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How about Hearthstone sticker riding?

Hello everyone from Iron Bone Network, today I have brought you some content related to Hearthstone’s foiled knights. I believe that everyone should have a new understanding of the new version of knights. The one that has become very popular recently Naturally, it is a new version of the cavalry, and today’s set of foil cavalry, which can advance, attack, retreat and defend, is also very strong. Let’s take a look!

Extended reading: Hearthstone Fire Feather Battle

Foil Cavalry is a style of the Paladin aggro deck. It uses the massive Holy Shield monsters in the Paladin deck to complete the station and buff. . The existence of the Holy Shield ensures the survival of the early effects and forms an exchange of advantages. After forming a scene advantage, the Paladin's extremely powerful buffs complement each other whether it is in conjunction with the charge or standing on the field, enough to crush the opponent's psychological defense.

In fact, after seeing the card Lost in the Jungle in the new version, I came up with the idea of ??forming a new version of the foil knight. However, due to the large number of Aegis monsters in the new version that have withdrawn from the environment, it is not ideal to form a team in the early stage. I am watching After watching Uncle Sha's breast riding, I suddenly came up with the idea of ??attaching a film and plug-in breast riding component.

The template prototype of the deck is Uncle Sha’s new version of Milk Rider (click to view). To be honest, Milk Rider is really strong in this version. It is difficult to encounter opponents in the later stage. Doomsday, Life, Father of Ultra , high-quality walls, and huge breasts all give the Paladin a level of nausea comparable to that of a fight with peeing. It is common to empty the card library, but every time you finish a game, the body of the breast knight feels like it has been hollowed out? Yes. The game takes a long time, and the calculation of the scene is extremely labor-intensive. The first criterion for measuring a good and sufficient deck is the number of games per unit time. Efficiency is the first, so after many attempts, With the birth of this set of film riding.

Single Card Analysis

Hydrologist

A card that was seriously underestimated when it was released, maybe it is Return of the Dead and A large number of murlocs are withdrawn from the environment. The murloc attributes of this card made it a little embarrassing when it came out. At the same time, the mystery of Paladin's one cost also made people sneer. But it turns out that just like Priest's Lyla, this card once again slapped everyone in the face.

The body size of 222 is acceptable, mainly to make up for the shortcomings of the Paladin's two-cost curve. In fact, the Paladin's one-cost secrets have extremely powerful functions, but they are very difficult to coordinate, whether it is Redemption Burning Mane, Tintin can still block the arcane axe, repent and intimidate the big ass, and the tactical retreat and fight cry have extremely high upper limit.

However, if you bring your own secrets, it will be easy to cheat in the later stage. Secondly, it will be very awkward if you don’t have the scene to cooperate in the early stage, so the gain outweighs the loss. But discovering a secret is different. First of all, the mechanism discovered allows you to respond flexibly to the scene. Secondly, it does not take up limited deck resources. It is also a supplement to the nervousness of the foil knight who cannot draw the divine favor card.

Lost in the Jungle

It can be understood as a sapling that cannot be chosen. It has two 11 stations for one cost, making it easier for the Paladin to buff. It takes effect, and the four-cost combination with the Night Town Law Enforcement Officer is even more satisfying. The reason why the foil ride was not very popular in the previous version was also the reason why it was difficult to refresh the shield in the early stage of Night Town. Lost in the Jungle perfectly solved this problem. As we all know, the Holy Shield attribute is more valuable on the cheaper monsters, but the scene of the Holy Light profession is extremely important (let me tell a joke, the killing of the Paladin). Although it is not as good as combat mobilization, it is still a useful material.

Stonehill Defender

This is another card that was seriously underestimated when it was released. I remember when it was released, some people even said that the wall battle system was not lacking in this card. To find a wall with a card, the warrior's own high-quality wall is enough. As a result, almost every warrior now has two golden cards. Not only the warrior belt, but also the priest, paladin, and all the control decks are basically full of this card, 314 taunts Although his figure is very shabby.

However, the mechanism discovered is extremely powerful. Compared with the figure of Void Dragon Historian 213, although it only has one extra blood, the presence of taunt can ensure that it can surely capture the opponent's early monster, or defend it alone in the later stage. Big monster.

At the same time, he discovered that taunting did not require a card in hand to cooperate, and Cameron felt sorry for the historian. In the Paladin's discovery card library, there are a large number of high-quality and even god-level taunts, such as Tintin, the most orange in the Hearthstone profession, the fast-break nightmare Burning Mane, the boss's nemesis Ultra's father, Sao Nian, you have a dream ?

Sunkeeper Talim

Commonly known as the father of Ultra, the special effects are extremely powerful. He can eliminate big monsters, buff small monsters, and ride with the film. The earth's little follower, it's almost like waking up from a dream with a smile. You are only one Father of Ultra away from reporting a single kill of Deathwing. The important thing is that he can also be spotted by the Stonehill Defenders.

Blood Knight

The dream of all foil riders, for 1212 only you need 3 Holy Shields.

South Sea Shipwright Galpacis

Only one of the plug-in pirate system components is placed, which is suitable for spreading the field. It can also be used to do four in the night. The effect of spending two Holy Shields simultaneously compresses the card library. It can also have an unexpected killing effect. The South China Sea Boatman King Blessed Patches raised his knife and dropped it, making him look like a dog inexplicably. No need to keep your starting hand.

Ivory Knight

Restore blood, find cards, and play the role of a gearbox in this deck. Whether it is used well or not, you still need to see the card dealt. The player's mood, if there are three one-cost mysteries, I choose death.

Rallying Blade

The core weapon of the Patched Cavalry, it will not lose if you stick it on one, and at the same time, combined with the Ultra Father, it can solve everything.

The rest of the cards don’t need to be said much, they are all common components in the Paladin routine.

Bright Screw

It can replace Silver Guardian or Blood Knight. The powerful special effects can bring you back to life. The only drawback is that you are afraid of being stuck in the early stage. Let’s bring four professions like this Orange is really good.

Urban management

If you bring urban management, you will be more inclined to the idea of ????military riding. I personally do not recommend it very much.

Rage of Revenge

You deserve the dream kill

Guardian of Dirty Hand Street

766 Taunt attaches two shields. It's very stable, but you can use Stone Hill to spot him. If you want to bring it, you can bring one, but the effect is really good, but the cost is too high, but it supplements the Paladin's seven-cost curve.

Battle ideas

Against the wall, 82 opens, a big advantage. If you have a Holy Shield monster in the early stage, he needs to use a lot of cards to remove it. And his big ass taunts you that there are too many ways to solve it, and it is completely justified in the later stage. The report soldier can defeat the random cannon. If it hits the holy shield, the opponent will probably have a death wish, but generally you can't see it. Complete the task on the other side.

In the battle against the pirates, the 7-3 opening is also a huge advantage. He can lay the ground, but you can lay the ground faster than him. You also have a lot of taunts and blood recovery. If you have a particularly dark face, who do you think I am? No one said that there is a possibility of a pirate war.

Against the task thief, I will open on September 1st. I am not exaggerating. The starting hand is half as hard as the life, and the starting hand is the life dedication. You have basically won. Don’t just leave the scene for the task thief, he will give the task. In that round, a lifetime of dedication made the world quiet.

Against the Miracle Rogue, the big thief actually has the same routine, save his life's dedication, and then it's time to watch the show, but the Miracle Rogue's miracle is not for nothing, and all winning rates are without playing tasks. The thief is so high, and the taunting card can disgust the opponent to death.

Against the elemental Shaman, six or four are opened, and there is no need to even find the life of the small creatures in the field, and the ability to spread the field is quite good. The retreat environment of Shaman's supermodel followers in the early stage is really hurtful, but Elemental Shaman is an invincible deck that shoots monsters at a cost, and the Lord of the Wilds with eight mana on time is really scary.

Against the mission mage, the odds are 30-70. The mage who is easy for others to beat is somewhat of a natural enemy to the Paladin. If you want to beat him with a high winning rate, you can bring Dirty Rat, otherwise you will lay down all the enemies. The ground is useless, ice ring, ice ring, apocalypse, blizzard, blizzard, I said I was hurt.

Against the Beast Hunter, six or four are opened. The difficulty is that he has too many deathrattle minions. It is very uncomfortable not to be able to clear them all in one wave. Moreover, the hunter’s kill line is very high. Two people enter at the same time to draw one and fight one. At this stage, Hunters are stronger than Paladins.

Against a fool, animal husbandry, 50-50 open, the same goes for the milk knight, you win without giving the opponent a scene. No matter how strong you fool is, you will only cry if you don’t blame, but compared to the milk knight, this deck has less The loss of two pieces of Doom and the loss of Pyromancer's Life would give the fool Mu Ke an opportunity.

Against Druid, it’s hard to say that there are too few encounters.

In civil war, the odds are 50-50. Most of the opponents in civil war are milk cavalry, and it is extremely difficult to encounter them in civil war. It all depends on whether the opponent can clear your field. If so, the opponent will basically win.

The above is the Hearthstone foil riding game guide brought to you by the editor of Tiegu.com. Do you want to know more about the Hearthstone foil riding strategy? Do you want to become a master in a few minutes? Don’t hesitate, log in to Tiegu.com immediately, and everyone is also welcome to pay attention to the Tiegu.com game area to learn about the latest developments of this game!