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How are the game sound effects made?

1. Understand the needs. Making sound effects is a process from 0 to 1. Before starting to produce sound effects, you must first understand the overall needs of the sound effects, have an overall idea of ??the sound effects, and be aware of it.

2. Material selection/foley sound effect production is divided into two parts. One part is the material sound effect, and the other part is the original sound effect, which is the foley sound effect. The first step in the material sound effect production is to select the material that meets the needs. For consistent sound effects, several more sound effects are usually selected as backup; original sound effects are recorded in a recording studio or outdoor foley as the sound source, and real sounds can be collected or sound simulated.

3. Audio editing After the original sound is determined, audio editing is required. The sound effects engineer uses his or her imagination according to the needs, and through reasonable sound design and creativity, coupled with complex post-processing technology, the original sound is Sound effects are tailor-made for the game. Audio editing is the most complex step in sound effects production, and it is also the key to sound effects production.

4. Sound synthesis. Many sound effects are not composed of a single element and require the synthesis of multiple elements. For example, the sound effects of being attacked may consist of the sounds of knife slashing and death. Synthesis is not just about putting two audio tracks together, but also requires adjusting and unifying the position of elements, balance, and other aspects.

5. Post-processing Post-processing refers to the process of uniformly processing all the sound effects of a game and making all the sound effects unified. Usually the number of sound effects is large and the production cycle is long. There are often some auditory differences between the sound effects produced before and after, which requires post-processing to make them unified. In addition, all sound effects can be processed globally according to the needs of the game. For example, if the game style is darker, the sound effects can be uniformly reduced to some high frequencies to make the sound match the overall style of the game.

It sounds like a simple sound effect, but in fact it went through various experiences before it was finally used in the game, becoming a wonderful touch of the game and reviving the game.