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Who can talk about the skills of CS in using sniper?

One. Dapeng wings skills

Everyone must have seen this action. This is the famous cs signature action "Dapeng Spread its Wings", which has appeared in three MTVs in Sweet Caffe. Most players are still not familiar with how to do this action. Let's talk about the action points first: First, you should carry c4 bombs and at least one reloading gun, pistol or submachine gun. Step 1, switch the gun and c4, that is, press the "Q" key to only fire the gun or C4; The second step is to fire a few shots, as long as they are not full; Step 3, press the "R" key to change the magazine; The fourth step, that is, the key step, don't wait to change the magazine, and press the "Q" key and the "space" skip key at the same time to replace c4. Press at the same time, in fact, there is still a sequence, that is, the "Q" key is earlier than the "space" key, so as to make the legendary "Dapeng spread its wings".

Two. C side and q side

Presumably, everyone has encountered this situation. While we were having fun, your qq suddenly rang. What most people do at this time is to find a corner that they think is safe, and then press the "esc" key. The consequence of this is that when you come back, you will become someone else's 300 yuan. Then why don't you try the following methods? In the video mode setting window of cs, that is, the window with resolution selection, select the following run in window option. If your cs doesn't have this option, you can also click the shortcut icon of cs with the right mouse button, remember that it must be a shortcut, and then enter "-windows" at the end of the "Target" line, and don't forget to put a space in front of it. Try entering cs like this again. How about getting smaller cs? Wouldn't it be much more convenient to talk about qq again? Chat directly as soon as qq rings, and play our cs immediately after chatting. This is called two no delays. You can also press "alt+tab" to switch to other programs, without worrying that cs will be muted. What? You said your eyes were bad and you couldn't see clearly in the small window. Haha, it doesn't matter. I have come up with a solution for you. What's the resolution for playing cs? Then adjust the resolution of the desktop outside, so that cs will become a full screen with exactly the same function as a small window. Let's see what Bian Xiao has done in this regard. C and q skills keywords:-Windows; Resolution.

Three. Glock and USP

When it comes to cs pistols, most players think of the gun "Desert Eagle", but we should remind everyone that Glock in cs is not a vegetarian. Speaking of Glock, the first impression is that he is small ~ ~ ~, and his power is really too small. Although the magazine capacity is 20, the only gun he can shoot from a long distance may be a shotgun. However, he still has an advantage in short-range combat. First of all, he has a precise repeating accuracy, and you can see a rapid repeating of 20 rounds, and the shooting area of this gun in short range is still relatively small. As long as the aiming time is a little more accurate, you can still solve your opponent in short range. His other advantage is three consecutive jumpers. Glock3 fired three bullets almost at the same time, and the impact points were relatively concentrated. The accuracy of static shooting, running shooting and jumping shooting was the same. Three bullets to the head at close range can also kill people. Glock skill keywords: 3 bursts; Jump.

Speaking of usp's shooting skills, it can actually be summarized in two words, that is, "rhythm ~ ~ ~". Because usp is medium power, a guy without a helmet can solve it with one bullet at close range, and three or four bullets in the head at a medium distance can also hit an enemy full of blood and armor. So how to greet each other with the most bullets in the shortest time has become the key to using usp. When we saw usp firing with all his might, the impact point of his last bullets was slightly higher than the sight. If we grasp the time well, we can make usp hit a point in the shortest time. This is the so-called rhythm. In other words, when using usp, the quality of shooting is required, not the number of shots.

Usp skills keywords: rhythm.

Four. Ak and m4 machine gun strafe

Bian Xiao often hears such words in Internet cafes or our office: "He is an iron man, how can he not be killed?" "You see, I aimed so accurately and played a badminton. He was fine." "Impossible, how could I die?" And so on. People who say these things usually take ak47 or m4a 1 and sweep a shuttle bullet at each other before lying down. If this happens on the premise that you aim accurately, there is only one possibility, that is, you don't have a gun. The so-called "pressure gun" means that when shooting with a submachine gun or an assault rifle, the muzzle is lowered according to the impact point of the bullet, so that the bullet can really hit the place you want to hit. Let me see, this is the case that ak didn't shoot with a gun. Due to the influence of recoil, the bullet flew very hard. Even if you locked the enemy with the sight, the bullet still missed him. Please look at it again carefully. Starting from ak's fourth bullet, the impact point has left the scope and hit the top of the scope. Therefore, when shooting ak, we will use the mouse to pull down the scope for a certain distance and use the top of the scope as the scope when shooting, so as to accurately hit the target. As long as you carefully study the impact point, master the gun-pressing skills and aiming skills, your ak is almost invincible in the middle and close range. Of course, the long-distance firefight will be changed to some shooting. If you insist on shooting, if one day a 747 comes down, this column is not responsible. As for shooting in running, you should not expect shooting in running to kill people unless it is very close, because the enemies in cs are scared to death.

Similarly, let's take a look at the trajectory of the m4 gun. Although it is better than ak, it is only a little better. When we saw the fifth bullet, the impact point began to move up to the two sides of the upper sight, so that when we press the gun, we should regard the two sides of the upper sight as the sights when shooting, so that we can gradually become the m4 shooting prince.

Ak and m4 strafe skills Keywords: impact point; Press the gun; Just around the corner.

Five. AK shooting technique

In the last program, we introduced the basic essentials of ak and m4 continuous shooting. In this programme, let's discuss ak's shooting skills. As we all know, in order to increase its realism and playability, the firearms in cs have introduced the concepts of recoil and trajectory of real-world firearms, making it impossible for cs to shoot indiscriminately in long-distance combat like delta before. The result of doing that was just listening to the sound and shooting vivid pictures, and did not cause any fatal harm to the enemy. Therefore, the understanding and mastery of trajectory and recoil has become one of the main signs to distinguish old birds from novices. Compared with continuous shooting, the essentials of ak are relatively difficult to master. According to Bian Xiao's experience, there are four points as follows:

First, the frequency of some shots. For most beginners, the principle we follow when we start practicing some strokes is "slow down", which means we must slow down the frequency of hitting some balls. If the muzzle suddenly jumps up during some shooting, it means that the frequency of some shooting is a bit too fast. After practicing skillfully, you can gradually speed up the frequency of some shots and speed up the rhythm.

Second, the number of shots. So how many bullets are fired at a time? When it comes to this issue, I'm afraid every old bird has his own set of theories, and arguing for three days and nights will not bring any results. It depends not only on the type of weapons in his hand, the type of weapons in the hands of the enemy, the distance of the enemy, but also on the configuration of the machine and personal habits. If you must let Bian Xiao talk, then I recommend the combination of single shot and 3-4 shot. This frequency is a compromise between ak and m4.

Third, the range of some shots. Some players can't keep up when shooting at the enemy, and they always feel slow. So Bian Xiao recommended a splash shooting method, that is to say, three or four bullets were fired at a time. From the first bullet, the sight will pull a straight line horizontally at the head height along the running direction of the enemy, just like splashing water, which will greatly improve the hit rate.

Fourth, the shooting method. In fact, I want to be the first to say posture, because the flexibility of your posture in cs directly affects your probability of being hit. When the enemy is standing still, it will be easy for us to shoot him, but when the enemy is moving, it will be uncomfortable for us to hit the other side, which is why we always say that the sniper only has one shot in most cases, because it is difficult to escape if he doesn't hit it. So when we shoot, we move our position irregularly, shoot at the moment when we stop, and then move immediately. Never stay for a long time.

Six. Some pictures of M4.

If you randomly find a cs player and ask him which one is better, ak or m4, I believe that the person who answers m4 is much higher than ak, which depends not only on m4' s relatively small recoil and relatively concentrated impact point, but also on its assassination ability and enhanced penetration after adding silencer. What's more, some players call him "mp5 Enhanced Edition", which shows how easy m4 is to use, which is also the reason we often see when playing melee servers. Well, without further ado, let's take a look at the essentials of long-distance m4.

First, the shooting frequency. Because the recoil of m4 is smaller than that of ak, m4 can be slightly faster than that of ak in firing frequency. After installing the silencer, the recoil is further reduced, and the firing frequency can be accelerated again, but the muzzle will not suddenly jump up.

Second, the number of shots. Small recoil and relatively concentrated impact point determine that m4 can fire more bullets than ak at a time. With a silencer, it can even fire five or six bullets at a time without pressing the gun. However, Bian Xiao suggested that players use continuous single shot, that is, click the left mouse button continuously and fire one bullet at a time, which can improve the accuracy and make it easier to hit the moving target. When practicing, it is recommended that no one practice first, mainly by observing the bullet points. For example, in this picture of "World of Snow and Ice", spray a logo on the wall, and then practice playing a specific position in the distance. If you are skilled, go to Aztec, which is the most suitable picture for some shots, and play with robots. When you are proficient, you can compete with real people.

3. some methods. First of all, like ak, you must not move at the moment of shooting, but the interval of shooting must move irregularly, which can greatly improve your survival rate and gain the upper hand in the battle. In addition, Bian Xiao recommended a method of pre-shooting, that is, when we are behind the bunker, when we have a hunch that there may be an enemy somewhere outside the bunker, we pre-point the sight at that position, quickly flicker out, come back quickly at once, and shoot two or three bullets at the same time when we come back. The advantage of doing this is to give the enemy the greatest blow without causing any harm. If the sight is in a good position, it can also kill the enemy, so he will be killed by zero reaction. Why not?

M4 Some key words: fast multi-volume spiritual body method.

Seven. Characteristics and application principles of awp

AWP is the most powerful and terrible sniper rifle in CS. Speaking of this gun, I believe that most cs players will think of a name at the same time: Johnny. R, this super-fast guy has fascinated countless cser all over the world. If you ask who has more fans in the world, Andy Lau or johnny.r, this question is really difficult to answer. Every cs player wants to use awp well, so how can we use awp well? Let's discuss it together.

First, let's analyze the characteristics of AWP.

One: the biggest feature of awp is its ultra-high killing rate of over 90%! This determines that when you face the enemy, no matter how far away it is, you should keep a mentality of "he is more afraid of you", because when fighting awp, the guilty person will always be the one who didn't take awp. One word: fierce!

Two: awp is a bolt from the blue. Even the people who sleep at the base will hear his gunshots together. As the saying goes, "when AWP roars, the desert shakes three times." In a word: ring!

Three: AWP is a "pangolin". The thickness of ordinary boxes and walls can't stop the strong penetration of bullets, so seeing an enemy hiding behind the box with AWP is equivalent to telling people: hit me, I won't fight back! Back to basics is another word: thorough!

Fourth: AWP loading is very slow. The interval between each shot is 0.86 seconds. When changing the magazine, you can easily complete a series of actions such as looking for a cup, looking for a kettle and pouring water. So almost the answer is one word: slow!

Awp featured keywords: fierce! Ring! Tou! Slow down!

We should be kind and principled, and we should follow some basic principles when using AWP.

The first is "fast": AWP pays attention to buying and selling with one hammer. Be sure to concentrate on careful observation when using it! Find the enemy and aim and shoot as soon as possible! Even if the aim is not particularly accurate, you should shoot at will with a stroke of the mouse, because "as long as you shoot, everyone has a chance."

The second is "accuracy": on the premise of "speed", then "accuracy". It is well known that the opening accuracy of AWP is 120%! So if you aim right, you can hit right. I suggest you buy a well-positioned mouse for bleeding. The general enemy's prancing and dodging is not enough!

The third is "location": the location of AWP is related to the life of users. In CS, the station must consider the following matters:

1. Can escape in time. Awp's hands are not allowed, so be ready to lean forward at any time.

It's best not to stand at the top without a good sense of balance. Because in addition to the reason that the height is too cold, it is easy to slip and die when running for your life.

3. the field of vision should be narrow and wide. That is, as far as possible, let the enemy be in an empty place without bunkers.

4. Stand bravely on the key road. Fierce battles often occur in key sections. If AWP is behind you, sometimes you can save many comrades-in-arms and even save this war!

The last principle of using awp is "flash": when an AWP hand is gradually approaching by the enemy, if there are many bunkers or escape routes around, it is better to escape as soon as possible, and suddenly shoot a sniper behind the bunker after avoiding the enemy's fire suppression, as long as "stay in the green hills, not afraid of burning firewood". But if unfortunately there are too few bunkers, too thin, or there is no retreat, then simply put your heart on the ground, squat down, reduce the bombing area, fight a few shots, and kill him calmly! This is what Bian Xiao used to say, "If you don't flash, you will have it."

Awp usage principle keywords: quick! Yes! Bit! Flash!

Eight. . Awp defense skills

To be sure, the biggest advantage of AWP is defense. As long as your marksmanship reaches a certain level, you can achieve "one guard, ten thousand people can't force". When defending with awp, we usually stand in the sniper position of the map. The so-called sniper position refers to a place located at the throat of the map, with a narrow or wide field of vision, a certain bunker, which can be quickly concealed after shooting and a certain distance from the position where the enemy appears.

When a sniper defends, there are generally two aiming states: 1, active. This kind of person will keep opening and closing the mirror, moving and then opening and closing the mirror without finding the enemy. The advantage of this aiming method is that you can always concentrate, because every time you open the mirror, you are ready to shoot, and there is always a string in your head. And his shortcoming is also obvious, that is, it is easy for the enemy to take advantage of the loopholes and be at a disadvantage when you close the mirror. The second kind of person is calm. As long as he doesn't fall out elsewhere, he will always aim at one place after opening the mirror. The advantage of this method is that he can find the enemy's movements in the first time and hit the enemy hard in the first time. The disadvantage is that the reaction will be a little slower after a long time, that is, you will be unconsciously distracted and easily killed by the enemy.

At present, the two most popular ways to play awp defense are: 1, chasing the gun with the edge locked. 2. Lock the rapid-fire point.

Chasing the gun by locking the side means that the awp sight is aimed at the extreme edge of the bunker. After the enemy appears, the sight moves quickly with the enemy and shoots at the moment when the sight coincides with the enemy's body. The most difficult thing about this style of play is the speed and strength of chasing guns, so it is recommended that players with mouse speed less than 2 practice this style of play more. Once they master it skillfully, they will become the most horrible defensive force in cs. Because he completely ignores the enemy's posture, no matter how he squats, walks and jumps, there are only two words: chasing the gun.

The mouse is fast, and players who are not familiar with the mouse can try to use awp to defend the lock point quickly. Rapid fire refers to judging how the enemy will come out according to a certain position on the map, then putting the sight on the enemy's trajectory according to his own reaction speed, and then staring at the display closely, and shooting as soon as the picture changes. The advantage of this method is that you don't have to consider the movement of the mouse, just click the left button, and the shooting speed is extremely fast. The disadvantage is that the limitations are relatively large. People who use this method must be quite familiar with the map and know what posture the enemy usually appears, otherwise they will keep firing and have no effect.

Awp defense keywords: lock the side while chasing the gun. Your strength is very important. Lock some rapid fire, it's hard to be on the map.

Nine. . AWP offensive skills

Although AWP focuses on defense, having an AWP will bring great help to the team when attacking. They can pull out enemy snipers or key forces in dangerous places as soon as possible, open up the situation and reduce casualties. Let's discuss several ways to attack awp one by one.

1. Blink: As the name implies, blinking is blinking. The premise is that you already know or guess the approximate location of the other party. Stand next to the bunker with awp in hand and press the direction key, at the same time press the right mouse button to open the mirror. When you see someone, shoot at once, whether you hit it or not, and flash back immediately. If you estimate the position of the other party accurately and don't hang up, the other party will be disabled. This is also the use of people's reaction limit: the other party will react after seeing you and then shoot. You can shoot directly by reducing the reaction process by one step. You are a few tenths of a second faster than him. There is another variation of this style of play, which is to open the mirror twice first, and then open the mirror twice when dodging, so that the shooting speed can be faster. However, this way of sniper is afraid that the other party's awp will use the "lock point rapid fire" we introduced in the last issue, that is, open the double mirror and aim at the wall tightly. If you are highly focused, nine times out of ten people who fall behind awp are not others.

2. Jumping: Jumping means opening the mirror after jumping up and shooting at the ground. Definitely not shooting into the air. Like the situation in Sweet Caffe's video, it's definitely a blind touch. First of all, don't open the mirror before jumping out, because then you will jump out at the speed of slow-motion playback, and the other party will have enough time to take pictures of you in the air. Secondly, it is the word "jump". There is no such thing as high jump in cs, so the shorter the air time, the better. It is best to land standing. There is also pressing the direction key at the highest point, using the reverse jump to confuse the opponent, tricking him into shooting ahead of time or aiming in the wrong direction. Finally, grasp the shooting opportunity, which depends on how hard you adjust the scope in the air. Under normal circumstances, you are lucky to land with your feet first, and the other party doesn't treat you like a bird. When landing, if the sight is not very accurate, you can add a small amount of chasing guns, which requires you to minimize the error before shooting. When you have some jumping experience, you will find that you can hit it with one shot just before landing. There is a simple reason. The decision made by the brain takes about 0.5 seconds to reach the finger.

3. Sudden stop sniping: Sudden stop sniping most often happens when you are fighting with a large army and suddenly meet the enemy, and then immediately open the mirror-stop-aim-shoot. This is the most common situation of attacking awp, and it is also the basic skill you need to master most. Because you can hit the enemy with one shot ahead of time, you will probably save one more teammate. There used to be a way to play with the mirror open and stop to shoot when you met someone. However, due to the backward play, most of them were replaced by instant mirror sniper.

4. Instantaneous mirror reconnaissance: When the enemy suddenly appears in front of us or is surrounded by the enemy, we don't have enough time to aim, so we should use instantaneous mirror reconnaissance. Just press the double mouse button at the same time, but the right mouse button feels earlier, so you can shoot directly at the moment of opening the mirror. You can also call it false blind sniper. If the timing is better, others will not see you open the mirror from the first perspective. The key of this method is to often switch other items with Q key to correct the position of the sight.

5. Blind sniper: that is, the real direct sniper without opening the mirror. The sniper is only used as a last resort when the situation is very urgent. The marksmanship is 4 points * strength is 6 points * luck. Because awp can't shoot, the real situation is that bullets are flying. Think about it, who else can you hit? However, this kind of marksmanship is indeed the most ornamental in cs. Remember the look on our faces when we first saw Ksharp's long-range blind sniper? ...