Joke Collection Website - Talk about mood - Fantasy Westward Journey
Fantasy Westward Journey
Spelling characteristics:
1, you can absorb each other's HP and MP to supplement yourself. What sucks blood is "heady" and what sucks sperm is "amazing".
2, free from any hidden weapons, improve the defense in the battle of the magic disk array.
These spells cost very little MP. Take the key spell "aphrodisiac Dafa" in Pansi Cave as an example, which only needs MP50 points at a time. This shows that there is no need to think too much about whether MP is enough, and the bottom line of MP is generally guaranteed to be above 200. In other words, my MP of 200 uses "aphrodisiac" to use MP50 once, so if I use it four times, there will always be a shield for you. Pansidong, etc. 1 1 Sect upgrade speed is average.
PK: The single P of the coil is very good. After blocking your opponent, you can absorb his HP or MP. Sucking even more blood than Fang Bao hitting himself, which is very energy-consuming. If it is a distribution method that does not add work, the battle is mainly based on heady spells. The task of the coil in group P is to seal off the opponent as much as possible until he falls down.
Assign attribute points:
Recommended speed, blood, defense, strength. (Please note: In the order of "Quick Blood Prevention and Attack", speed is the first consideration, and merit is the second. )
1, balanced type: 1 blood 1 prevention 1 work 2 speed This distribution is suitable for various tasks. But this distribution seems too moderate, and I don't like it very much. Although it is a game, I still want to get ahead. Don't want to waste time and energy. Look at the back.
2, high-speed type: 2 blood 1 anti-2 speed is higher than other general sealing systems, to ensure that you take the lead. It is characterized by high speed and much blood, but low work. (I personally added this, and I will talk about it in detail later. )
3. Law defense type: 2 blood 1 defense 1 magic 1 speed sacrifice attack power enhancement method defense, characterized by more blood, suitable for single P and less advantages for group P.
Why do people care so much about adding attribute points? In fact, I just want to make myself strong, so that the hard-earned figures will eventually become garbage. Personally, I am a high-speed 2 blood 1 anti-2 speed. High blood level, whether PK or leveling, is its guarantee. Some people will ask, can leveling and PK with too low attack have an advantage?
Training: The training in the dream is not biased towards personal training like other online games. ) Many people often practice in teams much faster than themselves, because in dreams, the training methods are usually hidden. It doesn't matter if you attack lower. There are others.
PK: Since you have chosen the coil, don't try to kill your opponent within a few moves. As mentioned above, a single P depends on one word-consumption. On the premise of high blood and high prevention, I am faster than you, that is, I will make a move first. You come up by "sealing" After sealing your magic and physical attacks with "aphrodisiac", I will slowly suck your blood with "Gouhun" until you fall down. In group P, Pansi is only an auxiliary role, and the task is still the same word-sealing. Seal as many as you can, and let others play. Of course, when smart people are in PK, they usually have to kill people who are affiliated with sects before dealing with others. And this is a test of your high defense. Therefore, prevention is inevitable. The defense mentioned here is also the "resistance" in the game. Speed is the guarantee mentioned above. After each upgrade, there are 5 attribute points that can be assigned. 2 points per shot is enough. Remember to throw at 2 o'clock every 5 o'clock. In confrontation, whoever has the highest speed will strike first, which is the so-called preemptive strike. Some people will ask, how to use MP without magic? The magic is not to add nothing, but to add the right amount. As for how much MP to add, I think as long as it is enough. Personally, I think the bottom line of MP is 200-250, and it is best not to fall below this range. It is also a headache to supplement MP frequently. Finally, talk about merit. 2 blood 1 2 speed, in this case, how to solve the self-attack is very low? Tell you the truth, keeping a good pet, preferably an aggressive pet, can make up for your low work. Then weapons.
Well, that's all. Actually, it depends on personal preference. There is no standard answer to how to add points. What I said is just my personal opinion and understanding. Don't scold me if it's not good. Finally, I hope we can be happy every day.
Respondent: dnjk 1 10- juvenile level10-1419: 27.
2 body and 2 magic 1 min
Respondents: wangh 1994- magic apprentice level 1 10- 14 20:29.
Look at the+point first. Everyone knows how sensitive PS blood is, so 3 blood 1 force 1 sensitivity is the best plus method. Some people say that 1 min is not enough. Even if you are +2 min or even 3 min, you are still faster than NE. People have+sensitive skills. It is better to add blood to these points and make up for them with black gems. 1 force can improve the hit rate and increase the success rate of stunning.
Skill PS requires a high level, basically above level 5.
Let's look at PK: (The following does not include stunts, taking medicine,)
PS vs DT: DT has less blood, so we are more sensitive than them. We blocked them in 1 round, then drew blood and BB hit them. People died in the second and third rounds, and BB was faster.
PS VS HS: seal BB, BB seals him and it's over. Draw magic again, and you will win.
PS VS FC: there is a problem. They are very fast. Sleeping and killing people is also recognized as a bully. If it can't be sealed, we'll seal it, seal it, and it's basically done. At FC, the winning percentage is small.
PS VS NE: the speed is still not as fast as theirs. I hope they can't seal it. That will be our world. We lock them down. We don't eat hidden weapons, but draw blood and magic. Run when you meet NE
PS VS LG: seal! Block people and BB, draw blood and lie down for a few rounds.
PS VS TG: Feng Ren, BBBB is paralyzed in Feng Ren. He paints magic on people, and TG magic is rare. Two games tied, and it was over.
PS VS WZ: seal people, be careful with sleeves, seal people, and kill BB and WZ.
Ps vs pt: pt is not sealed, it is sealed by BB, and it is not difficult to seal people and draw demons.
PS VS STL: the best sect to fight magic painting. When it is finished, it is a waste.
PS VS MW: it's a little difficult, with high spirit, difficult to seal, and samadhi hurts. Improvise.
PS VS DF: blood cow is still resistant to sealing. After planing him, there is basically no chance.
PS VS PS: See who has good skills, good equipment, good BB and fast speed.
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