Joke Collection Website - Talk about mood - World of Warcraft novice low-end SS puzzle.
World of Warcraft novice low-end SS puzzle.
In addition, with the support of the deep demon talent, you can choose to bring eva to the stage to intercept reasonably, and the effect against the ice method and the fire Austrian method of flying kites is also good.
The pk skill of SS depends largely on your position, and controlling the distance between you and your opponent reasonably is the key to success. This can't be exercised overnight. The real strength of SS is not those control skills, but the viability. The longer SS lives, the greater the hope of victory (except fire injury). )
Also, fear should be regarded as the only control skill of SS, but the effect will decrease in turn in PVP battle. More than three times in a certain period of time, the other party will have an immune effect. However, we can still change to the effect of approaching infinite fear. Because death entanglement can reset the fear effect. But it is by no means to release the entanglement of death to reset fear. The fun of PVP is that there is no fixed battle, and improvisation is king.
As for sugar, I can only say that it's not cheating, but I don't eat it when I fight.
2. Swallow magic, this dog, not that bad. He wrote "eat a friendly debuff or an enemy buff", which is an "or", that is, it will devour your target. If you have no goal, you usually default to yourself. Remember, it is the state that SS eats the target. The target can be the enemy or one of our own. I don't know if this is clear. )
3. Talent does have a great influence on PVP. Battlefield is different from JJC, but this does not mean that talents are necessarily suitable for battlefield or JJC. It depends on what kind of fighting style you are good at. Let me talk to you alone. As for what you like, you can choose:
There are many PVP methods of SS, which are quite interesting, and the fighting methods are also very different.
A) Pain Talent: The current version of SS pain talent PVP has two choices. The first one is 24-37-0 or 27-34-0. The advantages of this talent are good anti-strike ability, strong endurance, siphonage of life, powerful blood sucking, soul connection and a series of demon talent support, which is very suitable for a protracted war, that is, a word mill. The disadvantage is that the desire to control is relatively low, so don't think about people for a second.
The other is 44- 16-0 or 47- 14-0. This talent is also supported by soul connection, so it is also resistant to fighting and a typical protracted war. Compared with the tiger balm, the difference is that it gives up the support of some demon talents and has more pain and impermanence. The effect of fighting and dispelling occupations is not generally good.
Both talents require SS to fight on the move. If the enemy is not under his control, don't stand on the stake and suck blood. So the requirements for walking are very high. Personally, I think it is more suitable for Arena 22. If your other teammate is intensive therapy, you will feel very cool. But the requirements for equipment are also higher. If you have a defense of 500, plus a passable operation and position, you will have no opponent in flag planting. Suggest taking the dog to fight. The legal profession will die ugly in front of such a SS. It's good to bring a fat man when you meet a thief.
B) Demon talent: Demon talent says nothing, only one kind, 0-53-8. I nicknamed this talent the king of thirty seconds. In the case of sacrificing 15 seconds, another eva will produce quite good damage effect. Moreover, like the warrior's armor and the damage characteristics of SS itself, as well as the 6% damage reduction of the talent of soul connection and destruction, it is basically impossible to die in these 30 seconds, and the requirements for equipment are not too high. The key is how to get close to your opponent when you transform, so that more people can stand by you in the battlefield and arena. However, shortcomings also exist. First of all, eva is better than the original cow after 30 seconds of transformation. Although it is still relatively resistant to beating, the damage can be greatly reduced. Secondly, if the opponent is a long-distance occupation with more than one person, the damage caused by transformation will be greatly reduced. Finally, if the sage transcends, it will make the transformed devil even more embarrassed.
Personally, I think it is more suitable for the battlefield, and chaos is a good place for transformation and sacrifice. Arena 22, 33, with the support of teammates who are always injured, will have a good performance and solve the battle in 30 seconds. 55 is also good, but after the transition, it is easy to lose the game and it will be embarrassing.
C) Fire Injury Talent: I won't say which talent is more suitable. The key to this talent is control, combo, the second person said. Succubus, then added, fear, ignition, death and shadow rage, killing people is very pleasant. Good operation is a necessary condition, or you will die ugly. The shortcomings are obvious, either the second person or the second person, with great personality.
In the current version, I don't recommend PVP if SS is destroyed by fire. If there are thieves or healers in the arena, as long as we pay more attention to destroying SS with ignition, it will basically fail. However, in Arena 55, the performance of SS destroyed by fire was quite eye-catching. Although it will become the primary target of the opponent's fire collection, as long as the teammates give strong support, the SS destroyed by the fire is likely to be the key to the battle. It is a terrible thing to let the fire destroy the ss watch. Battlefield fixed-point batteries are well made, which is worse than devil transformation.
I'm not saying PVP can't be destroyed by fire In fact, it is very powerful, but it really lacks life-saving skills. It is too brittle. Today is not earth times, PVP is the key to SS.
In pvp, SS's real strength is survivability, because SS lacks various life-saving skills of the mage and a series of control skills of thieves, so SS can only focus more on survival. Walking, endurance, the first condition for SS to win. Personally recommend devil and pain talent to play PVP.
(I am Zone 6 1 1 group arena, 22,000 plus SS, not nonsense. The above is just a personal opinion. )
4. Arena mixed equipment will add 35 points of toughness, which is the effect pursued by traditional 3+2. 3 fingerprint ghost head, clothes, trousers, 2 fingerprint evil shoulder, belt. This way of wearing is suitable for demon warlocks and pain warlocks of pvp, not for destruction warlocks. If it is damaged, it is still recommended to wear a full set of twill.
A little correction, the ghost tattoo equipment is not only designed for demon warlocks, but more like a pain warlock.
5: warlock PVP should choose different treasures to play according to different talents and opponents.
Sorrow warlocks usually bring dogs, but the role of thieves, hunters, soldiers and blue fat people is greater than that of dogs. After all, dogs are the bane of the legal system, and silence and swallowing are aimed at the legal profession. The 10% immunity brought by the sacrifice of the blue fat man and the demon talent is very powerful. In most cases, dogs are taken to the battlefield, and when necessary, painful magicians who teleport exchange teleportation for fat people.
Needless to say, the demon warlock naturally brought the legendary Eva to the stage. Very violent, the 5% immunity and 5% damage provided by the demon talent support are very serious.
Destruction warlocks naturally bring succubus, there is nothing to say. The effect of succubus, like fear, naturally decreases.
I won't comment on the weakening of Wlk warlocks. No bugs, no weakening, no strongest profession, only the strongest players.
6. The key to SS combat lies in walking, fear, tracking and badges. Many people can forget the emblem, but SS, a profession with short legs and insufficient control, should never let the emblem be obscured.
In addition, to find the way of struggle that suits you best, the rest is accumulation and feeling. Other people's experience is just a reference and may not be suitable for you. Only by killing more will we know what to do. The fun of PVP lies in its non-replicability.
Slowly accumulate. Accumulation is the last word, and never let the same failed battle repeat itself twice.
In addition, high-end and low-end problems should not be measured by grades or equipment. Some people just build on T6.5 and the best equipment, or they may just be a mobile honor.
There is no strongest profession, only the strongest players.
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