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Card game slogan
Card punch: a kind of card sleeve. The deck is dominated by followers, who actively attack opponent players from the beginning of the game, with the goal of ending the battle quickly.
Compressed deck (also known as filter draw in game king): By reducing the number of remaining decks, the probability of drawing the cards you want will increase. Generally speaking, it refers to using low-cost cards after playing 1 card, or retrieving specific cards from the deck, but in most cases, compressing the deck is not an end in itself, and some other effects will be introduced.
Advantage: refers to the situation that various resources have advantages over opponents in the battle. There are differences in card difference, rhythm, scene and life, and the emphasis on advantages will be different according to the thinking of the card group. How to gain and seize the advantage is an important factor to win, and the essence of the battle can also be called the struggle for the advantage.
Amulet: a card played and left on the court, but it has no attack power and physical strength and cannot be attacked.
Weenie: refers to a low-cost and low-attribute attendant. Extension also refers to the deck with these followers as the main fighting force.
High cost: refers to the high cost situation. According to different card groups, the standard of high cost is different. For example, in the card group with 1~3 fee as the main force, the card with 4 fee can also be called high fee card.
Countdown: The amulet card with countdown will record the countdown in the effect when it comes on stage. Every time your turn starts, the countdown will be reduced by 1 point, and will be destroyed when the countdown reaches 0.
Awakening: refers to the state that your maximum PP is above 7. The professional "dragon" has a card that has an extra effect when awake.
Firepower: The effect that can directly harm players or followers is called firepower. The card group with these effects as the core is commonly known as the blood-burning card group.
Low cost: Contrary to "high cost", it refers to the situation of low cost. Usually refers to the card with the cost of 1~2, and the low-cost card that is not commensurate with the effect can also be called the low-cost card.
Environment: Commonly used words in card games refer to popular card sets and the overall situation of the game summarized by these card sets.
Face: the player himself, basically used as the target of attack, such as "hitting the face".
Routine: Zhao Lian, organ or techniques prepared for it. Usually refers to the use of more than two cards to achieve coordination or continuous strokes. Usually used to explain the routines used in the deck.
Filter card: refers to the card with card drawing effect outside the main effect, or the card with card drawing effect outside the main effect. In Poetry of Shadows, there are cards such as magic missiles and the brilliance of rainbows.
Slaughter calculation: it refers to calculating the damage you can play and the physical strength of your opponent, as well as calculating what cards you need and how many rounds you need to decide the outcome.
Build: It can simply mean "building a deck of cards" or "playing a pre-built deck of cards".
Fees: resources to be paid when playing cards. In the poem of shadow, it refers to PP.
Professional deck: a deck that aims at "specific activities" rather than victory. Some are also called entertainment card sets.
Control card group: a card group that controls the rhythm of the game to win, and has the effect of clearing the field. If the scene is not cleaned up in time, it may cause the disadvantage of snowballing, but on the other hand, it may also cause a stable victory. In addition, the behavior and effect of controlling the scene rhythm can also be called control.
Multi-card deck: one of the deck types, a deck that obtains advantages that cannot be obtained by a single card in one breath through a specific card.
Recall: refers to all the actions of adding a special card from the deck to the hand. It is usually used to retrieve the core cards in the deck or find the most needed cards from the countermeasure cards.
Rush: you can let your followers attack immediately in the debut round.
Coordination: refers to the combination effect between cards, and the effect beyond the card itself. Similar to continuous strokes, but relatively loose (single card can also work)
Guard: As long as there are guards at the scene, opponents can't attack targets other than guards.
Clear the field: refers to removing the opponent's cards from the field. It not only destroys or destroys the effect, but also includes cards (firepower) that cause damage to followers.
Suicide: refers to the effect of sacrificing one's physical strength, or a card with this effect. Card groups that use many of these cards are also called suicide card groups.
Gross value (figure): the sum of attack power and physical strength. For example, an entourage with attack power 3/ physical strength 2 has a figure of 5 points. Usually used as an indicator of the strength of followers.
Split damage: refers to the effect of randomly causing a little damage many times. There are cards such as "flame chain" and "forest will" in the poem of shadow.
Spell enhancement: the ability of the professional witch card. When a card with this ability is in hand, every time you use other spells, the card will be promoted and the effect will increase.
Latent: Having a latent follower cannot be selected by the opponent's ability and attacked by the opponent's follower. If you have a latent follower to attack or cause harm, you will lose your latent.
Buff, debuff: make the followers get the strengthening/weakening effect.
Rush: The ability to make followers attack opponents' followers in the final round. But still can't attack the opposing players.
Vampire: When an attack causes damage, it will restore the same physical strength to the player. Be careful not to start when you are attacked.
Token: A follower or amulet generated by a card instead of a card is called a token. Generally speaking, derivatives can't exist in fields outside the field (hand cards and cemeteries), but in shadow poems, they can exist in hand cards and cemeteries without extinction.
Necromancy: the ability of a professional necromancer's card. Activate additional effects by consuming the number of cemeteries recorded in the card. Moreover, when the number of cemeteries exceeds the recorded number, the consumption of cemeteries will be forced to start.
Rebound: put the cards in the field back in your hand. If it is not completely removed, it can be typed again, so it is also called accurate removal. At the same time, it is a means to exchange the hand advantage of the area with the scene advantage.
Van Gogh: A general term for followers without special abilities. Although it looks weak because it has no special effect, some of them have excellent attack power/physical strength at the same cost, and the utilization rate of such cards is also high. It is more prominent in non-construction games such as 2Pick.
Strengthening (deck): refers to strengthening the attributes of followers, or a deck with strengthening followers as the main strategy.
Slaughter: the ability to directly destroy an opponent's entourage after attacking or being attacked. Even if the damage is 0, it can be destroyed.
Fancy: the ability to start playing cards when playing cards.
Attendant: You can use cards that have attack power and blood volume and can be attacked.
Revenge: indicates the state when physical strength is lower than 10. There are cards in the professional "Vampire" that players get extra effects in the state of revenge.
Playing cards: refers to using the cards in your hand. The effect marked "Admission Effect" on the card can only be activated at this time.
Flash card: a card that Cato can move. Compared with the usual card decomposition, more red ethers can be obtained. At the same time, because it can't be made, it is very popular among enthusiasts.
Two places at once: refers to the effect of summoning another card with the same name on the court.
Cost curve: an icon made by calculating the cost of a deck of cards. Usually used to adjust the accident rate and cost balance when assembling cards.
Cost value: the average of attack power and physical strength divided by the cost. For example, the values of 1, 2/ 1 and 2/3 charges are 1.5. For followers with high cost value, the indicators used to evaluate the value of followers are usually stronger.
Average card: a type of card deck, which refers to the overall balance of the card deck, which is not weak (of course, not strong) in the early, middle and late stages.
Restraint (deck): in a special card game, the strategy of playing cards with ordinary decks or playing cards with ordinary decks.
Triggered ability: record the effects of conditions such as "when", "whenever" and "whenever ~ appears". When these specific conditions are met, it will be triggered passively.
Last sentence: the ability to start when it is destroyed.
Su Sheng: Bring followers out directly from the cemetery, or something like that. Kuiwen, a professional necromancer in Shadow Poetry, is the first card with this effect.
CIP ability: short for ComesIntoPlay, it refers to the effect that begins when the hand comes into play, but the effect that comes into play is different from this, it begins when the hand comes into play.
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