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Please explain in detail the tactics of the undead in the frozen throne.

Hehe, the so-called immortality is a race that will not die, a race that can be reborn after death. But it's a joke. If you are an undead player, you must first understand and understand the undead. First of all, we should know that the holy light of his mortal enemy, the human paladin, can cause immortal damage. Then there is the understanding of some magic, heroic and magical units.

The death knight, the eternal hero of the undead, is the hero's first choice, unless it is a civil war.

Lich, biting ice is the best magic to assist the death knight.

If it comes to the third edition, crypt lord Puncture will complete the trilogy of the dead. Frost nova → puncture → death entanglement! The second hero is great!

In addition, the dread Lord can also play properly, but it needs the cooperation of ghosts or hatred to play to the extreme.

There is also the cooperation between some arms, and there are two ghosts of heaven and earth; Having a spider stream; There are ghosts to be destroyed; Spiders are wiped out; There are even raped frost maggots. You know, in the later stage, the undead are really undead.

Detailed explanation of spider flow

As long as you are a UD player, you must have heard of Spider Stream, which has a long history and is widely spread. It is deeply loved by many senior players and UD masters, and UD top players like GOSTOP have brought the advantages of Spider Stream to the extreme. And many birds, when they are just getting started, may have friends tell them that learning UD should start with learning Spider Stream. Spider flow seems simple and easy to learn, because the arm is relatively simple, and it seems relatively easy to operate, but it is not. The essence of spider flow lies in spider dance. Spider dance and spider explosion are two different concepts. The so-called spider stream used by birds is actually a simple spider explosion. I wrote this post on the basis of Spider Stream. Birds can look, think and try to practice. I hope the seniors will point out the mistakes.

(1) What is Spider Stream?

It is generally believed that the so-called spider flow is an undead tactic with the crypt demon (commonly known as spider) as its main fighting force. According to the choice of heroes, it can be divided into DK Spider Stream, Xiao Qiang Spider Stream, Lich Spider Stream and Neutral Hero Spider Stream. According to the supplement of later arms, it can be divided into the spider stream of hatred, the spider stream of destruction, the spider stream of banshee, the spider stream of skeleton and even the spider stream of frost demon with gorgeous lineup.

(2) The characteristics of spider flow.

First, let's look at the spider's ability:

Training fee -2 15 gold, 40 wood, 3 people.

Attack Type-Puncture

Attack mode-long-range ground attack

Ground attack-average 28.5(39)

Attack interval -2

Range -550

Armor Type-Armor 0(6)

Moving speed-medium (270)

Life -550

Life returned-during the day, in a barren land.

Training ground-crypt

Training time -30 seconds

Daytime vision-140

Night vision -80

Demand-graveyard

Unit level -3

Generally speaking, Spider Stream has the following advantages:

1, long-range puncture attack. It means that when you can hit the opponent's melee troops, he can't hit you. At the beginning of the game, that is, before the upgrade of the second edition is completed, spiders have the longest range (550) among all the first-class arms. Before the upgrade, NE shooter had a range of 500, musket 400 and headhunter 450. Spider's gossamer attack is very conducive to fighting and escape. Even if they turn and run away, the ejected spider silk will still follow each other for a certain distance, so that the red-blooded enemy will not rush into the enemy line in the early stage and avoid unnecessary casualties.

2. Air Force automatic capture. Very practical skills, no magic, automatic casting. This skill has always been a nightmare for many national air forces. Some air forces can attack when they are dragged to the ground, while others cannot.

3, high attack power. You can check for yourself whether the spider's attack power is the highest among all the first-class arms. The primary arms, that is, the arms that can be built before two copies, are not counted as violent headhunters, and its fury can only be upgraded after two copies.

4. A single spider has the ability to sneak into the ground and can quickly return blood when drilling. This skill can also be used for reconnaissance.

At the same time, Spider Stream has the following disadvantages:

1, slow start. The start is not generally slow, but extremely slow. Once you meet some opponents who are too lazy to clear the green worms at the door and rush into your house to hunt farmers, the spider stream will be very passive.

It is expensive and consumes a lot of wood. For a penny, the spider with the highest attack power in the first-class arms is also the most expensive in all the first-class arms, 2 15 gold, 40 wood and 3 people. Therefore, Spider Stream needs three puppies to collect wood. Two are not enough, that is, two will be very nervous when building buildings and upgrading their skills in the future. If you are determined to fight Spider Stream in Frost wyrm, then you need four puppies to collect wood in the later stage. Of course, on a map with goblin laboratories, buying a lumberjack is more useful than buying many dogs.

3. The formation requirements are extremely strict. This is why many high-level players who have left the rookie stage still say that they can't use Spider Stream well. As for the specific content, I will talk about it below.

(3) The tactical flow of spider flow.

First, the opening of the spider stream.

The sign of spider stream opening is that the cemetery was put down long ago, so if you notice that the altar is late and the cemetery is early in your opponent's home, then this opponent will use spider stream in nine cases out of ten. Spider Stream is usually built in the following order: training an assistant monk at the base, three assistant monks collecting gold, ghouls logging, choosing an assistant monk, and then building a crypt and a cemetery. After the first assistant monk finished training, he immediately began to train the second one without stopping. After the second assistant monk finished training, the gold 150, the amount of wood should generally be enough, if the gold is not enough. It should be noted that the cemetery should be built near the trees, and the first psychic tower should be built near the periphery as far as possible. This is because the spider stream starts slowly and is very passive once it is disturbed. After the tower is built, it will be upgraded to an ice tower. Although it will cost money, if you are stingy with this little money, you will probably regret it later-provided that you endure it until the later stage. Once the crypt is completed, train a ghoul immediately. Usually, according to the above construction order, after the crypt is completed, there will be at least 90- 100 gold. If it doesn't arrive, or your hand is too slow ... as soon as resources permit, put down the altar, the second psychic tower and the store as soon as possible. At first, two ghouls can pick wood. Ghoul training is over, the cemetery is basically completed, and spider training begins. Generally, a hero can train two spiders when he steps down from the altar, and then the hero can take two spiders out of MF, and the opening is finished. After that, the family upgraded the level 2 main base and added a psychic tower. It is best to add a dog for logging.

According to the difference between the first hero and the main battle hero, the opening of various spider streams is also slightly different:

1, DK Spider Stream.

As mentioned earlier, the spider stream starts very slowly. The first hero of Spider Stream is DK in most cases, mainly because spiders are expensive (unlike Hu Infantry, who died during the transition period). In the early stage, UD couldn't afford to die a spider, so it needed DK winding. In the middle and late stage, spiders need to have higher moving speed, relying on DK's aura. Before going out, DK wants to buy a wand. Don't be stingy with the money, or you will really regret it. In the early days, UD could not afford to die of spiders. All DK's magic needs to be used to enrich the blood of spiders, but DK's magic is limited. In the early days, UD didn't have any measures to supplement magic. If there were no skeletons, neutral creatures would undoubtedly attack spiders or DK, which can enrich blood for spiders, but no one can. Therefore, it is very necessary to buy a wand for DK.

2. Xiao Qiang Spider Stream.

Because the spider stream started very slowly, its initial strength was relatively weak. Once you meet an extremely aggressive opponent in the initial stage, or the two sides are evenly matched, it is likely to be suppressed before it can take shape. Crypt lord's skill of summoning carrion beetles can effectively make up for the initial lack of strength. Five beetles, two spiders, several skeletons and a meat shield Xiao Qiang (maybe it should be called Daqiang ...) are still relatively large in the initial stage. However, crypt lord moves slowly. In the early days, if you meet an opponent who is chasing you, you can only watch the spider being killed and do nothing, unlike DK, which can replenish blood, thus making the opponent's attack on the spider invalid and wasting the opponent's attack time.

3. Lich Spider Stream.

The extremely rare spider stream with the lich as the first hero is usually found in wars with the same clan and wars with different clans. People who play this game are either experts with strange ideas, novices who can't play, or fanatics who have some paranoid love for the lich, such as me. The lich had little blood in its early days, but because it was a ranged hero, it was not easy to be surrounded and killed. According to the distribution of lich upgrade points, it can be divided into two tributaries. The first is to promote NOVA and ice armor. The spider stream in armor is afraid of melee arms. If the ice armor is set to be cast automatically, it will be cast on the target being attacked. Theoretically, all melee arms that attack spiders will be slowed down. Please refer to Terran Witch Slow Skill for the effect. The second is the promotion of new stars and dark rituals. Usually the lich will buy a skull stick at the beginning of this upgrade mode, and eat skulls without magic. If the skull summons for a long time, it is better to eat the magic than wait for it to fall apart. Although the lich has no support for the spider's blood volume, it can ensure the release of more NOVA by constantly eating the skull, thus greatly improving the MF speed, and the lich can also use deceleration to escape calmly when being chased. By the end of the three heroes, the lich basically has a skull stick.

4, neutral hero spider stream.

Many fledgling heroes are favored by players because of their summoning skills, which can make up for the shortage of the fledgling troops, such as the Orc Prophet and the Hu Exorcist. However, with the increase of pubs in 1. 17, neutral heroes appeared for the first time in many races, especially BM and efreet. But for the undead, because undead players are used to enriching their heroes with DK winding, they often choose to start their own heroes. In fact, there are as many heroes as there are, and there are two neutral undead heroes in the pub-Traxex and the Abyss Lord. If Traxex starts, the first skill can consider choosing the dark arrow and summoning the skeleton to make up for the lack of initial strength. Pay attention to the operation. When the enemy has only the last bit of blood, control the spider to attack other units and leave the dying units to Traxex. The effect of the first departure of the Abyss Lord is not very good, so you can consider being the second and third hero. Lord Fear didn't mention it because he used it less.

Second, the mid-term campaign of Spider Stream.

Because spiders are expensive, they need to fight for protection in the early stage, but in the middle stage, this situation can be alleviated after the emergence of blood trucks. Spider flow must be shipped out of the blood truck (in fact, no matter what the flow is, it must be shipped out of the blood truck ...), spider webs must be raised, DK must be raised, and evil aura must be raised-you can choose not to start with DK, but you can't live without DK. This is a bird course. Remember birds, now and if you are already an expert, you can ignore this position. If you dig, you can go up or down. It is recommended to go up. Although it will take a little time and cost 75% of Jin Mu, the upgrade is well worth it. Maybe you need this skill to save your life. Mage troops, you can go out if you have money. If you have no money, you can save it. But in most cases, our UD has no money. ...

In the middle of spider flow, we must pay strict attention to the following points:

1, volley-always play more and play less.

The most effective attack method of long-range arms is volley, which can cause the greatest damage to a unit in the shortest time and even kill it. You know, if you kill one enemy on the battlefield, you will lose one. Even if you are extremely brave, you will miss. If you kill half the blood of all the soldiers, they will still hurt you as much as the whole blood soldiers. Kill one more unit, and the damage will be less.

There are some things to pay attention to in interception. First, volley the units with the least blood as much as possible. As I said before, killing one more unit will cause less damage, but if you want to do less damage, you need to kill it quickly. There is no doubt that the unit with the least blood is the easiest to be killed. Similarly, try not to shoot mountain giants indiscriminately, and hate this meat shield unit as much as possible. It takes a long time to kill such a unit. In such a long time, your troops will be hit by the other side. Secondly, it is more important to intercept the front unit as much as possible. When a red blood unit is far away from you and a full blood unit is close to you, don't rush into the enemy formation to kill the red blood unit. Spider flow is extremely strict with formation, as I will say below; Thirdly, don't rush to volley the heroes of the other side, especially when they are carrying items such as N blood bottles, invincible N, transmission sticks, preservation sticks, group repair scrolls, etc., or when they have heroes to heal, attacking them will undoubtedly waste most of your attack power, which is no different from attacking mountains and hating; Finally, when the enemy runs away, try to attack the mage army. Mage troops usually have little blood, which is of great help to the battle and will also bring you a lot of trouble. However, when fighting head-on, the mage troops are generally at the end of the formation. Don't try to kill the mage first at this time-you may kill the other mage army, but you will definitely pay the corresponding price.

Another thing to note is to press the A key instead of the right mouse button when intercepting. I have repeatedly stressed that Spider Stream is extremely strict with formation. If you right-click, it seems easy, but in fact it is extremely dangerous. Once the unit you clicked on moves or dies, your mouse clicks on another unit, for example, you unfortunately clicked on a mountain or a fat man with a huge goal ... this is not the most unfortunate thing. If you click on a clearing, all your spiders will rush into the enemy's defense line without looking back ... and press the A key. At most, A will clear the field, which will not cause too tragic consequences. In addition, pressing the A key will enter the attack state 0.2 seconds earlier than pressing the right key. If the birds haven't got into the habit of attacking with the A key, they should pay attention from now on.

2. Hit and run-hit and run.

Take ORC as an example. Usually, in the middle period, orcs will take a large number of infantry and a small number of dragons or wolves to ride, ready to become wizards, or have become sporadic wizards, mostly shamans, in an attempt to promote the three books and bloodthirsty. And you have about ten spiders, two heroes and two cars (one for enriching blood and one for repairing demons). Spiders belong to ranged attack units. The biggest advantage of long-range melee is that when you can attack them, they can't attack you, especially the gossamer attack such as spiders, or the archer's arrow attack, which will not cause any harm to the enemy at the moment of giving the attack order. The hairspring or arrow needs to move forward for a certain distance. During this time, your long-range troops can retreat and continue immediately after retreating to a safe distance. Always exhaust the other person and never let them touch you. Theoretically, if this cycle goes on, your long-range units will always attack the opponent's melee units, but the enemy's melee units will never do you any harm-and experts can really do this by playing a rookie (don't look at me, I will only talk on paper). Birds can watch their videos, and smart birds will soon find out. It turns out that under the operation of a master, spiders can actually dance-yes, this operation is called dancing. In the interstellar era, some players may have seen the dragon riding dance of protoss and the snake stabbing dance of zerg, which is the embryonic form of the dance of death. In the current World of Warcraft era, there have been various types of death dances such as deer dance and spider dance. Birds who have seen spider dance videos may soon become so-called "spiders" for themselves.

Because the essence of spider flow is spider dance, and the basis of spider dance is fighting and running, users are required to be able to fight and run. People who use spider streams need two kinds of courage. One is to have the courage to escape when their attack is in the upper hand; The other is to have the courage to turn back in the face of the chasing enemy on the way to escape.

Don't ask questions like "I have to call back anyway". Why did I run in the first place? "Such a silly question, some careful birds may find when watching the video, some masters, volley an infantry, have beaten it red, almost died, but he retreated; Or you have more troops than the other side, but you have returned to the city ... this phenomenon may confuse many birds. Sit down and analyze it carefully. When all spiders are shooting at an infantry, it should turn into red blood soon. At this time, you must not chase. If your hero has enough magic, you can haunt the infantry with frost stars or death. If not, forget it. Never chase it. Why can't you catch up? As long as the opponent's operation level is average and he is not a white boy who can't play, he will definitely try to pull the infantry back and escape from your range. When you attack the enemy, as I said before, when you attack him from a distance, he can't attack you. Can he just stand there waiting for you to fight? Will rush to your side, and then you have to run, keep your distance from him, and never get in touch with him at zero distance. If you want to chase such a dynamic infantry, you will rush to his side, and he is rushing to your side ... The consequences are unimaginable! Your foolish behavior only shortens the distance between us and speeds up our contact. If you rush into the enemy line because such a red-blooded unit kills your eyes-you know that melee units usually get an attack bonus when they fight long-range units-then you might as well fight each other, anyway, it's all zero distance.

And when you learn not to love war, but to run when it is time to run, you need to know that you can't run blindly, otherwise the game is not called war, but a race. When the distance between you and him is gradually widening-the spider runs faster than the infantry with evil aura like DK-if he doesn't close the formation, he will definitely not catch up with you. If he does, there must be a strong man eager to take the lead (if he doesn't, there will be others). At this time, we should be as beautiful as adults. Since he has to die, let him have different opinions, and the wise have different opinions. Come back and hit the volley. A warm-blooded soldier, as long as he is not a fool in operation, generally won't let him rush to the front line, but he will definitely pull down the line of fire or send him home directly. In battle, a soldier who is not on the battlefield, remember-this is no different from death.

In this way, more and more infantry were beaten into red blood by us and pulled off the line of fire. When all infantry become red blood, beating them is no different from beating a group of farmers. Of course, these are only theoretical. If you can do this in practice, you can join WEG. Even if you can't, you can score 50 points on BN. Although, birds may not achieve such achievements in their lifetime, they can at least get closer and closer to such an extent. Even if they open a referee's court on HF and hear others say "this man's spider is really good", they are quite comfortable.

3, fan array-the king of spider flow.

Fan array is the king of all long-range arms. The longer the range, the more obvious this advantage is. When the long-range arms are fanned out, the enemy can only have two choices, either turning around and fleeing or breaking through the formation. Usually people who can play a little will choose to break through the formation, especially the momentum of ORC accelerating the spider formation is simply horrible. Fan array is not what you want to place, it needs open terrain. The so-called fan array is actually just an ideal model. When you wave it in actual combat, basically the enemy has already rushed in, so the bird just needs to keep its formation close to the sector to ensure that all spiders are effectively attacking instead of crawling around aimlessly. In addition, as mentioned above, try to keep your distance from the enemy, don't be too close, try to let the enemy chase you, don't attack you, don't be too far away, and don't let the enemy leave your range. When the distance between the two sides is zero, that is, melee, in fact, the formation of spider flow has been broken or even washed away. We can see that some masters obviously have more troops than the other side, but the bird may not understand that it takes more than 300 yuan to return to the city. In fact, for the master, the cost of the formation being washed away is more than 300 pieces, ranging from being weakened to being eliminated. Remember, once the formation collapses, you will return to the city sooner or later-do you want to compare your melee ability with the ranged soldiers? Instead of returning to the city after n soldiers were killed, it is better to start fighting back, reduce losses and save strength.

4, the soul of the spider stream-the location of the hero.

Some birds like to let all the troops follow the hero to the front. Many times, as a melee hero, DK is the first sheep to die, needless to say, the fastest. Without DK, there would be no evil aura, and the slow crawling speed of spiders without aura is obvious to all. When DK died, it was difficult to save the lives of heroes such as Lich and Xiao Qiang. As I said before, all spiders will form a fan array when attacking a unit, so when DK, the leader of the sheep, finds himself trying to get away, he will find that his retreat is blocked by fat spiders. Poor bird, DK is blocked alive again and again by his own people. In fact, this is caused by the poor status of the hero. Melee heroes, whether DK or Xiao Qiang, should try not to stand in the center of the sector, but should be located at the edge of the sector, where they can enter and retreat. DK should use spiders to replenish blood in the early stage, and try not to do so in the later stage. When the attacked spider retreated, it was really impossible to dig underground. As I said before, the demon of DK may rush into your formation before you can kill a unit, leaving an enemy with red blood. A ranged hero, such as a lich, must never rush out of the sector. Usually, the remote hero moves very slowly (except Tigress), and it is very likely that he will never get out after going in ... In some videos, you can see that DK has nothing but returning to the scroll, and his blood has always been in a state of red, red, yellow and yellow, so he has never seen green, but he has gained eternal life by hiding left and flashing right, which is extremely magical. After all, the enemy is not a fool. He doesn't want to take the bait when he sees you turn around, but if there is a red DK, the temptation is too great ... and human beings are naturally easy to be tempted ... If he refuses to chase you, turn around and retreat, then you chase. Of course, taking DK as bait requires a very high level of operation. If the operation is not enough, it is best to bring a few blood bottles or invincible.

Third, the late battle of Spider Stream.

It is extremely unfavorable to drag the pure spider stream to the late stage of the battle. Many ultimate arms and mage arms will cause serious constraints on spider flow in the later stage. After all, there are no omnipotent pure arms. Spider Stream, like all tactics, needs the cooperation of other arms to exert its power in the later stage.

According to the collocation of arms in the later period, the spider stream in the later period may have the following branches:

1, hate spider flow. More than half of the spider stream will take this road in the later stage. Long-range arms are most afraid of a large number of hand-to-hand combat arms. Sometimes, when a rabid dog regiment or an accelerated infantry or wolf rider runs towards you crazily, no matter how beautiful your operation is, the formation will not be washed away. At this time, you need a meat shield. Meat shield, as the name implies, is covered with meat and can also be used as a shield. Is there a more suitable arm than a fat man? Even if the opponent has a good operation and consciously lets his melee arms not attack the meat shield, the existence of the meat shield will more or less minimize the influence of the melee arms on the spider formation. Imagine that under normal circumstances, a melee unit needs the ground behind the opponent, and such an A will inevitably attack the meat shield. In order to avoid this situation, you need to manually control melee units and attack the units you want to attack most. A bad operator may attack a spider with a whole team of dogs, but there are bound to be some dogs running around without any attack, because there is no place for it to attack. A person with good operation may be on the screen three times. As an immortal meat shield, hatred is not as rough as the mountain giant's skin, but it can be supplemented by DK after being attacked, and theoretically it can live longer than the mountain giant. Even if the operation is poor, it is always good to have a meat shield.

2. Destroy the Spider Stream. Many novice birds think that the destroyer is not as useful as frost wyrm. In fact, if you look at the videos of major events, you will know that few experts will leave Frost wyrm later, but there are also a few who have been eliminated in double slaughterhouses. The destroyer's attack power is not high What is a destroyer without magic? Everyone knows what it has used, and at best it can only scare people. And what is the magical destroyer? Anyone who has been beaten by it knows that ... frost maggots are expensive, although they have high attack power. If you insist that the price of frost wyrm is similar to that of destruction, I can't help it. It needs to build a buried land, occupying 7 people. It is easy to be turned into a waste dragon by magic such as changing sheep, maiming and TT double killing, and even become an experienced opponent-Frost demon maggots have a lot of experience, and the destroyer belongs to a magic-free unit. Spiders are afraid of state magic. Even if a spider is slowed down by a witch and blown into the sky by a bird, it is quite depressing. Even if you don't know how to use the destroyer, you'd better upgrade it. It's not too late to find out that the mage group or statue is enchanted.

3. Frost Dragon Spider Stream. A mixed tactic, some say it is strong, others say it is weak. Generally speaking, the frost dragon spider stream does have its advantages. However, all tactics that are too strong will have their weaknesses, otherwise this tactic will not be invincible. You use it, I'll use it for everyone. What else can others play? Therefore, in view of the weakness of the frost demon spider stream, some people say it is weak. Frost Dragon Spider Stream attack is very high in Frost Dragon, which has a deceleration effect. Under normal circumstances, as long as there are two frost dragons in the team, it is enough to cause great psychological pressure on each other. Of course, if you are lucky enough to pick up two phantom sticks, then the overwhelming frost maggots are likely to make opponents who have no ability to upgrade and disperse immediately have GG ideas. Moreover, this tactic requires extremely high operation. Why do you say that? People who operate well will save a small sum of money if one spider dies less, and a frost dragon if two spiders die less. But if the operation is too bad, many spiders will die in the medium term, and it is too late to make up for it. Don't tell me that you don't patch up spiders at all and climb frost dragons directly, so as long as your opponent is not a vegetable, you will end your base long before your first dragon comes out. Buried land and frost wyrm have been built for a long time and need to sacrifice the abyss. Sacrificing the abyss begins with two books, and it takes too much time to start with three books. When the two books were upgraded, it happened to be the time when money was most scarce ... In short, the feasibility of this tactic can be seen by birds, a bit like gambling. With luck, you can make a comeback even if you are at a disadvantage. If you are unlucky, it is not impossible to lose everything in order to delay the fighter.

4. Banshee Spider Stream. This is a very rare tactic, sometimes used with necromancers. If you see your opponent, you should quickly find his own mine and open it at the same time. Without me, he can't play this way. It is well known that UD is short of money. As for the practicality of banshee, I personally think it is higher, and the lowest is better than nothing. Curse the 33% probability of hitting the air is really useful. In theory, it can reduce the number of enemies to 1/3 of the actual number, and the anti-energy shield is a good choice, which can add heroes, meat shields or spiders, and can effectively restrain the last arms that the enemy may build in the later stage. But then again, the problem is still the same, resources are not allowed. UD is mostly a single mine, even if two mines are opened, it is difficult to operate normally. Under such economic conditions, it is even more difficult to come up with a mage army and upgrade it. Again, if a good operator loses a soldier, he will save a sum of money, and UD's money can only be saved from the operation. If you choose UD, you choose poverty.

To sum up, the basic knowledge and essentials of spider flow are so much, but these are only the foundations of the foundation. It's hard to really practice this style of play, it's not that easy on paper. However, although it is meaningless to talk on paper, I wrote this article for UD birds, hoping that all UD birds can learn to fly and dance as soon as possible.

Basic spider flow is a good tactic for beginners.

But I still hope you practice more.

Only by mastering more other tactics can we know more about the opponent's victory.

Most Warcraft players, whether they use undead or not, have almost heard of the tactic of "two ghosts in heaven and earth", which was initiated by Cherry. Lucifer, as famous as Spider Stream, has a very remarkable effect in fighting night elves. However, due to its high requirements for operation, many birds are repeatedly injured in the process of blindly Taskmaster. I wrote this post based on this tactic, hoping to help the immortal birds.

(1) What are the ghosts of heaven and earth?

It is generally believed that the so-called double-ghost tactics of heaven and earth refers to an undead tactic with ghouls on the ground and Gargoyle in the air as the main fighting force. Usually this tactic needs the cooperation of three heroes. According to the change and collocation of arms in the later period, it can be subdivided into double halo type, skull sea type, destruction type and spider type.

(B) the characteristics of the double ghosts of heaven and earth

First of all, let's take a look at the abilities of heaven, earth and ghosts-

Ghoul: Gargoyle:

Training fee-120 gold, training fee for 2 people-185 gold, 30 wood, 2 people.

Attack type-normal attack type-normal (air-to-air) and puncture (ground-to-ground)

Attack mode-melee attack mode-melee (air-to-air) and long-range ground (ground-to-ground)

Ground attack-average 13.5( 17.5) air attack-average 65.5(82).

Air attack-no ground attack-average 19.5(27)

Attack interval-1.30 (1.0