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How to play mahjong

Netizen secrets: the sure way to win in mahjong

1.147, 258 rule: The next player loses 10,000, 3, 40, 70,000 will basically not be eaten, and 2, 50,000 may be eaten. ;

2. After half of the cards, the previous player starts to lose his temper, so don’t touch them (except for touching the cards);

3. The game has always been unruly, so it’s best not to touch the cards. , you need to play familiar cards, and you may get big cards as soon as the cards are moved;

4. If the next player loses 30,000 to 80,000, he may have 3, 50, 60, 80,000, or 40,000 or 70,000. Be careful;

5. If you lose 80,000 to 90,000, you may still have 40,000 to 70,000 in hand, so be careful when playing 40,000 to 70,000;

6. Start After a few rounds, except for the embedded cards and side cards, it is best not to take the two-end cards. Play other cards first. When the player gets this kind of card again, he will

play it down;

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7. If you have 10,000 cards in your hand and 20,000 pairs of cards of this type, others will lose 30,000. If there is a wild card, don’t take it (except for playing cards);

8. All the winds outside except the east wind are seen, so you can’t fight. You may have to open the bar. Watch at least two rounds before fighting;

9. There are 70,000 outside, and two cards will appear. , 90,000 is basically touched by someone;

10. At the beginning of the card, throw away the rogue card first, and then throw the fengzi, but the number of fengzi in the hand cannot exceed two;

11. I have no Mix (wild) cards, such as 20,000 or 50,000. The last player loses 20,000 or 50,000. If you eat, you can hear 2, 5, or 8. There is no need to eat;

12. Don’t do it alone. When hanging a Zhang Zi that you have never seen before, it is best to hang a Zhang Zi or Feng Zi that has been knocked off at both ends.

13. In the first few laps, someone throws Dongfeng, and there are East and West winds in their hands. , throw the west wind first, because someone may get the west wind correctly, and if someone else throws it, you will

be thrown out of the circle, but you may still get the east wind correctly.

Know-Know-Hem tactics ①How to guess cards

Guessing cards has two contents:

(1) When attacking: the card you want to play, Do you have any at home? Are you willing to fight? I have listened to Zhang, will they fight me?

Should we just fight?

(2) When on the defensive: What cards do they want? What cards do people listen to?

The purpose of taking the offensive is to move up quickly and make peace with others as soon as possible to prevent others from making peace with you. Even if you attack, you also want to defend.

When taking the defensive position, strive to make accurate guesses to narrow the range of counter cards and give yourself a way out. Even if you are defending, you also need to attack.

There are two situations for guessing cards:

(1) Preliminary: which card the next player will probably have. When this card is played, someone will probably touch it, eat it, or draw it.

(2) It is certain: when this card is played, someone will definitely make a tie, and it must be a tie from a certain family.

The former is general and the answer can be obtained based on statistics and observation; the latter is definite and cannot be obtained by estimation alone

What is the basis for guessing cards?

Guessing cards is always based on various phenomena. Before enumerating and analyzing these phenomena, we must first explain something: Although the following phenomena are listed separately and appear to be individual, these phenomena are actually interconnected.

The following are the phenomena based on guessing cards:

(1) The cards in the river

are the cards played by the four families. For example: after seeing two whiteboards, if you still have a whiteboard in your hand, no one will want it, and no one will call you again. This example seems too naive, but you can draw inferences from this example. For example, if there are three pieces of eight cylinders and one of nine cylinders, and you have seven or eight cylinders, six or nine cylinders in your hand, it will definitely be very easy to get or mix them.

Out (if you have listened to Zhang). To put it another way, there are rarely 50,000 or 60,000 in the river, so 40,000 or 70,000 are the cards that people can easily get in or out.

Don’t think that this phenomenon is obvious. Many people who have entered the game have ignored this phenomenon and made mistakes, such as thinking that

eight tubes (eight tubes see three For example) is it because you are too familiar with it and you play eight shots, thus unknowingly throwing away your good opportunity; or you think it is ten thousand and you have already seen it three or four times (you have seen it three or four times (if you think it is fifty or sixty thousand)). (rarely as an example), 40,000 can also be beaten. This is the preliminary concept of card guessing; most mature and accurate card guessing is based on the preliminary concept.

(2) The order in which other players play cards

We have already discussed this in the section "Controlling the Next Player". You should always keep in mind the order in which other players play cards, and at the same time You can

guess - why did he play that one first and then this one? There must be some truth to it.

For example: The family will shoot two tubes first, and then four tubes. He may be trying to break things up; perhaps he may have caught a five-tube card when playing two tubes, and six tubes may have been caught when playing four tubes (because there is a pair of four tubes), or he may still have a three-tube card left. , Six-tube set; maybe when playing two tubes, one gets a six-tube, and when playing four-tubes, one gets a seven-tube.

Suppose the family shoots four tubes first and then two tubes. He may be dismantling the match; maybe he originally had a pair of barrels, so he shot four barrels first without losing the match, and when he shot the second barrel, he hoped that one barrel would touch, or he would use one barrel to hit the other. Play mahjong.

Any card can be studied, and any card will provide a kind of information, because no one plays cards without a reason.

Some people may say: I just often play cards for no reason. No, you sometimes play cards casually because you have a lot of free cards in your hand, and this is also a kind of information and a reason.

Further explanation below.

It is normal to shoot two tubes first and then four tubes; it is abnormal to shoot four tubes first and then two tubes. Because the two tubes are closer to unit and nine. Any unusual play style often has obvious truth.

If the superior shoots four tubes first and then two tubes, but one tube is not seen in the river, he will be more confident if he has a pair of tubes in his hand

. If there are other phenomena to prove this point, then if the master has a pair of bottles or a ridge in his hand, it can be accurately confirmed.

The phenomena on which card guessing is based are related to each other, and this is an example. Of course this is still the simplest.

(3) Card playing posture

For example, if you have a big deck of cards in your hand, you will show a special nervous or overly careful mental state, like counting thirteen cards. Count,

You can consider every card played; before hearing the card, deliberately play the card harder and slap it hard on the table; just want to

eat When a certain card is entered, it is suddenly touched by the opponent, and the half-taken card is retracted; you want to touch it but don't touch it...

These actions all tell you invisibly: how many cards he has in his hand, and they are generally correct. A person who is not proficient in mahjong skills

almost every deck of cards will have this kind of representation; and a skilled person will sometimes have this kind of representation, and you can always know from it

His hand Several cards in it, and then prove it through circumstantial evidence, we can further know what cards he has in his hand to play, capture, or draw.

(4) The exclamation "Ah!" or similar exclamations in the mouth

This mostly shows that a certain card has been touched or grabbed by others. ;Changes in cards often cause people to say many words

unintentionally, and certain clues can be found from these words.

Words and gestures are sometimes deliberately created, but as long as you can remember what he said and his actions, and compare them with the cards and the cards he

showed after they were played, you will be able to But you know his temper - whether he is showing true feelings or just pretending.

Playing mahjong requires applied psychology. If you can see through the cards and make psychological assumptions, guessing the cards will be a success.

(5) The last few cards

When a player has four cards in his hand (or it is too late and there are seven cards left in his hand), he draws in After one card, replace

one card and you can guess all the cards in his hand. However, this kind of guess should be verified at any time with the order of his past card playing

and the cards played by his superiors in order to get the correct answer. Otherwise it may not be accurate.

After all kinds of cards have been played, the remaining cards will be clear at a glance, and the possible cooperation of others will be limited.

At this time, You will be able to find the answer of "there is no return but there is going" (of course, there should be Pang Kun's evidence to confirm).

The five phenomena mentioned above can be used as the basis for guessing cards, but the most fundamental thing is to master the number of cards.

(1) If you hit, hit, or white early, you should have the intention of making peace.

(2) After playing 2, 3, 4, 5, 6, 7, and 8, play unit and nine, either to break up or to expand.

(3) If you split the two-end pair, you are either suspected of playing the same color, or there are many single pairs.

(4) Hit one first, then two, and guard against three and six.

(5) Play nine first, then eight, and guard against four and seven.

(6) If you open a single pair, you will have a good match.

(7) Whether you want to eat or not, there must be multiple cards of the same kind.

(8) You don’t have to prevent them from touching Da Yao whether you want to touch them or not.

(9) Mahjong heads, not three, four, six or seven.

(10) Embedding two and eight is a good match.

(11) The cards are about to run out, so you need to guard against half-familiar cards.

(12) If one or nine are rare, there must be a pair.

(13) When you are in danger (when you have big cards or when you are about to catch them all), you must have big cards in your hand.

(14) Playing cards regardless of one color and having bad intentions.

The above examples are only the easiest to understand. If you can integrate them based on these examples, you will be able to find the way to guess cards

.

For example: after playing the central piece, suddenly play a unitary nine from the inside (playing from the original card, and playing as soon as you catch it,

The difference is very big, You must pay attention to this point when playing cards), which means that "either to split it up or to expand it", but what is the difference between the two?

If you have five or eight ropes, and your friend plays a nine-line card, you can certainly hope that he will give you an eight-line card. When Zhang catches the move, replace it with a five-song card, and you don't have to wait for his eight-song card, because it is definitely not a combination of removing the seven-song line or inserting the eight-song line. If you can see from other phenomena, for example, there are no eight ropes in the river, but there are three of seven and nine ropes each, you can conclude that there is a pair of eight ropes or a hurdle; otherwise, He drew a six-string card and exchanged it for a nine-string card.

Another example is to hit one first and then two. Of course, you should be careful of his three or six combinations; however, maybe he simply breaks up a three-side combination.

You can Isn’t it futile to guard against three or six? Therefore, when applying this method, you have to look forward and backward to get a more reliable answer.

Now, we need to further consider a factor that is more difficult to determine as a basis for guessing cards.

"How does he play cards?" This is really the most important factor. To be more thorough, what is the way he plays cards

? What is his mahjong skill level? Does he have any special talent?

As Sun Tzu said in the Art of War: "Only by knowing yourself and the enemy can you defeat the enemy." This principle should also be applied to Mahjong. Based on our experience, mahjong skills can be divided into three levels: upper, middle and lower. These three levels are distinguished based on the following phenomena:

(1) If you grab six tubes, you will not get nine tubes. For example, if there are seven, eight, and nine tubes, you will get a six tubes. Still playing six tubes - these people's mahjong skills can only manage the existing tiles, and the idea of ????playing with another one cannot yet arise. Of course, problems such as listening to the three friends but not listening, and not having a clear understanding of life

students and mature students are also included.

This is the lower level.

(2) It is the same as the previous example of catching six tubes and hitting nine tubes. If you can switch to nine tubes, it means that you have clearly seen that nine tubes are big and relatively difficult to give people

Home is cheap. He already understands the difference between raw and cooked, and in the process of playing the whole deck of cards, he will not lose his match.

This is intermediate level.

(3) It is the same as the previous example of catching nine tubes and switching to six tubes. Being able to play like this means that the level is higher, because he caught a nine tubes,

and Knowing that Jiutong is a natural Zhang, the danger of Sixth is less, and it has been able to release the dead restriction of Yao and Jiujiu in the central Zhang. This is obviously a more advanced skill.

Not only can he see through the difference between life and death, but he can also adapt to changing circumstances and adapt to circumstances, which has reached the level of perfection.

This is the superior.

Some people also use another phenomenon to distinguish, namely:

Subordinates - do not know to listen to one, four and seven but listen to four and seven, for example, there are two, three and three , four or five, caught a six, I didn't know to hit three

but hit six.

Intermediate level - listen to one, four and seven.

Superior——I would rather not listen to one, four, and seven, but listen to Qian Qi.

The reason is the same as the previous example. Those at the lower level can't take care of themselves thoroughly, those at the intermediate level can already take care of themselves but have not yet reached the state of perfection, and those at the upper level are quick to see the blood, know themselves and the enemy, can attack and defend, and use it flexibly.

Among the factors of guessing cards, this estimate is the most fundamental; because if you do not have a correct estimate of the level of each player,

you will often doubt your guess. It was a mistake to think that the cards he played were unexpected. In fact, it's because you don't think about it well enough

.

For example: if a family has eight or ninety thousand two cards, and a card is caught that is sixty thousand, the mid-level and lower-level skills will definitely hit 90,000, but the upper-level skills will not.

This must not be the case , knowing this principle, the art of guessing cards is superior.

The strategy of discarding tiles in stages

In mahjong, discarding tiles is very important. Touching, eating, touching, and Kong belong to advancing cards, while discarding tiles refers to drawing out. Therefore, the level of mahjong skills and the outcome of competition depend on half, or even more than half, of discarding tiles. Mahjong masters play "smartly", mainly in the "house tiles".

The importance of discarding tiles lies in:

First, the safety of discarding tiles can disrupt the order of drawing cards;

Second, discarding tiles can determine The use of each player's tactics;

Third, discarding cards can promote the upgrade of others' listening;

Fourth, discarding cards can destroy other people's strategic deployment;

< p>Fifth, the She-Tai can control other people's fortunes;

Sixth, the She-Tai can be used as a weapon to make others eat;

Seventh, the She-Tai can confuse others. Make yourself harmonious;

Card Skills Paradise

Especially when playing mahjong, you are shrewd in discarding tiles and do not fire cannons, even if others win 88-point Big Four, Big three yuan, and

you only lost 8 points. So as long as you are willing to be careful, use no or less guns, and play with a few high-level cards, you can probably win.