Joke Collection Website - Joke collection - Sword net 3 fingertips Jianghu Cao Yangxue 2400 introduction
Sword net 3 fingertips Jianghu Cao Yangxue 2400 introduction
v 1.3. 1
Type: Role-playing
Size: 1976MB
Score: 10
Platform:
Tags: online games featuring fighting elves and big factory games.
The 2400 points at the fingertips of Jianghu Sword Network 3 should be pursued by many people. The following small series brings 2400 points of Caohu Yang Xue Raiders. Each character can be above 2400, but the difficulty is different. Cao was a good output at the famous sword conference, but the air force was relatively weak. Let's have a look!
Besides, Cao Yangxue, I gave the positioning, wandering and chasing. In the current environment, Cao Yangxue can't directly thunder in other people's faces like the front row, but Cao Yangxue relies heavily on the output of the Eight Faces War. Without the eight sides of war, there is almost no harm. The reality now is that without any skills of bullies, you will be dismounted and entered ob for more than 10 seconds. If you want to hurt or kill the enemy with a bow and arrow, it's a joke. The choice of teammates is very important. Li Chengen, a teammate in the front row, is a good choice. Although crossing is not as good as before, it still has some harm, which has a certain inhibitory effect on most characters and is also terrible. Cao can take advantage of the chaos to find an opportunity to thunder, and it is good to ridicule the thunder and shake the Yue. Teammate Ertang Jianqin Qinmo, etc. This kind of teammate is mainly his own strength, and the most important thing is that he can.
characteristic
The characteristic choice is insight into people's hearts, chivalry and courage, the hermit is superior and ruthless. I don't recommend bringing a generation of grandmasters here. Before I went to 2400, I was a grandmaster, and the green word was 900. Later, when I was at school, I found it difficult to fight, so I changed it to heartless. It's really comfortable to be measured and ruthless. First of all, we don't care if the grandmasters are fighting for nothing. The grandmasters have increased their blood volume and small skill damage, but they have not improved their unique skills. Any skill is effective, and Cao, as long as he is injured, can pose a threat to the enemy, that is, fighting in all directions. With fighting in all directions, you are your father; without fighting in all directions, you are your brother. Being ruthless is also very comfortable for the promotion of embattled. So I suggest that hermits who have insight into people's hearts are heartless.
equipment selection
Regarding the choice of equipment, I didn't know enough about the game before. I didn't choose any good equipment, so I got some equipment with good properties, 2400, 2400 on the magnetic stripe, and fought on all sides. The air raid happened later. It is recommended to give priority to two magnetic strips, with medium or above attributes. First, air damage 15, combo is not recommended. It's useless Whether two people lose more than 20 injuries or 10 will be considered by themselves, because I have never used it and will not evaluate it. Three-stage damage reduction 10 or range damage increase by 7.5. After all, there is still one in the arena. Team buff gains more from the team than individuals, so after you have a regular teammate, you need both, and your teammates should be allocated reasonably. The first magnetic stripe is the best of Cao, so don't worry too much. Cao doesn't recommend pure beer, which belongs to balanced flow and needs beer, so don't ask which brands to bring. Yes, the second magnetic stripe is extremely rare, but you want to make it.
Be bound
The problem of fetters is largely due to fetters. Some powerful characters are accompanied by powerful fetters, while some weak characters are fettered by garbage. For example, two powerful fetters suddenly drive away dust and fear. As a strong figure, Lan of Xiaoqiye Informed Valley also has strong fetters. How can others play? After 2300, there is no high injury, which is equivalent to a reduction of half. I still remember that time. And Cao's fetters are basically useless. The Ce Tian brothers can be released immediately, but it is useless. Li Chengen and Zhuge must dismount and be released. The most important thing is to help you make up the output or control. When Cao Yangxue needs it most, it is very useful to release it immediately, whether it is to make up for the damage or seal the warehouse, but if you have dismounted and your mobility is not good, it is not very meaningful to release an enemy. Because your bow and arrow injury is difficult to cooperate with your fetter to kill a person, so the fetter is also an expectation for Cao players. I heard that Yang Ning was the father of the Air Force. It will be of great benefit to Cao's promotion if he can immediately put down the fetters that pose a threat to the Air Force or the people who jump up.
Skill increase
Skill plus bow 3222 riding 3 133 bow ambiguity is renju arrow, a few people will choose scattering, I don't know what I use it for, typing and outputting? Choosing solutions and bullying can help you avoid some injuries when you are surrounded. To give the simplest example, there is Cao on both sides. If we don't solve this problem, we may die in the civil war surrounded by Cao in all directions. It depends on your personal choice whether to ride station two or bully. Because you choose the second stage, there is no bully to dismount in your first stage, but you can use the bully immediately. The second stage is very hurtful, so I suggest the second stage I strongly recommend the third secretary, not greedy for a little output, but when you are knocked down by your opponent, the third secretary may interrupt the enemy's skills. If the other party doesn't have a bully, such as Luo Feng, there will be an evaporation period of 0.4 minutes. If you are lucky, you may knock him down. This is just my personal recommendation. How to get there depends on your personal feelings.
abstract
Now Cao is very taboo to get on the horse at the beginning and then walk across the street. First of all, if the opposite side can fight, they will stick to the wall to dodge, and it is difficult to trigger a war under siege at once. Secondly, they may eat a lot of injuries. If you lose half of their blood at first, the nurse may give you a large bonus. When your other teammate goes up, the nurse may suddenly die because of this. Therefore, Cao can't stand any harm at all now, and sometimes he doesn't complain about how the wet nurse can do it. Because this may be your reason, because the wet nurse only adds up to 1-2, Cao should try to avoid injury now, but now there are too many AOEs, so it is difficult to fight.
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