Joke Collection Website - Bulletin headlines - What is the initial interface of Minecraft PC version 1,8,0 like?

What is the initial interface of Minecraft PC version 1,8,0 like?

◆Added granite, diorite and andesite.

●Granite is generated below height 80 in stony terrain below the surface. Each vein is similar in size and is abundant for gravel and dirt.

●Diorite can Use 2 raw stones and 2 nether quartz to form a "chessboard" shape

●Andesite can be crafted with one raw stone and a piece of diorite

●Granite can be crafted with a raw stone and a Synthesis of Hell Quartz

●They can all be transformed into smooth varieties

 ▲Synthesize 4 ordinary stones with 2x2 to get 4 smooth varieties

●These 6 Each block has the same data values, explosion resistance, mining time and other characteristics as stone

◆Added synthesis recipes for stone blocks that could only be generated naturally in the past:

●Mossy stone can be synthesized from a vine and a stone brick

●Chiselled stone brick can be synthesized by placing two stone bricks and half bricks on top of each other in the shape of an international chessboard

Achievements

●New achievement: Overpowered

 ▲Synthesize an enchanted golden apple to get this achievement

 ▲Required to obtain the achievement "Get "Getting an Upgrade"

◆Flashing banner

●Added a new flashing banner: pls rt

◆Bio

●All creatures have new AI

●Slimes and hell slimes can now swim, change directions randomly now, and avoid being blocked by walls

●The pathfinding mechanism of angry zombie pigmen has been optimized

◆Ender mites have been added

●Almost the same as silverfish, but it is purple and has ender particles

●The Endermen will actively attack them

●Sometimes they will appear in the Endermen's teleportation path

●They will disappear after 2 minutes

●Spawned when ender pearls land

●Not completely finished yet - may "react" to dragon eggs in the future

Various rocks

Check the inventory to see what items are needed to synthesize the required rocks

◆When the furnace is out of fuel, the furnace will pause work instead of resetting

◆The swamp trees are not as dark as before

◆Rebalanced villager trading

●Offering prices are less random and may be more useful.

●Existing villagers will not be affected.

●Trading now grants experience

●Villager professions are now displayed on the trading GUI

●Villers will have 2-4 trades unlocked when they are generated.

●More villager professions (only notable trade changes and additions are listed)

 ▲White Robe

 ■Librarian (now Buy stacked books and sell various enchanted books)

 ▲Purple Robe

 ■Priest (will now sell 1-4 redstone and lapis lazuli, and will buy rotten flesh)

p>

 ▲Brown robe

■ Fisherman (can buy thread, coal, cooked fish, can sell enchanted fishing rods)

■Farmer (can no longer buy watermelon slices, can Buy watermelons, pumpkins, potatoes, carrots, and sell cakes and pumpkin pies)

■Fletchmaker (can buy string, sell bows, and convert 10 gravel into 7-10 flint)

p>

 ■Shepherd (will sell colored wool and scissors, buy ordinary wool)

 ▲White apron

 ■Butcher (buy raw meat, sell cooked meat)

 ■Leatherworker (buys leather, sells leather armor, enchanted leather armor and saddles)

 ▲Black apron (will buy iron ingots, diamonds and coal)

 ■Armor Merchant (sells enchanted diamond armor, iron armor, and chain mail)

■ Tool Merchant (sells enchanted shovels, iron pickaxes, and diamond pickaxes)

■Weapons Merchant (sells enchanted iron swords, Enchanted diamond sword, enchanted diamond ax and iron ax)

●The banned trading tokens now have a classified Tip (i.e. the "bubble" that appears when the mouse rolls over it, the same below)

●Trading can be unlocked more freely

Sand

◆Improved enchantment system

●Enchanting now costs one to three levels, but you still need Same minimum overall level.

●In addition, there is now a material consumption, and enchantment now also consumes 1-3 lapis lazuli.

●The enchantment algorithm has not changed

●One of the enchantment options will be displayed in the Tip.

●Upgrades will take longer

●Level 5 enchantments will appear on items without the need for an anvils

◆Enchanting costs reduced

p>

●Renaming items now only costs one level, repair now starts at levels 2 to 5 so good enchanting tools can now be repaired more, renaming items no longer reduces repair costs

◆Added slime blocks

●The speed above this will drop to the speed below the soul sand

●When falling on it, the creature will rebound by 60%

●Improved from falling damage

●Can be synthesized using 9 slime balls, and can also be de-synthesized

●It will not affect the object entity for the time being

(Novices should ignore the following content, that is for experts.

) (Trying with all hands, I have found so many now, very tired, hope to adopt it

◆New flashing slogan "That's Numberwang!"

◆Doors can now be stacked up to 64

p>

◆Composition now gives 3 doors

◆Commands can now use @e to select entities as execution targets

●Can specify or exclude certain entities as execution targets Target, such as [type=Chicken] or [type=!Skeleton]

●Example: /kill @e[r=50,type=Chicken]

/kill can now The target is specified

●Can be used to kill entities (including players)

●Because of this, /kill can also be executed by the command block

◆F3 The debug screen now shows the direction you are facing after the bearing - "Facing the positive/negative X/Z plane"

◆In Adventure Mode, blocks that cannot be broken by the player will not show the block edge line

p>

●Interaction with blocks is now disabled by default

◆Added the CanDestroy NBT tag to the tool

●Mainly used in adventure mode

● Blocks with this tag will display destructible blocks within the tag

●Example: /give @p minecraft:diamond_shovel 1 0 {CanDestroy:["minecraft:sand","minecraft:grass"] }Gives a diamond shovel that can destroy grass and sand

◆/clear can now only remove a specific number of items and specify them to have specific NBT data

●Example: /clear @ p 383 120 34 {display:{Name:Michael}} will remove 34 villager spawn eggs named Michael

Various sand types

Required for different sand factories Different materials

Synthesis that requires furnace firing

◆Added NBT tag for locking containers

●Mainly used in adventure maps

●In the NBT tag in JSON format: {Lock:Key}, the container can be unlocked by clearing the string (changed to {Lock:})

●/blockdata can be used to completely remove the lock

●Locked containers can be opened by holding an item renamed with the same Key

 ▲Example: If the Lock tag is set to "K" ({Lock: K}), players will not be able to open the chest unless they are holding an item named "K"

 ▲Opening the lock does not consume the item

 ▲Only for renamed items Valid (the default name is invalid)

 ■Example: A chest with the label "Diamond"{Lock:Diamond} cannot be opened with diamonds unless it is renamed Diamond

◆Modified /testfor works. This command can now be run by players to test an entity with a specified NBT tag.

The difficulty of each world can be locked

●Prevent the difficulty from being accidentally changed after entering the world

●It cannot be undone after being locked

●The whole world has been removed Difficulty settings

◆Teleporting will no longer stop the player, teleporting will now retain progress

◆Cooked potatoes now restore 5 hunger points instead of 6

◆Now carrots restore 4 hunger points instead of 3 points

A bumper harvest in your own vegetable garden

◆New command

●/fill command

 ▲Fill a fixed-size area with specified blocks

 ▲Can fill up to 4096 squares at a time

 ▲Similar to /setblock

 ▲Usage: /fill [data value] [how to deal with old blocks]

 ▲For example: /fill 1001 3 1002 1011 5 992 wool 6 replace

●/clone Command

 ▲Copy all blocks from one known unknown to another unknown (not counting entities)

 ▲Up to 4096 blocks can be copied at one time

 ▲ Copy modes include masked and replace - replace will copy any block, masked will only copy non-air blocks

 ▲Usage: /clone [mode]

 ▲For example: /clone 1001 3 1002 1011 3 992 1001 5 992 masked

◆Gamerule

●logAdminCommands

 ▲If set to "false", it will prevent the command block from sending output information to the client session . If used on a server, command blocks triggered by players will not be recorded in the log. But you will still see it in the chat bar.

◆Optimize chat communication

●Messages are now classified into chat, system or action categories

●Action categories will always be displayed, chat and system messages can Set in chat settings

●When debugging information is turned on, the user name will display the player's UUID when the mouse is hovered

◆Skin system

● Left and right hands and legs can now be edited independently

●Coverage areas are now called sleeves, trouser legs, jackets and hats

●char.png has different layouts and sizes

< p> ▲The size of the file itself is now 64x64

●The "hat" layer covers the entire body and can also be transparent

●Backwards compatible

●New "Custom Skin" button in the options page

◆Player head

●Player head is now more than just a skin

◆Item Tip< /p>

●The "internal name" used in the command is now also displayed (press F3+H)

◆Block ID

●The NBT tag in the command can Use block/item names instead of numeric IDs

●Old IDs are still available, but will be slowly phased out

◆Commands

●/tp

 ▲/tp command now supports custom orientation

 ▲For example: /tp @p ~ ~ ~ ~20 ~40 allows the player to teleport according to "20° to the right and 40° down"

p>

Various wooden buildings and stone buildings

◆Target selector

●Now supports three-dimensional areas

 ▲For example: @e[x =0,y=0,z=0,dx=10,dy=10,dz=10] Selected entities between 0,0,0 and 10,10,10

●Radius The value limiter is now based on the "center block"

 ▲When the radius is 0, it will only affect the "center block"

World generation

●The desert temple is now used Where hardened clay replaced wool

● Stones will now generate under gravel paths in villages

Villagers

● Villagers will turn into witches when struck by lightning

●Villers now know how to harvest, harvest and replant mature potatoes, radishes and wheat

●Villers can also synthesize wheat into bread and throw it to other villagers

● Villagers can earn hearts after eating the following foods: 3 breads or 12 potatoes or 12 radishes

Child animals (sheep, pigs, cows, chickens, cats, wolves and horses)< /p>

●All baby animals can speed up the growth process by feeding corresponding breeding items

 ▲Right-clicking on the correct food will produce particles

 ▲Yes Grow up randomly and instantly

Command

●/particle command

 ▲Generate particle effects in the given area.

■Can also follow entities.

 ▲Usage: /particle [Quantity] [Entity]

 ▲For example: /particle lava ~ ~1 ~ 1 1 1 0.5 2 @e[ type=Chicken]

 ▲Particle type table: hugeexplosion, largeexplode, fireworksSpark, bubble, suspended, depthsuspend, townaura,crit, magicCrit, smoke, mobSpell, mobSpellAmbient, spell, instantSpell, witchMagic, note, portal, enchantmenttable, explode, flame, lava, footstep, splash, wake, largesmoke, cloud, reddust, snowballpoof,dripWater, dripLava, snowshovel, slime, heart, angryVillager, happyVillager, iconcrack_(ID),tilecrack_(ID).

●Items in item frames can now be rotated 45° (eight directions available)

●Item frames can give out signals that can be parsed by redstone comparators, based on the internal items Direction

 ▲The signal strength corresponds to the following: 0: empty; 1: item; 2: rotated once; 3: rotated 2 times; ...; 8: rotated 7 times

 ▲The item display frame will save the direction of the recently placed item and use it next time

◆Village generation

●The door is now added to the nearest village

< p>●This doesn't damage the iron golem field, but changes it a bit, enough to make them "effectively meaningless"

◆Iron Golem/Snow Golem/Wither

●You are now Can use the launcher to use pumpkins/skulls to generate iron golems/snow golems/wither respectively

◆Dead bush

●Now flammable

◆Button

●Can be placed on the ceiling or floor

◆Mossy Stone

●Ordered synthesis (using cobblestone + vines) is now canceled

◆Command

●Added the ability to filter certain blocks to the /fill command, as long as the selected block has no physical added value

 ▲Only fill in "normal" in replace mode Valid under blocks

 ▲Usage: /fill [x] [y] [z] [x] [y] [z] [BlockName] [Data] replace [filterBlockName] [filterData]

◆F3 debugging interface

●The X coordinate line will be bolded when looking east/west; similarly, the Z coordinate line will be bolded when looking south/north

●The crosshair will have three short lines to mark the corresponding axes: red, green, and blue represent the x, y, and z axes respectively

◆Skin

●In the The second layer of skin on the arm can now be seen from the one-person perspective

●The skin and cloak are now displayed in a way that the Mojang server directly sends them to the client

 ▲Skin server crashes will be reduced The pressure will also be reduced

 ▲It is no longer possible for the server to change skins/cloaks - only registered skin servers are stored on the server

 ▲Skin changes no longer require restarting the client In the worst case, the skin is uploaded and re-recorded before being sent to each player's client

 ▲Duplicate skins no longer need to be downloaded twice

 ▲ It has only a minimal impact on the server

Armor set

The effect of putting on armor

Spectator game mode

●Usage: /gamemode spectator, /gamemode sp or /gamemode 3

●Designed for situations where you don’t want players to affect the world

▲The player can pass through any block or entity without affecting him (simply speaking, he can pass through walls)

 ▲Cannot use items, place, destroy blocks or interact with blocks in any form

< p> ▲Can open blocks such as boxes, but cannot affect them

 ▲Cannot collect dropped items

 ▲Cannot be seen by people except in spectator mode

p>

 ▲Does not affect the generation of entities and will not be noticed by animals

 ▲The potion effects "agility" and "slow" will have corresponding effects

 ▲Only Will be damaged by void or /kill command

 ▲The player selector (in the command) will still target the onlookers

●Left-click a creature or player to "attach ▲The creeper's perspective uses the creeper.json shader

 ▲The enderman's vision is inverted colors (such as black to white)

 ▲The vision of spiders (including cave spiders) is only part of the vision, and uses the spider.json shader

 ▲Press the sneak key to return to the free-flying spectator mode (default is Shift)

●Players can only fly all the time and cannot stand

 ▲The mouse wheel can adjust the flight speed

●Invisible players and creatures are visible, but only translucent

●When looking at oneself with F5 in spectator mode, the player appears to have a translucent soul-like head

◆Barrier

●Behaves like a complete block and completely opaque

●Can transmit redstone signals or allow blocks to be placed on it

●Unbreakable (survive) like bedrock

●Can be obtained with the command /give @p minecraft:barrier

●Using examples of flowing magma and flowing water as particle effects when destroyed

◆Shader

p>

●creeper.json

 ▲ Used when you "possess" a creeper in spectator game mode

●spider.json

 ▲ Used when you "possess" a spider in spectator game mode

◆Copied into a book

●The copied book will be marked as a copy or a copy of a copy

●The copy properties of the book (for example: normal, copy, copy of copy) will be displayed in a separate line in the ToolTip, just below the author's name

●The copy of the copy cannot have another copy

< p>◆Activation Rail

●The charged Activation Rail will cause players or entities in passing minecarts to leave the minecart

◆Debug Screen

●The text now has a background

●Replaced x, y, z, b, bl and other variables with some more random variables

●"Brightness" is now Brightness under your feet instead of your eyes

◆GUI code

●Optimized to do some "cooler stuff"

◆Commands

< p>●/trigger

 ▲Usage: /trigger

 ▲Can be used by "non-created" players

 ▲Often used together with /tellraw

●/particle

 ▲Added "barrier" particles

  ■Particles using barrier items

  ■Used to imply barriers

◆Scoreboard

●A new parameter in /scoreboard: [objective]

 ▲Allow objectives to be reset one by one

 ▲ For example: /scoreboard players reset [target

]

●Added new team-specific criteria for scoreboard objectives, such as teamkill.red, killedByTeam.blue

●Added new criteria for scoreboard objectives trigger

 ▲The behavior is similar to the criterion dummy

 ▲Can be used in conjunction with /tellraw

●You can specify all players in the scoreboard through *

p>

◆Data tag

●CanPlaceOn

 ▲Allows players to place blocks on specific blocks in adventure mode

 ▲For example: /give @p minecraft:stone 16 0 {CanPlaceOn:[minecraft:diamond_block]}

●HideFlags

 ▲Allows you to hide part of the tooltip

 ▲Numbers respectively Represents 1/enchantment, 2/additional, 4/durability, 8/candestroy, 16/canplace

  ■For example, if you want to hide enchantment, durability and canplace, this value should be 1+ 4+16=21

●ShowParticles

 ▲An option to show or hide all particles, when the 'Ambient' label only displays a few particles. Set to 1 to show, or 0 to hide completely.

●PickupDelay

 ▲Set the number of seconds (quarter of a second) before items can be picked up

 ▲Set to 32767 to prevent the delay in picking up items has been reduced, so such items cannot be picked up

◆Flashing slogans

●Added a new flashing slogan: pls rt

◆Creatures

p>

●All creatures have new AI

●Slimes and hell slimes can now swim, change directions randomly now, and avoid being blocked by walls< /p>

●The pathfinding mechanism of Angry Zombie Pigman has been optimized

◆Command

●/effect

 ▲Now you can also set whether to display it or not Particles

 ▲Usage: /effect [seconds] [amplifier] [hideParticles]

 ■ Set to 'true' to hide particles, 'false' to show them. If no value is specified, The default is 'false'

◆Spectator Mode

●An adjustable hotkey that can see the player's outline in spectator mode

 ▲ Can color outlines according to team

 ▲Can be set or canceled in the "Control" configuration interface

 ▲Outlines are visible when pressing the hotkey (just like pressing Shift to sneak Same)

Make your own flag

Flag synthesis elements, any color of wool will synthesize a certain color of flag

◆Data label

< p>●Age

 ▲Set Age to -32768 so that this item will not disappear

◆Block ID

●The statistical value of the item block is now Record by name, not ID

 ▲For example: stat.mineBlock.minecraft.stone

◆Debug screen

●X/Y/Z title is removed from 'Feet' in the earlier snapshot was replaced by 'XYZ'

●Added the "number of days" value

 ▲+1 at each dawn

●The difficulty value is now displayed

 ▲Peace - 0.00, Easy - 0.75, Normal - 1.50, Hard - 2.25

●The player direction value has been added

▲But now displayed in angle and direction (south, south, north and west)

◆Barrier

●Visible when holding a barrier in creative mode

 ▲The block itself Still can't be seen, just a particle effect appears in its position

◆Stealth

●When you don't have something in your hand, sneaking will make your hand behind. When the sneak button is released, the hand returns to the front of the body again.

◆Item special effects

●When an item is "picked up", the item no longer rises rapidly to the abdomen, but enters the feet

◆Iron work Panel doors

●Can only pass redstone switches, similar to iron doors

●An iron trap door can be crafted by using 2x2 iron ingots

◆Scoreboard

●Scoreboard targets whose names begin with "#" will never appear in the sidebar

●New /scoreboard subcommands: /scoreboard operation and /scoreboard test

 ▲The operation subcommand can perform arithmetic operations on scores (+ – * / %) and accumulate player scores

 ■Example: /scoreboard players operation #teamscores redScore += @ a[team=red] blueKills adds each red team player’s blue team kills to the red team’s kills

 ▲The test subcommand can be used to test whether a scoreboard value is at the specified minimum between the value and the maximum value

■Example: /scoreboard players test #global anObjective 12 19 will detect whether an objective's score is between 12 and 19

●Different teams can There are different objectives displayed in the sidebar

 ▲Example: /scoreboard objectives setdisplay sidebar.team.yellow anotherObjective (referring to the team color, not the team name)

●Team Now you can set whether their names are displayed: /scoreboard teams option red nametagVisibility hideForOtherTeam can also be set to hideForOwnTeam, never, always (default)