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Full Analysis of Civilization 6 Barbarian Clan Mode Detailed Explanation of Barbarian Clan

barbarian clan types

Put away barbarian clan types. Barbarian clans have been transformed into diplomatic barbarian clans of polis and barbarian clans. The characteristic units of barbarian clans are looting troops and siege troops.

Civilization 6 has recently updated the barbarian clan mode. Many players may not know the barbarian clan mode yet. Let's take a look at the full analysis of Civilization 6 barbarian clan mode.

a complete analysis of the barbarian clan pattern of Civilization 6

I. Barbarian clan types

Plain clan

Generation place: There is at least one cell that is not hilly in the first ring (including the grid, ***6+1=7, the same below) (it should be a BUG here, and according to the generation mechanism of other stockades, the designer's original intention here should be "within the first ring".

To tell a cold joke, this stockade is a "plain clan" because the mountains are not hills.

Reconnaissance unit: Reconnaissance unit: Anti-cavalry unit:

Raging troops generated rampant degree: 15

Siege troops generated rampant degree: 25

One unit is randomly generated every 1 rounds, and there is a 75% probability that it is a melee system.

Woodland Clan

Generation location: There is at least one cell with forest in the first ring.

Reconnaissance unit: Reconnaissance department

Defence unit: Remote department

Raging troops generated rampant degree: 15

Siege troops generated rampant degree: 2

One unit is randomly generated every 15 rounds, with 5% probability of melee department and 5% probability of remote department.

Hilly clan

Generation location: at least one cell in the first ring is hilly.

Reconnaissance unit: Reconnaissance department

Defence unit: Melee department

Rampant degree of looting troops: 2

Rampant degree of siege troops: 3

One unit is randomly generated every 15 rounds, with 85% probability of melee department and 15% probability of anti-cavalry department.

Roaming clan

Generation location: There are horses in the 3rd ring, which are not in the forest, and there are no cells in the 1st ring (under normal circumstances, ordinary villages will not be generated where horse villages can be generated, and so will the original game. At the same time, in this mode, the generation priority of the three mazhai is higher than that of the non-mazhai. However, there are a few cases that meet the conditions of roaming clan generation, and the trigger mechanism is unknown.

Reconnaissance unit: Reconnaissance department

Defence unit: Anti-cavalry department

Rampant generated by looting troops: 2

Rampant generated by siege troops: 25

One unit is randomly generated every 25 rounds, with 75% probability of being light cavalry department and 25% probability of being long-range mobile department (Note: this is a special unit tag, and the current game.

jungle clan

Generation location: there are ivory in the 3rd ring and at least one cell in the 1st ring that is a rainforest.

Reconnaissance unit: Reconnaissance department

Defence unit: melee department

Raging troops generated rampant degree: 15

Siege troops generated rampant degree: 25

One unit is randomly generated every 25 rounds, with 8% probability of being light cavalry department and 2% probability of being long-range department.

chariot clan

Generation location: there are horses in the 3rd ring, and there is at least one cell in the 1st ring that is desert (excluding desert hills).

Reconnaissance unit: Reconnaissance department

Defence unit: Remote department

Raging troops generated rampant degree: 15

Siege troops generated rampant degree: 25

Every 25 rounds, one unit is randomly generated, with 65% probability of being light cavalry department and 35% probability of being heavy chariot department (Note: this is a special unit label, and all units have the ability. At present, it includes: heavy chariots, Sumerian chariots, tanks and modern tanks, the same below. The Egyptian carriage is not among them, because the Egyptian carriage is in flat terrain +2 mobility, which belongs to the label "light chariot").

Yuanhang clan

Generation location: any coastal cell can be generated, but the coastal clan is not necessarily Yuanhang clan.

Reconnaissance unit: Naval melee department (there is a BUG here that is the same as the original barbarian, which caused the naval stockade to brush out naval melee units normally in ancient times. Barbarians have a special unit instead of paddle sailboats: Barbarian paddle sailboats. Because this unit doesn't have the label of "naval melee", the first unit of barbarians with the label of "naval melee" is a light sailboat, so it can't generate naval melee units normally before barbarians acquire cartography.)

Defence unit: anti-cavalry department

Raging troops generate rampant degree: 1

Siege troops generate rampant degree: 25

One unit is generated randomly every 1 rounds.