Joke Collection Website - Joke collection - How to play well with the Terran of Warcraft?

How to play well with the Terran of Warcraft?

Many tactics have been introduced, two of them are novices and players, and those who can understand changes and even produce new tactics are masters.

The greatness of Warcraft lies in the diversity of tactics. It is impossible to master the whole world with one tactic, so we must be familiar with all kinds of formed tactics and master the methods of inventing tactics.

Terrans are weak but comprehensive. This is the current evaluation of Terran, and his tactical category ranks second among the four major families.

A panacea against the ancient tactics of all ethnic groups: this tactic has been popular since the Republic of China and has been enduring for a long time. After the version was updated and weakened, improved tactics emerged one after another.

The basic troops are composed of exorcist (hereinafter referred to as AM), hill (MK), musket (RM), priest witch (male and female).

Suitable for competition race: orc northeast UD (so it is called tiger balm)

Suitable maps: They are basically single-person maps.

Advantages: with mobile meat shield-water element, spike tool -MK, high attack output -RM, tactical auxiliary supply-men and women, HUM has excellent MF ability from the beginning. HUM can be any common creep point of MF when secondary water element appears; In battle, water can act as a powerful meat shield, and high HP makes it impossible for opponents to get rid of it quickly. At the same time, the powerful puncture injury of water also makes unarmed troops daunting. Huntress (HT) is the biggest victim, and the appearance of later dispersal reduces the power of water, but the endless magic of AM still makes the appearance of water play and MK turn over the fragile buzz in the early stage, and the flying hammer with super high damage becomes the nightmare of all heroes, and thunder strikes. Under the glorious aura of AM, MK has gradually become the soul of HUM, and muskets have always been the favorite of HUM players. High HP, good attack power and fast attack speed are the end of heroes. Witches slow down, muskets can also hit HT &;; Run. The high attack output of muskets is also one of the core of this tactic. They can kill almost all units on a large scale. In the middle of the battle, the power of auxiliary magic gradually surfaced. Among all races, the skill of Master Hem 1 is the most effective, which greatly reduces the death rate of Hem troops regardless of medical treatment or deceleration. Protecting wizards and witches is the key to the success of this tactic.

Tactical variant: breaking the law, changing MK into NAGA against NE's bear deer flow; Rise 3, hit 49 pairs of orcs' bloodthirsty bulls.

See Master: It is a metropolis of human beings.

Two famous tactics against orcs and rookies in the night sky stream. Many players first saw the sky stream in the WCG2004 rematch in China. At that time, the two sides were SKY, who had not yet reached the peak, and T, who had a high voice for winning the championship. In the end, SKY won. Tianliu tactics became famous in World War I, and soon, Tianliu-related tactical analysis came out one after another, and a large number of HUM players followed suit. Nowadays, Sky Flow has become a compulsory course for HUM vs ORC. After continuous improvement, variant tactics are also quite common.

Basic troops: exorcist BM, FM, priest witch.

Suitable for combat race: orcs

Suitable map: with pub map.

Tactical system thought: In fact, the sky stream is a perfect variant of the tiger balm. Do not use RM, but use summoners (water elements, porcupines) with equal attack power. At the same time, strive for the loophole of orc exorcism, and use witches to slow down a lot. At the same time, the witch's magical attack causes 200% damage to the heavily armored orc infantry and can also be used as a killing weapon. Some people may ask, there are two ways to disperse ORC. Then let's analyze it this way: Shaman's purification is the strongest in WAR3, with 400 damage at a time, but whether it is water or porcupine, HP is greater than 400, which means it needs to be dispelled twice, but shaman's mana needs lightning shield and bloodthirsty besides dispelling, which is obviously not enough; The white cow dispersed on the surface can effectively prevent the witch from slowing down, but it can't do anything to summon things. Therefore, against Hum, GRUBBY will choose big and small, but the operation requirements are very high, because the increase of mage troops will affect the number of combat arms. This is a foreign word. After all, there is only one filth in the world.

When orcs can't summon and slow down, killing each other slowly with cheap wizards and endless summoners is the essence of the world.

Pay attention to the weather: you need to leave the logging yard very early, which can not only help the defense quickly, but also reduce the round-trip time for farmers to collect wood. Invisible species increase the efficiency of wood collection, because the natural flow consumes much more wood than usual, so someone hired a goblin lumberjack on the map with laboratory (TM) to ensure the supply of wood and prevent farmers from mining quickly. A lot of FM is very important in the early stage, and MF, harassment and anti-harassment are all essential, so that you can safely transfer to the mage's army and act as a cheap meat shield for the mage. In the intermediate stage, reconnaissance is very important. When you hire a BM, you must send BM to scout the base of the orcs to see if their technology is going to the corral or the mage camp. Of course, BM can use the power of three porcupines to forcibly demolish some buildings. Of course it is appropriate. The choice of BM summoning object is controversial. If the opponent is a skilled mage (most of them), you can choose the eagle as the second summoner, and choose the eagle of level 2 when you are in BM 3. On the contrary, you can attack porcupines, and eagles can be used as anti-stealth tools (against blade master). Of course, you can choose bears, but it takes too much mana and is not practical. The position of the mage is very important in the battle. The sky flow requires high operation, otherwise all mage troops will probably die after the lightning shock wave, so group compensation is necessary, so BM should be stored with MF after it appears (there is not much time difference between the cooling time of hero appearance and group compensation). You have to go back to the city to make up for it. Because he was caught by MF, if the mage's position was not good, the blow would be fatal.

Tactical variation: three strokes to recruit FL flame master as three heroes, realize three summoning, and raise 49 cages and 49 at the same time.

See the main representative: the sky

Third, the tactics against NE in ancient times (which have been greatly cursed and later evolved into the famous tactics of PLD). I saw the earliest DEF stream in WCG2004 Guangzhou qualifier, when EAT was defeated by this strange trick. In the subsequent national finals, SKY also won a game by SUHO, and SUHO exclaimed, LT Hum BUG! Since then, DEF has become a fashion, and some people like it and some people hate it.

Basic force composition: Arrow Tower Dwarf Helicopter Tank

Suitable for fighting race: UD in Northeast China (UD is a variant)

Suitable for maps: large and easy to HUM to mine, such as LT GW.

Tactical system thought: use HUM's powerful early mining speed to open a mine, and then erect 10+ towers at each base for defense. Heroes with a small number of troops rely on water element MF to upgrade their level and wait for opportunities to mine again. At the same time, we will build 3-4 ordnance yards and mass-produce cheap helicopter N teams. Three completions, upgrade the helicopter's ability to touch the ground, upgrade 3 attacks and 3 defenses at the same time, and then. Use helicopters to harass opponents' main mines and auxiliary mines, and quickly dismantle opponents' buildings, so that opponents can't go out and retreat to the base, but take the opportunity to continue mining and produce powerful siege weapons tanks. After the helicopter was sparsely annihilated, the tank rushed to forcibly dismantle the other base, but not twice, three times or four times at a time, relying on economic advantages to attack the opposite opponent. In the later stage, powerful arms such as 74 49 can be transformed, which makes the opponent very uncomfortable.

Tactical points: hold the original mining area, use a small number of helicopters to constantly detect the opponent's whereabouts, main arms and hero level in the medium term, and never exchange experience with the opponent in the medium term, otherwise the 6-level DH will be a tank killer. Be good at digging and erect a large number of arrow towers.

Variant: Suitable for UD. Instead of starting with Paladin PAL, we will forcibly mine the vertical tower, raise PAL to level 3 with the fastest speed, buy invisible shoes, invincible, transfer scepter in the store, and a bottle of returning to the city and mana, and then enter the UD mining area invisibly, add a hammer of level 2 holy light, and chop down farmers. In order to prevent the freezing tower from slowing down, we can use invincible skills or props, kill them all and send them away. Repeatedly, the opponent's economy will collapse. This tactic was initiated by TH000 last year, and later formed by SKY and others. At present, there is no UD player to break this tactic, and it will not work without UD, such as DK playing PD or FL. The following details this almost rogue and temporarily invincible tactic:

It is recommended to watch TH000 vs space, Tod vs lucifer, Sky vs lucifer and other videos. I summed it up, and it may be a little incomplete. I hope the master can supplement and improve this tactic, and I will improve it as soon as possible. Let's look at this tactic. I wrote two kinds. The bottom is the front. I hope it can also be enlightening.

Workshop cross exorcism tactics

Tactical elements:

Applicable maps: EI, TS, etc. 1v 1 mini map.

Attack race: UD (undead)

Shoot the robber: paladin

Selection of starting hero skills: Holy Light → Invincible → Holy Light → Invincible → Holy Light.

The order of building construction: altar → barracks → logging yard → foundation → shop → blacksmith shop → workshop → Griffin cage.

Main arms: tanks, planes, knights, Griffin.

Tactical process:

① Open sequence:

During the routine start-up, four farmers collected gold, 1 farmer built altars, the base trained farmers, the sixth farmer built houses, the seventh farmer built barracks, the eighth farmer built houses, the ninth farmer collected gold, and 10~ 13 farmers cut trees. And set up 5~6 infantry.

When PAL walks off the altar and quickly removes monsters from mercenary camp or goblin factory, PAL should be promoted to level 2. Consider hiring mercenaries to deal with the early harassment of the death knight. When the death knight was driven away, Parr led a group of militia, infantry and mercenaries to clean up the monsters in the mine and build the mine. PAL should be promoted to the third stage. If not, you can try to practice a little. At this time, a logging yard (BL) will be built at the base. Considering the wood loss of the militia in the early stage, it is considered to buy logging robots on the map with goblins.

(2) In battle:

Now PAL has reached the third stage, and the purpose at this time is to defend the auxiliary mine and the main mine. Then it is necessary to build three or four towers (BT) in the sub-mine and the main mine respectively. Please upgrade a holy tower and all other towers. At this time, the undead will continue to harass, and what we have to do is to delay the completion of BT construction. When BT and the sub-base are completed, you can put a store (BV) in the sub-mine or the main mine, and upgrade the main base to two. At the same time, you can learn the first-class city defense in BL, send PAL to the field store to buy invisible potions, speed boots and one-way traffic, and then sneak into the base of the undead to harass. The primary goal is not to die gold miners. If UD blocks the base, it is also necessary to kill the logging dog. At the same time of PAL harassment, the blacksmith shop (BS) will be put down at the same time of the second upgrade, and BT will continue to be built in the main mine and the auxiliary mine until there are 7~9 pieces in the main and auxiliary mines respectively. If the undead harass you at the same time, then you can use the previous troops plus BT to defend. If the undead is busy leveling, you can harass him and kill the monsters in other mines and shops at the same time.

③ Development stage:

PAL's harassment in the undead base will certainly gain something, because the holy light has a great killing effect on the undead. If the UD main force returns to defense, you can consider jacking invincible or sending a flash without magic. And return to the base to replenish, and then constantly harass the undead. When the second book is finished, please don't hesitate to upgrade the third book directly and create a hero named MK, who will lead the troops MF. At the same time, the second line of defense of buildings is studied in BL. At this time, PAL and MK split up under the control of two lines, or you don't like this guy named MK, so you can save money and not buy him, or you have no money to buy him at all, so you can abandon him. When the three books are upgraded to half, please build two workshops (BW), or three ... and make tanks (or planes). At the same time, study black powder in BS, and directly study refined powder after research. When you build three tanks, please upgrade to the air, because this is a good skill to deal with ghosts or destruction. Upgrade to the air (if the plane is upgraded to the ground) to study the ultimate gunpowder in BS. After the completion of the three books, please study the three defenses of buildings in BL. And continue to build tanks until there are 6~7 tanks.

(4) Later combat:

Well, look at the troops you have at this time. If you lose all the tanks (or two planes) and the troops in front, you can build riders or put down the Griffin cage (BG) to produce Griffin. It doesn't matter. The important thing is that we already have tanks with three attacks and three defenses. Send them all to the base of the undead, where it will be in hot water. When the base of the undead is in chaos, or the undead are unable to produce follow-up troops. Generally, in this case, the undead have already GG. If not, please build a third base in another mine, and don't forget 7~9 BT's. What we need to do at this time is to produce HUM's ultimate legion knight+Griffin, and use them to win this battle for you. The horn of Terran symbolizing honor and brilliance will certainly sound.

Question explanation:

1. Does the logging yard improve logging efficiency?

The logging yard is mainly used to provide wood. Because we use WS (Workshop) stream, we are bound to lack wood. It's good to use a logging robot on the map. On the map without logging robots, it is necessary to divide the main mine into two logging yards. At the same time, it is necessary to control the number of logging farmers above 8, and logging efficiency is also necessary. If there is a map with a logging robot, I don't have to say anything. Please look at the tactical flow above.

2. About the construction time of logging yard?

Should the logging yard be put down at the beginning of subbase construction or during construction? The focus of the problem is still the logging robot. If you sell it, you can put it off later. If not, please build it before building the foundation.

3. Which is better, plane or tank?

Personally, if there is any damage, it is better to get out of the plane.

4. Is the harassment in batches or batches?

Whether tanks are harassed when they are dispatched or in batches, personally, it is better to dispatch them as a whole. Because 1~2 tanks are easily destroyed in batches.

5. How to use the king of hills?

The king of the hills has a good attack output and is responsible for slowing down and killing heroes. But the hero with less seconds is only reflected after level 3. Because the king of the hills has little mana, it is certainly better to suppress the enemy's actions at the same time.

6. What if the undead also share mines?

Because it is difficult for the undead to mine, if it mines under this tactic. Maybe it's a good idea to harass his ore distribution with PAL, because it will make his ore distribution a drag on him.

7. What about the number of 7.BT?

Some people may say that the 7~9 towers are no match for destruction at all, that's for sure. More towers may be a good choice, but those Tallinn groups may be the reason for opponents to slander you. ......

8. Should the infantry upgrade the top shield?

The task of the infantry is to defend the sub-mine or double-track MF. If you are aggressive and want to use it to jointly harass the undead base, upgrading the top shield may be a good choice.

Tactical defects:

1. Don't let PAL die in the process of harassment. Maybe one death of PAL will lead to the failure of your whole game.

2. To detect whether the enemy is completely destroyed, if so, you need more towers, otherwise your auxiliary mine or main mine can only be pulled out by the enemy.

3. In fact, there are still many flaws, which are expected to be supplemented by experts.

Double thunder cross exorcism tactics

Tactical elements:

Applicable maps: EI, TS, etc. 1v 1 mini map.

Attack race: UD (undead)

Shoot the robber: paladin

Selection of starting hero skills: Holy Light → Invincible → Holy Light → Invincible → Holy Light.

The order of building construction: altar → barracks → logging yard → sub-foundation → shop → blacksmith shop → mysterious holy land → Griffin cage.

Main arms: musket, priest, witch, Griffin.

Tactical process:

① Opening sequence: same as above.

② Mid-battle: When your sub-base is completed, you can build a blacksmith shop in the base and start training musketeers. At the same time, you can upgrade the main base to two, so that your hero can buy a single pass and take the upgraded infantry to raid the base of the undead. Your goal is to kill the gold mining farmers, that is, the assistant monks, which is fatal to the undead who are upgrading the base.

③ Development stage: After completing this attack, your main base should have completed the secondary upgrade, and your troops have been joined by musketeers. At this time, make the king of the hills your second hero, and add the priests and witches trained by the built mysterious holy land (BR) (two is enough), and your army can grow to more than 50 people. At the same time, please upgrade the third-level base and study logging efficiency and building defense in the process. Then learn melee and ranged attacks in the blacksmith's shop to improve the lethality of the troops. When the population has exceeded 50 and a simple MF has been carried out, please harass the base of the undead again. The purpose of harassment is to delay the development of the undead.

(4) Late in the battle: While the base of the undead is constantly harassed by your PAL, you should quickly upgrade the level of the king of hills through MF. By midnight the next day, your base should have finished three books. In the process of upgrading three books, put down the Griffin Cage (BG) and train Griffin knights quickly, so that your army population will increase to more than 80. Summon the third hero, the Blood Magician, to learn nothingness skills and improve the attack power of the troops. At this point, the decisive battle is about to begin. Buy props for your troops, such as group compensation, invincible. The troops are roughly composed as follows: 3 ~ 5 infantry (or 1~3 knights, or breaking the law), 8~ 10 musketeers, 4~6 priests, 2 witches, 4~6 Griffin knights and 3 heroes.

Combat mode:

The center of this tactic is to kill the hero, because I don't need to say the role of the immortal three heroes in the army. What we have to do is to use the blood wizard as the hero, and then use MK and PAL double T heroes and Griffin knights to volley the hero. In this way, even the strongest hero will die instantly, because the exiled unit will suffer %66 magic bonus damage, so we can kill the opponent in 3 seconds. Of course, we can also kill hatred or other units in the same way. The point is to protect the blood wizard from being killed. Maybe we can buy an invincible one.

PS:SKY once suggested that it is better to make a meat shield occasionally illegally.

Other skills or small tactics 1) double cultivation of ice and fire: use the snowstorm of AM and the flaming storm of BMG with magical immunity as a meat shield, and the priest supplies it for group injuries. It has a good effect on a large number of short-range arms (such as bears), simple long-range troops (AC groups) and can also be used to harass farmers. Widely used in HUM Civil War and V2, 1V 1 SOLO is rarely used.

2) Tachong: It is widely used when the nearest mine in TR is ne or UD. Take advantage of the speed and attack power of the militia, forcibly demolish it in batches, and cooperate with the formation of the watchtower to annihilate the opponent in one fell swoop in the early stage. However, the competition is too strong and the utilization coefficient is not large.

3) Liu 49+74: HUM's common tactics in civil war, there are three books, 49 and 74 of the heart fire, which are not appreciated enough, and the victory or defeat lies in the way of operation.

4)KUA Stream: The perfect combination of MK and infantry is suitable for novice players to practice encirclement and killing skills, as mentioned in the previous introduction.