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Campus theme group day activities

The following are two model essays on campus theme group day activities for everyone. Welcome to browse!

model

Commemorate the 88th anniversary of the May 4th Movement and carry it forward? May 4th Movement? Spirit. At the same time, it is also to enrich college life and further strengthen exchanges and understanding between students. My class is based on. Unite and help each other to enrich our lives? Objective: To carry out class activities.

Activity theme:? Carry forward the spirit of the May 4th Movement and build a harmonious campus?

Activity purpose: 1. Positive response college? May 4th Movement? Requirements for a series of activities

2. Enrich college life and enhance friendship.

3. Cultivate students' sense of teamwork.

Activity time: April 20th at xx 1:00 pm.

Venue: Open space in front of the school library.

Target audience: public management

-The rest of the students are divided into four groups with 7 students in each group.

The head teacher-Miss Zhang Meili? Supreme referee and host

Preliminary preparation: 1. Publicize and inform students and relevant personnel.

Apply for a venue

3. Designate the relevant person in charge of each link.

4. Buy prizes and props and borrow cameras.

Activity content:

What is the activity? Team competition? Naturally, each team will compete in the form of a challenge, and each competition link will be scored. The results of the competition will be calculated in integral form, and rewards will be set according to the scores.

Play a warm-up match before the game starts? Iron spoon wheat

Purpose of the game: to stimulate enthusiasm.

Rules of the game: three people line up as a group, and then the group forms a circle. First, call out two people, one is running and the other is caught. If the runner quickly reaches the first position in any group, the last one in the group will start running. If he is caught, he will catch another runner. Anyone who fails to catch anyone within the specified time will be punished, and the time limit is 5 minutes.

The first level: step on the balloon

Activity purpose: 1. Mobilize the enthusiasm of all staff.

2. Enhance the team's sense of honor

Rules of the game: 1. Everyone has four balloons tied to his calf, two on each side (one of the four needs to be written? May 4th Movement? The word balloon, the other three are ordinary balloons).

2. Mix all personnel in the specified area.

At the beginning of the game, everyone should step on the balloons of other teams and keep their own balloons. If they run out of the circle, they will be disqualified for 3 minutes.

4. After the game, according to the team settings, count the total number of balloons left by each team and score them.

Scoring standard: an ordinary balloon 1. May 4th Movement? Each balloon gets 2 points. If everyone on the team. May 4th Movement? Balloon intact, add 5 points.

The second floor: bad luck balloon

Activity purpose: 1. Strengthen the spirit of teamwork.

2. Active team atmosphere

Rules of the game: 1. Team members should be paired with their hands tied in front and back to back.

2. Put the balloon between two people's backs, and let them clip the ball to the designated position with their backs from the starting point. If the balloon falls, please return to the origin and clamp it again. You can't give up halfway. The competition time is 5 minutes.

Scoring standard: each balloon 1. Each team scores according to the total number of balloons.

The third level: circle.

Objective: Team operation, communication and coordination skills and goal setting.

Rules of the game: 1. Members of each team form a circle hand in hand and put a hula hoop in one of them. Hula hoop passes through everyone's body and returns to the original point to complete the task, and adopts the timing system.

Don't let go in this process.

3. Don't hook the hula hoop with your fingers.

Scoring standard: 1. The time sequence is 5 minutes, 3 minutes and 2 minutes 1 minute.

Level 4: Build a tower.

It is not difficult for one person to exert creativity, but it is rare for a team to give full play to creativity. Through the practice of team creativity, a creative team was born!

Activity purpose: 1. Let team members be creative when performing team tasks.

2. Let each team member play their respective roles and contribute to the completion of team tasks.

3. Make team members aware of the importance of participation.

Activity equipment: Each team has 30 straws, a roll of tape, a pair of scissors and a stapler.

Rules of the game: 1. Distribute the materials to each group and explain that each group should use these materials (straws need to be used up) within 25 minutes to build a tower that they think is the most beautiful. The height of this tower is at least two straws, which requires beautiful appearance, reasonable structure and originality.

2. After completion, each group will put the tower in front of everyone and be judged by the highest referee.

Scoring standard: 5 points, 3 points, 2 points, 1 point in chronological order, plus 5 points for beautiful appearance. If it is not completed within the specified time, score 0.

The fifth level:? Disabled people? translate

Activity purpose: 1. Show the role of Qi Xin's cooperation in the work.

2. Cultivate mutual trust among players;

3. Help team members understand the importance of personal work to improve team efficiency;

Rules of the game: 1. Each team chooses representatives to play the roles of blind, dumb, lame and deaf respectively, and chooses one person as a guide. All personnel stand in a straight line in the order of blind-dumb-lame-deaf (a certain distance is required).

2. At the beginning of the game, the blind man handed the balloon with the password in his hand to the dumb man. The tour guide can hint at the direction of the blind man with words, but not with his hands.

3. The dumb man pricks the balloon after receiving the ball, takes out the password and describes it to the lame man with gestures.

The lame man understood the secret message and wrote it on the note in front of the deaf man.

Finally, the deaf man ran back to tell the blind man the secret code and gave the note to the blind man.

Scoring standard: 1. The time sequence is 5 minutes, 3 minutes and 2 minutes 1 minute.

2. Competition time is limited to 10 minutes. If it is not completed within the specified time, score 0.

3. 5 points will be deducted for the wrong transmission of the secret language, and 1 point will not be deducted for the note for the blind.

Later work: 1. Experience exchange: After the game, everyone will send a piece of paper and a pen to write down their experiences.

Make ppt

Note: 1. Before the start of the game, everyone draws lots for random grouping, each team chooses a captain, and each team names its own team. Patriotic? For the theme)

2. After grouping, arrange them in order. During the competition, after each link, did you hear the host shout? Return to the team? Hurry up and line up.

During the competition, the class teacher is responsible for taking photos, and two raters are responsible for supervising the rules of the competition.

Sports equipment: balloon, rope, pen and paper, adhesive tape, hula hoop, eye mask, straw, scissors, stapler.

Activity preparation: prizes and activities.

model

? Happy campus? Theme group day activities

One. Activity background

According to the construction proposed by the Eighth Plenary Session of the Tenth Guangdong Provincial Committee? Happy Guangdong? Spirit, warmly celebrate the 55th anniversary of the founding of our school, strengthen the construction of league members, enhance the cohesion and combat effectiveness of league organizations, unite youth league members to improve their comprehensive quality, and fully activate the league work in our school. The Youth League Committee of our college decided to launch it in the near future? Happy campus? Theme group day competition.

Second, the purpose of the activity

1.? Happy hour?

Happiness is around everyone. What matters is whether you have found its eyes and felt its heart. The purpose of this activity is to let members learn to discover the happy things around them, such as the care between classmates and teachers, and the happiness in every little thing. This is the happiness of living on campus. Discover happiness and create a happy campus.

2.? Share it?

Knowing how to share is the happiest thing in life. Put each group in? Happy hour? Sharing our activities with other members of the Youth League Branch can not only convey happiness to everyone, but also enhance the cohesion of the class, so that members can enhance their friendship and get to know each other better during the activities? Happiness? The true meaning of.

3.? Relax for a while?

As a college student, we should not only learn to study, but also learn to enjoy a happy campus life. Relaxing in the busy study and taking part in activities with the league members can not only improve the study efficiency, but also enhance the friendship between classmates and relax.

Third, the theme of the event.

Feel the happiness of campus life, share the happiness and create a happy campus together.

Fourth, the form of activities.

1.? Happy hour?

Record happiness with photos. Nine study groups in party constitution can freely find a place that makes them feel happiest, take photos and use 4? Six photos make up a comic story. The content of each photo should be related. What must the story be based on to express the core content of the story? Happiness? As a major premise, the specific theme can be customized, and the story content is not limited. It can be a touching, funny and interesting story.

2.? Share it?

Hold a sharing meeting in the classroom. Are you online? Happy hour? During the activity, nine study groups of the Youth League branch in party constitution filmed a story consisting of four photos, each with a text introduction of 100. In order to let the students know the stories of other groups, this sharing meeting was specially held. Each group presents its own story in the form of PPT for no more than 3 minutes, and chooses 1 first prize, second prize and third prize by voting. At the same time, prepare cardboard, tape, scissors, etc. And let them publish their grades in class for other students to watch.

3.? Relax for a while?

Organize members to carry out collective activities in Sanyuanli campus, relax in the game, enhance the friendship between students and enhance the cohesion of the class. The game includes? How many feet are there? 、? Trees and squirrels? 、? Fifty cents each? 、? Irony? 、? Assassinate agent 007? .

Verb (abbreviation of verb) I-word duration

1.? Happy hour? : 201165438+1October 8th 201165438+/October 6th 5438+07.

2.? Share it? : 20111kloc-0/8+three or four classes in the morning.

3.? Relax for a while? : 201110/3 8: 00 a.m.

Location of intransitive verbs

1.? Happy hour? : On campus and around Sanyuanli.

2.? Share it? : New Teaching Building 203

3.? Relax for a while? : Lisan Campus Playground

VII. Object of activities

All members of the League branch of TCM undergraduate course

Eight. Activity flow

( 1)? Happy hour?

1. Identify personnel. The leaders of nine teams inform and explain the activities to the players, and negotiate to select the players in each group, with at least 5 players in each group (including the leaders).

2. Determine the theme and plot of the story. After group discussion, come up with a story that the group thinks is suitable for the theme of the activity.

Shoot. Find a place, take photos and show the core content.

4. Feel happy in the activity and enhance the precious friendship with classmates.

(2)? Share it?

1. Inform the team to make a presentation PPT with photo content, and control the time within 3 minutes.

2. The cadres of the Communist Youth League are responsible for printing and distributing the photos of each group and printing the text introduction 100 words.

3. Hold a sharing meeting, and let the nine groups send representatives to take turns to show the activities on stage. During the exhibition, 1 first prize, second prize and third prize can be selected by voting.

4. Use cardboard, tape, etc. Ask the group to post the photos on the classroom wall. While decorating the classroom, students can watch the results of other groups.

(3)? Relax for a while?

1. Trees and squirrels

Rules of the game:

(1), group in advance, in groups of three. Dressed as trees, they face each other and stretch out their hands in a circle; A person plays a squirrel and stands in the middle of the circle; Counselors or other unpaired students serve as temporary staff.

(2) What does the counselor shout? The hunter is here? , the tree does not move, what to play? Squirrel? Some people must leave the original big tree and choose other big trees again; Counselors or temporary workers will temporarily play squirrels and insert them into trees, and those who are alone will be eliminated.

(3) What does the counselor shout? Is there a fire? Squirrels don't move, what to play? Big tree? Some people have to leave their original companions, regroup into a pair of big trees, and enclose squirrels. Counselors or temporary workers should temporarily play the role of trees, and loners should be eliminated.

(4) What does the counselor shout? An earthquake? All the people who play with trees and squirrels are scattered and regrouped. The person who plays the tree can also play the squirrel, and the squirrel can also play the tree. Counselors or other unpaired people are also inserted into the team, and those who are alone will be eliminated.

Precautions:

1) Only two trees are allowed? Big tree? What about one? Squirrel? To classify or arrange in pairs or groups.

2) When changing positions, you can't change positions with adjacent groups.

3) Didn't two trees form in the end? Big tree? What about one? Squirrel? The combination was punished.

4) Pay attention to safety during operation.

ridicule

Rules of the game:

The host should prepare some words in advance. The host said a word, and people who want to participate in the game said it again, for example? Happy new year? Players should say it right away? How's the New Year? People who say the wrong thing or live fiercely will be eliminated. Start with three words, four words in the second round, five words in the third round, and so on. It is estimated that there are not many players with more than five words left.

3. Fifty cents each

Rules of the game:

In the game, boys have one dollar and girls have fifty cents.

Before the game started, everyone stood together and the referee stood by. The referee announced the start of the game and shouted out a sum of money (such as 3.5, 6 or 8 fast 5). Once the referee calls out the money, the people in the game will form a small team with this number in the shortest time. For example, if you shout 3.5, you need a small team consisting of three men, one woman or seven women or one man and five women. Please remember to act quickly, because resources are limited and people have little chance to distribute them evenly, so comrades who act slowly may be defeated because they lack a few dollars or a few cents, so they should do it when it is time to do it, and it is best to do it first when they see fifty cents. Of course, Aauto Quicker should not blindly pull people. It is possible that the referee called 3.5 yuan, but your team became 5 yuan. That's when you need to kick someone. When you are cruel, you will be cruel. Generally, those who are mercilessly kicked out are the poor.

4.3 More than enough

Rules of the game:

1) Divide all the league members into several groups, with 4 members in each group.

2) One hand and one foot each represent one point, that is, one person has four points. When the leader says a number, each group should be assembled in the fastest time. The slowest thing is to lose. For example, the leader said: I want three? There are four people in the group, so there should be three members standing on one leg and one being carried.

Remarks: The leader should calculate a maximum quantity in advance. If there are only three people in the group, the number cannot be greater than 12.

5. Assassination of Special Agent 007

Rules of the game:

Participants were divided into two groups, and each group was secretly assigned a number, starting with 1 (1-kloc-0/0 for one group 12,1-kloc-0/2 for one group 12).

At the beginning of the game, the students also asked the host, "Who assassinated the spy?" The host will answer: "Assassinate Spy 00x". At this time, everyone who is not size X should kneel down immediately, leaving one 007 standing in each group, and then two people fight to make the other person's name clear, and the first one can represent their own group. Then everyone stood up and started another round: "Who is the assassin?" The host replied, "... to assassinate a spy?