Joke Collection Website - Cold jokes - How to quickly rush the legend of speed hunting in hearthstone legend
How to quickly rush the legend of speed hunting in hearthstone legend
Experience from the legend of Salon's mid-speed hunting:
Hello, everyone. I'm Isas, the head of Hearthstone Division of Team J, and I'm very happy to bring you my legendary hunter card set in the middle of the month. As the cards unlocked by Karazan in the new adventure mode up to now are all supplementary types to the existing routines, and these cards themselves cannot be combined into a brand-new system, so although many new cards are added to the mature deck in the current environment, they all belong to the fine-tuning of optimization properties such as adding silver-plated monsters to the zoo deck or adding arcane giants to the Druid deck. To make a long story short, get on the deck first.
Analysis of advantages and disadvantages against various professions
I didn't open the box because I was practicing hard to remember cards. This set of hunters performed very well in the face of all kinds of warriors and paladins, but they were superior to druids, miracle thieves and shamans, 5-5 for the ice method of cosmology, inferior to the fire demon method and medium-speed hunting, and inferior to zoos and crown thieves. It can be said that by sacrificing the winning rate of the zoo deck that is basically invisible in the current ladder high section, it can be exchanged for the increase of the winning rate of several mainstream occupations represented by soldiers, so as to achieve the purpose of scoring.
leave a card &;
only one bat will definitely stay when changing cards first. If you have 3 cards in your hand, there are 2 bats and 1 card for 2 fees. You can consider replacing a bat as a catch for the back hand to trigger the trainer or kill. Similarly, if you have a 1-fee bat and two 2-fee followers, you can also consider replacing a 2-fee follower to find a 3-fee curve. If these two 2-fee followers are the same, just replace one; If it is different, replace the thunder elephant first, because the effect of toad's death words hitting 1 is easy to take advantage of in the early stage, and if you are lucky, you can even make up the knife and get rid of an opponent's entourage. However, the effect of catching a toad in the late stage and hitting 1 in the face of the opponent's big entourage is a bit chicken. If the first dealer gives you three cards that you can't understand at all, such as two herds plus one Salon, then choose to change them all decisively. Even an eagle's horn bow plus two animal partners should choose to change them all, instead of leaving one for three fees. There are two reasons. First, because the opponent has coins in his back hand, coins can adjust the rhythm of playing cards, which makes it possible for the opponent to play higher fees at a certain fee. Higher fees mean more complicated or more efficient and powerful routine combinations, which will have a very huge impact on our rhythm. However, it is very difficult for the middle-speed hunting card group to cope with this huge impact caused by the rhythm without establishing the scene advantage in the early stage. Therefore, even if three 3-fee cards are exchanged for three cards with higher fees, we should be brave enough to exchange them out of the mentality of winning. It is extremely important for middle-speed hunting to have 1 or 2 fees to follow in the early stage. Secondly, the author used MATLAB Math Lab to simulate the situation that the first three cards were all above 2 fees for 1 million times, and found that the probability of switching to at least one follower with less than 3 fees was higher than 6%, and the probability of switching to at least one card with 3 fees was higher than 9%. In short, whether from the game itself or from the probability statistics, it is very easy to make money by choosing to change all three cards when they are inexplicable, and it is a chronic death to leave all three cards at three fees.
don't take the initiative to leave 3 or 4 coins in your hand for 2 fees, because we have coins in hand and leave a pile of too low fees, which is not conducive to the time-consuming rhythm adjustment of 3 or 4. When the other three cards are satisfied in the back hand, the fourth card can also be left if it is a solution card such as killing, marking and shooting, because this kind of spell card can effectively destroy the opponent's rhythm on the premise that its own rhythm is guaranteed, thus expanding our advantage and finally transforming it into victory. Another point is that don't leave two bats in the back hand, just leave one for a fee. Even if you know that your opponent is fighting, you are determined not to leave lions or herds calling when you start. Holding such cards in the early stage is equal to taking the initiative to hold hands. In addition, the best starting position for the backhand of middle speed hunting should be 1, 2, 3 and 4 (there are at least four fees without worrying about the card fee) instead of 1, 2, 2, 3 or 1, 2, 3 and 3. Of course, it is also very good to have these two starting positions. In the end, all three cards in the first hand were changed for more than 3 fees, so there is no reason not to change all the cards in the second hand for more than 3 fees.
Analysis of playing against the mainstream deck
Cosmology: When the opponent doesn't have Renault to play, the spell damage such as quick shooting and killing orders will be finally killed and handed over. There are two reasons: first, spell damage can cross the wall, and second, to prevent the opponent Renault from returning spell damage in vain after paying spell damage first. Imprinting and shooting are mainly used to deal with twilight dragons and mountains. If necessary, they can also be used to solve the ghost leader or cooperate with letting dogs tear down the wall.
Zoo: It's best to have a bow or a quick shot in the early stage, and then put a dog and mark it when laying a taboo ceremony for your opponent. At present, there is no silence in zoos, so if our animal trainer can effectively trigger the battle roar and cooperate with a normal Salon, we can win this game. Generally speaking, however, middle-speed hunting and hitting the zoo will collapse because the opponent can't get rid of the dog after a wave of roots in the middle period, and then the opponent will bring Agus Gomok in the next round.
Kezhan: There is no small axe avalanche in the first three fees. Even if there is a small axe to cut off our monsters, we can cut the blood on the opposite side to about 2, and then the lion and tiger soldiers will definitely not be able to solve it (unless the shield is fierce against their own queen, but Kezhan generally regards the queen and the shield fierce as the solution cards, so generally they will not shield their own queen, and besides, soldiers must have more than 5 shields if they want to shield their own queen, and there is no time to fold shields in the early stage of Kezhan. If we get stuck in the early stage, we will rely on Salon to put more than ten spells to win after two waves and three treasures are played. C 'Thun's attendants didn't directly hit the face without shooting, and the opponents would come to change, and other attendants would have to solve it.
war prevention: different from the war of resistance, there are two efficient means of clearing the field in the early stage of war prevention, namely, angry attack and fierce shield-catching, and blood-turning into thick-catching and slaying. In the later stage, there are also means of clearing the field, such as chaotic fighting, Jiadun hitting three in the whole court, and you can drag your opponent to death by digging treasure and Tuhart. Moreover, compared with the war of resistance, the prevention of war is more likely to play the trick of shielding the queen. It is emphasized here that unless it can be beheaded, the queen must dispose of it as soon as possible, even if she suffers a little loss. Because there are many ways to prevent war and make your own queen, the simplest one can cooperate with chaos to clear the field. Also, if the opponent throws Jiadun to rescue the lion or release the dog, then the pigs in our three treasures must be washed away. On the other hand, if there are no three treasures in our hands, but tigers or small beasts add spell damage, then we will choose not to understand Garton and let Garton deduct 2 blood from the opposite side to help us kill. If you don't settle your opponent here, just shoot Salon after the opponent plays the monkey (because there is no follower in the opponent's hand, it must be the monkey at the right time), whether it is out of nothing or passing the cards in the library, as long as you make up a few hands, you will win this game.
Dragon Battle: according to the fee, shoot the monster at the late stage and hand it over to Death Wings Screws. The blue dragon will catch the fast shot to solve the black wing corruptor and the opponent Blue Dragon. The fast shot eagle horn bow can solve the tyrannical ghouls of alexstrasza warrior Cucalon elite guards, and the blue dragon can fight the 4-3-6 mocking Twilight Guardian and the 6-6-6 Dragon Attacker in cooperation with the beast killing. I didn't mention putting dog marks here because these two solutions were used as a substitute corresponding means when the optimal solution mentioned above could not be corresponding on time because of the card order and other reasons. On the other hand, opponents will also keep the ghouls' words of releasing our dogs and 4-3-3' s words of 1-1, and turn blood into thick blows to slay the three treasures of tiger and lion, but relatively speaking, opponents' solutions can't correspond to all our followers one by one, because only two of them can't correspond to four followers at the same time. Another fatal point is that most of the solutions of middle speed hunting can be directly punched in the face and the solutions of dragon fighting can only be used to solve them. If we can still shoot Salon when the opposite side grabs the wing of death empty-handed and we know the cards well, I have played the routine of Salon burying the wing of death.
tile king battle: the cynicism of the nail caster is equal to that of the big screw, so if tile king pulls out the bloody hoof of the nail caster Harrison, we should give priority to the nail caster. There is no chaos in the tile king war, which will bring some pain and so on. It is easy for us to win and pass the cards. The resilience of tile king war is not as strong as that of defense war. If you want to win the middle speed hunting, you just need to firmly grasp the rhythm of the mid-term grab (even if you lose blood and lose cards).
Werewolf War: There are fewer servants in Werewolf War. We must establish a strong scene advantage in the first four fees, forcing our opponents to clear the field only by the warlock at no cost, and at the same time, we can issue orders and roar (only burn twice). As long as we grasp this point, Sambo will naturally win in the later stage. If the opponent doesn't play at this time, then 5 yuan can be killed, and the shield block is just a joke for the middle speed hunting.
local warfare: it is very important to let the pain pass only one card. In the case of insufficient hands, local warfare can't prevent the middle-speed hunting of tigers, lions, three treasures, herds and Salon. Local tyrants can't return to blood and sell their faces to solve the problem, which is the same as that of middle speed hunting, so middle speed hunting is not afraid of blood roar at all. Screws. These can be shot off.
Slave War: One of the contradictions in the slave war is that his solution card is also a card for slave owners. Too many solutions in the early stage will inevitably lead to dystocia in the later stage, and if you don't pay or pay less solutions, you won't live to give birth to slave owners. Therefore, there are generally three kinds of middle-speed hunting in the face of slave wars. The first kind is directly killed by our spells and scenes when there are no slave owners or slave owners (unable to change armor); The second kind of quick hunting scene was solved very cleanly in the early stage, and all the anger of the slave owners was used up, and then the empty slave owners were knocked out by our bow and continued to win under the followers; The third kind is a slave battle that really knows how to play and the order of cards is powerful. They can spend the first three fees with a small axe, and pay off some cards (there are 2 or 3 cards left) at the fees of 4, 5 and 6, but these cards are not used to fully understand the hunter's scene, but more for the sake of controlling the hunter's scene, such as changing the blood into a little bit, and Leoke turns into a 3-blood opponent to produce a 2-2, and then the middle-speed hunting round will produce 3 blood. If 3-Blood Leoke doesn't eat 2-2 slaps in the face, then the opponent may not be able to choose the slave owner. Just burn 2-2 to match the battle anger and cross the card, and then give 2-1 to 2-Blood Leoke. In short, the opponent can give birth to the slave owners and get rid of the field for 7 fees after doing some preparatory work for 6 rounds, so that the middle speed hunting will face 3 or 4 slave owners in the open field, which is the highest realm of the slave war. So what should I do in the face of three or four slave owners? First of all, there is a slave owner with one blood, which can be ignored. The remaining two or three slave owners with two or three blood are disposed of with bows, arrows, dog marks, killings and quick shots. This round, we will concentrate on solving the problem, because the slave war has no slave owners, which is also a blow to the mentality of the slave war itself. What's more, the slave war really can't continue to organize effective attacks, and the medium-speed hunting can win by the output of the lion's three treasures. Of course, there is an extreme situation where some people believe in the cancer slave war and use a second slave owner to cooperate with the nail caster to regenerate a wave of slave owners and brush a wave of armor. Then in the face of this cancer, we will hand over the game to Salon, and remember to kill a slave owner who is not disabled with a lion before going to Salon.
ice method: break the ice as soon as possible, and control the blood when breaking the ice. It is enough to attack at about 5 o'clock on the field, and shoot more arrows with fewer followers. The middle speed hunting can break the ice and win before 7 expenses. After the opponent's blood line reaches 1 or 2, it's good to shoot arrows with heroic skills. If you hit your face with a bow, it is likely to trigger ice armor and make it impossible to slay.
Fire Demon Method: Can you get rid of the opponent's fire demon and wizard apprentice in the first time? It is the winner of the game. If the opponent's fire demon cooperates with the mirror image, we can also let the dog cooperate with the mark to shoot quickly. If necessary, we must gamble on the bet. Relatively speaking, the blue dragon that will appear after 5 fees has become more expensive because our expenses have also increased. It is not so terrible to kill the beast or kill the blue dragon with rapid fire. What if Sanbao is called? Then another wave of three treasures. What about getting off Salon across the street? He got off us first and then got off.
Cosmic law: Cosmic law can be divided into two types: one is black-faced, and without Renault and aoe, it basically wins directly; There is also a good face, two fees for doomsday, three fees for ice rings, four fees for ice cones, five fees for torches and ice arrows (or hanging refrigerators), six fees for snowstorms and seven fees for flame storms. Shooting Renault directly after the refrigerator is knocked out or simply bringing two refrigerators does not affect Renault's trigger. This kind of cosmic method with a good face is not only a medium-speed hunting, but any fast and medium-speed deck can't win, and we don't seem to have any good solution except gambling on Salon. However, there are too many aoe control methods for this kind of mage. In many cases, even if Salon is photographed and played normally, he will lose, so simply treating his opponent without Renault can increase the winning rate.
Enzo naiqi: The advantage is the match. If the middle speed hunter wants to win Enzo naiqi, he only needs to grasp one thing, that is, as far as possible, to force his opponent not to be milked when he is weaned, and not to be weaned when he is milked. The doomsday can be marked but not handed over to kill and shoot quickly. If it is necessary to solve the doomsday, he should simply give up the scene and smash the opponent's attempt to add 7 blood, because the opponent has no scene after the doomsday. Closing the door and letting the dog hit Enzo naiqi is a magic card. When you hold it in your hand, you must firmly believe that this card can be played at least 5 (don't let one or two dogs go). Marking with letting the dog is the most efficient way to cross the Fortin wall and output the opponent's face at the same time.
Fisherman riding: Fisherman leading must be solved! A 3-3 is not terrible. If he turns a 2-1 charge fisherman into a 4-2 charge, it will be uncomfortable to replace one of our cards. In addition, the return of the dead is 1 fees, and the Sambo is 8 fees. Fast shooting can be used to clear the field, but the killing order must be used to hit the face. The three treasures with 8 fees and punctuality will have better effect if they are matched with some small creatures with low attack in the early stage (for example, 1-6 lions and 1-5 tigers, and the fisherman should plan 1-6 before the lion leaves the field when riding).
Face-slapping: roughly divided into two types: face-slapping with 4-7-7 and 6-5-5 big followers, and face-slapping with more cards without big followers, and it is possible to add small followers such as flame juggler Xiao Ruan Eternal Guard to the deck. If the follower takes up a spell and outputs that kind of face-slapping by 4-7-7, then it depends on whether he can catch a mark or fire in the early stage, because the opponent must be 3 coins or 4 coins on time. At that time, there will be no other followers on the scene, and the fire mark can be solved. If the opponent of 4-7-7 is overloaded with two fees, the shaman will collapse. On the other hand, if I
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