs AWP); Cutting knife, the speed of cutting knife is slightly slower than that of cutting mine, but it can better get rid of the adhesion effect of submachine gun (that is, it can't run after being hit by submachine gun), and it is suitable for AWP vs AK, M4, MP5…… .................................................................................................. Although it is the slowest gun-cutting and gun-grabbing, it has a higher safety factor (needless to say, everyone knows), and it is suitable for areas with complex terrain and small terrain, such as blood ...................................................................................................................... Perhaps many people like the feeling that AWP sound is interrupted when cutting mines. In fact, when playing a map without headphones (such as the AWP campaign), just take off the headphones (and turn off the speakers).

6. handle jumps. Don't look for a sniper as soon as you meet him, thinking that you have to wait until he lands, because he is still in the air when he lands! (I think this is a BUG) So everyone should kill the enemy before he lands. It must be remembered that whether he is hit or not, he should retreat behind the bunker as soon as possible after being hit, and then kill him with other tactics or somewhere else.

7. Psychology. Of course, a good sniper should have a good psychology and apply it to actual combat. Everyone should explore for themselves. This is the charm of CS. For example, when charging, I don't know if there are enemies behind the high stairs and low walls. You can lure him, run around in circles with directional armor (to ensure uninterrupted footsteps), and concentrate on the low wall. If someone wants campers, they should jump up and aim far away from you, and then, hehe ... and the terrain is like blood, so don't always appear in the same place when dealing with the enemy. You can make a detour, but that's not psychology. We can make the enemy think that we have taken a detour, such as hiding behind the bunker and jumping out later. It's also very cool. In addition, sometimes 1v3 and 1v4 scenes will inevitably appear (you are "1"). Don't panic, try to stay on the first side and listen to other intersections. When you hear someone talking, don't jump out like you found a new continent, because the enemy was aiming at you. You have to wait for the enemy to think that he has copied your back road, and then jump out when he comes running happily with a fruit knife. Then ... Attacking is not only psychological, but also necessary to escape. When you have to go into the bunker, don't hide in the innermost part, which is easy to be ground to death. And many, many more. Let's explore it ourselves.

8. Arrows on the screen. This move is a bit destructive. When you press alt+tab to jump back to the desktop and enter CS, you will find a flashing arrow in the center of the screen, which is your line of sight! Of course, don't think that AWP will shoot that arrow. Just to help you practice blind sniper. Remember to press the left and right mouse buttons at the same time when shooting. Don't use it again after practicing to a certain extent. I used to play like this all afternoon, and n people said I cheated, hehe, let's try.

9. Shake the sand eagle. It's simple, just like throwing a sniper rifle, but throwing the enemy's head.

10. Use grenade smoke. You should have noticed that there was a black smoke after the Grenade exploded, so it can be used. For example, when you are behind a low wall with blood all over the stairs (blood again, easy to understand), if the sniper outside makes you afraid to jump up and shoot, you can throw a Grenade on the ceiling and then jump up and shoot while it is smoking. Is it despicable?

1 1. The smoke flashed by. This article is similar to the above. Everyone knows that each person can only buy two flashlights at most, sometimes it is not enough (there are many servers). You can use smoke instead of flash, because the enemy can't tell whether it is a flash at the moment he sees a smoke bomb, so he subconsciously bows his head, and you know it is smoke, so don't be afraid to "flash" to yourself or your partner and jump out to give him a fatal blow at the first time. Try it several times and find that the enemy understands your "trick". You should be "honest" and throw a flash. You must dodge the enemy, which is called white.

12. Jump spy. As the name implies, it is to use the rotation and jumping in the air to "run" in a wide area, and to use AWP when meeting the enemy. Specific methods: run up first (of course you have been running), take off (release the forward key after taking off, that is, W), press the left translation while moving the mouse to the left, release the left translation when reaching the highest point, press the right translation while moving the mouse to the right to judge the enemy position, and then shoot on the ground. It's troublesome, but it's really useful.

Second, the competition experience, quality, location, highlights, cover punching skills

1. quality

Your marksmanship is rubbish no matter how bad it is. Quality is very important in competition. For example, you know how to move forward because you want to kill the enemy to improve your score and impress others. That's wrong ... you must remember that the most important thing in the game is not to kill your opponent but to win, and you must obey the captain's command. Otherwise, even the best tactics have no practical effect.

stand

This is also very important. First of all, you have to know every corner of the map, otherwise you will only be shot by others. There is no shame in being overcast in the game because you want to win it. Pay attention to every corner when attacking, and get down, because the defender will definitely ambush in the defensive position, so don't kill people in a hurry. Observe carefully, aim at every position and kill the enemy at any time.

3. Flash point

It's simple. A bright spot means that you don't rush out to fight with your opponent in a dangerous area, but flash for a while. In other words, it's only a matter of a moment to go out with one eye to see if there is anyone (you have to get used to it). Even if the sniper is aiming at you from the opposite side, as long as you are skilled, the flasher can't hit you.

Cover and try to do it.

In the game, the captain said: (Go to point A to get C4 area) Don't think about anything at this time, even if you die, I will come to you. If you don't die, your teammates won't know who is ambushing. If you are the slowest, don't rush to see if there will be a sneak attack at the back. If you hurry with your teammates, there will definitely be an attack route. If you aim at the enemy's attack route in one place, your teammates will attack with peace of mind because even if someone comes. ! !

Experience: If you keep the above points in mind, I believe you will all become first-class AWP masters. Only AWP can turn things around in the game. If you have a strong sniper in your team, you will feel at ease and the confidence of the enemy will be halved.