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What is the mechanism of the magic bottle in DOTA?
I will answer your questions one by one.
1, the recovered magic bottle:
Reply 135 hp and mp in 3 seconds. Note that it is within 3 seconds, which means that if you are attacked within 3 seconds, the reply will be interrupted.
At the same time, his three-second response is not linear, in other words, the closer to three seconds, the more responses, and his effects will not be superimposed. The effect of drinking three mouthfuls a second is far less than that of drinking three mouthfuls in nine seconds.
But this kind of attack is not all harm, there are other things.
For the warlock's fatal connection, that damage does not interrupt the magic bottle's reply, but the warlock's secret language can be interrupted.
For the skill of winding roots, you can't interrupt the reply of the magic bottle (this is of little significance. There are only two dota, the druid's bb can't drink the magic bottle when it sticks, and the other one is the size of an old tree, which is basically difficult to live with).
In other words, any poisonous attack on the remaining pile can interrupt the magic bottle.
Then someone asked, is it because you can't drink the magic bottle when you are marked by the poison dart on the hero of the poison magician and the queen when you escape?
No, there are two kinds of shadow raids in dota (according to the poisoning interval)
One is the poison of the queen and the warlock, once every 3 seconds. Note that this is every 3 seconds, which is the same as the magic bottle.
You can take a sip while he is injured, so it will be over before the next injury (I believe many people were crushed to death by a highly toxic warlock like D on the way to escape).
There is also a kind of persistent poisoning (the dragon's big move is here for the time being, after all, his big interval is short), which represents the poisonous tentacles of the shadow priest, the collateral effect of the dragon knight's attack after 1 level transformation into a dragon, the big move of the poison warlock's orb effect, the big move of the underworld Yalong, and the collateral property of the jackal attack brushed by the level 2 monster in the wild. You can't relieve your bleeding symptoms by drinking the magic bottle.
2. How to use the magic bottle controller
Many people will say that operators, yes, are operators, and the role of the magic bottle is largely reflected in operators.
But many people often forget the operator, or have this consciousness, but every time they go to the operator's point, they find that the operator is gone!
A good dotaer must be controlled, so how to control it? First, you should have the consciousness of controlling symbols. Second, you have to know how to brush symbols. Symbols are randomly brushed in the middle of the upstream and downstream rivers every 2N minutes, and the existing ones are not refreshed (excluding those stored in your magic bottle).
In other words, you have to have the consciousness of running to the symbol point every 50 seconds or so, otherwise you will often miss the opportunity to brush symbols in even times.
Ps: I remember someone saying that the refresh of talisman must be done when the last talisman is taken away before 2N+ 1 min 55 seconds, but in the current version, as long as it is taken away before 60 seconds, you can continue to brush, which means you can have the opportunity to install two magic bottles in succession.
3. Skills of using magic bottles
This player is familiar with it. Is to throw away everything that supports the upper limit, then use the magic bottle and pick up your things. Similarly, this method is also effective for purchasing other items that support the upper limit.
Is that all the magic bottle can do? By the way, we also forgot that the magic bottle can store spells, but it will be used automatically after more than 2 minutes, which means that you can store spells that are effective for you for a period of time in the magic bottle and use them when necessary. A common fault that many players here are prone to make is to drink spells as soon as they take them, but forget that spells don't work for a long time. You can use magic bottles when you need them. After all, you must use a magic bottle to drink water. You know, a double rune in the later period can change the direction of the war.
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