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Evaluation of Warcraft III Remastered Edition

Author: Chen Feng

In July 22, "Warcraft III: The Governance of Chaos" was released. The game perfectly integrated RTS and RPG for the first time. With excellent game quality and advanced design concept, it gradually became a "phenomenal" game that swept the world. Today, there is no need to use too many words to praise Warcraft III. After all, its achievements and quality are enough to become the uncrowned king in the hearts of players.

On January 29th, 22, Warcraft III: Remastered Edition was officially released-or "tested". However, compared with the grand occasion of 18 years ago, today's scene is rather bleak: there are a lot of refund players, and the comment area in official website is also full of dissatisfaction. Perhaps it really confirms the old king's sentence: "kingship is not eternal, my child." Eighteen years ago, Warcraft was like Prince Arthas who went out in high spirits, but 18 years later, the remastered version returned, but it has become a death knight, stabbing its founder, Blizzard Entertainment, with another sense of frost sorrow.

Up to now, the ratings of Warcraft III: Remastered Edition on Metacritic website are 63 for media and .5 for players. Warcraft 3, as many memories of the post-8s and 9s in China, carries too many joys and sorrows. After so many years, I believe that many players, like the author, hope that Blizzard can reproduce the past story with modern technology, but unexpectedly, the remake just turned the myth into a joke.

Compared with Warcraft III in 22, the remastered picture has made a qualitative leap. All arms, buildings, heroes, monsters and maps have been re-modeled and made. The whole picture is no longer a fuzzy mosaic, but you can clearly see the details of every grass and tree. Zoom in, and carefully observe that the production of characters and scenes is fine, with flowing water and long grass and warblers flying.

Most of the character models in the remastered version have been improved in line with their own images. The king of hills is more majestic, the elf archers are more charming, and of course, the hatred is more disgusting. In addition to the improvement of the model, some popular characters have also increased women's skin, such as the demon hunter and the death knight who fought to the death under the throne, and also accompanied them on the road of feminization.

Although most models GET the essence of the characters, it is inevitable that some characters will roll over, either in their images or in the perception of actual operation. Here are some examples:

The white cow model is nihilistic and the physical model is problematic. The transparency of the white cow in the nihilistic state is too high to be easily distinguished on the map.

The color of undead units is too dark and depressing, and they can't be distinguished when playing in a group. It is very difficult to distinguish between the enemy and the enemy in the battle.

The model of the buried ground was redone, and the broken dragon inside became a pure skeleton, and the frost dragon changed from a bone dragon to a meat dragon.

in addition, at present, the light and shadow effects of the game are far from those of the carnival demonstration.

On February 2nd, Lemon Sky Studio, which is said to be in charge of the art work of Warcraft III: Remastered Edition, posted a post on Reddit forum to communicate with players. According to the studio's speech in the post, they are responsible for nearly 7% of the model production of the remastered version. But at the same time, it also said that the studio would send its responsible part to Blizzard, and Blizzard would give feedback.

"How Blizzard uses our content is beyond our control."

"This is their project, and we don't know where what happened. A project of this scale is huge, and we are just a small part of the whole project. "

It has been reported that Blizzard has outsourced the model in warcraft 3: Reset Edition to Lemon Sky Studio in Malaysia. Many players are still worried about its quality and condemn Blizzard for cutting corners. Now it seems that this outsourcing project has become one of the few highlights of this remade game.

And the new round of testing of the National Service has lived up to expectations. Compared with the previous test version, the campaign mode has been added, and players can experience more than 6 solo missions across Azeroth. However, when I entered the game with full expectation, I was full of disappointment: many CG scenes were not remade, what they were like 17 years ago, and what they are still like today. When Sal woke up from his sleep, his big green face scared the author who stayed up all night and was sleepy.

The eye-catching duel under the ice cap, although remade, is really not flattering in terms of its level. Not to mention the whole close-up scene of purifying Stansom in the demonstration, which didn't appear in the whole battle-it was castrated directly.

At the same time, there is a serious bug in the campaign mode, which can't even be displayed completely in the loading interface. Only the progress bar prompts the author that the game has not crashed. What is even more embarrassing is to enter the game, and there are serious text overlaps and text errors in the dialogue between characters. It is hard to imagine that a big factory in Blizzard would make such a low-level mistake.

Overview of the plot of Warcraft III: Remastered Edition: ganis forced Arthas to make an amiable decision from his father, Arthas abandoned the abuse of light, pulled out the sword that was fucked by the elephant, and gained the power of eternal stupidity. Then the Kelsuka dog came to assist Arthas, and the spirit of the Saar chieftain received the guidance of Medivh's prophecy, and led the orc tribe to a few pots by boat, but it was separated with Gefu's ruined hell. You can only find them along the urine .......

There are still some small ideas in the campaign mode. For example, players will find a ghoul named Timmy among the cursing sect figures. He is the child that Arthas saved from the jackal in the first chapter, and killing him will drop a superior ring with full attribute +1. Timmy won't attack anyone, and would you choose to kill him for a piece of equipment?

These little eggs will bring something else to the journey, but they can't hide Blizzard's perfunctory attitude towards the whole campaign mode. At the beginning, it was promised that all the cutscenes of the campaign would be re-produced, and more scenes would be added for popular characters such as Jaina and sylvanas windrunner, and the plot would be modified a little to fit the setting of World of Warcraft. But now, all this is just a flower in the mirror.

To talk about the memories of Warcraft, a variety of RPG maps must be one of the highlights, the story of Chenghai 3C, the guardian Jiange and the little soldier. It can be said that these highly creative RPG maps have greatly continued the vitality of Warcraft in the post-RTS era. In the remastered version, it is also expected by many players to make these excellent RPG maps rejuvenate again, but unfortunately, this wish will also be destroyed by Blizzard.

after Warcraft iii: remastered edition was officially released abroad, foreign media PCGamer found that Blizzard had made some changes to the terms of the customized map.

In the terms, Blizzard specified the ownership of custom games in detail and comprehensively. According to the terms, the ownership of all customized games in Warcraft III: Remastered Edition belongs entirely to Blizzard rather than the map author. Simply put, the author transfers all the rights in the custom game to Blizzard; If the author is prevented or restricted from transferring for various reasons, the author will grant Blizzard an exclusive, permanent, global, unconditional, royalty-free and irrevocable license; When the transfer is prohibited by the applicable law, the author waives the right to the customized game to the maximum extent permitted by law without any remuneration.

At the same time, Blizzard can take any action to customize the map. Not only that, all the games in Warcraft III: Remastered Edition cannot be "reproduced" in an independent version anywhere else. That is to say, if the next game like Dota is born from a map of Warcraft III: Remastered Edition, it will be impossible for Icefrog to switch to his next home with his works after negotiation fails.

in addition, you can't use other third-party copyright materials in the customized map, otherwise it will be banned. This means that some RPG maps may not appear in the remastered version.

in the past, many players became victims of genuine games because domestic agents sold game CDs separately from CD KEY and sold more with one KEY-even if they bought genuine games, they could not connect to Battle.net.. It can be said that most people's Warcraft battles are completed by various domestic battle platform. In the remastered version, a very convenient and quick online battle function has been added.

Match play supports five modes: 1V1, 2V2, 3V3, 4V4 and melee. Players can choose their race freely or randomly. If you don't like the competitive mode, you can choose a custom game, where you can join other players' rooms or create your own rooms.

However, the problem of online battle is still very big, the optimization is insufficient, and the phenomenon of getting stuck and losing frames is widespread. The moment you click on a building, you will obviously get stuck. As a game with an old engine reset, there is still a stuck phenomenon on the mainstream computers in the past 2 years. It can only be said that Blizzard may not pay attention to this problem from the beginning.

Although the score of this remastered version has fallen to a low point in the players' minds, is it really so unbearable to look at this game objectively? Actually, it is not. The quality of Warcraft III: Remastered Edition is still remarkable, but it is too far away from the ideal. The bad thing is that Blizzard drew a cake that was too big, but it didn't come back in the end. The bad thing is that it shoulders the brilliant inheritance of Warcraft, but its virtue is not worthy and its quality is not worthy.

The author, like many fans, once cheered for the remake of Warcraft in 218. I thought it would be a phoenix nirvana, but it turned out to be a disaster. Perhaps after StarCraft II, Blizzard has poured out its last ideas for RTS. Now I just hope that in the future update, Blizzard can realize its promise bit by bit and give fans a reason to love it again.

We are dying to fight. Why did your Majesty surrender first?

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