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Summary of planning for New Year’s garden activities
Part 1
1. Background of the event
On the occasion of the New Year's Day in xx, it is important to be active In order to enhance the campus atmosphere, enhance students' feelings, enrich campus culture, and better reflect the purpose of the Student Union to serve students wholeheartedly, it has been decided to hold a New Year's Garden Tour within the Student Union.
2. Activity time:
Before December 31st
3. Activity location:
Sports grounds and other places
IV. Pre-event arrangements
1. Material arrangement, activity expenses
2. Item arrangement: various items, props, and equipment needed for the event
3. Character invitations confirmed: leaders and members attending this event, self-selected hosts, and program actors
4. Event duration: estimated three hours (2:00 to 5:00 pm)
5. Program arrangement: Each grade will present at least 8 games
6. Send people in advance to prepare the site: location arrangement, item placement, equipment debugging
7. Arrange for people to take photos: take pictures throughout the event
5. Activity process
When the time is up, people will arrive and the activity is ready to start
1. There are The host announced the start of the activity
2. Leader’s speech
3. Announced the activity methods and safety requirements
4. The start of the activity: students based on their interests and hobbies, Choose your own location and projects. Enter with your park pass.
Mini-game (1) Heart "rings" and everything comes true
Game rules:
A. Use the card to check and name 10 people as one batch, each person 4 ping pong balls. Throw (not roll) into a porcelain jar 5 meters away. If you hear the sound once, you will win one prize and get one lottery ticket. (Hence the name: Heart "rings" and things come true)
B. Each group lasts for 2 minutes. After one group is completed, proceed to the next group. No repeats.
C. The grade sponsoring the event is responsible for maintaining order and issuing prizes
Mini-game (2) Memorize it fluently
Game rules:
A , check points with your card, 10 people come in at a time, and will be interviewed one-on-one by 10 hosts.
B. The host should prepare the test questions in advance and draw a sheet with some words on it. Every time a word is said, the participants must say it in reverse, such as "Happy New Year", and the player must immediately say "Happy New Year". Anyone who says the wrong word or is confused will be eliminated. There are four questions in each card, starting with two words, the second question has three words, the third question has four words, and finally when it reaches five words, the player will get a lottery ticket if he answers correctly.
C. After one group is over, 10 more people come in, and each host comes up with new questions for testing. Each host prepares at least 10 sets of test papers. After using up, exchange with other hosts. Beware of cheating.
Mini-game (3) "Suck" related
Game rules:
A. Use the card to tick 10 people into one batch. Each person has a table, one bowl is placed at each end of the table, and one bowl is empty. There are 3 ping pong balls in the other bowl. One judge per table.
B. Each person holds a straw in his mouth, and is not allowed to touch the straw and the ball with his hands. Only use the posture of holding the straw in his mouth to move the ball from this bowl to another empty bowl. If you succeed 1 time, you will get a lottery ticket (up to 3 lottery tickets). The game ends in 3 minutes. If the straw or ball falls off halfway, start over. Note that the site should have leeward direction.
C. If all the balls in the bowl fall to the ground or the timeout expires, it will be considered a failure and the game will be played.
Mini-game (4) "Mystery" Fog Forest
Game rules:
A. Use strings to pull four basketball hoops into two-meter-high ones. Skynet. The rope is covered with lantern riddles. There is a number underneath each puzzle.
Many guessers write down the numbers and answers to the riddles and go to the referee to check the answers. If they answer correctly, they will win a prize ticket.
B. All riddle questions that have been answered correctly should be removed in time to prevent cheating.
C. It is allowed to continue guessing activities after wrong answers. There is no limit to the number of times a person can guess correctly and win. No time limit.
Mini-game (5) Those who wish to take the bait
Activity rules:
A. Hook and click with the card, 10 people each time, each holding 1 stick Use a fishing rod to catch paper fish from a distance. If you catch a fish within the specified 3 minutes, you will get a lottery ticket.
B. End one batch and replace it with another batch. No duplication is allowed. One person can receive multiple lottery tickets.
Mini-game (6) Step by step
Activity rules:
A. Prepare 40 cups of equal height and 10 tables for 10 people to operate separately . Each cup should be filled with water, arranged vertically. Arrange four cups in a row on each table and place a ping pong ball on the first cup.
B. Contestants enter after checking their cards and taking a roll call. One person per table. After hearing the password, the game starts. The table tennis ball must be blown from the first cup to the other cup, one by one. Blowing, can't jump the cup. If the ping pong ball is blown down, you will not win the prize. If you blow it all at once, you will win 1 lottery ticket.
C. Each batch ends in 2 minutes, and one person can only play it once.
Mini Games (7) Palm
Activity Rules:
A. The host must prepare a table tennis ball and a table tennis racket for each person. After hearing the password, the contestant places the table tennis ball flat on the table tennis racket and walks along a straight path of 5 meters * 0.3 meters on the ground. If you reach the end within 3 minutes without losing the ball or completely out of bounds with your feet, you will get a ticket.
B. Contestants will enter the venue after check-in and roll call with their cards. There are 10 people in each batch and they are only allowed to go once.
Mini-game (8) Finding a needle in a haystack
Activity rules:
A. Each group has 1 table with 1 washbasin on it and puts Some water, glass balls, and a pair of bamboo chopsticks. Pick up the glass balls and put them into the bowl next to you. You can clip it off again. Do not scoop it into the bowl along the basin.
B. Contestants will enter after checking in with their cards and being named. There are 10 people in each batch and are limited to 3 minutes. Repeated games are not allowed.
Part 2
Depart at 9:30 in the morning
Start barbecue at 10:00
12:00 Start the game
Game ends at 14:00
14:10-16:00 Free activities
16:20 Staff dinner
19 : 30KTV
Safety is the first priority in the company’s organized activities. Colleagues and friends, please pay attention to safety:
1. Darts (height): Players hold darts at a distance of 4 meters Shoot at the Frisbee, each player shoots 3 times. Shoot more than 2 times to win the game.
2. Paintball: The host should prepare a number of beads of different colors, including three red ones. The host puts the beads in an opaque bag and asks the players to reach into the bag and grab it three times. Each time they catch only one bead (more catches do not count). If they catch the red bead, the game is won.
3. Holding marbles: Each person holds marbles for half a minute, and wins the game if he reaches 15 or more.
4. Loops: Players set loops at a distance of 3 meters. Each player sets loops five times. If two or more loops are hit, the game will be won.
5. Guess the riddle: you will get one winning ticket for each correct guess.
6. Play chairs. Divide into two groups, each group has 6-8 people. There are one less chair than the number of people. Then everyone will circle around the chairs and grab seats when they hear them sit down. They will be eliminated in each round. One person, in turn, 1/8 finals... In the finals, the last person left wins and gets a lottery ticket
7. Word pick-up: The host speaks an idiom, and the participants must follow the last word of the idiom. Word combinations with the same pronunciation are acceptable, those that cannot be connected to the idiom will be eliminated, and the last three will win the prize.
8. Knock on the lottery. Participants blindfolded and knocked on the lottery to win a lottery ticket.
9. Guess the word. Game rules: At the beginning of the game, a group of two people performing will face each other (one is the action planner and the other is the guesser). Then the host will write the idiom or words to be performed on a piece of paper for the performer to perform the action. Show it to the guesser. When the performer finishes the performance and the guesser can guess the idiom or word of the performer's action, it will be considered a pass. (Note: The performer can use language to explain, but cannot say the words in the action. ) (Being in a dilemma, being all-pervasive, being independent, jumping over the wall, looking around, making something out of nothing, smiling brightly, being confident, being overwhelmed, being humble.
Chapter 3
1. Purpose of the activity :
In order to enrich the extracurricular cultural and sports life on campus, let students spend a pleasant day in various garden activities on the occasion of the New Year, send deep blessings, welcome the arrival of the New Year, and cultivate positive Spiritual and joyful and harmonious style
2. Activity theme: Happy New Year’s Day, Happy Garden Visiting
Banner: Warm congratulations to Ma’anshan Experimental Primary School for the grand opening of the “Happy New Year’s Day Garden Visit” event!
Color screen: I wish all teachers and students a happy New Year! Welcome the new year with a new look
3. Participants: all teachers and students (parents do not participate)
IV. Time and place: December 31, 2013, 13:40-15:30, in each classroom
V. Activity preparation:
A. December Before the 24th, each grade level will determine the six activities for this section and submit them to the brigade headquarters.
B. From 13:40 to 13:45 on December 31, each class will study the garden tour process, safety and other related activities. and education. Only when students have no doubts about the process of this garden tour can they start the activity.
1. Students can use their cards to distinguish low, medium and high levels.
2. Students in the first and second grades can only participate in all the projects in the first and second grades, students in the third and fourth grades can only participate in all the projects in the third and fourth grades, and students in the fifth and sixth grades can only participate in the projects in the fifth and sixth grades. All items.
3. Educate students in each class to pay attention to safety during activities, learn to be humble, lean to the right when going up and down stairs, and walk softly and not run.
4. Guide students. The activities should start with the projects of their own class.
5. The front and back doors of each class should be opened. Students participating in each classroom game should enter through the front door and exit through the back door after finishing the game. >
6. When visiting the park, you must not make noises. You must line up in order to participate in various park activities, obey instructions, and observe discipline.
7. When visiting the park, keep the campus clean and tidy, and do not litter.
8. Students who finish their garden activities early must stay in safe areas on campus and are absolutely prohibited from crowding at the school gate to wait for their parents to pick them up or leave the school early.
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