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What are the conception skills of the host's speech?

As the host, you must be responsible for the whole activity, and the audience will always be in a passive position. The real host is actually a personalized activity, which embodies a person's charm and is a comprehensive reflection of a person's personality, temperament, form and eloquence. I've compiled five techniques for you to conceive the host words. Welcome to reading.

Five conceiving skills of the host's speech

First, some artistic effects can be appropriately added to the host's speech: in order to achieve the touching purpose, the host often uses some artistic expressions to create artistic appeal, that is to say, the performance, image, language, sound, time, environment and other factors in the host's speech will naturally form an interdependent and coordinated aesthetic feeling.

Second, the host's words should have true feelings: Some hosts, although standing on the stage, can speak in Kan Kan, collect quotations from others, and sometimes insert some hilarious jokes and wisecracks to explain thoroughly, but if they do not reflect their true feelings, they will not be able to arouse the enthusiastic response of the audience. On the other hand, if a host speaks simple language with local flavor, but the true feelings are integrated into these languages, it will naturally play a role in plucking the emotional strings of the audience.

Third, the host has a clear goal: hosting is a social activity, and the audience is also a member of society. At the same time, the viewpoint of the host's discourse comes from the induction and refinement of real life. Therefore, the host's words should be aimed at social reality and can be developed for specific people and problems in order to gain public recognition.

Fourth, the power to move people's hearts: We know that people always want to express their feelings of joy, happiness, nostalgia and nostalgia through festive activities, so the host needs to make the audience or audience feel emotions through his own image, language, emotion and posture, as well as the structure, rhythm and plot of the host's words. To capture the hearts of the audience. It can be said that encouragement is an important symbol to judge whether the host is successful or not.

5. Topic selection must be consistent with the theme of the activity: only by choosing the right topic will the other party be interested and the dialogue will be maintained and continued. Starting from each other's psychological needs, caring for each other will bring us closer.

The host warms up various games.

I. Game Name: 007 Game

Rules:

1, everyone stands in a circle, and 5- 10 is better.

2.a refers to any person, B says "0", B refers to any person, C refers to any person, and D says "7". D needs to show the expression of being shot, at least shout "ah", and the two people next to D need to raise their hands to show fear and surrender.

3, D can't raise your hand, you need to make a sound, and the last two people can only raise their hands and can't make a sound, otherwise they are all wrong.

4. After making a mistake, start over by the person who made the mistake. Can be repeated many times.

People who make the most mistakes will generally be rewarded or punished.

Summary: This game is also a test of responsiveness. Laugh more.

Second, the name of the game: free response

Rules and procedures of the game

1. Make a group of four people, and arbitrarily determine the speaking order of the members in the group. Two groups form a big group to play.

2. Let the first volunteer identified by the group come out and shout out any word that passes through his mind to another group, such as: sister, duck, blue sky and so on.

The first volunteer in another group must respond to these words, such as: brother, chicken, white clouds, etc.

The volunteer must keep shouting until he can't think of any words. Once you find yourself saying "Oh, okay, oh …". You must declare defeat, go back to your seat and switch to the next person in your group.

5. which team can persist to the end, which team is the winner.

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1. The key of this game is to play in a fast and tense atmosphere. Once someone answers slowly and begins to appear "mm-hmm", immediately announce that he is eliminated and sentence him to leave the game, so as to ensure the success of the game.

2. You will find that while your brain is short-circuited, you may have some ideas that you haven't even thought about before. Maybe these ideas can help you solve problems better, so this game can be used for warm-up exercises that require imagination to make your brain active quickly.

Third, the squirrel tree

Number of participants:

/kloc-more than 0/3 people, multiples of 3+1 or +2 people.

Site requirements:

Need to be able to accommodate a small operation, such as large KTV box.

Rules of the game:

1, group in advance, in groups of three. They dress up as trees, face to face, and stretch out their hands in a circle; One person plays a squirrel and stands in the middle of the circle; No pair of students play the role of free men.

A free man can give orders to everyone. A free man has three passwords:

The first password: the free man calls "squirrel" and the tree does not move. People who play "squirrel" must leave the original tree and choose another tree; A free man plays a squirrel and inserts it into a tree. A single man becomes a new free man.

The second password: the free man shouted "big tree" and the squirrel did not move. Those who play the "big tree" must leave their original companions and regroup into a big tree to enclose the squirrels. Free men play trees quickly at the same time, and those who are alone become new free men.

The third password: free people shout "earthquake", and all those who play with trees and squirrels are disbanded and regrouped. The person who plays the big tree can be a squirrel, and the squirrel can also be a big tree. Free men also quickly entered the ranks, and those who were alone became new free men.

After hearing the password of the free man, everyone should act quickly and don't be a free man, because the free man is a laggard.

4. When two free men are together, discuss with each other and shout out the password.

Fourth, big adventure.

Activity rules:

1, write down the names of all participants on the note and fold it;

2. It is difficult, challenging or funny for the host or organizer to write down the topics of actions or behaviors, such as "Kissing the wall for 20 seconds", "Holding a finger of the opposite sex and saying' I love you' 10 second", "Confessing to the opposite sex that we had a sincere relationship" and "Eating watermelon together". Each theme

3. The host or guest begins to draw lots to call the roll. The winner takes notes on the topic and draws lots according to the topic. Participants who need cooperation must also be highly cooperative.

Because the problem is tricky, this game is difficult and even risky for many people, but it is easy to integrate everyone.

In this process, there are more laughter and laughter, which also plays an important role in breaking the ice.

Changes in the game:

1, participants write a name they want to write, and a participant present folds it and gives it to the host;

2. Participants write an action or describe a topic, such as "streaking on Mars", "riding a rooster to school", "stealing a clock", "choosing a gift from the opposite sex for pole dancing" and "writing their names with * * *". , fold them up and give them to the owner;

3. The host or guest chooses the name, and the person who chooses the name chooses the topic and performs or executes according to the topic.

Compared with the last game, this game has more titles.

Five, Malan flowers bloom

Game place: KTV, indoor and outdoor.

Number of players: 15 or more, the more the better.

Rules of the game:

1, a host, standing in the center of the venue;

2. Participants can queue up around the city in the host week, with a distance of more than 30 cm and no physical contact;

At the beginning of the game, everyone lined up around the host. As they walked along, they read, "Malanhua, Malanhua is not afraid of wind and rain." How many flowers do you want to open? " The host said, "five". Then let's hurry up and hold any five people together. If there is no way to unite them, they will be out. The rest of you, keep playing.

4. The last two people can get a reward.

5. The host must shout out more appropriate numbers according to the number of people to avoid too many people at a time. For example, a * *17 person, it is more appropriate to shout out four flowers, so that one person is out. If you shout out six flowers, then five people will be out at the same time, and the game will soon be over.

6. It is very important that the host should remind people who play games to hurry up and be careful that people are robbed!

This game is relatively simple, and it is easier to achieve the effect of quickly dissolving strangeness.

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