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DOTA advanced
1。 As you said, synthetic things also depend on the instructions. . If you hesitate while playing, many things may happen, which is very bad, so I suggest you study it carefully when you are free.
2. The advanced you said is actually the accumulation of experience, just like playing Real 3. Practice makes perfect in any game, and you can play any game after a long time. It might be helpful to give you some advice.
Answer: I think the observation of the small picture is also reflected in True 3, so I won't say much. Then, I know about the map. I have nothing to do with running maps or reading other people's REPs. There are many tricks to escape and kill people by using terrain, which have played a great role.
B. Micro-operation includes suppressing opponents by walking (commonly known as pointing out remote heroes). This position is very important, not only when you are online in the early stage, but also when you are chasing. If you can hit your opponent 2-3 times at the same distance, you can also hit a knife (positive and negative compensation) to better control the line and make it safe for you. For example, it is safer to get the line close to your tower in the early stage, and it is safer for you to pay for it in the later stage.
C. Only when you have a good understanding of the game, including the skills of heroes, can you play the game well. After playing for so long, dota found that many people misunderstood the skills of some heroes at the vs 10 level, which made them unable to do more effective harm to their opponents. At the same time, they don't know that they are in danger of death because they don't have a good understanding of skills, especially the casting distance and damage are very important.
D .Dota heroes are obviously more than true 3, and the coordination requirements are also higher than true 3. A team game is very strong, which requires you to have a good sense of team fighting. Different kinds of heroes have different cooperation, from 2-3 people's gank to tower-pushing group battle. You should know clearly what a hero should do when you join.
F. this has nothing to do with the operation of the game. From my personal point of view, I think the game is very interesting. Of course, everyone has the heart to win. Otherwise, it's boring without competition. But there is always a saying that you are not afraid of God's opponents, but you are afraid of teammates like pigs. When you encounter this situation, my advice is to be normal, not only in this case, but also in many cases, such as using G or LAG (delay) on the opposite side. . . . . Not scolding or complaining not only affects the typing mentality, but also wastes time doing your own thing. Ok, I tried my best! A good competitive attitude can make you play games better.
3. The understanding of the middle way basically determines the outcome of dota. He won the game because of his high average level. His high level can bring more benefits to the team, generally to level 6, and then the middle road needs to take on the responsibility of driving the team gank. You said you needed the ID of the strong man in the middle of the road. My suggestion is that it doesn't work for you, because they are playing cw mode, which is completely a war between two passers-by in peacetime. Concept: Not suitable for passers-by to use their ideas. Many times, there will not even be a single-center formation, but a double-center formation. In order to better suppress the opposite single powerful hero or give the heroes behind a better farm, of course, we can look at their rep to learn some operational skills and grasp the opportunity to launch gank. I see you said that the heroes you are good at will basically not appear in cw or it is impossible for these heroes to appear, so there is no good id to give you advice.
4. Understand the musket hero, what you said is really reasonable. Heroes are basically balanced, operation is the key, but for muskets, I feel useless. . . . In terms of attributes, the initial growth is poor, and the skills are of little use. And if he appears, he will usually be given an award, because he has a good track and can have a better economy at the beginning, so that he can be less useless. But I like him because I think he has completely wasted the upper-middle level, and I also said the importance of singles. This may also be because I played cw. . . . There's no way he's in cw. Of course, he may also appear in important overtime or IH, so I can't give you any good advice. Generally speaking, my feeling for him is a matter of efficiency. In my opinion, he can get too little income in the same economic time.
That's all I want to say. There must be more to say, but I can't figure out how to add that. You need to get it from other places, but no matter how much you watch, the most fundamental thing is that the actual operation needs to be played more to improve, but after all, games and entertainment are the mainstay, and after all, they are not professional. Don't be too obsessed and delay other things. If you are interested, you can come to my team to do ob, watch live games, get in touch with cw and so on.
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