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Introduction and actual combat analysis of all Terran arms in StarCraft II
The basic rule of StarCraft II is that buildings and arms need different technological buildings to produce or build. (Except for some commanders in cooperative mode. The construction unit needs one or two different resources, namely crystal ore and high-energy gas. It takes time to build units and buildings. Most Terran buildings can be lifted off and moved to other places, but they will lose their function before landing. Some units and buildings have skills, some skills need to consume energy, and the energy will gradually recover. The energy owned by each unit is independent. Skills are divided into active and passive. Some skills require energy release, while others require time to cool down. The upgrading and installation of buildings are independent of each other. The armor of the unit is divided into heavy armor and light armor, and different arms will cause different damage to different armor. Unit production needs to be replenished, and the supply station increases the supply.
Command Center: Command Center is the core building and technology building of Terran players, which provides the most basic technology requirements and can also produce scv, and is called "farmer" among players. The command center can be upgraded once, to an orbit control center or a planetary fortress. As long as you have time and resources, the command center can be built indefinitely. The command center and its upgraded version can carry a small amount of scv, and more can be carried by upgrading.
Orbit control center: an upgraded version of the command center, which can consume energy to release skills and slowly recover energy. The following is a skill introduction: 1, you can conduct orbit scanning to detect the enemy for a period of time, but both sides will see the scanning area during the investigation. At the same time, the detected area will also make enemy units that can't directly attack, such as stealth, remove stealth, but can't clear buff. At the same time, orbital scanning cannot be stopped. 2. Put the mule into the mine, which belongs to a time-limited unit specializing in digging crystal mines, and it will self-destruct when the time comes. At the same time, mules can't collect high-energy gas, build buildings or attack. However, the collection rate of mule crystal ore is higher than that of scv. 3, upgrade the supply station, (pvp exclusive) so that a supply station can immediately and permanently increase the supply quantity provided, but can not increase the supply ceiling.
The track control center is a supporting building, which can provide you with many convenient functions, and these functions can make your tedious operation easier, and will give you more time to be busy with other more important things and improve your game experience.
Mine mule: (exclusive to the orbit control center) cannot be built. It belongs to the time-limited summoner of the orbit control center. Although there is a time limit, the duration of the mine mule is similar to the energy recovery speed of the orbit control center, so it can be used safely. It doesn't matter if you forget to use mules, because the orbit control center will store enough energy for you to release more mules at one time.
Star fortress: another upgraded version of the command center, its biggest feature is the installation of an automatic battery, which can actively attack enemies on the ground and produce scv. Can't take it off.
Although the planetary fortress has good combat effectiveness and low cost performance, it is not very effective in actual combat because of its long construction and upgrading time, short attack distance and inability to attack air enemies. And because it is a combat building, it will be attacked first, so the actual combat effect is not good.
Scv: The basic and only work unit of Terran. (It is also the only unit that Terran can fight in close combat, because Terran is a ranged attack. ) scv can be used for building construction and mechanical device maintenance. (Mechanical units refer to mechanical arms and buildings) A building can only be built by one scv. (Except for some commanders in cooperative mode. ) can collect crystal ore and high-energy gas. Unable to treat biological units. Although scv can attack, scv will not take the initiative to attack. By the way, scv is also a mechanical unit, but its maintenance is slow.
Scv moves faster, so the initial investigation work can also be given to him. But scv's attack ability is very weak. Please don't let them attack unless they are farmers and have to fight. Because they don't take long to produce and are not expensive, but without them, you will be at a disadvantage because you have no resources.
Standard tool man. The driver of scv received a drink advertisement, and his cab was full of this stuff. )
Refinery: Crystal ore can be directly collected by scv, but high-energy gas can only be collected by one refinery. (In collaborative mode, some commanders can automatically collect without the need of refinery scv. )
Engineering station: you can spend resources to upgrade troops in a unified way. You can also spend resources to partially upgrade the building.
Supply station: increase your supply, but the total supply limit is 200. Once you reach 200, you can't continue to improve.
Barracks: Terran basic infantry units produce buildings and can produce all Terran infantry. Some advanced units need science and technology laboratories. ) you can upgrade and install reactors or science and technology laboratories.
Reactor: Barracks can produce two units at a time. The production cost is unchanged, which belongs to accelerated production in disguised form.
Science and technology laboratory: the science and technology building of barracks. Without it, advanced units cannot be produced, and it can also provide important upgrades for infantry.
Marine: Terran basic combat units are cheap and can be produced without a science and technology laboratory. Marines can attack air and ground units with low attack power but fast attack speed. Once a regiment of marines is produced, if the enemy does not have regiment attack weapons, it will pose a great threat to the enemy
Land warfare has become a common tactic. A bunch of marines have a short production time and are not expensive. At the same time, the demand for science and technology is low, which makes his actual combat significance very significant. However, despite the upgrade, the marine corps is still relatively fragile, but it is still easy to lose its combat effectiveness because of downsizing.
Soldier: Are you going to find fault, son?
Corpsman: You can't attack, but you can consume your own energy to provide quick treatment for our biological units. It can be said that without medical care, there is no logistics, and fighting only needs time, resources and logistics. Medical soldiers need to be produced in science and technology laboratories, but the demand for technology is very low.
Medical soldiers can greatly improve the survival time of our infantry to strengthen the continuous combat capability of the troops, and because of the low demand for science and technology, they have become an important supporting role in the Terran. But PVP was deleted because it was too supportive, and it was replaced by a medical machine.
Predator: It needs a technology laboratory to produce. Its biggest feature is high blood volume and heavy armor. It is equipped with marauder grenades, which can do great damage to expensive heavily armored troops. Cannot be empty.
Although marauders cause fatal damage to heavy armor units, the threat to cheap light armor units is far lower than that of marines, and they can't even beat marines at the same price. Although it has a good effect on anti-heavy armor, please come targeted when using marauders, because the output is not as good as that of marines and the attack speed is not fast.
Firebat: It needs a science and technology laboratory to produce, and it is as high in blood and heavy in armor as the looters, but it is also a range damage to deal with light armor, so it is easy to cause heavy damage to enemy light armor troops. Cannot be empty.
I recommend the use of fire bats rather than predators. The fire bat attacks very close, so the enemy will attack the fire bat first to win valuable output time for the marines behind him. It may only take a few seconds, but it's enough.
Reaper: Production needs a science and technology laboratory. The reaper is a guerrilla and can threaten the enemy in unexpected places. The reaper can cross the highland without taking the standard road. The reaper's weapon can do a lot of damage to light infantry, and it can also do a lot of damage to buildings by throwing bombs. (deleted in PVP. At the same time, the reaper is very fast, so it can also carry out reconnaissance and guerrilla warfare.
Although the reaper can attack the enemy unexpectedly, the cost is high, the production time is long, and PVP can't cause effective damage to the building, so it has little practical significance. However, in the cooperative mode, the reaper can take the place of the marine and throw bombs at the unit, and it is also a cluster bomb.
In fact, the reaper will accept delivery orders in his spare time.
Ghosts: Production needs science and technology laboratories and ghost military schools. Ghosts are Terran special forces, which can complete various special tasks, including surprise attack and reconnaissance. Ghosts can be invisible so that they can't be attacked directly in an undetected environment. They can attack the enemy but the enemy can't attack them. Incidentally, although enemies and ghosts are sometimes invisible, you can actually see them if you look closely. At the same time, the ghost can release a nuclear bomb through the Ghost Military Academy, causing a devastating blow to an area, but when the nuclear bomb is released, the enemy will be warned that the ghost must stay where it is before the nuclear bomb lands. If the ghost is killed while guiding the nuclear bomb, the nuclear bomb will not fall, and the releaser will lose a nuclear bomb. Invisibility will continue to consume energy, while ghosts can consume energy and use sniper skills to cause considerable damage to the enemy.
Although they are special forces, ghosts are expensive, and their direct combat effectiveness is not strong. Therefore, ghosts are only suitable for forming small forces to raid the enemy without the enemy's knowledge, but they should not fight for a long time on the battlefield. Just like real special forces, they don't have much advantage in dealing with regular troops. I actually wrote this sentence out of emotion. Nowadays, many young people watch all kinds of movies and talk endlessly about special forces, thinking that special forces can easily solve all enemies. Some time ago, I even saw some people in our country even questioning why they didn't directly send special forces to end the war. They praised it ... If special forces can really solve everything, why does the country train ordinary soldiers? Is it to let them die?
Ghosts: (campaign exclusive. A branch of ghosts, the biggest feature is that being killed has turned into a spiritual explosion, and the spiritual explosion with lower power than being killed is extensive. At the same time, you can ask Captain Renault's quartermaster to unlock the psionic whip, which will consume a lot of energy ... Deception will cause damage to a single target. However, one branch of the battle is the death of the ghost leader, and all ghosts eventually disappear into the story of StarCraft II.
Gold experience requiem!
Ghost Military Academy: You can upgrade the ghost and build a nuclear bomb to be released by the ghost. At the same time, without ghosts, military schools cannot cultivate ghosts/ghosts. Science and technology building.
Missile tower: Terran standard air-to-air building, with fast attack speed and great power, can effectively cut enemy air units and provide permanent anti-stealth vision near the missile tower. But it can't face the ground and can't move.
Bunker: Terran defense building, which can station infantry to provide different attack methods, but in general, it is a building that provides protection for infantry. You can enter scv, but it won't have any effect except occupying your position. )
Because the construction speed of bunker is faster than that of planetary fortress, and infantry can be stationed to cause different effects, the cost is cheap and it is almost irreplaceable in actual combat.
Sensing tower: (PVP exclusive) can sense enemy units in a large area, but it does not provide detection vision or anti-concealment.
Heavy-duty factory: Terran mechanical units produce and build scientific and technological buildings, which can be upgraded and equipped with reactors or scientific and technological laboratories. Add buildings, please see the picture above.
Evil Fire/Evil Bat: These two units are one unit, but they have changed their names after deformation. Evil fire is a sports car that can emit a long flame, and evil bat is a mechanical version of fire bat.
Personally, I think this unit is very mysterious, because I haven't found the meaning of its existence so far.
Vulture: Although it is called vulture, it can't fly. Vultures are Terran mechanized motorcycle troops, so they can run faster than reporters in an imaginary town. For heavy armor units, you can push the chest with a small hammer of shrapnel grenades, and for light armor, it is a sledgehammer 80 and a sledgehammer 80. At the same time, he can also use his killer weapon-Spider Thunder. Cannot be empty.
The vulture's low cost, low technical requirements, fast construction speed and spider thunder make it an immortal classic of Terran. Spider thunder accounts for a large part. Although the advantages are obvious, the disadvantages are also obvious, such as slow attack speed, low power to heavy armor and low blood volume. Light armor makes it a guerrilla harassment unit and is not suitable for large-scale deployment.
Spider thunder: the calling unit of vulture car, with unlimited duration and quantity. When the enemy approaches, it will quickly approach and explode, causing extensive destructive damage. Can't be empty ..... Can you be empty? ! ?
Kira Yoshikage: The roast chicken is sold out!
Gloria armed robot: Although it is called a robot, it actually has a driver. Gloria is a mechanized version of the Terran Marine, and her fighting ability is far superior to that of the Marine, and she can fight air to ground.
Because of the low technology and relatively cheap cost without the need of scientific and technological laboratories, Gloria has undoubtedly become the main mechanized battle force of Terran, but the disadvantage of mechanization is its poor endurance. You can't take a few scvs with you when you fight, can you? The tape can't be repaired until it is repaired, because the enemy will attack scv first.
Gloria driver: Terran Heavy Factory closed down, Terran Heavy Factory closed down.
Siege engine: Terran heavy tanks need to be built in the science and technology laboratory and can be deployed. You can't move after deployment, and the attack speed is slow, but the power is greatly increased. The attack scope becomes larger, and the attack becomes a range attack. Extra damage to heavy armor. Do you think tanks can aim at the air? )
Although it is called siege engine, it is actually not used for attack at all, because the time required for deployment is enough to decide everything, and siege engines are prone to accidental injury, so siege engines are actually used for defense. Because siege engines are extremely expensive, it is difficult to deploy them on a large scale. Even if they are deployed on a large scale, the actual combat effect is not as good as that of price predators. Although it does extra damage to heavy armor, it is very fragile, so we can't afford to lose it.
Where are the Italian cannons? Pull up! Fuoco! Fuoco!
Sidewinder chariot: (exclusive to the campaign. ) Chariots that can attack while moving are powerful. Cannot be empty.
It was deleted because it was too powerful. ......
Hurricane: (pvp exclusive. ) The replacement of rattlesnake chariots is much weaker than that of rattlesnake chariots, but something is better than nothing. Hurricanes can lock the enemy and attack a single enemy within a certain range. You can move when attacking, but moving and shooting require skill triggering.
It is said that an American president once said that hurricane was his nightmare when playing StarCraft II. The cost and time required for a hurricane can be said to be quite satisfactory, so you can create a hurricane team and then harass the enemy through the network cable to bite you. (especially protoss lovers. )
If you catch up with me, I won't stop with you. Attending physician: Is that right? Bite you along the net line. )
Raytheon: The ultimate weapon of Terran land warfare, which is bloody and powerful. However ..... I feel that all Raytheon pilots have a girlish heart. Can be air-to-ground
Although you can aim at the air, Raytheon's air-to-air attack has always been a joke. Because it became a joke, it was changed many times, from the initial low-power attack to the range low-power attack, but it was always a joke. However, Raytheon is very effective on the ground, but unfortunately, because of its excessive power, it has caused serious damage spillover, and the actual combat effect is not good.
Women's clothing boss? ! ! ?
Starport: Terran Air Force can upgrade and install ... reactors and science and technology laboratories. I really said, please turn it up.
Viking fighter: Terran air main battle unit, which can fight against air or ground through deformation. Although they can fight against the ground, I recommend them to fight against the air because there are others on the ground. Deformation will switch between land units and air combat units.
The mechanized integrated assault force can accomplish many tasks, and the actual combat effect is amazing when it is increased, but it is a pity that its endurance is not as strong as that of the infantry regiment because it cannot be repaired in time.
I suspect that King Sun Bin used to drive a Viking. governor
Banshee bomber: Banshee bomber is not a heavy bomber, but a helicopter. Banshee has no air control ability and is very fragile, but after the upgrade, the attack is extensive and powerful, and the banshee can be invisible like a ghost. Need a science and technology laboratory.
Many opportunities can be created through the invisibility and explosiveness of banshee, but the survival rate is not high because of the lack of self-protection ability.
Gashrul. The banshee growled at the tenor!
Medical transport plane: It can handle biological units in the air, but ..... the survival rate is pitiful and the actual combat effect is extremely poor, but it is the only one that can be treated in pvp. Can carry most units. Units will not survive after being destroyed, and the unloading speed is extremely slow.
It used to be a great benefit to transport tanks by transport plane.
Iron Crow: Iron Crow is a drone, and its meaning of existence is reconnaissance, or it is a reconnaissance plane, but it doesn't run fast enough, even less than a reporter in Mo Dreamland. Iron Crow can permanently provide anti-hidden vision, and can also consume energy to use skills to support teammates. Iron crow can use hunting missiles (replaced by corrosive missiles in PVP), automatic batteries and fixed-point defense drones.
The biggest function of the iron crow is that it can hide when moving, and the skill is of little practical significance most of the time. Then there is the fact that iron crows are smart. In fact, iron crows are cute.
⑨
Automatic battery: summoner of iron crow. Enemies within the automatic attack range can fight air-to-ground and will not exist forever. (Actually, it is an architectural version of a marine. )
Fixed-point defense drone: Iron Crow summoner, which automatically intercepts all non-ballistic and laser attacks. Interception will consume the energy of the drone. It won't last forever.
Science Ship: The biggest feature of a branch of Iron Crow is that it can treat mechanical units, which can cause extensive and lasting damage to enemy biological units with radiation. Because it lasts for a long time, once it is recruited, there is basically no solution. He can also use a shield as a unit to form a shield that can block a lot of damage, or he can use emp to clear the enemy's shield and energy value. I have a little forgotten whether it is like this. After all, I haven't played 1 year. )
The actual combat effect is better than the iron crow, but it can't cure your heart. After all, you can't be with monkeys every day.
Liberator: Another version of Viking fighter can fly into the air or deform to the ground, but instead of falling to the ground like Viking, it forms an attack area on the ground in the sky, which is terrible for the ground, but it can't attack buildings without upgrading.
The battle of the mother nest is a must at home.
Battleship: the ultimate weapon of Terran. If Raytheon is the most powerful weapon of Terran on land, warships are the ultimate weapon of Terran. Low speed, high cost, moderate power, in exchange for fast firing speed and strong strategic ability. Battleship cruise ships can reach their destinations faster and faster, and they can also use powerful river cannons (I dialed the wrong number on purpose to prevent disharmony. ), like someone (a child you don't know? Respect your face) said: how can you lose the river by riding your face?
Although the river is invincible once it becomes a fleet, how to keep your fleet from being knocked down by the enemy is a key problem.
Hotel owner/Kishin Sagume: That's how the game is played. You are a talented friend.
Hercules: A simple aircraft carrier can carry a bunch of units, even deployed tanks. The unloading speed is fast, the survival rate is much higher than that of medical transport aircraft, and the unit can survive after being destroyed. Drop some blood. )
Diane used a back throw on Hercules because she could do it.
Mind Suppressor: (campaign-specific) slows down the movement speed and attack speed of the Zerg within a certain range.
Izayoi Night: Why Wald!
Mind Controller: Once in effective range, it can consume energy to permanently control a Zerg unit.
Sleep: mind stealing!
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