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Is there a future for learning e-sports?

There is still a future.

Although the e-sports related industries in China are still in the initial stage of development, the development trend is booming. According to relevant data, there is a shortage of 500,000 e-sports talents in China at present, and the number of this gap will become larger and larger with the official entry of e-sports into the Asian Games and the increasing recognition of mainstream society, so the development prospect of e-sports specialty is very good.

At present, the positions related to the e-sports industry mainly include: e-sports athletes, coaches, data and tactical analysts, referees, professional managers, and engineers who undertake competitions, operate and maintain venues, host and anchor, e-sports business and in-game testing.

Learning content of e-sports specialty

E-sports majors mainly study e-sports technology, introduction, referee, event organization and planning. E-sports majors mainly study e-sports technology, introduction, referee, event organization and planning. In terms of e-sports theory courses, in addition to compulsory courses in universities such as ideology and politics, English and computer, students majoring in mathematics and entertainment will also study professional courses such as Introduction to Games and basic courses related to planning.

In terms of practical teaching, the college will regularly invite people from the industry to give lectures and lectures. Students will also cooperate with students in the fields of art and program to complete graduation design, and participate in competitions of related enterprises, accumulate works through experiential learning, and deepen their understanding of majors and industries.