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I'm going to play World of Warcraft! Beginners ask for advice!

In the current version, paladins are disgusting. When fighting, paladins can return to blood and blue, and can fight at long range and close range. Super strong, but don't forget that paladins have three series of talents, two of which are similar to milk. Blue post said that the paladin's position is to treat the profession, not to treat DPS. So the next version of the paladin must be similar to the status quo of the priest. Anti-riding is equivalent to discipline, but riding is equivalent to herding.

Druids are versatile. It is true that his counter-measures after being controlled are very poor, but at present, his balance talent and wild virtue are very strong, and the next version will not reduce this intensity, because druids can only enter the top five of the nine professions at present, and neither PVP nor PVE is that kind of resilience without solution.

The mage is a biological boy who attacks in a wide range, making his own water and bread, making gorgeous snowstorms, opening doors to become sheep, and almost all the fun is given to the mage. The arcane crit hits 4000+, and usually an arcane blast requires the opponent to find a way to drink blood. The ice method has super control, the ice gun arrows the ice baby, and the fire method slows down and becomes invisible. In a word, the mage can hardly see the day when he is cut.

Thieves are standard on DPS. The popular explanation is: whoever has more DPS than thieves will be cut by blizzard. It's easy to understand. Look at the current situation of hunters and you will understand Blizzard's love for thieves.

Shaman's orientation is adjuvant therapy, and reinforcement and elements are just right. Like Dede, you can say that he is strong, but he is not in the top three. You can say that he is not strong. 55 arena is simply hot and sought after. Like Dede and Shaman, it won't be hacked by snowstorms, nor will it become an existence of prey. What is usually said is operational awareness.

Warlock is a BUG, creating a heroic career. As a cloth, it is meant to die at the touch, but people are not as thick as priests because they consume so much energy. If you hit me, I will add blood, and I won't compete fiercely like a mage to see who dies first. It's a leisurely consumption that makes you vomit blood when you die.

Needless to say, priests and soldiers are not enough. I always thought priests and soldiers were not enough. Even though JJC's commandments are one to three now, I still hope that blizzard will make priests stronger.

Hunters? Forget it, this topic is too sad, the king before the full level, the joke after the full level.

Having said that, to sum up, the first three occupations, front-line thieves, law and arts, have more advantages than the other six occupations with the same operational awareness and equipment. Followed by morality, animal husbandry and riding, and finally, Sa, war and hunting.