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Royal conflict joke video.

As we all know, there are currently 103 cards in Clash of the Royal, each with its own characteristics. If any card will make you feel uncomfortable, let Xiaodong's personal experience answer this question.

The first is the mother-in-law of the new card witch. Many people think she is weak, but that's only when she meets an enemy. If the witch's mother-in-law's curse skill works, then you will be the one who feels uncomfortable. For example, when the witch's mother-in-law meets the skull sea, although her attack is a single injury, the attack speed of 1.2 seconds can quickly gather a large group of small wild boars. These wild boars are still very fast, and a few will gather in front of your princess tower in a moment. At this time, if you take care of the wild boar, you can't take care of the witch's mother-in-law or the little wild boar. Anyway, it's a dilemma, especially uncomfortable.

Followed by fireworks gunner. The appearance rate of this card is not as high as before, because it weakens her retreat distance, but it still does not hinder her kite flying skills. Xiaodong plays with Wu Shen bucket. Every time I see her Valkyria hanged by her, she wants to hit it with a rocket, because the rolling wood can't kill it, and she can't watch her get Valkyria away. That strong feeling is really hard to bear.

Then there are balloon soldiers, siege cards, and the target is buildings. Under normal circumstances, players regard it as a big killer and will not take it out easily. When you think your opponent is just like this, the balloon soldiers who suddenly appear may directly tear down your princess tower. At this time, you probably don't even have a defensive card. Therefore, when it appears, generally nothing good will happen.

Finally, Arrow Ranger, whose skill is penetrating attack, can not only make his range farther away from you, but also hurt all enemy cards in the path. If combined with hurricane spells, Arrow's DPS may be higher than the big pickup truck. The great god who can play can always make the Arrow Ranger wear it several times, and finally he can hit the defensive tower. Originally, his tower had more blood than his opponent's, but after several complaints, Arrow Ranger collapsed directly.

To sum up, these four cards are still very strong, and once encountered, they will make you feel very uncomfortable.