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Matters needing attention in upgrading your position

You need to pay attention to many details in the upgrade game! So what should we pay attention to when upgrading the village? Today, Xiaobian will bring you the precautions for upgrading! I hope everyone can gain something after reading it and improve their strength!

Precautions for upgrading

First, remember the cards, how many cards are played in each color, whether the cards are evenly distributed, and which color is evenly distributed (and this color is in the hands of the enemy), then this color is the most dangerous, so we should grasp the opportunity of clearing the Lord and don't let the enemy have the opportunity to destroy their overall deployment. Second.

The second is scoring. You must know exactly how many points each card has run and how many points are left. This is the most basic requirement for upgrading. The third is to hide your own card type (it is the highest level to make everyone drunk and I wake up alone). Don't prematurely expose your long vice or let the enemy control the cards themselves.

How to upgrade (two pairs) Part II: What is a help village? The most important thing for this family is the word "Gang". Please remember that, under any circumstances, the gang can only play cards according to the ideas of the people who sit in the village, and they can't think of another way for themselves, and they can't guess which door the dealer is unique at will. Helping the family doesn't need to consider the problem of guaranteed bottom, because the dealer will only look at the cards in his hand when he plays the bottom. Usually, the Zhuang family won't score when he can't guarantee the bottom. The first thing for the family to know is whether this game is mainly about running points or macro-overall. If it is mainly about running points, then the dealer is likely to have no way out. If it is mainly about big and small lights, then it is at least a way out. The second step is to judge the banker's long deputy. It should be noted that the banker obviously has the big name of the long deputy, but under the condition that he has not moved, the person who is a helper can't go out of this door. Again, the helper can only play cards according to the banker's meaning. When you are in the position of helping Zhuang, you can't hide big cards, especially when the dealer hands off. In this case, you must first play the biggest main card. When there is a big king, don't think about taking Xiao Wang to block it. You must know that a card can be said to be related to the overall situation, so you can only use the big night to fight for this first hand. Even if you don't even have a pair in your hand, you still have to play the biggest main card (after you play it, turn it over to Zhuang. Play all the cards that you can help Zhuang, and look at the basic card types of the dealer, such as which one is the best, which one has the big card, which one is the possible long deputy, whether the game is based on running points or the meaning of the cards. If the dealer has a unique door plus an A, then this card should be a good one. At this time, you can safely hand it over to the dealer. If the dealer's card is out of score and doesn't have an A in this round, then the helper can spell the card properly, that is to say, it is a negative play to throw out the pair that is more sure in his hand (which means that it is impossible to determine whether this pair is big), but upgrading is not just a matter of skill. On the other hand, if the dealer has an A or is stunning, then the gang can only play according to his card way. In addition, when the dealer has a dead end, the gang can't play the cards that are not sure, especially when they are paired (such as AKJ11 or AKQ11). In this case, if you have a card, you should take it apart and play it. As a gang, besides playing cards for Zhuang, you also need to run points. For example, you have a long color.

The last thing I want to talk about is how to lose cards. By losing cards, I mean: the dealer hands out tractors or two pairs of cards. At this time, remember that losing cards is mainly based on middle cards, because at this time, you still can't judge whether the dealer is going to throw cards like this. Losing cards can be said to be the best. If the dealer wants to throw cards, you only have one big card, which is easy to run. On the contrary, if the dealer is going to throw cards, it is still ok. Fu: Skills should be used by analogy. No matter what I said above is used in hands or games, it still has its wonderful use. Please put your heart into it and think about it. Only in this way can we achieve mastery. How to upgrade (two decks) the third: In a deck of cards, attacking Zhuang is in a relatively weak and passive side, so it is unnecessary to say more about being passive. When attacking Zhuang, it is divided into two types: offensive and defensive. A pair of players with tacit understanding usually take the strategy of one post and one defense to play. Generally speaking, the higher-level players take the main defense, that is, the lower-level players take the main defense, because there is a certain gap between the high and low cards in manual control and calculation, and the low hand is always worse than the master in the final calculation. And one more thing is, to see your own strength clearly, don't be arrogant and admit that you are not as good as when you are at home. Basically, any card has something to attack. The important thing is how to find the fighter (of course, if the dealer doesn't take excellent cards). No matter how good the dealer's master is, there will be an empty net, and when the dealer takes good cards, it is the best time to attack. As long as someone on the attacking side takes a long pair and there are many pairs in it, it will be impossible for the dealer to prevent, and this kind of hand is the one that can earn the most points. However, the attacker must be clear about whether he is the main attack or the main defense. If he is not sure about controlling the right to play the last few cards, then this long deputy must go out early, regardless of whether the dealer has the ability to kill. There are two advantages: first, if the dealer doesn't kill the cards, then the family can run away from the threat of Xiaoguang first; Second: if the dealer kills cards, it will affect the strength of his main card and give the opponent a chance to deduct the bottom. No matter in any position, every player has to keep score and record cards. Only by keeping his own cards, and then after full calculation and judgment, can he find out the dealer's empty net. I have read a book on military affairs, in which many western military strategists believe that as long as they have good weapons and equipment and then seek the main battle, they can win the war. In fact, in both ancient and modern wars, China always wins more with fewer, and overcomes the stronger with weaker ones. This gives us an experience. As long as we use proper tactics, there are advantages to weakness. If the enemy is strong, it will be arrogant, and arrogance will fail. The same can be said when playing for promotion. Even if his hand is good, as long as he despises his opponent and has a strange card in your hand, he can often defeat the enemy. But please remember that it is only useful to let the dealer think that your strange card is necessary, otherwise he will guard against you early and you will win.

so how do you judge the banker's door and the assistant in his hand? Judging from my own experience, the dealer usually won the first A, or the neutral pair (especially the scoring pair) in the first round won't win. Of course, many experts use confusing tactics now, so I can't explain this one by one. Only by your own accumulated experience can you know clearly, and after starting to read your own cards, you can preliminarily judge the door that the dealer may fail. No matter what kind of cards the dealer holds, the color with the least points in your hand will always be the first choice for the door, so when you have more than 2 points in your hand, and you get an even card for this door, most of the dealers will fail. Another situation is that the dealer's cards are not good, and the whole hand is full of points without a unique door. As long as he is separated from every door, then you can attack with all your strength, but you can't make an uncertain right. Once you are attacked by the enemy, the loss is incalculable.

finally, I want to tell you that when attacking the manor, we should pay attention to one attack and one defense, and the attack and defense should complement each other. The attack should be fully attacked and the defense should be fully defended. The attacker should not put pressure on the defender, especially when the last ten cards are thrown, you should leave six cards for the defender (that is, even if you have seven cards to throw, you can only play four cards at most), so that the defender can have a full chance to deduct the bottom.

How to upgrade (two pairs) Part IV: Inverse thinking Someone once asked me what the artistic conception of playing cards is. I thought about it for a long time, but I still can't answer it, because I haven't reached this level myself, but I figured it out that everyone will have his own playing style. Of course, the styles are divided into several factions. I don't know exactly how many, but the card theory can be divided into three categories. Second: prevention is the main thing; Third, attack and defense complement each other. I am an attack-oriented player. When I see the opponent's card path, I will start to attack. Now, the night watchman who has the most tacit understanding with me will launch appropriate defense when I see the opponent's card path. These three categories are graded as follows: those who can complement each other in attack and defense are the top, the defense is the second, and the attacker is the bottom. So when I cooperate with the night tour, our winning rate is above 7%. Don't tell me that the game of cards depends on luck. What are the chances of strange cards appearing? What's more, even a good deck of cards is taken by a pig, and it will still step down because it is not handled well. Ok, a little more digression. Now let's get to the point. What is reverse thinking? To put it simply, it is to change oneself into his way of thinking, and know yourself and win every battle. This is the way to win. (Here, I have to mention the old lake again, and I can disdain to use the method of responding to cards, but at the very least, I should clearly know how to use the fast and slow ways of responding to cards. If I don't even understand the opponent's basic thinking of playing cards, why should I rank among the top three players?) When using reverse thinking, For example, the dealer kills your cards when you help the assistant; If someone suddenly plays a card that is impossible to be big; For example, when one side of your enemy's family is a junior officer and the other side is a chief officer; Of course, everyone will answer several assumptions I put forward here, but will you pay attention to these details in the game when I don't remind you? I just casually say some common and many small details, which will let you gain experience in practice. What I can do is to provide you with a way of thinking, but the style must be established by yourself. A game of cards is used to talk about the overall situation of the dealer! ! At 2: , the owner of the last family is red, and the cards in the dealer's hand are: Lord: King, Xiao Wang, a pair of positive 2, deputy 2, 8, 7, 4, 3 black: K, 1, 9, 6, 4 square: K, 11, 8, 7, 6, 4, 3 grass: AA, KK. How to attack first? Let me first talk about what is the overall situation. Literally speaking, that is to say, to treat the game with a macro attitude, both subjective and objective, these two factors are considered. As a dealer, the first thing to do is to play the bottom, which directly affects the outcome of the whole game and the choice on the table. Therefore, we must clearly understand what changes can be made in the cards in our hands (changes refer to: big light, small light, check, less than 12, less than 16), and then start to play the bottom. The most important question to consider when playing the bottom is how many points each color may give to the enemy. Now, looking back at the above game, Zhuangguyi * * has 85 points in hand, the master has no points and the master is the even master, and there is a long grass deputy. The positioning of this game should be to play small light, that is to say, at most, you can only get 35 points for the enemy's family on the table. After deducting the points in your hand, there are still 3 points for the black, 2 points for the square, 15 points for the grass and 5 points for the master. Then, to complete the small light. Black has 3 points outside, and there is no big card to control, so black is the only way out. There are three cards at the bottom, and the grass is the long deputy, which is not considered. Only the square color is left, and there are still 2 points in the square color. That is to say, all of them are given to the enemy's home, and they have not exceeded their goals, but the points in their hands cannot be lost and the squares may be paired: AA, QQ, JJ. How to control the cards? There is also an important link to complete Xiaoguang, that is, 5 points on the master, that is to say, the dealer must run away from four small owners before he can control the points on the master. Let's assume that the dealer's first attack is to lose the master, and the known big owner has five cards in his hand and a positive 2 in the last home, and the remaining six big owners are irregularly distributed among the three homes, that is to say, the ownership rate of the home is less than or equal to one third. In the first round, the banker will most likely be: Zhuang 3, the next family or deputy 2, the opposite family or deputy 2, Xiao Wang, Da Wang, Shang Xiao or Zheng 2, Da Wang. In short, there are many possibilities for the enemy's family to be big, so their second round of cards should be: black A or square A, or they may bring cards. If the black A is played alone, the dealer will kill it. After two rounds, the dealer's main card will be five big masters and two small masters. However, after one round of losing the master, the family has no strength and is controlled by Zhuang's next family. If the master is lost again, at least 1 points will be given to the enemy's family. Moreover, it has been known to the enemy that it is difficult to run a small master. Even if you lose the master in the first round, it will be big for your family. It is the same reason, because the only big chance for your family is the king of size. If you lose the master in the second round, you will be arrested for 1 points. According to this analysis, it is not advisable for the banker to attack the master first. If the dealer's first attack is a small party, then the cards that may appear will be: dealer 3, the next family A is small, the next family A is small, and the last family is small or points. Thus, the probability of playing a big card against the family is half. Even if the next family is good, 2 points of the original deputy will be given to the enemy's family, which will not affect the overall situation, and the next family can only play black or lose the master after taking over, because the next family's judgment is bound to be that the dealer will run the door. After two rounds, the banker's master has five big ones and three small ones, which has no influence on the strength of the family. After the banker takes over, he continues to go out. In this way, all five squares and four small owners can run away, and the enemy can only get 2 points from the square and 1 points from the master. Of course, if the enemy has a black drag, it can only be said that it is a matter of luck. There is also little grass in the enemy's house. When they take over, they may help the banker run away two pieces of grass.

1. A suit of a certain door may be broken in this suit, or a pair of doors may be broken later, or a control sheet of a certain suit has been added. For example, a suit of a certain door is controlled by AAK, but there are no other pairs, and the suit of this door is long. For example, if the suit of K is played first, you control 1K and the other three people will get points, and the probability of having a K for the family is 1/3, which is not high. Once there is no K for the family, the family will get a card. If you make a single A first, but you don't respond to the family, even if the door is right after the enemy gets started, the metropolis will choose a single score, or even a K. If it is a single score, you hang a K; If it is K, you hang A; At that time, if you or your opponent has a Q, it will become a control card. Originally, the door color control card was only AAK3. If you can successfully hang up the enemy's K, then the door color control card must be =3.

2. If a suit pair is produced, it may be broken, or there may be a trick, such as A+2 pair: (It is recommended to keep at least 6 suits in this suit to prevent the enemy from attacking A:).

3. When a suit is 1 or 5, most of them are double A's, and there is no K. Double A's may be at the bottom. Personally, I rarely use single-point escape: (I don't believe my luck:) unless it is to control the loss of points. For example, this suit has 1A and A's at the bottom, and only a single point is left in hand. Most players will.