Joke Collection Website - Talk about mood - Evaluation of "Metal Warhead: Awakening" demo: I am still familiar with the taste of metal warheads.

In the battlefield where gunfire is flying and bullets are raining heavily, the lightly loade

Evaluation of "Metal Warhead: Awakening" demo: I am still familiar with the taste of metal warheads.

In the battlefield where gunfire is flying and bullets are raining heavily, the lightly loade

Evaluation of "Metal Warhead: Awakening" demo: I am still familiar with the taste of metal warheads.

In the battlefield where gunfire is flying and bullets are raining heavily, the lightly loaded protagonist unhurriedly spreads out a field napkin, calmly sits cross-legged, takes out a rice ball from the package and enjoys it with relish. No matter how the nearby enemy artillery howled, it could not stop her from enjoying a moment of peace in the sea of blood.

The lens description with huge contrast and nonsense has always been a remarkable feature of the series "Alloy Warhead". This classic series from 1996 has always been an evergreen tree in horizontal action shooting games. Since 26 years ago, sequels and second creations have emerged in an endless stream, which has been full of amazing vitality. Now, players have welcomed the orthodox sequel to the series "Alloy Bullets", which was authorized by SNK and developed by Tencent Mei Tian Studio.

"Classics" in Highly Restored Memory

The core gameplay of "Metal Bullet: Awakening" is still to control the characters to shoot, break through and take risks on the horizontal map. It can be felt that the game has really made some efforts to restore the "classic".

After entering the game, a familiar feeling arises spontaneously. Although Metal Bullet: Awakening uses more exquisite 3D images, it still hasn't lost the unique style of Metal Bullet series. Seeing the unrestrained expressions and exaggerated movements of these characters and showing their personalities to the players without stint really reminded me of many interesting memories.

I can hear a lot of background music and various sound effects from previous works, and some indispensable sounds are punctual. The words of "nothing, I'm not tired" after the player passes the level, or the magnetic "good fucking sexy" when he gets the H bomb, these interesting empty ears still make me laugh. Not only that, but none of the classic characters in my memory are late! Including the Peregrine Falcons and Sparrows led by Kyle, as well as classic NPCs such as Shirtani Taro, Sagawa and Mia. Between you and me, in this work, Kyle always shakes his dripping nose.

After several passes, the first feeling is that the operation of the game feels quite good, especially the crisp and refreshing shooting feel, that's right. The frequency of platform jumping is not high, but it is still the bane of a remnant party like me. In addition to these, there are some unique interactive map games in the Metal Warhead series, such as saving prisoners, digging eggs, driving vehicles and destroying terrain. It has also been inherited to the greatest extent in mobile games.

Another reason that makes me feel refreshed is that the heavy firepower in the game is too strong! And there are many choices. Classic hydrogen bomb, left-handed bomb, left-handed bomb and so on. In the initial work, it can be obtained in the process of crossing the border, and there are some new special weapons, such as glove guns and saw blade guns. Players who love to use knives finally have a better choice. Vehicles are more powerful than before, such as machine gun camels or SV00 1 deformation tanks. When you get them, you will be destroyed.

There are many classic levels in the game, and many scenes can more or less see the shadow of the previous game. For example, the huge stone tablet engraved with strange words in the early stage of this game can be seen at a glance as a Martian stone tablet from Metal Warhead 3. I was so nervous that I held my breath in the subsequent stone chase, and the degree of reduction was directly full.

Players who have known the previous work know that the series "Alloy Warhead" is keen to bury the burden on the players in details. Look carefully, is there a wall or a deep path hidden on the edge of the map? Multi-route selection has always been a classic setting in the series of Metal Warhead, and it is no exception in Metal Warhead: Awakening. Players can go anywhere they want. Different routes will not only encounter very different enemies, but even the scenes and fighting mechanisms will change to a certain extent, and the overall difficulty and play experience will be very different.

There are also the most interesting eggs in Metal Bullet, and there are almost none left in this book. For example, after certain conditions are triggered, the role will change. In the game, if the character operated by the player overeats, it will become a cute little fat man. Although he can hit farther, he always breathes when he walks. In addition, classic eggs that players like to doze off, taking out underwear to send props, and presidential briefcases have also appeared, further strengthening the nonsense style of the game and adding a lot of fun to the game.

More suitable for the new design of mobile terminal.

Although "Metal Warhead: Awakening" has invested a lot of pen and ink in restoring "classics", this game is definitely not a rigid sewing of arcade works and mobile phones. The game still has many brand-new designs that adapt to the mobile terminal, and it is very comfortable to play even without the joystick and buttons.

The first thing to mention is the operation mode of the game. I believe that many mobile game players have this experience: the sensitivity of screen strokes is too high, and the process of accurately positioning the sight to a certain place is simply crazy, so it is nothing new to add auxiliary aiming function when shooting mobile games. However, self-aiming also has some disadvantages. When the sight is firmly tied to an enemy, players cannot flexibly switch to more threatening targets or aim at the enemy's weaknesses.

Metal Warhead: Awakening has a clever way to solve this problem. As long as the player presses the shooting key, automatic aiming will instantly become manual aiming, so as to aim at the position he wants when necessary. The flexible switching between the two shooting modes makes up for their respective defects to some extent, and makes the operation smoother on the premise of ensuring the player's shooting feel comfortable.

Another innovation of Metal Warhead: Awakening is to add two jumps and skills to the characters in the game. These things may be common in Joeri, but they are a brand-new attempt for the "metal warhead" series.

These brand-new mechanisms greatly improve the fault tolerance rate of the game. Two-stage jumping can make players avoid the dense barrage more flexibly, greatly reduce the practice cost of players, make the game more inclusive, and leisure players can easily experience the fun of the game.

On the other hand, role skills are not only a powerful trick to clear the screen, but also the skills of different roles can play super combo. For example, Kyle increases the "bullet time" of attack speed, which can play high damage with various hit trigger skills, which not only enhances the strategy of the game, but also provides more tactical options for players.

Finally, Metal Warhead: Awakening has reorganized the levels reasonably and added more interesting new modes. This game slightly shortens the process of single clearance and speeds up the pace of the game. It takes about three or four minutes to play a level, which is quite suitable for fragment time and meets the needs of short, flat and fast mobile games.

Let's take a look at what new gameplay has been added to Awakening, which can be roughly divided into character cultivation, map exploration and pigeon crossing. Let's talk about the pursuit plan of the meat pigeon game first. In this mode, players will get different effects every time they reopen, and they will go to different genres, such as barrage stream, summoning stream, black hole stream and so on. So every time you play, you will have a different fresh experience. The addition of these new contents enriches the game experience, and the mature gameplay mode is also worth the players' efforts to explore, which greatly improves the playability of the game.

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Although this is a sequel to "Metal Bullet" played on the mobile phone platform, the performance of "Metal Bullet: Awakening" is unexpectedly excellent. It not only inherits many classic contents of the series, but also brings players the purest gunfight feeling, and makes some innovations in adapting to the gameplay and operation of the mobile terminal, which can be easily used by new and old players. I hope I can play more classic contents of alloy bullet series in subsequent updates.

In addition, it is worth mentioning that "Metal Warhead: Awakening" ushered in a dream linkage with "the glory of the king" when it started the "reignition test". The glory of the king's brand-new shooter hero Lecio will not only appear in the king's land, but also join the alloy world in the future to fight side by side with everyone. As the first joint hero, Lesio, armed with artillery, is very "alloy" in both setting and skills. I believe that he can also make great achievements in the alloy industry in the future, so don't forget to ask out his favorite players.