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Seeking td 1.3 Introduction to Warcraft Water

1. Master! Personally, I think the mage's strongest is the 1 level deceleration and dragon's breath fire method. The last one of 1 1000 can be directly ignored, and then you can create an exile of 1 level and the penultimate one, and then the 1 MAX of that flame or something. Without him, there would be no ultimate dragon's breath, no depression and no spring. 1 is the ultimate fire, and the ultimate fire is to use weapons. After molding, it is extremely powerful, but it is difficult to kill BOSS. After all, monsters are disgusting (especially despise that phoenix! ) There are always mistakes in operation in the later period, so I always hang 97 waves, 5555555, but personally, I think the mage is absolutely fine in handling things. The process is simple: 600 yuan starts with two 1 class 1 class 2, which saves money and directly produces flames, which can burn for a long time. Note that it is easy for the mage to kill the BOSS in the early stage, but it is more difficult to kill the son of the element, so the priority of the son of the element is the big move, followed by the mage of 1 100, and directly save money to supplement 65438+. MAX fire tower, MAX flame can also be built, intermediate 1 mage should constantly make up, the big move is specially for BOSS, the son of the element is already cutting vegetables, save money, sell 1 1000, produce the ultimate Vulcan, transform the fire flow, and reasonably ensure the position of ice+deceleration+dizziness all the way, and merge the ice tower. Take the slow BOSS test, and then completely transform the fire method to the extreme, which is very easy to kill, unless you go to Phoenix. Just to be on the safe side, eventually add an ice tower. If the attack power is not enough, throw it on the ultimate body with weapons, and get 65438+ 10,000 crit bonus. You can stun monsters with ice, and it will be difficult to reach 80 waves. Because of those hateful monsters, I always almost won, and I was depressed. Let's continue to work hard today!

2. Druid, personally, I don't think there are many career choices. It's like a joke to build the limit tower and the MAX element tower as soon as possible.

Hunter, I like the flow of quantity. From the beginning, the towers of 1 were increasing one by one, and the strength was not enough. You can also produce 950 intermediate archers, then sell 1, continue to increase traffic, then halo one, then continue to flow intermediate archers, and finally the hunter king. After the hunter king, you don't have to worry about strange problems for a long time. Then the whole transformation, into the kind of tower that can stun that and that 50-proof reduction every time you slow down, and then the ice tower will be the ultimate. It's not bad to be the king of traps when you don't have enough money Later, you will rely entirely on the element tower to fight. Personally, I think the Elemental Taga weapon is the only way out in the later stage of this career.

4. Shaman! This profession should be mainly introduced. You can skip horses and ancestors at first, then electricity, totem and five thunder. Personally, I think playing shaman is the most tiring intermediate stage. You have to operate totem coma, snake position, wolf attack and ancestor's ice effect. However, when the ultimate god of the ice tower appeared, this profession was the simplest. You can't sell anything except totems, snakes and horses. Everything else is sold, and the rest are wolves. ! Ice tower is limited, totem dizzy, wolf points. Super comfortable in the middle and late stage, but the strength of the wolf in the late stage is not enough, so it can only rely on the Stonehenge Tower and the Fire Tower, and the operation in the later stage is similar to that of the mage.

5. Thief, bearded+thief, is there any objection to the beginning? ! (Who am I? ) Then, three thieves were found soon, and their attack power was a bit backward. It doesn't matter. Save enough money and go straight out of the blade. This blade is the most awesome thing in the early stage. If you have money, you can mend the thief and then the blade. At this time, if you take another cubit, the thief will take three cubits to my 24 population. T, you are so cruel! Hunters only have 1 population! Medium crit can be ignored. It seems that crit and penetration are in conflict. Anyway, you can't kill as fast as the blade, and then you can keep going to the end. That's super simple. With more money, what can you not do? Reference druids.

6. Paladins rely on the speed of transformation! At first 1 is enough, then the trial and the holy light. The holy light is very useful in the early stage, but to a certain extent, it is necessary to specialize in hammers. I must hurry. I forgot what element tower 6000 needed. All 6000 needed was his aura, and then I mended the hammer. Four hammers can hold 40 waves at most, and then it's over. Then it was simple, and finally a hammer was added. The ultimate to 2, and then the ultimate ice god, comfortable, personally feel that paladin is the most comfortable profession, all customs clearance, that is, the son of N element and BOSS have missed, very depressed!

7 warlock, there is nothing to say. At first, they relied on dogs, but in the early stage, the fire fell. In the middle and early stage, semen is absorbed and fire falls. They want to jump directly to the ultimate tower, because the lich is super bad in the early stage and invincible in the later stage! That hellfire has a lot of money to play with, but it's not interesting. Personally, I think warlocks are the most difficult occupation after druids, which is impossible. Under the difficulty of the task, the population is small, the lich can't become a model, the residual flow is ok, and the feeling is not strong, but it still depends on elements, and it feels very depressed.

8 Warriors, 1 make N bears, remember that the roar of bears is infinite ~ It is also awesome to build a first-class tower in the early stage, and then jump directly into the skeleton, which will make you comfortable in the early stage, and then you can have a big ass, a blade master and a volcano. Are there any difficulties next? Just count how many volcanoes there are. Ice element, don't forget, weapons are also necessary. Three weapons can be cleared through customs. My clearance is 8 volcanoes, 1 ice, 2 thunder.

9. Death riding is not difficult. Remember the shock wave, and then constantly make up for death and withering. In the end, 8 people died all the way, ice (with its own ice tower), dead riding level 50, 4 weapons, and even the ultimate A didn't come out, too YD! ! This withering is too strong!