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How can we manage the team well?

How to be a team manager! I used to be the captain and manager of three teams. I can't say I have rich experience, but at least I know something about DOD team! Let me tell you what happened to most teams! Just as the captain, or management! At first, they were ambitious, but after a while, I think some problems will inevitably appear! And these problems are not handled well, which is often a precursor to team dissolution! One: server problem: it is also the main problem that leads to team dissolution. General team servers are mainly fund-raising by managers or players, with different costs! From 1500 to 3000 yuan! Of course, some teams are sponsored by one person or directly. I don't know much about it. Huahua of Lianyungang team, Daniel of 127 team and CF of stormtroopers are basically funded by one person, and they are often very generous financially and have great love for DOD! Generally speaking, their annual expenses are about 6000 to 1 10,000 yuan! I don't say how powerful these teams are, but I still respect those who have made such great contributions to DOD! But many teams are the first situation I mentioned. Money is often invested by several people, and then everyone acts as management! There are several problems that need to be solved. 1, the management itself is not high, which leads to the management can't keep up, and there is a certain distance from other players. The management is often barbaric! Lead to frequent personnel flow! 2. After the server expires, the funds cannot be guaranteed, which leads to the dissolution of the team without the server! This is actually the real reason for the dissolution of 80% teams! Why are foreign teams so famous? That's because they all have strong economic backing! The so-called sponsor! In our country, including CS games, there is basically no big sponsorship, and no one wants to spend tens of thousands or hundreds of thousands a year to play such games! After all, it can't bring him any intuitive economic growth! So I suggest that if you don't have the funds that the team needs, don't blindly build a team, it can only be a flash in the pan and it doesn't make any sense! Two: the strength of the team can't go up, and the flow of personnel is too large. A master comes today, but you won't see it tomorrow! Because this is an online game after all, it is inevitable that there will be a team! And often good and powerful people are concentrated in several strong teams! I once met a person with good skills, at least in the general team, but he was still a substitute in a famous team, and it was hard to get a chance to play! This leads to the disparity between the teams that are often established and other teams, which is very unfavorable for playing games! It is often encountered that the whole game is called cheating, and half of the people have finished running! Then he said he cheated! As a result, the strength of the team is getting worse and worse. Therefore, if the strength of the team is not too strong, try to learn from the team with similar strength. If you play against a strong team, you will become less and less confident! Of course, some people will say that you have to compete with a strong team to improve, right! That's right! But it depends on which team! Too strong! Hang up when you go out! What can you learn from being brushed from the beginning and being sealed directly in the birthplace? What can you improve? It will only make you less and less interested in this game! So straighten your position and know your own strength! You can't swallow an elephant! Strength comes from practice, not abuse! Three: As a team manager, we must first make clear the development direction of our team, secondly understand the current situation of the team, thirdly understand the emotions of the players, fourthly inspire the morale of the players at all times, and fifthly unite all the players at all times. Only by doing the above five points can you basically be regarded as a team manager. The development direction of our team determines the quality and level of this team. This is the most basic thing. What a team has to do depends on this direction. If the direction is not good, you will be eager for quick success or brain drain. Then how can we determine the direction of development? I think the quality of the players determines the development direction. Players' attitude towards DOD determines the development direction. According to an example, players just play DOD as a game, or just have fun, or just have fun for a while. In this case, the team can only play casually, and it is impossible to achieve any good results, because the attitude of the players determines all this. If all the players play well in the right direction and want to feel the joy of victory, then this team will have certain achievements. But it can't go too far. If the player's idea is to rely on this thing to give himself a way out and rely on him as a guarantee of life. Or expect to be the guarantee of life one day, then this team is likely to go the farthest. Because it is the most powerful, he is the strongest. That is what we call a professional team. Except for them (professional teams), most teams are not absolutely equal in mentality. The so-called player's mentality is equal, that is, all players think the same as the original intention of playing DOD. Basically, I think it's impossible, because people can't be the same, so the idea is even different. The reason why professional teams can do this is that the pressure of life is forcing them to do this, because there is only one thing to win and eat.