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European Universal Universalis 4 Austrian Union Expansion Thoughts Process and Sweden and Byzantium Starting Experience
The biggest feature of Europa Universalis 4 is that there are so many countries that players can choose to play in, and there are more than 250 of them. For players who like strategy games, if they want to experience every country, they have to It took some effort.
The thought process of Austria’s federation expansion and the starting experience of Sweden and Byzantium
This play method is also applicable to other countries, but Austria’s diplomatic BUFF is undoubtedly the most perfect match.
Austria
In the beginning, Poland, Lithuania, Hungary, France, and Burgundy can be married into several alliances at their own discretion. Xiaosa, Xiaomi, Xiaoba, and Xiaobo can also be married into alliances at their discretion. , wait for the succession crisis to declare the United Front.
One month later, the first battle will directly declare the throne of Bohemia.
Looking for an opportunity to fight with Switzerland, I think the initial territory will be 98 (doubtful).
The first diplomatic concept, revolution and counter-revolution, 25 notoriety eats up Venice.
At the same time, the mouse is locked on the succession crisis list for a long time, targeting Poland, Lithuania, Hungary, Bavaria, Milan, Savoy, Naples, Burgundy, Brandenburg, or other countries that can achieve a certain scale of marriage. In this country, it is not a problem to win 2-3 countries. If you are lucky, you will have more than 5 underlings in 1500.
About the time before the religious turmoil, plus the underlings have at least 100,000 soldiers. At this time, they have Invincible, I can wait for decades and concentrate on dealing with religious rebellions (very scary, especially in the difficult AI state. I often lose stability when playing the United Front, and I like to convert to Protestantism, and I have long-term support from foreign countries, so I have to deal with it every time during this period. The rebels are all very powerful), reduce notoriety, and gain relations to merge the countries affiliated with the early alliance to release the maximum diplomatic limit.
Finally, wait for the opportunity to attack the complete France, Spain, Portugal, Russia and Northern Europe. If they haven't grown up yet, you can wait until later. Anyway, as long as they get married, they basically won't run away. It was difficult to land in the UK, but it was finally done.
Ideas and techniques:
1 Forcibly merge the federation and subordinate countries, regardless of culture and religion, all core, so the most effective, low-carbon and environmentally friendly expansion method must be the merger of the federation and the vassal country. The forgery-eating-core method is a waste of administrative points. There are so many meteors these days, and farming is required. It really can’t stand the trouble. The reputation is still high. Unless there is a special concept BUFF to support it, I do not recommend any country to adopt this method. as the main way of expansion.
2 The bottleneck in the expansion of the federation lies in the upper limit of diplomatic maintenance, and Austria’s unique concept breaks this bottleneck. In addition, Austria is very strong from the beginning: its large army can challenge any country without losing at the beginning. More importantly, strong financial resources can support level 2 diplomatic advisors in a short period of time. The initial diplomatic value of the monarch is also very high, so I exceeded the diplomatic limit by 2-3 points throughout the process without any pressure. It can be said that stand-alone Austria is the country that unified Europe the fastest.
3 Poland and Lithuania are a big obstacle in the early stage. This pair of gay friends is not easy to fight. You can consider uniting with neighboring countries such as Hungary, Teutonia, Crimea, Moscow, and Livonia. Other difficult problems The same goes for dealing with targets, you can always find the enemy's enemy. There is basically no pressure when playing the normal difficulty AI without bonuses.
4 By setting the same opponent, you can quickly increase the country's relationship by 50 points, making it easier to meet the alliance conditions.
For 5 ideas, the first is diplomacy, and the second is religion to deal with the Catholic unrest. After that, it is good to choose defense or expansion. Although there is basically no military concept, it also saves a lot of military points to improve technology. Therefore, the army's technology has always been ahead. New arms are unlocked first, and the combat effectiveness will not lag too far behind.
6 Within the empire, support the development of those countries that can be combined with each other, and grow into countries that harvest the fruits of the First World War, such as Brandenburg, Bavaria, Palatinate, and Brunswick. In the later period, a large number of United States were merged to liberate the upper limit, and after that, they could develop peacefully for decades and the remaining three small countries were attached. Those bishop states, war states and states that have grown bigger are the most annoying. They can only slowly swallow them up, or merge them into the territory when the HRE is established.
Because he will basically fight a united front all the time, he will have a lot of notoriety. If he unfortunately steps down from the throne, don't panic. There is no need to pay special attention to the throne issue, and the throne cannot be taken.
7 In some cases, Hungary will not marry you until death (sometimes they can marry you at the beginning), including some big countries that directly regard you as a mortal enemy during the game, and there are also border frictions. When encountering this My approach in this situation is to fight 1-2 times and break it up into smaller ones to build relationships and create marriages. Or use special moves to swallow them, which will be mentioned below. It would be best for France to have a marriage alliance from the beginning. If the partition of Burgundy happens to happen due to bad luck, it will be difficult to get together.
8 According to my experience, there are currently only two situations that can end the alliance: 1. The younger brother is overthrown by the rebels usurping power or the government is changed; 2. The prestige is too low (presumably a negative number), so take precautions.
9 After fighting 2-3 United Battles, the reputation will be relatively high. Be careful of the encirclement network led by Burgundy, Venice or Hungary. If there are not enough reserves, mercenaries will be a life-saving straw. Maintaining alliances with France, Spain, and Britain has a huge deterrent effect on the encirclement network.
10 If you want to convert to Protestantism, be careful not to annex too many alliance countries before the turmoil is over, as preaching will bore you to death.
11 special move, declare war and let the younger brothers occupy the land, negotiate peace, cede the land to the younger brothers, the player will have zero reputation. Sometimes you can also make your younger brother attach themselves to them and become your younger brother's younger brother (this method has a bad reputation, but the advantage is that it does not occupy the country's diplomatic numbers), which can be used to deal with most situations where coalition tactics are ineffective.
12 It doesn’t matter if unfortunately you lose the battle (according to experience, it usually happens after a fierce United War, when the reserves are gone and the encirclement network is launched), the SL Party can L, and the Iron Man Party It wouldn't be much of a loss if Tyrol cut some territory, and they could just take revenge in five years. After all, Austria's core competitiveness does not lie in its own land, but in its younger brothers. When I first started playing, I released Tyrol twice in 100 years.
Byzantium
Keywords: supporting the rebels, blocking the strait, luck
The survival of Byzantium depends on the face of Osman. After Osman defeated Albania in the beginning, There is a certain chance that Bai will be beaten when he turns around. In this case, I have no choice but to restart the game! All Bai can do is take back Trebizond and let fate dictate. He doesn’t want any consultants, he has no money to support him, and the military expenses will be paid to the end.
If you can take a breath after surviving this level, Osman will run to several small green religion countries in the east if he doesn't beat you.
At this time, send a diplomat to support the Greek national rebels. Then collect all the gold coins to build a galley until the naval strength surpasses the opponent. The naval maintenance fee is a joke. If Byzantium exceeds the upper limit and has more than 20, it will not be a big problem. If not, just get a loan.
If you are still alive at this time, decisively find an opportunity when the Ottoman army is on the other side of the strait, seal the port and declare war.
At this time, the rebels will come out more or less. Just cooperate with the rebels to regain Greece. If you are not lucky, just use a few groups of poor infantry to slowly occupy it.
It should be noted that
1 Crimea often allies with the Ottomans. Although it is not strong, it is definitely a huge threat to the poor Xiaobai Army. If the Egyptian Navy dispatches Xiaobai There is no doubt that he will die, so he carefully analyzes whether the current situation can be fought.
2 In general, Byzantium just does its best to obey fate. In addition, don’t count on the small countries in the north. No one will help you in a fight.
3 The islands of Cyprus, Crete, and the Knights Hospitaller are also prone to Greek or Orthodox rebels. There will be several groups of rebels, and they will return to the embrace of the motherland in a few years.
4 When you send Ottoman to the end, you will find that the wolf is gone and the tiger is coming. Egypt will basically become very strong without Ottoman restrictions, and its strength is about 1.5 times that of Xiaobai. It's very difficult to deal with and will basically wear you out. Fortunately, Xiaobai is no longer a small country with 2 lands, so be patient and deal with it slowly.
Sweden
Keywords: powerful infantry, blockade of the strait
Sweden’s start is much simpler than Byzantium’s. At least you don’t have to rely on luck. No matter how bad your luck is, you can rely on diplomacy and yourself. Strong infantry can also do the trick.
In the beginning, build ships directly to get the navy to about 25, infantry to the upper limit, and move to the Norwegian border to prepare for occupying land.
The navy closed the port and declared the Danish War of Independence. Small minions like Norway are no match for the halo of the real father. They occupy the entire north of the strait and collect 3 cores. Because of the declared war of independence, there are also cores to collect. Notoriety.
Then wait 5 years and copy again to collect the last two core lands. The difference is that after defeating Norway this time, he can cross the strait and attack the Danish mainland. With the same number of troops, he is no match at all. You can easily cut it down again.
The only thing that needs to be noted is that Nov will explode, and it is best to unite diplomatically with countries such as Poland, Lithuania, Mozambique, and Livo.
Swedish infantry has bonuses and a quality concept, so it is enough to start with all infantry.
There will be a mission to protect Norway later. You can directly annex Norway at a cost of 50, slowly annex Denmark, and you can establish Das. At the same time, just find a target to unite and expand. As long as you have stronger strength than Moscow before it fully borders you and starts to make plans for you, you will be successful.
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