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Genting game 1 1.23 version update content sharing
Genting game 1 1.23 version update content sharing
Little hero
The names of the black crystal spindle lizard and the bright crystal spindle lizard have been reversed.
Double combat
Double combat is coming! Here is a brief introduction. You can go here to learn more about this model.
Genting's team has decided to disable the social reconnaissance function of the little hero in this mode when the two-person battle is unfolding because of a fatal BUG. Obviously, it is very disappointing to lose interesting social functions in this most social game mode, so Genting Game Team is working hard to fix it in the next version. Thank you for your patience. I hope you like Genting's latest experimental gameplay!
Step 1: Bring a partner.
Step 2: enter the game together, but remember that the life value of two people is shared!
Step 3: Don't lose. As long as one of them runs out of health, their health will be reset to 1. Then lose, and both of them will be eliminated!
Step 4: Use the aid arsenal to send basic equipment, gold coins and other useful things to your partner at several key points in the game.
Step 5: Use loyalty runes to present heroes and heroes' equipment to your partners at different stages of the whole situation!
Step 6: Send reinforcements! If you beat your opponent before your partner, after a short delay, your surviving hero will jump on your partner's chessboard to help!
Step 7: Win-win! After installing this version, you and your partner can start winning!
System modification
Hecks reinforcement
Genting Game Team has changed from eight possible Heicks reinforcement arrangements (providing you with different Heicks reinforcement orders throughout the game) to fourteen to create more unique experiences. Just to remind you, the weakest Heicks enhancement is silver, and the strongest is prism color. Six new permutations are very rare, ranging from 1% probability (prism color, silver, prism color) to 10% probability (gold, silver, silver).
Silver, diamond, silver
Prism, gold, gold
Gold, silver, silver
Silver, gold, diamond.
Gold, gold, gold
Prism, silver, prism
Draft user interface enhancement
Want to check the hero on your board to confirm his skill gain or fetter? You can do it now.
In the draft round, you can now spy on other people's chessboards and check the details of the hero.
Major changes
Hecks reinforcement
The number of Heicks enhancements has exceeded 140, so it is inevitable to adjust some of them. Some Heicks enhancements need simple adjustments, while others, such as the fighting spirit against the wind and Titan's strength, need better adjustments to reduce their intensity in some usage scenarios. Various Orne artifacts in the portable forge arsenal also need to be enhanced to enhance the value of these artifacts!
Hot incense burner (effect: friendly troops who are healed or sheltered by the White-robed mage will gain superimposed attack speed until the end of the battle)
Grade: Gold _ Silver
Lifelong learning (effect: if scholars survive the battle, they will gain spell strength forever)
Grade: Gold _ Silver
Lifelong learning will no longer appear as the third Heicks reinforcement option.
Energy shield (effect: at the beginning of the battle, dark wizard gets the shield value according to their spell strength)
Shield Duration: Infinite _ 8 seconds
Shield gain (silver/gold/diamond): 250/375/500% spell strength _ 300/450/600% spell strength.
Share the spotlight (effect: At the beginning of the battle, all friendly troops in the adjacent cell of the spotlight (from celebrities) get a part of their bonus. )
Share dividend: 75% _ 100%
Titan's Power (Effect: As long as your player's maximum health is greater than the threshold, you will gain attack power equivalent to part of the maximum health. )
Health threshold: 1300 _ 1400
Extra attack power: 4% _ 3% of the maximum health.
Forest illusion (effect: at the beginning of the battle, your hero with the highest health will generate a doppelganger with fixed health (excluding equipment). )
Grade: Gold _ Prismatic
Busy life: 1200 _ 1500
Fight against the wind (effect: when there are fewer players alive than the enemy, your player will recover some of the lost health points every second. )
Recovery of health per second: 10% _ 12% loss of health.
Maximum HP reply per second: no upper limit _ 200 HP/ sec.
Portable forge (effect: open an arsenal and choose 1 piece from three unique treasures created by Aon. )
Death is a disgrace (effect: some injuries suffered by the carrier will be converted into non-fatal sustained injuries)
Armor: 25 _ 50
Magic spell (effect: after the first skill in each combat link is cast, the carrier will continue to restore mana for 4 seconds)
4 seconds mana regeneration: 100 _ 200
Obsidian cutter (effect: the carrier's attacks and skills will break some of the enemy's armor and spell resistance).
Armor and spell resistance crushing: 40% _ 70%
The omen of Langton (effect: at the beginning of the battle, all friendly forces in the cell adjacent to the aircraft carrier will gain armor and spell resistance)
Group armor and spell resistance bonus: 40 _ 50.
Rocket-assisted iron fist (effect: at the beginning of the battle, the vehicle will pull the farthest enemy to the melee distance and stun him)
Health: 200 _ 750
Mana: 15 _ 30
Target dummy's health: 600 _ 500
Be bound
Knowledge is power-but power is too great. Because continuous education (even in adulthood, here @ Galen) will provide more and more attributes for the heroes of the battle academy, this fetter needs to be reduced from the doctoral level to the master's level.
As a fetter, bodyguards have a hard time, so Genting Game Team has given them more strength to help them perform their duties. Now they will provide themselves with shield values after taunting the enemies in the neighboring grid to resist the coming damage.
The fetters with summoning objects are often very powerful in the early stage, because an extra tube of health can turn a close battle into your advantage. Genting's team is adjusting the inventor's strength, weakening his early strength, but ensuring that the summoner can take off and slam the opponent in the middle and late period.
Genting's team is also weakening the decline value of bounty hunters, so that these treasure boxes can continue to hide treasures. Slightly reduce gold coins and reduce Sai Ren coins (strong drop). Even (7) bounty hunters will lose some gold coins, but they will still give you other drops of the same level (equipment, Nicole's help, etc. )
Finally, Genting's team adjusted the additional attack distance of 1 passively provided by snipers. This change will make the coat of arms of Sniper God more creative and interesting. In order to avoid the enhancement of each sniper, Genting's chess team weakened its attack distance by 1 grid, thus achieving a zero-sum change with the new fetter bonus. Interesting cold knowledge: after removing the attack distance of sniper 1, the attack distance of Ember is 4 squares.
Battle climax
Initial attack power and spell strength: 20/40/60/80 _ 18/35/50/70.
Attack power and spell strength cast each time: 3/5/10/15 _ 3/5/8/12.
bodyguard
Supplement: shortly after the start of the battle, the bodyguard will get a shield after triggering the taunt effect.
Shield value: 100/300/600/ 1000.
giant
(2) colossus damage reduction: 25% _ 30%
arrange
Will no longer stun those players who have immune control effects. When the game is dizzy, law enforcement officers will skip the game with immune control effect.
Feng Ling will take precedence over the marshal. When choosing a dizzy game, the bailiff will skip the game banished by Feng Ling.
empire
Team damage bonus: 0/40% _ 0/50%
creator
Basic health value of the invention: 650/1100/1900 _ 475/750/1250.
Basic attack power of invention: 50/75/ 100 _ 40/50/65.
Star correction coefficient: 15% _ 25%
The invented mechanical dragon now has immune control effect.
The attack distance of the invention-creation mechanical dragon is 4 _ 2 grids.
The fear distance of the invented mechanical dragon skill: 3 _ 5 squares.
Fear duration of inventing and creating mechanical dragon skills: 4 _ 3
Invented mechanical dragon attacks magic damage every three times: 750 _ 500.
Inventor dragon skill will now increase the size of friendly forces during the gain period.
Bounty hunter
Reduce the total strength of this fetter by slightly reducing the reward value of various dice.
Mutant warrior
Source plan adds additional health: 400/800 _ 450/900.
Strong appetite: the attack power and spell strength provided by each fallen teammate: 30/50 _ 25/40.
The attack power and spell strength of each layer of pupa breaking effect: 10/20 _ 5/ 10.
Sniper
Supplement: Snipers get+1 attack distance. Chess players equipped with sniper weapons will also benefit from this bonus.
The attack distance of sniper Ziyi (Ember, Caitlin, Tristana, Miss Destruction, Kekemo) has been reduced by 1 grid to compensate for the extra distance 1 grid provided by this fetter.
Hero: the third order
The strength of heroes bound by the economic class should not be as high as it is now.
Misha parked the car on the strong side of the road. She can stabilize the situation very quickly in the middle period and maintain her dominant position, even in the later period. If you manage to raise her to 3 stars, then she can cut her opponent's armor into negative numbers, resulting in strange and incomprehensible damage increase. After a lot of weakening, Genting's team will give her some compensation to make her feel better in casting animation with the blue overlord symbol-someone should try this collocation, especially those players who want to match a touching last whisper in the physical lineup.
Planck
Health: 800 _ 750
Armor and spell resistance: 45 _ 40
Attack power: 80 _ 75
Skill base damage:125/150/200 _10/135/170.
Miss doom
Attack speed: 0.75 _ 0.7
Skill damage: 300/400/600 _ 275/375/550
Sha Milla
Attack power: 85 _ 80
The casting time of the remote version of the skill is slightly shortened.
Skill attack power gain:175/180/190% _165/170/180%.
Skill sundering:10/20/40 _10/15/20
Hero: the fourth order
The strength of Ogart supported by offensive equipment is obvious to all and needs to be weakened.
Urgot's executioner's pride
Attack power: 75 _ 70
Skill attack power gain: 30% _ 25%
Hero: the fifth order
The 5-fee hero of the Battle of Two Cities is generally too strong (see the minor changes section). But Gargoyle, the party that everyone likes, can't come.
Garriot
Mana: 180/300 _ 200/300
Skill damage:125/250/2000 _150/250/2000.
A slight change
Hecks reinforcement
Most of the small changes that Heicks strengthened were to make "What does this give?" Time is not so bad, the way is to provide more meaningful Heicks reinforcement for everyone in each game.
Everyone is one (effect: when a friendly army is killed, it will provide a part of the maximum health for the tyrant bound by the empire. )
Maximum health: 40% _ 33%
Outstanding (Effect: Your player will gain health and attack speed as long as there is no fetter of activation. )
After you choose to stand out from the crowd, you will no longer provide most of the distraction, soul and heraldry enhancement.
Will no longer appear as the third Heicks enhancement option.
Health (silver/gold/diamond): 300/450/600 _ 300/400/500.
Attack speed (silver/gold/diamond): 50/65/80 _ 50/60/70.
Binary airdrop (effect: at the beginning of the battle, the hero with two pieces of equipment or basic equipment will get 1 piece of random temporary equipment. )
Grade: Silver _ Gold
Random temporary equipment will now try to avoid providing equipment that lacks cooperation with the aircraft carrier (for example, Giggs will no longer follow the Zlotte portal and the British will no longer follow the blade of death)
Intentional failure (effect: after losing your battle link, get some gold coins and a free store refresh. )
Will no longer appear as the third Heicks enhancement option.
Dominance (effect: after winning the battle with the player, each surviving game will provide additional gold coins. )
Will no longer appear as the third Heicks enhancement option.
Scrap yard (Effect: When geek fetters are activated, 1 random basic equipment is provided every 3 rounds of combat. )
Will no longer appear as the third Heicks enhancement option.
Sharpshooter (Effect: The shooter's ranged attacks and skills can be ejected at one time, resulting in less damage. )
Damage attenuation: 40% _ 45%
Unexpected wealth (effect: provide gold coins according to the number of Heike enhancement effects you have now. )
Now, the correct number of gold coins (20/25/30 gold coins instead of 25/30/30 gold coins) will be provided according to the enhanced Heicks quantity.
Be bound
Geek heroes are picky when choosing temporary equipment. Tank heroes will stop choosing to attack C equipment, and C equipment will stop taking out tank equipment.
soldier
Additional health:125/250/400/700 _125/225/350/700
Accurate clock mechanism
Basic attack speed:10/25/50 _10/30/55%
geek
Random temporary equipment will now try to avoid providing equipment that lacks cooperation with the aircraft carrier (for example, Giggs will no longer follow the Zlotte portal and the British will no longer follow the blade of death)
Hero: 1 order
There were also great heroes in the early stage, so Genting's team weakened them in their way.
Isawa lille
Skill damage: 30/60/90 _ 25/50/ 100
Gaylen
Mana: 40/80 _ 50/90
Crazy chemist sings
The main goal of the skill is vertigo duration:1.5/2/2.5 _1.5/2/3.
Giggs
Attack power: 45 _ 50
Drizzt
Mana: 30/40 _ 0/40
Hero: second order
When did the touch of liberation become the touch of healing?
Catalina
Skill damage value:180/225/300 _190/240/320.
Kegemo
Attack power: 30 _ 35
Tactical master Swing
Skill therapy effect: 200/250/325 _ 200/230/300
Rolling monster
Skill attack power gain: 150% _ 140%
Hero: the third order
Help content creators create Kogas wonderful videos.
Cogas
Mana:100/160 _100/150.
Sacco
Skill attack power gain: 175% _ 185%
Hero: the fourth order
Dr. Mondo was weakened by some injuries and explosions per second, but as compensation, his continuous treatment effect was enhanced.
Dr. mondo
Damage per skill:100150/300 _ 80/125/300.
Explosive gain of skill's current health: 20/25/50% _ 15/20/50%.
Maximum health of skill instant healing effect: 40% _ 35%.
The maximum health of the skill's continuous treatment effect: 20/30/100% _ 25/35/100%.
fiona
The startup delay of skills has been slightly reduced.
Yongen
Attack speed: 0.85 _ 0.8
Hero: the fifth order
As mentioned above, the overall influence of the 5-fee game of the Battle of Two Cities is too great. It's time to bench Tam. Yomi is grounded, and Jess sulks and cruelly reminds Jin Kesi of her past (sorry, I can't find a rhyme).
Tie a foot strap
Armor and spell resistance bonus in melee form: 50 _ 40.
Jinx
Attack speed: 1. 1 _ 1.05.
Scottish cap
Devouring damage:1000/1600/30000 _ 900/1450/30000.
Mi You
Health: 850 _ 800
equipment
ionic spark
Shock damage: 250% _ 225% of the maximum mana.
Berserker model
Ding weier
Now it will provide 1 Jordanians after each round against players.
There is a certain chance to provide 2 Jordanians after each round. This probability increases with the increase of series.
Error repair
Sharpshooter (Effect: The shooter's ranged attacks and skills can be ejected at one time, resulting in less damage. ) will no longer work on sniper attacks.
Broken stopwatch (effect: all enemies and inaccurate clockwork players will be frozen for several seconds after the start of the battle) will now freeze immune control players (such as colossus and mercury) correctly.
Binary airdrop (effect: at the beginning of the battle, the hero with two pieces of equipment or basic equipment will get 1 piece of random temporary equipment. ) will now correctly trigger the initial effect of the combat link of temporary equipment (such as Feng Ling, the pioneer of Kik, etc.). )
The friendly forces of the British always aim at the enemies drawn by the British skills correctly (provided that they are within the attack distance).
The energy shield (effect: at the beginning of the battle, dark wizard gets the shield value according to their spell strength) will no longer provide shields for players on the preparation stage.
The target dummy is no longer displayed in the post-game settlement interface/game record interface.
The bounty hunter's trophy balls have been moved to the right, so they are no longer hidden by the magic core.
Fixed a bug that prevented Jordanians from synthesizing and ascending stars after coming out of the portal in Jodl. Most of this happens when there are two Jordanians in the Berserker model. Genting's team believes that there is a second, rarer way to make this mistake, but it may not be fixed. The Berserker model will pay close attention to Jordanians who want freedom but don't want to be together.
Gold coin collector (effect: the carrier will execute enemies whose health is below the threshold when hit. When executed, 1 gold coin will be generated. ) The PVE round will no longer provide gold coins.
Tariq will not fail to heal himself if the main target happens to be killed when casting skills.
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