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Is the ghost juggler good?
Question 2: Who is better, the swordsman or the enchanter in Ghost Story 2? First of all, as we all know, if you spend money, the more money, the better.
So I can only analyze the operational environment they are suitable for.
Let's talk about civilians Generally speaking, there are many fights in Ning Guan. Knights attack high-energy static vertigo and cooperate with demons. No character encounter is pleasing, because with teleport skills, even the caster can control and scratch his head. The probability is also high.
The charmer is miserable, because there is not much basic equipment to attack, and the spirit beast is not the best, so it can only be mixed with assists.
However, among RMB players of 140+, the role of enchanters is much higher than that of swordsman.
Because of the skill of the spirit beast, the failure rate of doctors to solve the 70-level control skill is high. If you get through 10, you will miss 80%+ 40%+(PS: It must be said here that abnormal petrochemical can only be solved in suspense, but the calculation of failure is suspended for 25 seconds at a time. If you miss in the first second, you can't solve it in the next 24 seconds, and there is no solution to the 70-level petrochemical), but the enchanter's combination boxing is cast every 5 seconds, so the attack range of the Great God is very wide.
As for the swordsman, even if it is as red as level 70 ecstasy, it is a pity to be close to display it.
Question 3: Ghost story, is the caster awesome in the later period? I am charming myself. I have passed the level of 140. Everything's fine. I just don't know how to describe this profession.
Everyone knows the word chicken ribs. It tastes tasteless. It's a shame to throw it away. Let me describe the charm.
Later spells can only be used as auxiliary spells. In the later stage, it is difficult for players of all professions to improve their training equipment and so on. It's hard to kill without an attack spell. In team battles, such as leagues, Ningyuan cursed to kill people unless there was only a little blood for you to pick up cheaply.
I believe this profession will disappear in the new development zone. My real charm is that I won't choose him again
Some people in this professional network also spread that civilians abused and killed the great god. So it's over.
Netease will not design this profession itself. PK key, you know. The first thing to lock is the pet. For example, if you want to lock a person in Ningyuan, you have to lock it for half a day. You haven't locked people for a long time, and you are already a ghost under the sword of adults. You want to point the mouse at the enemy, right? Everyone knows that there are more pets than people in this game. Pets with different swords are all full-screen pets. When you point at the enemy, you become a ghost under someone else's sword. Besides, the charm of a cloth armor has no defense at all.
Besides, the worst attack in this professional group can be counted as zero. It's a joke that you don't move when people stand for a long time. It's not as cool as Gu Fang, no matter what your screen is. These are the advantages and disadvantages of the profession.
One-on-one charm Just forget it. It's hard to control each other if you get the same value from Netease. Even if we can control each other, we need a lot of logistical support. You might as well change your career.
I have seen a charm with an equipment level of over 200,000. Bows equipped with class 3 10000. Two arrows kill the charm. What do you care?
Others say that charm needs a good pet. Don't say charm wants a good pet. Every job needs a good pet. Do you have a good pet? Don't talk about pets. The key is to control people into an unsuspecting control system.
Question 4: "Ghost Story 2" which is better, the shooter or the charmer, depends too much on the occupation of equipment. The following is the situation of the equipment;
Sagittarius: I can kill people, including charming men. I have seen magicians and shooters in the boxing ring with my own eyes. The shooter took out a poison and was immediately confused by the caster. After a while, the magician died. I called twice, and it was the same. After all, the spell caster is a fragile profession, and killing people will grind people to death.
Enchanter: You can be controlled to death, including the shooter. I also met a magician in the boxing ring. A shooter can't stop in infinite chaos. In chaos, the enchanter's minimum health is 1, but he won't die, just like the barbarian king. Haha, it's charming.
In fact, there is a preemptive problem. It's best to strike first. Arguably, the competition should not be invisible, but the treasure juggler has this ability, and it is a piece of cake to seize the initiative.
Question 5: Under the same ghost story fighting power, who is stronger, the enchanter or the alien? Aliens can pile petrochemical in the late PK, but they need RMB support. The stranger's painting is very tough, and the baby will suffer a little more than PK in the whole process. In the later period, the baby often won't break through the defense, especially when facing the golden career, because the baby's ability to inherit the owner's ontology is limited.
But if there is a strong RMB support, it will be the same as NB. In short, strangers don't spend money PK chicken ribs will NB.
Charm, painting hard to force one, PK selection is more difficult, and various controls, although the charm with patterns is weak, are still king. Even if I can't cut you, I can still control you. If there is acceleration, the fox will be invisible and charm PK positioning assistance. Single killing is more difficult, the bonus of attack skill is not high, and the damage is low. I can only kill those fragile skins. I still want to run away in the face of those bloody opponents, but it is difficult for him to catch you.
Charm painting is at the bottom of the eight professions, and no group is normal, but charm painting is still very popular in PVP activities such as league matches.
As for other occupations, the practice is to pile up RMB, otherwise it will be brittle, and archers will be fierce in the early stage and weak in the later stage (RMB is counted separately)
Milk can't kill anyone, and of course you can't kill her. A chivalrous man can't die in Xiao Qiang, and the military is forced to make a copy. It is also a NB fate for a swordsman to pile up RMB.
To sum up, if you like painting and PK, be a stranger. It is also convenient for strangers to make money, and it is also good to pile up later. In addition, there is a phoenix that you like. Instead, let's make a spell. Although the charm is well controlled, there are a lot of auxiliary components.
Question 6: Which is better, a ghost player or a ranger? Generally speaking, the damage of charm is really unbearable, and the team battle is invincible, but it is not good to grab the head. Those who are weak in fighting monsters are just like those who can fly, and it is common to be refused to train. Armor fighting monsters is first-class, and monsters should be brushed in groups. It's a senior blue collar, but rich armor can't beat rich professional alchemists and bows and arrows. In the early stage of bow and arrow, the one-on-one team battle was very scary (1- 109), but it was average in the later stage. The swordsman's one-on-one fight is just a little worse than charm, and the single output is the strongest. But team fighting is a tragedy, the most vulnerable hand-to-hand combat profession, and it is embarrassing without charm. Artists' one-on-one fights in the early stage are awesome, and they are all tragedies in the later stage. But they have always been experts in single-brush, and they are the only profession among thousands of women who can walk the plot without forming a team. The early days of the alchemist were very miserable. After learning stunts, 120 began to emerge (you can't learn without money). Skill attack is strong, and basic attack is not as good as bow and arrow. Doctors are at a medium level in the early and late stages, saving money in the early stage and being more difficult in the later stage, but they can tolerate it, but like A, it is more difficult.
Ability to fight monsters: artist-alchemist-bow and arrow-swordsman-doctor-armor-spell
One-on-one combat ability (people without money): charm-swordsman-doctor-alchemist-archer-artist, and rich people: charm-swordsman-alchemist-doctor-archer-artist-a.
Fame: A- doctor-artist-alchemist-bow and arrow-swordsman-charm
Question 7: Is the ghost hand-wandering charmer very powerful (ahhh! ! ! Go to hell! ! Go to hell! ! Go to hell! ! ) Dreamwalker is a perfect monster, blocking, dodging, teleporting, dominating everything, and fighting is a waste of time! Demon weapons can't break its defense! ! The most rebellious boomerang will be blocked by it! ! I almost peed when two dreamers appeared at the same time! ! ! However, after going through the information on the Internet and being turned over N times, I am finally not afraid of this pervert. Some online styles are incorrect. For example, I tried to cut him with a super shock wave, and the result was blocked. Let me talk about my style of play: I rushed over with hundreds of millions of seconds and didn't press the attack button! Stab for a long time and it will bounce off with its double knives! ! Ordinary spikes, the last blow will break its defense! ! ! 100% break the defense! ! ! Then, although it is hard and straight for a short time, it is better than nothing. Sword chop 1 and 2 times, and the demon weapon hits the last call and escapes. The dreamer will be stiff when he cuts you, and he will be the most ruthless when he cuts you from another dimension, so seize the opportunity and stab it to death with hundreds of millions of spikes! ! ! Sometimes they can be connected to the air. Be careful not to catch them without breaking their wings. Double guns will break their wings if they continue to attack, but they often come out in groups. Personally, it is more convenient to jump into the air with a boomerang under normal attack 2, then pause for a while and then pull all the monsters around according to normal attack. Eagle women sometimes spin in the air and attack ordinary evasion with feathers, which is why there are so many tricky monsters. I can't express it with adjectives. Please forgive me if you don't understand.
Question 8: How to play with the ghost charmer? Brush the copy, add some wind to the cloud, the only group attack skill, try Luo Xiang, it will deepen the damage to monsters. Learn Dimfragrance, and it has been locked for a long time. You can fight boss single-handedly, but boss can only be melee, not remote. This is before 69, and after 69, you can learn to be drunk and dizzy, and the dizzy effect is direct and the effect is very good.
On PK, learn Qingpingle first to increase resistance and control effect. Charm is mainly "control", which is very powerful. It is recommended to learn to mix clothes, PK is the only way! There is also a lock for people, which is very useful in dealing with military occupation. Of course, there are drunken shadows. What should I do if I am chased or hunted? Learn to swim in the water, the speed becomes very fast, and you can run if you want. There is also a thin, direct stealth, unless it can be countered, it seems that doctors have a skill is to pay attention to anti-concealment.
When adding some points, I personally feel that it is useless to relax into the wind and make full use of the snowy moon, so let's attack the pre-skills of the monomer. We will use green Meng dance or red apricot to release spring. The former attacks high points and belongs to the wind system, while the latter belongs to the light system. Its main function is blindness, but it is still a very abnormal skill.
Some people say that the charm of 10 yuan can kill other occupations with 100 yuan. Charming PK is really strong, so am I, haha. Have fun! ! !
Question 9: Who is better, the magician or the alchemist in Ghost Story? The alchemist takes the ultra-high magic attack route, which is very high, but also very fragile. The enchanter can say that if the equipment is the same as the alchemist, and the players who control the enchanter are not bad, the alchemist will be absolutely fine. Enchanters can be said to be a profession that is almost close to completing PK, and they are well-deserved kings of PK, so it can be said that brushing blame is even more chicken ribs. I wish you a happy game. Please accept it if you are satisfied.
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