Joke Collection Website - Bulletin headlines - Activity plan for fun sports games

Activity plan for fun sports games

Sample activity plan for a fun sports meeting (5 articles in common)

In order to ensure that the activity goes smoothly, it is often necessary to formulate an activity plan in advance. The activity plan is actually for the activities related to the activity. Written plan based on factors. Do you know what kind of activity plan can actually help us? Below is a sample activity plan for a fun sports meeting that I have compiled for you (generally 5 articles). You are welcome to share it.

Activity plan 1 for the fun sports meeting

1. Competition time:

Late April

2. Competition location:

p>

School playground

3. Participants:

All students in the school

4. Competition items:

(1) Grades 1 and 2

1. Individual events: croquet ball, driving piglets, crossing swamps, picking up mud snails, blowing up bunkers, bowling, 50 meters

2. Group events: 30 Meter head-on relay, tug of war

(2) Third and fourth grade

1. Individual events: driving piglets, crossing swamps, picking up mud snails, blowing up bunkers, bowling, 50 meters, 10x4 round trip

2. Group projects: tug of war, group sit-ups

(3) Grades 5 and 6

1. Individual projects: crossing swamp, stilts , bunker bombing, bowling, 50 meters, 10x4 round trip, 50x8 round trip

2. Group events: tug of war, collective sit-ups

5. Competition rules:

(1) Sheep's horn: Sit on the horn and jump from the starting point to the end 20 meters away with the horn in hand. Offenders will be disqualified from the game.

(2) Driving piglets: Hold a gymnastics stick and drive the medicine ball from the starting point to a nest 20 meters away. On the way, pick up the ball with your hands or kick it with your feet. You must use the stick to drive the ball into the nest. It is completed when the ball is in a static state, and the offender will cancel the game.

(3) Crossing the swamp: Both feet must stand on the wooden blocks, and the feet must not touch the ground during the process. Use 2 small wooden blocks alternately and make both small wooden blocks pass the finish line to be considered complete. Grounding with the feet or hands is considered a foul, and 10 seconds will be added to the completion time (15 meters for first and second graders, 20 meters for third and fourth graders, and 25 meters for fifth and sixth graders).

(4) Picking up mud snails: Scatter Go chess pieces on the field. After hearing the start whistle, the players start from the starting point with a plate in one hand and pick up mud snails (black chess pieces) in 20 seconds. The ranking is determined by the number of snails in the bowl. If there are white chess pieces on the board, then subtract the number of white chess pieces from the total number of snails to get the number of snails in the game. During the game, you can only pick up mud snails with one hand, and you are not allowed to pick them up with both hands at the same time. When the whistle blows for 20 seconds, the mud snails in your hand are not allowed to be put into the plate. Anyone who violates the rules will have their results cancelled.

(5) Bowling: Use a solid ball to knock down the bowling ball at a specified distance (6 meters for first and second graders, 8 meters for third and fourth graders, and 10 meters for fifth and sixth graders) in the form of a ground ball. Each player After two consecutive hitting opportunities, the ranking will be determined by the cumulative number of bottles knocked down in the two times. During the game, if the player hits all the marks with the first hit, he will be repositioned for the second hit. If the player misses the hit with the first hit, he will make a second hit. During the game, if a player fails to use the ground ball method or his foot touches the line when the ball leaves his hand, it will be regarded as a foul and the result of the game will be cancelled.

(6) 30-meter head-on relay: Each class will send 10 boys and 10 girls to participate in the competition, and the competition ranking will be determined by the time.

(7) Tug-of-war: Each class sends 8 boys and 8 girls to participate in the competition, using a best-of-three-game system. Before the game, lots will be drawn for venue and order, and one point will be awarded for winning a game. If there is a tie in points, the team with more wins will be ranked, and the team with more wins will be ranked higher. If there is a tie again, the players will be ranked based on the total number of rounds won and the total time completed, and the player with the shorter time will be ranked higher.

(8) Group sit-ups: 4 men and 4 women participate in the competition. Hold the bar with both hands and perform sit-ups as a group. When you stand up, hold the bar under each player's knee. When lying down, hold the bar behind each player's head. The ranking will be determined by the number of times completed within 1 minute.

During the competition, players must always hold the bar with both hands when doing sit-ups. When lying on their backs, the bar must pass behind the heads of all players before they can perform sit-ups. When sitting up, the bar must pass below the knees of all players before they can perform sit-ups. If any of the above occurs, If this is a foul, the sit-ups will not be counted in the total number of times.

(9) 10m x 4 round-trip running: You can only push the bottle with your hands (push the bottle over). If the bottle does not fall over, you can make a supplementary push. If a bottle is not pushed down or a bottle is kicked during the game, it will be considered a foul and the game results will be cancelled.

(10) Bunker bombing: Team members throw a softball into a hula hoop at a distance (8 meters for first and second graders, 10 meters for third and fourth graders, and 12 meters for fifth and sixth graders). During the throwing process, they must throw it over their shoulders. Throws made under the shoulder are invalid. Players make 10 consecutive shots. The player with the most hits (the first landing point is valid, the second landing point is invalid) will be ranked first.

(11) Stilts: 20-meter stilt racing. During the stilts landing, the feet must remain on the same stilts. Landing fouls will add 5 seconds to the total time. The person with the shorter completion time will be ranked first.

6. Registration method:

Each class is limited to two applicants for each project, and each person is limited to two projects. Group projects can be registered simultaneously.

7. Scoring method:

The top six in each project will be scored as 7, 5, 4, 3, 2, 1. Group projects will be scored double .

8. Admission method:

One candidate will be selected from each grade level, and the ranking will be determined by the cumulative scores of each class in the competition. Activity Plan 2 of the Fun Games Competition

1. Name of the event

20xx Guangzhou Real Estate First Community Games Tennis Competition

2. Organizer

China Overseas Real Estate, Hopson Development, KWG Yingfu, Hongyu Group, Evergrande Group, Chengqi Group, Urban Construction Group, R&F Real Estate Group, New World Properties (arranged in stroke order)

3. Competition date and location

1. Community competition

The competition date is from April 14th to April 30th, 2xx-x (the specific time is controlled by each developer). Fun sports competition plan.

Competition location: each developer arranges by itself

2. Finals

Competition time: May 15th to May 16th, 20xx-x.

Competition location: Star River Bay

4. Competition items

The competition consists of men's singles and women's singles.

At the same time, a developer competition project will be set up (direct participation in the finals, doubles, no gender restriction)

Professional athletes can participate in the finals exhibition match.

5. Qualifications

1. Participating athletes must be property owners of each developer. (Athletes in developer competitions must be employees of the developer company)

2. Participating athletes must be amateur tennis enthusiasts and professional tennis players who have retired for more than 5 years. Players who have retired within 5 years and active professional players are not allowed to participate. .

3. Athletes must be examined by a medical institution to prove that they are healthy and suitable to participate in the competition. Otherwise, the conference will not be responsible for any problems that arise during the competition.

4. The top 3 male athletes and the 1st female athlete in each developer’s community selection competition are eligible to participate in the finals.

6. Registration method and date

1. Registration date

April 8-April 18.

2. Registration method

Go to the location designated by each developer to register.

7. Competition Methods

1. Community Competition

The competition adopts a knockout round with a one-set tiebreaker system.

The game adopts a first-come-first-win system of 7 games. When the number of games is 6-6, the winner should be 2 games. When the game number is 7-7, a tiebreaker will be used to determine the outcome. Athletes can rest for 30 minutes if there is a back-to-back match.

2. Finals

a. Men’s Singles

The first stage of the competition was divided into 8 groups (4 people in each group, 5 of which had 1 winner) (round draw with byes), a total of 27 people will be eliminated, and the first place in each group will enter the top 8, and then the top 3 will be determined by elimination.

b. Women's Singles

Nine players will play 5 knockout matches in the first round. One of them will be drawn to play 1 more match to determine the top 4, and then the top 3 will be determined by elimination.

c. The developer group adopts a knockout competition, in which 1 team will draw lots and 1 will compete in multiple games.

8. Participation fees

1. Community competition stage

In the community competition stage, participating athletes shall bear their own food, accommodation and transportation expenses.

2. Finals stage

In the finals stage, each developer is responsible for the transportation of its participating athletes, and the organizer is responsible for the food expenses.

9. Event Supervision, Chief Referee, and Referees

The finals event supervisor and chief referee are appointed by the Guangzhou Tennis Association, and the referees are selected by the organizer.

Referees should have a certain professional level, be fair and impartial, and be competent in refereeing work.

The event supervisor and chief referee have the right to inspect the valid certificates of participating athletes.

The community competition stage adopts a trust system and does not have a referee.

10. Prizes and bonuses

1. The total prize money for the finals is RMB 26,000 (see Appendix 1 for the prize distribution ratio).

2. Players who receive prizes and bonuses are responsible for their own personal income tax.

3. There is no bonus for the developer group.

11. Match balls

Two new balls will be used in each game of the finals.

12. Competition Rules

Adopt the latest "Tennis Competition Rules" approved by the State Sports General Administration.

Bye positions will be determined by drawing lots.

13. Clothing requirements

In order to improve the level of amateur tennis competitions, all participating athletes should wear clothing that meets the requirements of tennis competitions.

14. Doctor

An experienced doctor should be present at the finals to deal with the athletes’ injuries and provide treatment suggestions. Activity Plan 3 of the Fun Games Competition

1. Competition date and location:

It will be held at Haitou Stadium on April 17-18, 20xx.

2. Participation method:

Students participate in teams as a class, and teachers participate as teaching and research groups.

3. Competition events:

1) Grades 1 and 2: 70m, 800m, 20×200m relay (10 boys and 10 girls), standing long jump, softball, family Parent-child relay, family parent-child skipping rope

2) Grades 3-5: 70m, 200m, 400m, 800m, 1500m, 20×200m relay (10 boys and 10 girls), high jump, long jump , softball, 4×100 meter relay (fourth and fifth grade)

3) Group events: first and second grade: 1 minute short rope jump, sit-ups

Three to fifth Grade level: 1-minute short rope skipping, multi-person rope skipping, multi-person figure eight rope skipping, single double rope skipping, double rope skipping, shuttlecock kicking

4) Faculty events: 4×100m relay (for grades Department is the unit)

Youth group: long jump, high jump, softball

Middle-aged group (over 40 years old): bowling, fishing running, ball running

4. Participation method:

1. All students from our school can participate

2. Competitive events: 8 boys and girls from grades 1 to 5. Each class in grades three to five is limited to 2 people per group, and each person is limited to 2 entries (excluding relay events). Each class in grades 1 and 2 is limited to 4 people per class (excluding relay events), 20×200 The meter relay can be any student in the class. The 4×100 meter relay in grades three to five must be produced by athletes in competitive events in the class. Each class of first and second grade parent-child events is limited to 3 groups, and cannot be combined with other events. .

3. Group events:

(1) Rope skipping: each class in grades one and two is limited to 5 people (not limited to men and women), and each class in grades three to five is limited to 5 men and women. , the number of participants for both multi-person rope skipping and multi-person figure eight rope skipping is 10, including 2 people rocking the rope (students, no gender limit) and 8 people skipping rope; the number of participants for single-person rope skipping is 10 (male, (5 women each); Athletes for single double rope skipping and double rope skipping are selected from the above event personnel, and each class is limited to 2 people (men and women are not limited)

(2) Shuttlecock kicking: There is a limit of 5 students (no limit to men and women) in each class of shuttlecock for grades 3 to 5.

(3) Sit-ups: Each class of first and second graders is limited to 5 students (no limit to men and women).

4. Competitive events (except the 20×200m relay) and team events cannot be submitted simultaneously; each team event cannot be submitted simultaneously.

5. Each class shall register for the competition in accordance with the regulations. Any form of fraud is not allowed. Once detected, the athlete will be disqualified from the competition and 10 points will be deducted from the total score of the athlete's class.

5. Competition methods:

1. Follow the latest competition rules approved by the National Sports Commission

2. Rope skipping (bring your own ropes)

(1) Multi-person long rope jumping: the competition time is 1 minute. Before the start of the competition, 2 people shake the rope and prepare to wind the rope on the spot. All 8 people get on the rope. After the order is given, they jump in unison. 8 people jump in unison at the same time. Success will be counted once. The person with the most times will be ranked first. The person with the same number of times will be ranked first. The one with the fewest mistakes will be ranked first, and those with the same number of mistakes will be tied. When the rope stops shaking during the competition, the competition can continue. If 8 people fail to jump successfully at the same time, they will not be counted.

(2) Multi-person figure-8 rope skipping: 2 people shake the rope, and 8 people jump over the rope from one side of the rope to the other side according to the figure-8 line. The rope must pass through the feet. The competition time is 3 minutes. , the score will be calculated based on the total number of people who jumped the rope within 3 minutes. The one with more people will be ranked first. If the number of people is the same, the one with the fewest mistakes will be ranked first. If the number is the same, the results will be tied. When the rope stops shaking midway, the game can continue and the rope jumper passes the rope without counting. The rope shaker must only shake the rope after hearing the rope shaking signal. The rope shaker cannot change the rope shaker during the competition, but can change hands.

(3) Double single-swing rope skipping: The competition time is 1 minute, using the form of one belt and one single swing jump. One team member shakes the rope with both hands, and the other team member jumps with it. There is no gender restriction. The two players use the method of jumping simultaneously with both feet or jumping with their feet alternately to count the number of times they jump over the rope. The number of jumps performed by the two pairs of athletes in the team is added up, and the one with more jumps will be ranked first. If the jumps are the same, the one with fewer mistakes will be ranked first. If the jumps are the same, the results will be tied. When the rope stops shaking during the game, you can continue the game and continue counting.

(4) Single double-rocking rope skipping: The competition time is 30 seconds. The players shake the rope on both sides, jump simultaneously with both feet, and shake the rope quickly around the body 2 times. 1 jump is counted, and the team 2 The number of jumps performed by each athlete is added up, and the team with more jumps will be ranked first. If the jumps are the same, the team with fewer mistakes will be ranked first. If the jumps are the same, the team with the lowest number of jumps will be ranked first. If the rope is not completed for 2 weeks during the competition, it will not be counted. When the rope stops shaking during the game, you can continue the game and continue counting.

(5) Double-legged jump: The competition time is 1 minute, using the single-shake jump format. Use methods such as jumping with both feet simultaneously or jumping with alternate feet to count the number of times you jump over the rope. The number of jumps performed by the 10 athletes in the class is added up, and the team with more jumps will be ranked first. If the jumps are the same, the team with fewer mistakes will be ranked first. If the jumps are the same, the results will be tied. When the rope stops shaking during the game, you can continue the game and continue counting.

3. Shuttlecock kicking

(1) Bring your own shuttlecock for competition (large flower shuttlecock, height 21cm-23cm; mass 20g-22g), the competition venue is long 5 meters wide and flat ground.

(2) Men's and women's single shuttlecock kicking: The competition time is 1 minute. The cumulative number of effective shuttlecock kicks is taken as the athlete's own score. The number of kicks by the 10 athletes of the team is added up, whichever number is greater If the number of mistakes is the same, the team with fewer mistakes will be ranked first. If the number of mistakes is the same, the team will be tied. If the shuttlecock lands during the game, the game can continue and the counting continues. In the valid competition venue, athletes use the part below the knee (including the knee) to hit the shuttlecock. The shuttlecock cannot be hit continuously at the same part. You can hit the shuttlecock repeatedly, but you must take turns hitting the shuttlecock at two or more other parts before hitting the shuttlecock again.

The height of the shuttlecock kicked exceeds the height of the shuttlecock itself for one valid time, otherwise it will be counted as a mistake, but you can still kick it.

4. Sit-ups: The competition time is 1 minute. At the beginning of the competition, the students lie flat on the mat, bend their knees slightly, hold their heads with their hands and fingers crossed, and lift their bodies above 90 degrees as the valid number, take The number of effective sit-ups is the competitor's score. The number of sit-ups done by the five athletes in each class is added up. Those with more sit-ups will be ranked first. Those with the same number of sit-ups will be ranked first. If the number of sit-ups is the same, the results will be tied.

5. Family parent-child relay: The competition distance is one lap of the field of 200 meters. The father will bat first, the mother will bat second, and the child will bat third. No random lanes are allowed during the competition.

6. Family parent-child skipping: The competition time is 1 minute. Before the competition starts, one of the parents stands face to face with the child. When the whistle sounds, the parent wraps the rope around the rope and jumps with the child. The number of effective skipping ropes is The contestants with the greater number of results will be ranked first.

5. Each event in the competition will set competition times according to the number of applicants. The top six in events below 200 meters (including 200 meters) will participate in the finals.

6. Faculty and staff competition: The registration form for relay events must be signed up half a day before the competition.

6. Reward methods:

1. Group award: top 3 at the level, individual award: top 3, parent-child award: top 3; only given to 4th to 6th place integral. Faculty Award for top 8.

2. Each event will be scored according to 7, 5, 4, 3, 2, 1, and the relay will get double points. The total scores are tied, and those with more records, first, second, etc. will be ranked first. Breaking the district record adds 10 points, breaking the school record adds 5 points. Activity Plan 4 of the Fun Games Competition

1. Activity Background

The Confucius Institute has been established at Mondlane University for more than three years. Before and after the fourth birthday of the Confucius Institute,

we hope to bring all the teachers and students of the Confucius Institute to carry out interesting sports games about traditional Chinese games to enhance the communication and communication between the teachers and students of the Confucius Institute

Friendship, while attracting students at the University of Mongolia, to achieve the purpose of promoting Chinese culture and enhancing the visibility and influence of the Confucius Institute

2. Activity Arrangement

1 .Responsible unit

Sponsor: Confucius Institute at Mondlane University

2. Preparation time: March 20xx

3. Start time: 20xx Early April

4. Activity location: To be determined (on the campus of the University of Meng)

5. Organization method: This sports meeting will be held in class units, and the teacher will be the person in charge of each class. Due to the uneven number of students in each class, you can apply for foreign aid, but you must be a student of the Confucius Institute.

3. Activity process and content

(1) Opening ceremony: leadership speech, athletes entering, referee reading the content and rules of the game

(2) Sports The meeting begins

Main activity content and rules

Project name: Tug of War

Activity method:

(1) 8-8 per class 10 people in a group

(2) The tug-of-war path is drawn on the concrete floor with 3 straight lines at intervals of 100CM. The middle line is the middle line.

The lines on both sides are the river boundaries. Except for the team leaders and players, no other personnel are allowed to enter the tug-of-war track.

Competition rules:

(1) The competition is a best-of-three game. Each game lasts up to 2 minutes. If the winner cannot be decided within 2 minutes, the game will end.

(2) In the first round of the competition, the opponent will be determined by drawing lots. In each next round, the winning team from the previous round will compete and draw lots to determine their opponents. The final ranking of the competition will be determined

(3) If the team does not arrive at the scene 5 minutes after the start of the competition or the number of participants is less than 8, it will be deemed to have automatically given up. The corresponding participating team will automatically enter the next round of competition

(4) The winning team is not allowed to leave the competition site after completing a round of competition, and must wait beside the competition site for the staff to make arrangements for the next round of competition. .

(5) In order to ensure the safety of the competition, participating team members are not allowed to wear spiked shoes or participate in the competition barefoot; they are not allowed to wear gloves; the referee cannot let go of the rope before deciding the winner.

Project name: Collective big rope skipping

Activity method: Each class has a group of 6 or 8 people, two of whom will shake the rope, and the remaining 4 or 6 people will jump rope in a fun sports meeting. Plan 5

In order to promote the spirit of sports, further improve the physical fitness of the whole class, create a harmonious class atmosphere, and cultivate good sports habits of our class students, it has been decided that our class will hold a mid-autumn fun sports meeting .

1. Activity theme

Promote sportsmanship and show youthful style.

2. Target audience

Open to all students in Class 88.

3. Organization personnel

Organizer: Teacher xxx, the head teacher

Organizer:

4. Time and place of the sports meeting

Time: x month x day - x month x day, 20xx.

Location: Basketball court.

5. Competition events

1. Individual events:

Fifty-meter run

Standing long jump

2. Mixed team events for men and women:

Sandbag throwing

Fifty-meter mixed relay

6. Competition rules

Standing long jump: every A person jumps three times. No stepping, skipping or stepping on the line is allowed. The individual score is taken, in meters, with two decimal places after the decimal point, and the ranking is based on the distance of the jump.

Fifty-meter run: The runners are ranked according to their running time, with the runners taking the shorter time ranking higher.

Rope skipping: the number of jumps in one minute.

Sandbag throwing: In the team competition, draw ten circles from small to large, each circle is from one to ten, and then throw it from the ten-meter white line. How many points are there in the circle? Each person has five points. There are ten people in each group, and then the scores of all students in each group are added together to determine the high and low rankings, and the top three will be selected.

Fifty-meter mixed relay: No running across the line, no running without high-fives, and ranking according to the order of reaching the finish line.

7. Funds used for activities

Activity competition encouragement prizes (Class member: Zhu Yaqi, list according to competition items.)

8. Reward methods

p>

The top three individual awards: pens and notebooks, and three, two, and one points respectively for the class quantitative assessment.

Top three in the group: Reward notebooks and quantitative assessment for all team members with three, two, and one points.

9. Unfinished matters will be notified separately