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Planning scheme of fun sports meeting project
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Congratulations on the opening of the sports meeting
★ Wonderful Games Composition 200 words 10 ★
A selection of beautiful paragraphs about the sports meeting
Congratulations on the opening of the sports meeting
★ Selected 20 Refueling Essays of Autumn Sports Meeting ★
Fun game project planning scheme 1 1, project 1:
"Lazy Bicycle" put a sign on the front basket: The bicycle is on the specified track (about
50 cm wide, 15 m long), see which bike is the slowest and who wins.
Touching the ground with one foot and pressing the line are all fouls. Number of participants: unlimited
2. Item 2: The pearl string has props and equipment.
Some rules of needle and thread: the competition is conducted in the form of relay. After hearing the order, each team ran to the finish line first and threaded first.
Get the needle and then string the props with needle and thread and hang them in the designated place to run back. The second team will continue, and the team that finishes first will win.
3. Item 3: "Paper-clothing relay" Paper clothing is a poster. Competition number and grouping: 5 people per team props: posters of appropriate size. Rule: Stick the poster on your chest and keep it during running. If you drop it, pick it up again and continue to run, and run to the opposite side to give it to another companion, so as to win the fastest completion.
4. Item 4: Replace the blindfold of "Blind Man Knocking Gong" with a poster, and put a poster on the place where the gong is hung.
Requirements:
1. Competition number and grouping: 6 people per team, divided into three groups in turn.
2. Race distance: 6 meters.
3. Competition system: Rank according to the number of times each team beat Gong within the specified time (5 minutes).
Competition rules: 1)
Team members are arranged according to the number of 1-6 (the order is self-determined), and their eyes are covered with blindfolds. The first member holds a gong-knocking stick, and when he hears the start signal, he goes forward to knock the gong, and each member knocks the gong once. Whether he knocks or not, he takes off his blindfold and goes back to give the gong-beating stick to the second member, and so on until the time is over.
2) During the game, each player is not allowed to be prompted or pulled by other players, otherwise it will be regarded as a foul, and the score of this project will be deducted 1 point/foul. Competition discipline: the referee should be absolutely obeyed in the competition, and the referee's penalty is final.
5. Item 5: Set up a poster barrier in the middle of catching the ball.
1. Number of participants and grouping: 5 for each team.
2. Race distance: 20m( 10m set obstacles).
3. Competition system: The team that takes the least time wins the competition.
4. Rules of the game: Each team
Five players stand in a column at the starting point at the same time, and the first player holds the wood.
Stick, after hearing the referee's order, hit the ball from the starting point to the obstacle with a wooden stick, bypass the obstacle and return to the finish line, then rush back to the starting point from the finish line and give it to the next player.
Competition discipline: the referee should be absolutely obeyed in the competition, and the referee's penalty is final.
Item 6: Carp playing with beads
How to make a wastebasket with posters: Make four carp headdresses. Five people in each team, a tennis ball and a paper basket (the paper basket is behind), ran to the designated place and threw the tennis ball to the ground. After the tennis ball bounces, catch it with the wastebasket behind you, catch it and run back, and so on to complete the game.
Item 7: relay race
Summary method of courseware teaching plan exercises for grade one, grade two, grade three, grade four and grade five in primary school: a bucket is set in front of the runway, and a large plastic bottle is placed outside the starting point. At the beginning of the competition, the contestants put water bottles into buckets, and then poured them back into plastic bottles to relay in turn. The big plastic bottle wins by filling it with water first (note: the plastic bottle leaks a little).
8. Item 8: "Two people and three feet"
Rule: Participants should find good partners in groups, and one of them has one foot tied to the other's. The game begins,
Two people run from the starting point to the finish line, and the one who takes less time wins. Number of participants: there is no limit to the number of people in a group of 2.
9. Item 9: Table Tennis Relay
Poster rules are set on the racket: the number of participants is evenly distributed at the starting point and the end point. The first player holds the table tennis in one hand and passes the ball from the starting point to the other player at the finish line in turn. The fastest player wins. Note: During passing, you must not drop the ball or touch it with your hands.
10, item 10 "I am the owner of your site" newspaper can be changed to poster rule: 8- 10 people in a group, each person stands on a newspaper, and a player in each group holds a football or volleyball in his hand and throws the ball to other groups around him at will. If the ball hits any newspaper in any group, the group will lose one newspaper (the site is looted). Whoever is hit at the same time must be destroyed. In the end, which team has the most remaining players wins. Note: When pitching, you can only attack the opponent's feet, not the players. Number of participants: 5.
1 1, item 1 1: return relay.
Rules:
In pairs, four groups relay. Two people can't hold the ball with both hands, they can only hold two basketballs on their backs, start from the starting point, bypass the javelin at the end and return to the original place.
Point, and then pass the two balls to the next group of players. After the four groups are rotated, the fastest group is the winning team. Note that in the process of passing the ball, which group drops the ball and holds the ball in hand is a foul.
12, item 12: packaging mummy.
Rules:
Work in pairs, one will pack and the other will play the mummy (just stand still). At the beginning of the competition, the contestants wrapped the mummy with a long piece of paper in their hands as quickly as possible, and it must be wrapped tightly. In the end, whoever wraps the mummy the most like and wraps it the fastest wins. Number of participants: 2 people in a group.
13, item 13: the moon under the sea.
1 Number of contestants and grouping: each team 10 players, at least 3 girls) 2 Competition system: the team that takes the least time wins.
3. The rules of the game:
1) Each team has 10 players, one arm apart in a row.
; 2) The first player raises the basketball with both hands, and the other players bend their feet separately. After hearing the referee's order, the first player passes the ball from his crotch to the second player, and so on. When the tenth player received the ball, he ran in front of the first player and passed the ball in turn. When the ninth player received the ball, he ran in front of the tenth player and passed the ball in turn.
3) When the first player finally stands and holds the ball with both hands, the game is regarded as over (the first player does not run during the game).
4) During passing, after the ball lands, the passer must pick up the ball and pass it again.
4. Competition discipline: the referee should be absolutely obeyed in the competition, and the referee's penalty is final.
14, item 14: relay race of "pony crossing the river"
Put up posters on the swimming ring.
Props: swimming ring
Rules:
At the same time, they were divided into four groups with 4 people in each group. The first swimmer starts from the starting point and moves forward with two swimming rings in turn.
Every time, participants must step on the circle and win by reaching the finish line as soon as possible. Take turns until four people finish participating, and the fastest group wins. 15 project 15: fixed-point shooting
The poster is stuck on the back board.
Rules:
Each person is limited to one minute to shoot, and the ranking is determined according to the number of shots. Men's team players must shoot with one foot at any point outside the three-point line (the whole shooting process must be one foot), and the foot must not step on the three-point line or one point will be deducted. Women's team players must project outside the trapezoid, and their feet must not step on any line of the trapezoid, otherwise they will be deducted.
16 Item 16: Step on a balloon
Method:
In an area of 5 square meters, trample the balloons tied to others' feet with your feet until the game time is over.
Rule: One person has three balloons tied to each foot, covering an area of 5 square meters. Everyone is not allowed to go out of the circle and can only use it.
Foot, otherwise it will be regarded as a violation, and the qualification to continue the competition will be cancelled. Listen to the referee's whistle. Let's leave now. Judgment of victory or defeat: step on the balloon per unit time, and the remaining team wins. The result of on-site judgment shall prevail.
Time is calculated by the main table.
17, item 17: small bowling
Prop: Basketball
Rules of the game: each person has two pitching opportunities (15m) to roll basketball from the service line. The prize for spiking belongs to individuals. project
18, 18: table tennis.
The game lasts for 3 minutes. Put a small basket on each of the two tables, 1 table tennis basket on the table, and an empty table on the other table (distance 1 0 meter). 1 people come out of the basket with the ball with chopsticks. After the ball is put in the basket, another person will pick it up and put it in the basket.
The person who spends the least time on the clock wins. If the ball falls to the ground on the way, you can pick it up and continue the game.
19, Item 19: Help each other in the same boat: (3 people)
Equipment: Two players stand behind the starting line on wooden shoes. At the beginning of the race, the players marched in unison, and the race ended with the stern reaching the finish line. The person with less time wins.
20. Item 20: Dribble relay
Equipment and props contestants stand at the starting point, and whoever takes less time to transport the props from the starting point to the finish line will win.
2 1 item 21: kangaroo jumping relay
The players equipped with jumping bags stood in a single file behind the jumpers. At the beginning of the game, the first person stood in the bag, jumped forward with the bag strap in his hand, bypassed the marker and returned it to the second person in turn. The team that jumped first won. rule
: (1) must bypass the tag.
(2) Must be handed over after the starting line.
(3) If a player falls, he must get up in the same place and jump again.
22. Item 22: Wheel Rolling
: equipment tires
The students stood behind the starting line, lined up and put a sign 20 meters in front of the starting line. The game begins,
The team leader pushes the tire out by hand, bypasses the mark, gives the tire to the second person, and then stands in the last row in turn. The team that finishes first wins.
23. Item 23: Kicking and jumping relay:
There are 6 people in each team. Divide into two groups, starting with 3 people and ending with 3 people. The two groups stand in a column with a distance of15m. The first person at the starting point holds the baton in his hand, and the soft volleyball is prepared between his feet. After hearing the signal, jump to the first person in the end group of the team in the form of leapfrog. After the partner receives the baton, jump to the second player at the starting point in the same way, repeat, and rank according to the completion time of each team. In the process of jumping, if the ball is dropped, it must be clamped in place to continue jumping, otherwise it will be judged as failure.
Item 24: Tug of War
Fun sports meeting project planning Part II: Personal project: throwing sandbags accurately.
Project name: throwing accuracy of sandbags
Participants: employees and their families.
Participants: individual events, and the number of participants will be arranged according to the project time.
Competition mode: Before the competition starts, 1 players stand outside the throwing line and face the throwing integral surface (10m). The referee handed five sandbags to the players and waited for the referee's start password. After the referee announces the start, the contestants can stand anywhere behind the throwing line and throw these five sandbags until the throwing is over, and no part of the contestants' bodies are allowed to cross at any time.
2. Roll the hoop and recall a carefree childhood.
Rules of the game:
In the 50-meter lap race, the first person to arrive wins; In the planning chapter of the fun sports meeting project, the rings broke twice, and the iron ring was out of control (that is, the rings were more than 30 cm away from the hooks), and the rings were pushed out of the runway, affecting others. It is forbidden to use rings and small hooks. The above situation requires disqualification.
3. Slow bike
Rules of the game:
Track: 20 meters long. The oldest person wins.
The bicycles used in the competition are self-provided bicycles (not less than 24 inches in size) with good performance. When the referee sends out the competition information, the athlete's supporting feet leave the ground immediately (otherwise it will be judged as a mistake) and will be carried out in each bicycle lane. When the rear wheel of the bicycle is pressed to the finish line, the race is over. Participants are not allowed to touch the ground in any part of their bodies during the competition, and the front and rear wheels of the car are not allowed to touch the lane lines on the left and right sides. Otherwise, you will make mistakes. Any athlete who is found to have made a mistake will automatically withdraw from the competition, regardless of the result of the competition.
Second, the team competition:
1, crossing the river by feeling the stones relay race (5 _ 20m) 3 men and 2 women
Rules of the game:
Five people in each group, one person every 20 meters, the starter sends three bricks, and the rest of the relay personnel stand on the two bricks at the designated position, waiting for the relay, and the third brick is a baton; After the referee gave the order, the players stepped on the river stone in turn and moved forward alternately. Hands and feet can't touch the ground, then reach the finish line, and the first person to arrive wins.
2. Hula hoop roller coaster
Each team has 16 players (at least 8 girls from employees and their families).
The decisive battle will be named according to the time spent by each team.
Rules of the game:
1) 16 The athletes enter the station at the same time, hand in hand, and the distance between the athletes is about 1 meter. The first athlete holds a hula hoop. After hearing the start signal, he moves the hula hoop to the next player by swinging his body, and so on, until the last player completely gets rid of the hula hoop, and the game is over.
2) Other players are not allowed to help move the hula hoop. In the competition, the next player can only swing after the current player has completely completed the action, and his body and feet are not allowed to move at other times, otherwise it will be regarded as a foul and will be fined for 5 seconds.
5. Competition discipline: the referee should be absolutely obeyed in the competition, and the referee's penalty is final.
3. Penguin Walking (4 males and 4 females)
The contestants hold the ball with their hands and pass three balls to the next player with their legs. Because their legs are balls, they walk by swinging their bodies from side to side, holding the ball with their hands and making their elbows face outwards, just like penguins walk.
Competition method: Participants must walk in the shape of penguins with three balls between their legs and hands. Those who drop the ball halfway must go back to the starting point and start again. The player who reaches the finish line first wins.
Fun Games Project Planning Scheme 3 Competition Project
Once the game is over.
1, 6 boys in each small class, numbered from 1 to 6.
2. Before the start of the competition, six players stood in the field at equal intervals, and players No.2 to No.6 bent down to face the finish line and made a "mountain" shape.
3. After hearing the start signal, player 1 ran to player 2, propped up player 2' s back and crossed his teammates. 1 player stays where he is, and player 2 runs to player 3. After crossing number 3, player 2 stays where he is, and player 3 runs to player 4. The game is played in turn. After player 5 overtook player 6, player 6 ran to the finish line, player 6.
4. Those who give up halfway need to climb again in the same place, and then run to the next player after success.
5. The person who takes the shortest time gets 6 points, decreasing in turn, and the last one gets 1 point.
Game 2: Threading
1, 5 players in each small class, 3 girls and 2 boys, fun sports meeting project planning scheme 2, the competition starts continuously at the starting point.
After hearing the signal of the start of the game, the first player weighed the water in his container, ran to the finish line and poured it into the bottle at the finish line. Then he ran back to the starting point and gave the container to the next player. The next player repeats the game with the previous player until the last player returns to the starting point and the time is over.
4. After the game, the person who takes the shortest time gets 6 points, which decreases with 1 minute, and the last one gets 1 minute; The person with the most water in the bottle will get 9 points, which will decrease in the order of 1.5 points, and the last one will get 1.5 points.
5. All the bottles at the destination have caps. If you are worried that the bottle will fall, you can unscrew the bottle cap.
6. If the water quantity exceeds one bottle, the water quantity should exceed the mark line before pouring into the second bottle. The water quantity of the first bottle exceeding the mark is not included in the total water quantity.
The third rabbit dance step
1, 12 There are 6 boys and 6 girls in each small class.
2. Before the start of the competition, boys and girls cross in a single row, with the first player akimbo, and the players behind put their hands on the shoulders of the previous players to prepare at the starting point.
3. After the game started, each team jumped forward in the form and rhythm of rabbit dance (two jumps with one foot on the right foot, two jumps with the left foot and five jumps with both feet). Time ends when the last runner crosses the finish line.
4. The teams in the competition are not allowed to rest. If it is broken, stop jumping and regroup in the same place before going forward.
Step on the balloon in the fourth scene
1, each small class has 4 players, 2 boys and 2 girls.
2. A group of boys and a group of girls compete separately, with three balloons tied to their feet for 3 minutes.
3. You know the rules ...
4. After the end, one point will be scored for each balloon left.
The game is incomplete.
1, 1 Students in each small class are male or female; Cheerleading, unlimited number.
2. Before the competition starts, all the players prepare at the starting point, and the cheerleaders prepare in the cheerleading area.
3. After the start of the game, the staff will name an item, and the team members will quickly run to the team members to ask for it after hearing it, and put the specified item into the starting tray within the specified time.
4. If the items are not put into the tray within the specified time, the score of this group will not be recorded.
5. After all the items are used up, check the number of items collected by each group, and record one point for each item.
Fun Games Project Planning Scheme 4 Fun Activities Scheme for Teaching and Administrative Staff In order to enrich the spare time life of teaching and administrative staff, enhance their physical fitness, promote mutual communication, enhance the cohesion and centripetal force of the school trade union, and advocate the health concept of exercising for one hour every day, working healthily for 50 years and living happily for a lifetime, fun sports activities are specially organized. In order to ensure the smooth implementation of this activity, this plan is specially formulated.
I. Purpose of the activity:
1, happy mood, relieve work pressure, and enhance the physical fitness of faculty and staff.
2, increase the communication and exchange between faculty and staff, and enhance the cohesion and centripetal force of trade unions.
2. Activity requirements: each trade union group selects ten people to participate in the activity.
Three. Venue: school playground
Activities: Pentium train, Erlong Dingzhu, thousand feet sideways, relay tire rolling, agility.
5. Participants: all faculty and staff of the school.
Activity time of intransitive verbs: _ _ _ afternoon.
Seven. Activity form:
1. All the faculty and staff will assemble themselves in the school playground.
2. Participate in interesting activities of trade union groups.
Eight, photography: _ _ _ _ _ _
Attendance service: _ _ _ _, _ _
References: _ _, _ _
Records: _ _, _ _
Reward method: 3 first prizes and 6 second prizes for group prizes. (If the scores are the same, draw lots to decide)
Each event is scored according to ranking: 20 points for the first place, 6 points for the second place/kloc-0, 4 points for the third place/kloc-0, 2 points for the fourth place/kloc-0, 0 points for the fifth place/kloc-0, 8 points for the sixth place, 6 points for the seventh place, 4 points for the eighth place and 2 points for the ninth place. The total score of the five items is the total score of the group. According to the scores from more to less, decide the winning grade.
Nine. Competition methods and rules
1, Pentium train
(1) Each team consists of 10 players. 10 players lift their left feet backward, hold them with their left hands, and put their right hands on the shoulders of their companions in front to form a link.
(2) When the referee blows the whistle, he jumps from the starting point to the finish line, and the links in the journey are required to be complete, subject to the time when the last player hits the line. The winner is the person who finishes the race in the shortest time.
2. Erlong Dingzhu: Each team 10, regardless of gender. The distance of the race is 30 meters. Before the start of the game, two players from each team stood face to face, with a ball on their foreheads, and each put his hand on the other's shoulder. After hearing the departure signal, move horizontally to the finish line and give the ball to the second team member, also move to the starting point, give the ball to the third team member, and also support the ball with your forehead to move to the finish line. The team that takes the least time is the winning couple, and the ranking is based on this. If you drop the ball halfway, you should pick it up, jack it up at the landing point, and then move forward. If you go forward without heading the ball back to its original position, you will be fined for 5 seconds. During the whole journey, you are not allowed to hold the ball or head the ball, otherwise you will be fined for 5 seconds each time.
3. thousands of feet lateral competition method: each team 10 people, divided into two rows, each row has 5 people, and the two rows stand back to back. The upper arm of each row of players is closely connected with the adjacent people. The two rows of upper arms are closely connected, and the players move laterally from the starting point for 30 meters at one command. When the last one reaches the finish line, it will decide the outcome.
4. Relay tyre rolling: 65,438+00 people per team. At the beginning of the race, a player rolls his tires forward, bypasses five obstacles, and then returns to the starting point in a straight line and gives it to his partner to continue. If you encounter obstacles, you need to put them back in place and continue from the wrong place. The race is over when the last runner rolls the tire back to the starting point. Finally, the team with the shortest time wins, the time is equal, and it is tied.
5, agile-jump, kick, twist relay 10 people are divided into two groups, 5 people stand face to face all the way. At the beginning of the game, the first person jumped three ropes from the starting point to the short rope jumping area. After completing the required number, he ran to the shuttlecock kicking area and kicked three badminton balls. After completing the required number, he ran to the hula hoop, turned three times, ran to the opposite side and slapped the first person's palm. The first person opposite completes the specified action in reverse order, and so on. The team that finishes first wins.
In order to promote the passion, responsibility and happy work of the employees in the unit and improve the cohesion and centripetal force of all employees in the unit. Specially hold the government's 20__ fun sports meeting.
I. Time
20 _ _ 65438+1October 22-24 14: 30- 18: 00 (three and a half days).
2. Location: Office Area of Tourism Bureau
Third, the participants and team requirements
1, all members of the Tourism Bureau, everyone participates.
2. Individual activities, departmental collective activities and departmental collaborative activities are limited to two per person. Due to the lack of team members in the department, it can be submitted at the same time with the approval of the organizing Committee.
3. Departmental mass projects and departmental collaborative projects will participate in the competition according to the number of people specified in the competition.
Fourth, the setting of competition events.
(1) Personal Project 65438+1October 22nd 14: 30- 18: 00.
Zhu Hang Wan Li Road 1
Each player holds a table tennis racket, puts the table tennis on the racket, bypasses obstacles and reaches the designated destination, and the table tennis cannot land. The first person to arrive wins. (Props: table tennis, table tennis bat, 4 chairs)
2, ring games
Everyone will get five iron rings at a time, and the target in the set will get a prize. Everyone can only play this game once, and those who play this game repeatedly will not win the prize. (Props: 10 ferrule, 4 beer bottles)
Step 3 clamp table tennis
The game lasts for 3 minutes. Put a small basket on each table. The small basket for table tennis is placed on the table of 1, and it is empty on another table (4 meters away). Use chopsticks to clip the ball from the basket with the ball into the empty basket. Those who hold the table tennis in 3 minutes win, and they are not allowed to pick it up when they fall to the ground on the way. (Props: chopsticks, table tennis, small basket, table)
4. The fact is just the opposite
Players must read the words and phrases read by the host in reverse order, such as the host's topic "Honesty and Innovation", the player's topic "Speak of the devil" and the player's topic "Speak of the devil". The competition is divided into three rounds and the elimination system is adopted. In the first round, four-word questions were given, in the second round, five-word questions were given and in the third round, six-word questions were given. After three rounds, the remaining players won.
(II) Departmental Mass Project 65438+1October 23rd 14: 30- 18: 00
1, Caterpillar
Prepare two hula hoops, and send three people from each department to form a column. The first trap will be placed on the first two people, and the second trap will be placed on the last two people. Compare which group completed the prescribed route and placed obstacles. (Props: 4 hula hoops and 2 chairs)
Step 2 step on the balloon
Each department sends three contestants, one standing at the starting point and the other at the finish line (4 meters apart). The player standing at the starting point blows the balloon. After blowing the balloon, the third person takes the balloon to the sorting team, and the sorting team steps on the balloon. 5 minutes, compare and see which department plays more. (Prop: Balloon)
3, finger-pointing
Each department sends two team members, one of whom expresses to the other through body language according to the information in the hands of the host, and guesses the most winners within 3 minutes.
4. Soul mate
Each department sends two players, carrying a ball, moving forward in unison, bypassing the turning point and returning to the starting point, and restarting the game from the starting point after the ball falls. Whoever finishes first wins. You are not allowed to touch the ball with your hands or arms on the way. Any violation will be regarded as a foul. (Prop: 2 balls)
(III) Departmental Collaboration Project 65438+1October 24th 14: 30- 18: 00
1, blind square
Choose two people from each department and divide them into two groups with four people in each group. All the players were blindfolded. Within ten minutes, a rope was drawn into a square, and four players stood at four corners respectively. Which team finishes first and which team wins. (Prop: 2 8-meter-long ropes)
2. Holding the ball relay
Every two departments send two players, two in each group. A player picks up three balls, bypasses the finish obstacle from the starting point and returns to the starting point. Another player took three balls and continued to bypass the finish obstacle from the starting point and return to the starting point. You can't throw the ball on the road. Whoever comes back first wins.
3. Big beads and small beads fall into the wastebasket.
Each department sent three contestants, one of whom stood opposite the other two with a wastebasket. One person throws five balls into the basket, and the other person throws five ping-pong balls into the basket. The person holding the wastebasket can turn his body back and forth, left and right to catch the ball, but he must not cross the line. The team with more points wins. (Props: 5 ping-pong balls, 5 balls and a ping-pong bat)
4. Kangaroos jump and jump
Each department will send representatives, 3 people in each group. Each player wraps a cloth bag around his waist. After hearing the referee's order, he will start from the starting point, bypass the finish line and return to the starting point. The other two relay one by one, and the bag must not be separated from his leg. The first one will win. (Props: 2 cloth bags)
Verb (abbreviation of verb) award setting
Each group is divided into two groups, A and B, and the competition prizes are set as winning prizes and participation prizes.
Winning prize: laundry detergent/household washing powder Participation prize: towel/soap
Intransitive verb goods purchase
Props: table tennis, 1 double table tennis bats, 2 8-meter-long ropes, 2 cloth bags, 5 iron rings, 4 beer bottles, 5 rubber balls, 2 wastebaskets, 2 cartons, 1 bag balloons and 2 hula hoops.
Prize: 100 laundry detergent/household washing powder.
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