Joke Collection Website - Bulletin headlines - What is the initial interface of Minecraft PC version 1,8,0 like?
What is the initial interface of Minecraft PC version 1,8,0 like?
◆Added granite, diorite and andesite.
●Granite is generated below height 80 in stony terrain below the surface. Each vein is similar in size and is abundant for gravel and dirt.
●Diorite can Use 2 raw stones and 2 nether quartz to form a "chessboard" shape
●Andesite can be crafted with one raw stone and a piece of diorite
●Granite can be crafted with a raw stone and a Synthesis of Hell Quartz
●They can all be transformed into smooth varieties
▲Synthesize 4 ordinary stones with 2x2 to get 4 smooth varieties
●These 6 Each block has the same data values, explosion resistance, mining time and other characteristics as stone
◆Added synthesis recipes for stone blocks that could only be generated naturally in the past:
●Mossy stone can be synthesized from a vine and a stone brick
●Chiselled stone brick can be synthesized by placing two stone bricks and half bricks on top of each other in the shape of an international chessboard
Achievements
●New achievement: Overpowered
▲Synthesize an enchanted golden apple to get this achievement
▲Required to obtain the achievement "Get "Getting an Upgrade"
◆Flashing banner
●Added a new flashing banner: pls rt
◆Bio
●All creatures have new AI
●Slimes and hell slimes can now swim, change directions randomly now, and avoid being blocked by walls
●The pathfinding mechanism of angry zombie pigmen has been optimized
◆Ender mites have been added
●Almost the same as silverfish, but it is purple and has ender particles
●The Endermen will actively attack them
●Sometimes they will appear in the Endermen's teleportation path
●They will disappear after 2 minutes
●Spawned when ender pearls land
●Not completely finished yet - may "react" to dragon eggs in the future
Various rocks
Check the inventory to see what items are needed to synthesize the required rocks
◆When the furnace is out of fuel, the furnace will pause work instead of resetting
◆The swamp trees are not as dark as before
◆Rebalanced villager trading
●Offering prices are less random and may be more useful.
●Existing villagers will not be affected.
●Trading now grants experience
●Villager professions are now displayed on the trading GUI
●Villers will have 2-4 trades unlocked when they are generated.
●More villager professions (only notable trade changes and additions are listed)
▲White Robe
■Librarian (now Buy stacked books and sell various enchanted books)
▲Purple Robe
■Priest (will now sell 1-4 redstone and lapis lazuli, and will buy rotten flesh)
p>
▲Brown robe
■ Fisherman (can buy thread, coal, cooked fish, can sell enchanted fishing rods)
■Farmer (can no longer buy watermelon slices, can Buy watermelons, pumpkins, potatoes, carrots, and sell cakes and pumpkin pies)
■Fletchmaker (can buy string, sell bows, and convert 10 gravel into 7-10 flint)
p>
■Shepherd (will sell colored wool and scissors, buy ordinary wool)
▲White apron
■Butcher (buy raw meat, sell cooked meat)
■Leatherworker (buys leather, sells leather armor, enchanted leather armor and saddles)
▲Black apron (will buy iron ingots, diamonds and coal)
■Armor Merchant (sells enchanted diamond armor, iron armor, and chain mail)
■ Tool Merchant (sells enchanted shovels, iron pickaxes, and diamond pickaxes)
■Weapons Merchant (sells enchanted iron swords, Enchanted diamond sword, enchanted diamond ax and iron ax)
●The banned trading tokens now have a classified Tip (i.e. the "bubble" that appears when the mouse rolls over it, the same below)
●Trading can be unlocked more freely
Sand
◆Improved enchantment system
●Enchanting now costs one to three levels, but you still need Same minimum overall level.
●In addition, there is now a material consumption, and enchantment now also consumes 1-3 lapis lazuli.
●The enchantment algorithm has not changed
●One of the enchantment options will be displayed in the Tip.
●Upgrades will take longer
●Level 5 enchantments will appear on items without the need for an anvils
◆Enchanting costs reduced
p>
●Renaming items now only costs one level, repair now starts at levels 2 to 5 so good enchanting tools can now be repaired more, renaming items no longer reduces repair costs
◆Added slime blocks
●The speed above this will drop to the speed below the soul sand
●When falling on it, the creature will rebound by 60%
●Improved from falling damage
●Can be synthesized using 9 slime balls, and can also be de-synthesized
●It will not affect the object entity for the time being
(Novices should ignore the following content, that is for experts.
) (Trying with all hands, I have found so many now, very tired, hope to adopt it
◆New flashing slogan "That's Numberwang!"
◆Doors can now be stacked up to 64
p>
◆Composition now gives 3 doors
◆Commands can now use @e to select entities as execution targets
●Can specify or exclude certain entities as execution targets Target, such as [type=Chicken] or [type=!Skeleton]
●Example: /kill @e[r=50,type=Chicken]
/kill can now The target is specified
●Can be used to kill entities (including players)
●Because of this, /kill can also be executed by the command block
◆F3 The debug screen now shows the direction you are facing after the bearing - "Facing the positive/negative X/Z plane"
◆In Adventure Mode, blocks that cannot be broken by the player will not show the block edge line
p>●Interaction with blocks is now disabled by default
◆Added the CanDestroy NBT tag to the tool
●Mainly used in adventure mode
● Blocks with this tag will display destructible blocks within the tag
●Example: /give @p minecraft:diamond_shovel 1 0 {CanDestroy:["minecraft:sand","minecraft:grass"] }Gives a diamond shovel that can destroy grass and sand
◆/clear can now only remove a specific number of items and specify them to have specific NBT data
●Example: /clear @ p 383 120 34 {display:{Name:Michael}} will remove 34 villager spawn eggs named Michael
Various sand types
Required for different sand factories Different materials
Synthesis that requires furnace firing
◆Added NBT tag for locking containers
●Mainly used in adventure maps
●In the NBT tag in JSON format: {Lock:Key}, the container can be unlocked by clearing the string (changed to {Lock:})
●/blockdata can be used to completely remove the lock
●Locked containers can be opened by holding an item renamed with the same Key
▲Example: If the Lock tag is set to "K" ({Lock: K}), players will not be able to open the chest unless they are holding an item named "K"
▲Opening the lock does not consume the item
▲Only for renamed items Valid (the default name is invalid)
■Example: A chest with the label "Diamond"{Lock:Diamond} cannot be opened with diamonds unless it is renamed Diamond
◆Modified /testfor works. This command can now be run by players to test an entity with a specified NBT tag.
The difficulty of each world can be locked
●Prevent the difficulty from being accidentally changed after entering the world
●It cannot be undone after being locked
●The whole world has been removed Difficulty settings
◆Teleporting will no longer stop the player, teleporting will now retain progress
◆Cooked potatoes now restore 5 hunger points instead of 6
◆Now carrots restore 4 hunger points instead of 3 points
A bumper harvest in your own vegetable garden
◆New command
●/fill command
▲Fill a fixed-size area with specified blocks
▲Can fill up to 4096 squares at a time
▲Similar to /setblock
▲Usage: /fill
▲For example: /fill 1001 3 1002 1011 5 992 wool 6 replace
●/clone Command
▲Copy all blocks from one known unknown to another unknown (not counting entities)
▲Up to 4096 blocks can be copied at one time
▲ Copy modes include masked and replace - replace will copy any block, masked will only copy non-air blocks
▲Usage: /clone [mode]
▲For example: /clone 1001 3 1002 1011 3 992 1001 5 992 masked
◆Gamerule
●logAdminCommands
▲If set to "false", it will prevent the command block from sending output information to the client session . If used on a server, command blocks triggered by players will not be recorded in the log. But you will still see it in the chat bar.
◆Optimize chat communication
●Messages are now classified into chat, system or action categories
●Action categories will always be displayed, chat and system messages can Set in chat settings
●When debugging information is turned on, the user name will display the player's UUID when the mouse is hovered
◆Skin system
● Left and right hands and legs can now be edited independently
●Coverage areas are now called sleeves, trouser legs, jackets and hats
●char.png has different layouts and sizes
< p> ▲The size of the file itself is now 64x64●The "hat" layer covers the entire body and can also be transparent
●Backwards compatible
●New "Custom Skin" button in the options page
◆Player head
●Player head is now more than just a skin
◆Item Tip< /p>
●The "internal name" used in the command is now also displayed (press F3+H)
◆Block ID
●The NBT tag in the command can Use block/item names instead of numeric IDs
●Old IDs are still available, but will be slowly phased out
◆Commands
●/tp
▲/tp command now supports custom orientation
▲For example: /tp @p ~ ~ ~ ~20 ~40 allows the player to teleport according to "20° to the right and 40° down"
p>Various wooden buildings and stone buildings
◆Target selector
●Now supports three-dimensional areas
▲For example: @e[x =0,y=0,z=0,dx=10,dy=10,dz=10] Selected entities between 0,0,0 and 10,10,10
●Radius The value limiter is now based on the "center block"
▲When the radius is 0, it will only affect the "center block"
World generation
●The desert temple is now used Where hardened clay replaced wool
● Stones will now generate under gravel paths in villages
Villagers
● Villagers will turn into witches when struck by lightning
●Villers now know how to harvest, harvest and replant mature potatoes, radishes and wheat
●Villers can also synthesize wheat into bread and throw it to other villagers
● Villagers can earn hearts after eating the following foods: 3 breads or 12 potatoes or 12 radishes
Child animals (sheep, pigs, cows, chickens, cats, wolves and horses)< /p>
●All baby animals can speed up the growth process by feeding corresponding breeding items
▲Right-clicking on the correct food will produce particles
▲Yes Grow up randomly and instantly
Command
●/particle command
▲Generate particle effects in the given area.
■Can also follow entities.
▲Usage: /particle
▲For example: /particle lava ~ ~1 ~ 1 1 1 0.5 2 @e[ type=Chicken]
▲Particle type table: hugeexplosion, largeexplode, fireworksSpark, bubble, suspended, depthsuspend, townaura,crit, magicCrit, smoke, mobSpell, mobSpellAmbient, spell, instantSpell, witchMagic, note, portal, enchantmenttable, explode, flame, lava, footstep, splash, wake, largesmoke, cloud, reddust, snowballpoof,dripWater, dripLava, snowshovel, slime, heart, angryVillager, happyVillager, iconcrack_(ID),tilecrack_(ID).
●Items in item frames can now be rotated 45° (eight directions available)
●Item frames can give out signals that can be parsed by redstone comparators, based on the internal items Direction
▲The signal strength corresponds to the following: 0: empty; 1: item; 2: rotated once; 3: rotated 2 times; ...; 8: rotated 7 times
▲The item display frame will save the direction of the recently placed item and use it next time
◆Village generation
●The door is now added to the nearest village
< p>●This doesn't damage the iron golem field, but changes it a bit, enough to make them "effectively meaningless"◆Iron Golem/Snow Golem/Wither
●You are now Can use the launcher to use pumpkins/skulls to generate iron golems/snow golems/wither respectively
◆Dead bush
●Now flammable
◆Button
●Can be placed on the ceiling or floor
◆Mossy Stone
●Ordered synthesis (using cobblestone + vines) is now canceled
◆Command
●Added the ability to filter certain blocks to the /fill command, as long as the selected block has no physical added value
▲Only fill in "normal" in replace mode Valid under blocks
▲Usage: /fill [x] [y] [z] [x] [y] [z] [BlockName] [Data] replace [filterBlockName] [filterData]
◆F3 debugging interface
●The X coordinate line will be bolded when looking east/west; similarly, the Z coordinate line will be bolded when looking south/north
●The crosshair will have three short lines to mark the corresponding axes: red, green, and blue represent the x, y, and z axes respectively
◆Skin
●In the The second layer of skin on the arm can now be seen from the one-person perspective
●The skin and cloak are now displayed in a way that the Mojang server directly sends them to the client
▲Skin server crashes will be reduced The pressure will also be reduced
▲It is no longer possible for the server to change skins/cloaks - only registered skin servers are stored on the server
▲Skin changes no longer require restarting the client In the worst case, the skin is uploaded and re-recorded before being sent to each player's client
▲Duplicate skins no longer need to be downloaded twice
▲ It has only a minimal impact on the server
Armor set
The effect of putting on armor
◆
Spectator game mode
●Usage: /gamemode spectator, /gamemode sp or /gamemode 3
●Designed for situations where you don’t want players to affect the world
▲The player can pass through any block or entity without affecting him (simply speaking, he can pass through walls)
▲Cannot use items, place, destroy blocks or interact with blocks in any form
< p> ▲Can open blocks such as boxes, but cannot affect them▲Cannot collect dropped items
▲Cannot be seen by people except in spectator mode
p>
▲Does not affect the generation of entities and will not be noticed by animals
▲The potion effects "agility" and "slow" will have corresponding effects
▲Only Will be damaged by void or /kill command
▲The player selector (in the command) will still target the onlookers
●Left-click a creature or player to "attach ▲The creeper's perspective uses the creeper.json shader
▲The enderman's vision is inverted colors (such as black to white)
▲The vision of spiders (including cave spiders) is only part of the vision, and uses the spider.json shader
▲Press the sneak key to return to the free-flying spectator mode (default is Shift)
●Players can only fly all the time and cannot stand
▲The mouse wheel can adjust the flight speed
●Invisible players and creatures are visible, but only translucent
●When looking at oneself with F5 in spectator mode, the player appears to have a translucent soul-like head
◆Barrier
●Behaves like a complete block and completely opaque
●Can transmit redstone signals or allow blocks to be placed on it
●Unbreakable (survive) like bedrock
●Can be obtained with the command /give @p minecraft:barrier
●Using examples of flowing magma and flowing water as particle effects when destroyed
◆Shader
p>●creeper.json
▲ Used when you "possess" a creeper in spectator game mode
●spider.json
▲ Used when you "possess" a spider in spectator game mode
◆Copied into a book
●The copied book will be marked as a copy or a copy of a copy
●The copy properties of the book (for example: normal, copy, copy of copy) will be displayed in a separate line in the ToolTip, just below the author's name
●The copy of the copy cannot have another copy
< p>◆Activation Rail●The charged Activation Rail will cause players or entities in passing minecarts to leave the minecart
◆Debug Screen
●The text now has a background
●Replaced x, y, z, b, bl and other variables with some more random variables
●"Brightness" is now Brightness under your feet instead of your eyes
◆GUI code
●Optimized to do some "cooler stuff"
◆Commands
< p>●/trigger▲Usage: /trigger
▲Can be used by "non-created" players
▲Often used together with /tellraw
●/particle
▲Added "barrier" particles
■Particles using barrier items
■Used to imply barriers
◆Scoreboard
●A new parameter in /scoreboard: [objective]
▲Allow objectives to be reset one by one
▲ For example: /scoreboard players reset
]
●Added new team-specific criteria for scoreboard objectives, such as teamkill.red, killedByTeam.blue
●Added new criteria for scoreboard objectives trigger
▲The behavior is similar to the criterion dummy
▲Can be used in conjunction with /tellraw
●You can specify all players in the scoreboard through *
p>◆Data tag
●CanPlaceOn
▲Allows players to place blocks on specific blocks in adventure mode
▲For example: /give @p minecraft:stone 16 0 {CanPlaceOn:[minecraft:diamond_block]}
●HideFlags
▲Allows you to hide part of the tooltip
▲Numbers respectively Represents 1/enchantment, 2/additional, 4/durability, 8/candestroy, 16/canplace
■For example, if you want to hide enchantment, durability and canplace, this value should be 1+ 4+16=21
●ShowParticles
▲An option to show or hide all particles, when the 'Ambient' label only displays a few particles. Set to 1 to show, or 0 to hide completely.
●PickupDelay
▲Set the number of seconds (quarter of a second) before items can be picked up
▲Set to 32767 to prevent the delay in picking up items has been reduced, so such items cannot be picked up
◆Flashing slogans
●Added a new flashing slogan: pls rt
◆Creatures
p>●All creatures have new AI
●Slimes and hell slimes can now swim, change directions randomly now, and avoid being blocked by walls< /p>
●The pathfinding mechanism of Angry Zombie Pigman has been optimized
◆Command
●/effect
▲Now you can also set whether to display it or not Particles
▲Usage: /effect [seconds] [amplifier] [hideParticles]
■ Set to 'true' to hide particles, 'false' to show them. If no value is specified, The default is 'false'
◆Spectator Mode
●An adjustable hotkey that can see the player's outline in spectator mode
▲ Can color outlines according to team
▲Can be set or canceled in the "Control" configuration interface
▲Outlines are visible when pressing the hotkey (just like pressing Shift to sneak Same)
Make your own flag
Flag synthesis elements, any color of wool will synthesize a certain color of flag
◆Data label
< p>●Age▲Set Age to -32768 so that this item will not disappear
◆Block ID
●The statistical value of the item block is now Record by name, not ID
▲For example: stat.mineBlock.minecraft.stone
◆Debug screen
●X/Y/Z title is removed from 'Feet' in the earlier snapshot was replaced by 'XYZ'
●Added the "number of days" value
▲+1 at each dawn
●The difficulty value is now displayed
▲Peace - 0.00, Easy - 0.75, Normal - 1.50, Hard - 2.25
●The player direction value has been added
▲But now displayed in angle and direction (south, south, north and west)
◆Barrier
●Visible when holding a barrier in creative mode
▲The block itself Still can't be seen, just a particle effect appears in its position
◆Stealth
●When you don't have something in your hand, sneaking will make your hand behind. When the sneak button is released, the hand returns to the front of the body again.
◆Item special effects
●When an item is "picked up", the item no longer rises rapidly to the abdomen, but enters the feet
◆Iron work Panel doors
●Can only pass redstone switches, similar to iron doors
●An iron trap door can be crafted by using 2x2 iron ingots
◆Scoreboard
●Scoreboard targets whose names begin with "#" will never appear in the sidebar
●New /scoreboard subcommands: /scoreboard operation and /scoreboard test
▲The operation subcommand can perform arithmetic operations on scores (+ – * / %) and accumulate player scores
■Example: /scoreboard players operation #teamscores redScore += @ a[team=red] blueKills adds each red team player’s blue team kills to the red team’s kills
▲The test subcommand can be used to test whether a scoreboard value is at the specified minimum between the value and the maximum value
■Example: /scoreboard players test #global anObjective 12 19 will detect whether an objective's score is between 12 and 19
●Different teams can There are different objectives displayed in the sidebar
▲Example: /scoreboard objectives setdisplay sidebar.team.yellow anotherObjective (referring to the team color, not the team name)
●Team Now you can set whether their names are displayed: /scoreboard teams option red nametagVisibility hideForOtherTeam can also be set to hideForOwnTeam, never, always (default)
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