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Valente's comprehensive thinking and skill teaching of fearless contract
This article will start with one of my game ideas in Valorant, and also talk about some practical skills of FPS novices. This is novice content. If there are any shortcomings, please comment in the comments section.
1. Go
1. 1 Start the shopping phase.
Valorant's shopping stage is very interesting, and you can do many things at first:
1) The first purchase time is 30 seconds (the same as CSGO tactical timeout), so there is enough time to exchange tactical ideas with teammates. I'll use the picture of the last post for tactical thinking.
Some simple strategies
2) Pre-war communication strategy is only part of the opening. You can buy things in any movable area at first, so that you have enough time to run in front of any air wall, and you will not delay the defensive position behind or attack to grab the key points.
3) If you buy the wrong gun or miscalculate the economy during the purchase time (this should not happen), you can right-click on the purchase interface and sell it, without wasting money at all.
4) If you have placement skills, you can release them during the opening hours, such as one-way smoke (Q skills can only be recycled without a CD at the purchase stage), black eyes on the equipment, tripping, etc. , so that you can make some props arrangements in advance. The second is to release skills. Although it cannot be released at the time of purchase, it can be released as soon as the purchase is over. Let me add one more sentence here. Jetty's q skill is not included in this list. Q skills can be released in the purchase stage to occupy some unconventional shelves (such as some tall boxes).
1.2 Time when the purchase ends.
Although Valorant's familiar radical tactics can't be implemented because of the control of timing in the purchased air wall, it doesn't mean that timing doesn't exist in this game. As mentioned above, the release skills can be ready to be released at the purchase stage, so the moment the purchase is over, it is time for these skills to shine. Let me give you a brief demonstration (map or empty island _):
First detection of arrow plus penetration point
Because Valorant's wall is not generally brittle, the mechanism of penetrating through the wall and the first detection arrow can directly penetrate the attacker on the B-pass side, and the penetration here is high, which is basically ok (don't bother to look for it, two machine guns, big snipers and four sand hawks).
Jetty started riding her face instantly.
The attacker was also generous.
As soon as the shopping is over, Jetty can immediately put the gun in the opposite mouth, both defensive and offensive. I estimate that this wall will become a battleground for jetties in the future, and I am looking forward to what will happen to the two jetties on it (friendship occupies the wall, please beat up your teammates. jpg)。 Of course, this definitely needs practice. I also briefly checked the take-off position of the attack aircraft.
I believe that after reading the GIF above, you have already paid attention to the moment when the purchase ends (don't ask me why I know, it's tears to talk too much _). Of course, not only the above two characters can do it, but other characters also need to be jointly developed by everyone ~
Put one last, and the first teammate will be reduced by one. jpg。
2. Mid-range
The middle game stage is the stage of starting to implement tactical intentions. It's best not to drop people from the beginning. Losing a person is not only losing a teammate, but also losing an unskilled teammate. At least you can report information (if you don't report points, you can press Z to mark, and long press to select the report point type! )。 Not to mention that a character with information acquisition skills, such as CERF or SUFA, can get information without risk, whether it is guarding or probing (it is very useful to draw a gun in advance or touch it afterwards).
When it comes to the entry point, it involves the game stage of information. Personally, there are two main points in information game: information acquisition and information barrier (visual barrier).
First of all, the attacker must count the number of packets when entering the point (don't go in casually! The first person is not clear, and the following estimates will not be clear. Jpg), if it doesn't count, it will be killed by people who don't know where it is. The information obtained in the point can be counted more pertinently, and then carried out when entering the point, so that the defender can't let the attacker know where you are, so as to enter the point safely. Here I mainly talk about the principle of attack: blocking the opposite line of sight (to flash, to smoke on the wall, of course, I have nothing to say), and at the same time arranging the attack route, entering the point and counting.
In the previous teaching, only the right side was used here.
Plan the attack route and seal the smoke screen.
As a character who can explode three cigarettes at the same time, Buston (I prefer to call him captain) can really go wherever he wants to block his view. Although the wall is hot, it can also block the line of sight for a long time, but the poison wall can only be a line, and the fire wall may not be able to turn. Secondly, I want to remind you that the cigarettes in Valorant are spherical, so the higher the cigarette is sealed, the better.
The smoke hit the ground and was spherical. . .
Compared with the cigarette seal above, the defender can still stand on the stage. The picture below is a perfect cigarette seal:
Keep the center of the circle on the stage.
Smoke hits the stage, foolproof ~
Not only the height of the smash, but also don't be greedy and don't seal the circle! Otherwise, it will make a joke.
like this
Ah, here you are. . . If you can touch it, there will be a ghost.
It is not advisable to cut the wall outside.
Then the defensive side. In fact, the defense has nothing to say. There is only one principle: delay the attacker's attack time, or of course it is best for them to get the bag. You can say that the delay here is like letting the opposite side fall in an instant before the start. Of course, you can just kill the other side and finish it. After all, no one can get off the package without an attacker. However, because the main point here is information (after all, novices fly directly, and it is estimated that there are few people), so let's put down how to let the attacker fall.
If attacking me is CSGO's idea, then defending me is Liu Cai's idea:
With the combination of black eyes, edd and female ghosts, you can basically see the opposite side (if you can't see a video reproduced by me), Sufa directly detects the arrow to increase the trick. So don't panic when the attacker blocks the view. CSGO may be helpless, but it's different here. You can still see the situation behind the smoke.
In addition to the above information acquisition to prevent attackers from entering the point, there is another way to block the field of vision. Of course, I prefer to call it prop exchange. The attacker cut open A, so I sealed A's door, and my smoke dispersed, so did the smoke on the opposite side. If you dare to mix cigarettes, you will be accepted by the person in the direction to be cleared. Of course, you can do this in addition to points A and B, not to mention some one-way smoking teaching you have done before. Basically, it is to drag the attacker out of the point. At this time, the pressure of natural defense will be much less.
3. Finality
Finally, this is mainly based on the idea of CSGO. If there is no money and information at the same time, and there are many people across the street (my judgment line is 3 people, and there is basically no residual blood), it is recommended to protect the gun here. Of course, if you have confidence in yourself, you can try to be a hero. After all, it's cool to save the day. And when you have information or there are actually many people across the street, but a pile of residual blood (100 million drops of blood! Shoot it down! _), then the advice for novices here is to think of yourself as an attacker. After all, they have become security guards, and then explore, enter and count with the attacker's ideas.
Of course, you can also take their retreat route and get off the gun on the other side. After all, if it is blown up, it is directly pulling the rope.
4. Conclusion
In fact, this article is mainly my own understanding of the game. Of course, there are also some role tricks (just like role tricks ~). Actually, I originally came up with something about emergency stop and erection, but since this article is long enough, I'd better leave it to the next one ~(CSGO players probably don't need it, so it's also a novice teaching ~)
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