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How to Win One-on-One in QQ Flying Hand Tour
First, how to win one-on-one battles?
First of all, we should learn to put pressure on our opponents, because when drivers are under great pressure on the track, they can easily make mistakes they shouldn't have made. The easiest way to create pressure is to overwhelm your opponent in momentum and make him nervous before the game begins.
Second, how to overwhelm the opponent in momentum?
There are two ways. The first one is a little funny, which is to provoke before the game and send something similar to your running. If you can reach the finish line, I will lose. This trick is very useful for drivers who are not confident. The second method is to surpass the opponent at all costs after the start of the game, such as by impact or by double-betting. As long as you are ahead from the beginning, you can give your opponent a sense of crisis, which is also easy to make mistakes in panic. Although these two methods seem unreliable, they can really create pressure on drivers.
(PS: The first step of drivers' one-on-one fight is not on the track, but on the momentum, which will give them an advantage in the opening race. )
Third, one-on-one overtaking skills
As long as you find the easiest place to overtake in the double race and achieve perfect overtaking here, you can win the race.
What overtaking points are there?
There are only two drivers in the race, so there are few collisions on the corners. Therefore, whoever has a better corner kick skill can get rid of his opponent after turning around many times. In order to overtake in a corner, we must master all kinds of drift and nitrogen skills. These training interfaces in the game have detailed video teaching, so drivers can easily face every corner as long as they learn the basic skills in a down-to-earth manner.
The other overtaking point is on the short cut, because the short cut is narrow and only one person is allowed to pass, so as long as you enter the short cut first, you can keep parallel drivers blocked outside the short cut. This can not only save the driving distance successfully, but also interfere with the opponent's driving route and make the opponent make mistakes. If you want to enter the shortcut first, the necessary quality is sensitivity to drift opportunities. Only by crossing the shortcut perfectly without collision can we achieve transcendence, otherwise it will become a joke. However, it is very difficult to do this, so everyone should try to drift ahead of time. If it is found that the judgment is premature after drift, then stagnation drift can also be used to save it.
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