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What are all the skill names and grades of DNF Nanquan? Which ones are cool to use?

Auxiliary system: Purify+1: just do it, just to get rid of your bad weapons. Blessing: This skill is controversial. Some people say it's good to be full, others say +5, and you want a 5% hit rate. How much is it actually? It depends on your random choice. If you think you have enough SP, it is not too much to fill it. After all, there is an attack bonus. But my suggestion, you should add at least 5 points, or not. Anyway, it's only 5 o'clock now, and after 5 o'clock, no matter whether it's there or not, you can't see much effect. Slow treatment: this is also controversial, some are not learning, some are full (rarely), and some are +5, 6. My suggestion is to add it to 6 or not. Because this skill is a bit lame, I will only give 30 points of blood once before I change my job. +to 6 will give you one more chance to add blood than level 5. This skill is better only when drawing. After all, when you brush a picture to the bottom, add 6 times of blood (+to 6, give two people 145 points of blood at a time), and it is enough to support a few more pictures. Demonization: I suggest not to learn this skill, which has little effect, but I still see some blue boxing skills. I guess I am an old hand, because newcomers rarely learn this skill. At first, the basic cost is low, but later, I will spend some money. Here is the topic. I don't want to talk about all kinds of skills that need to be advanced, but in order to take care of novices, let's talk about it! Attack system: straight punch impact +5, don't use force. In fact, coercion is to prepare for future joint recruitment, but this skill has little coercive effect. I was surprised when I answered it, but it was difficult to answer it again (relative novice). If you are a veteran of blue boxing and have great equipment, you can make it mandatory and play some new tricks. Tiger pounce: This is also a controversial skill. About 60%-70% people suggest adding it only to compulsory skills, because skills need to be retained after SP. Others suggest filling it up, because after filling it up, there will be 2000+ physical attack damage, and every monster encountered in the process of catching will have two impact damage. When surrounded by monsters or there are many monsters in front, throwing a tiger pounce at it is very refreshing and the damage is considerable. There are still very few people who don't say anything at all. Because they don't need it. They say that blue boxing is born for continuous strokes, and this skill of collecting strokes has no effect. Blue fist will die in a row. I can only say that different people have different opinions, and whoever they like is fine. However, my personal suggestion is not only mandatory but also full, because the damage is relatively high, and in the PK field, a set of tricks come down, and finally a comprehensive tiger pounce. If you wear a crit suit, you will basically die. Hook and Fist Pursuit: +5 This need not be explained, but as a pre-skill, dive and neck boxing: +5 This is a very common skill, and 5 is enough. If the floating air is too high, people have to look up when they fall. Isn't your neck tired? Dive straight fist: +5 is another controversial skill, which is nothing more than a debate with people. I suggest increasing it to 5. This skill really hurts, and it will be even more fierce if there is another crit. But after all, it needs 400SP when it is full, and even if you fill it up, the damage is high, and it can only be used as a combo skill for monsters floating in the air. And it is not as good as the hammer on the PK field. So for SP's sake, it's best to add only +5, and it's not too late to make it up when you reach 45 or 50. Latent belly boxing: There seems to be no dispute about+fullness. If you are not satisfied with the skill PK of blue boxing, then you are really blue boxing. This skill is also one of the few advantages of our blue boxing. Diving: forced swing: forced swing is also necessary. If you don't learn, don't play blue boxing at all. Quick dodge: it will be full. The current version finally shows what it means to escape. When I was painting headless courage, I dared to confront the phantom riding a donkey, but he couldn't hit me. The key is to see if the collection time of your skills coincides with the time when you were hit. This is not controversial, it will be full. Triple Strike (commonly known as Farmer's Three Fists): This skill is almost the most controversial. About 60% people just need to be forced. Their point of view is that the attack speed is a bit slow, and the+1 level needs 35SP, and the skill points are too expensive. Some people think it is necessary to top it, because the damage caused by the combo of Mange Shengquan is considerable, and it will also increase the speed of punching, and the last punch will give the opponent a hard and straight effect. So I also suggest that it is not only mandatory but also full. This skill is only added once at two levels. Friend, can't you save 35 SP at two levels? Hammer of Breakage: All-out, the only skill of Blue Boxing that doesn't cost damage in the crystal range. If you crit, the damage is very fierce. Instantly high damage per second, both painting and PK are the trademark skills of blue boxing. God strikes back: too much controversy. Some suggestions are 1, some are level 5, and some are full. I tend to have high injuries per second. Although I only add it to 4 now, I really want to fill it up. I always feel that this skill has a high critical hit rate. If the counterattack is successful, it is equivalent to giving you a set of blood. Whether drawing PK is very practical, it depends on whether you can use it. Just kidding, if you fight back again, the blue fist will be really invincible, haha! ! ! Phantom avatar: It must be full. This skill is the most enjoyable skill of blue boxing, and any profession will be full of emotion. And it is attached to the damage of ordinary attacks, coupled with the rapid hurricane boxing, it is cool to the extreme! Double Phantom: I suggest you must learn and add one more phantom of your own. Fast Hurricane Boxing: This is controversial. Suggestions can be made level by level. If you have a suggestion of +5 or 10. It depends on how you play. If you brush the picture or fill it in well, the last blow will do great damage to the air. Weapon array mastery: it depends on your personal choice. If your SP is rich, add it to the totem, after all, it will increase the attack speed and rigidity. However, the scope of the current version of the weapon array is not large, and I don't know if it will be expanded in the future revision. Empty chop: This skill belongs to PK type of priesthood. Although you may brush the map stream, if you follow the update speed of the public service, don't expect to update the new map. If you don't enter the PK field, you will be disgusted and want to commit suicide in the future. Therefore, I suggest that no matter which profession you are in the divine position, you'd better learn to be compulsory. Compared with blue boxing, this skill is also the only suppression skill with its own dominant state in PK field except breaking hammer. Devil's hand: this skill can be used to pull the map and PK, but we are seriously short of SP, depending on how we allocate it. This skill is really good, if you are a PK stream, it is recommended to go up, because the first few levels of damage are not high. However, the level has improved. After knocking down an opponent, this skill can not only hurt him again, but also be trapped if the skill is high. Go on with your tricks. Well, that's basically all the skill points. Let's talk about some experiences of blue boxing on PK. I won't introduce Zhao Lian to you. As long as you practice blue boxing for 45 minutes, you will have your own way of dealing with Zhao Lian more or less. Now, some experience of blue boxing PK. Blue boxing is weak in PK field, with no far attack skills and few suppression skills. You can only go with the flow and use fragmentation to find opportunities. When facing the enemy, I suggest that you don't rush to fight your opponent immediately (except for special occupations), look for opportunities and make more use of dive and swing. In fact, the real PK master is not how awesome you are, not how beautiful you are, but playing psychological warfare with your opponent and letting him unconsciously enter your trap. Blue boxing is also the only profession that can create psychological and physical pressure on opponents. Running and drifting in many directions (giving your opponent a dazzling illusion) puts some pressure on your opponent's field of vision and makes them lose their way. Imagine what it would be like if you didn't run and wandered around the PK field. Before the opponent is ready, you flash in front of him, he will attack, and you move away instantly. So I keep wandering and looking for opportunities. After a while, although both of you may be unscathed, the other person's mental state is definitely not as good as yours. You have dodged your opponent's attacks many times, and your confidence has doubled; On the other hand, many attacks are useless, and the psychological pressure is much greater than yours. This is also a very important reason why Lanquan has a chance to make a comeback as long as he is alive. No wonder the dive and swing of the blue fist are called "ghost posture"! In addition, everyone may have overlooked an important skill, whether it is painting or PK, that is the sacred counterattack. This skill is so good that everyone must use it flexibly. In the face of the successful application of this skill, you can reach your opponent instantly. How to deal with him after he floats depends on your mood. (with its blue cost and short cooling time)

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