Joke Collection Website - Bulletin headlines - Allied Death Squadron; Mission Thirteen, destroy fuel storage and German warships;; What should I do if the truck cannot block the tanks from coming out? What is the pass code?
Allied Death Squadron; Mission Thirteen, destroy fuel storage and German warships;; What should I do if the truck cannot block the tanks from coming out? What is the pass code?
Allied Suicide Squad - Behind Enemy Lines Level 13 "The Destruction of the Sea Myth", the Chinese version I played prompted in the game:
·You have to try to detonate the oil depot next to the warship
·Marines are responsible for stealing small submarines and launching torpedoes to destroy the warships
·Once the warship and oil depot are detonated, all team members should quickly board the inflatable rubber boat and escape from the Spread away from the buoys on the southern sea area
·Beware of the German patrol motorboats, you can use the cannon on the southern pier to sink them
I'm curious where you got this guide from Trucks can block tanks, but they can't block them at all. In this level, you can kill all the enemies, but you can't destroy the tank, unless you blow up the tank with only one bomb, but you can't blow up the oil depot. After passing the level, you won't be able to lure the tank to the oil depot and blow it up together, because after the alarm is triggered, the tank will come out and drive to the middle of the map without moving. The sight of the tank rotates and can be seen all around, and even submarines can be destroyed. However, not destroying the tank does not affect the level. There is just one thing you should pay attention to:
After triggering the alarm, the enemy will A patrol boat will appear at the bottom of the map. It has been guarding there. You must use cannons to sink it in order to escape. However, if you have closed the gate next to it before, there will still be a block in front of the gate. This patrol boat cannot be destroyed with cannons because it is too close to the cannon and is under the cannon. At this time, a submarine must be used to destroy it. The submarine has two torpedoes, one is enough to blow up warships, and the other is redundant (unfortunately it cannot blow up tanks). If the gate was always open before, there would not be a second patrol boat, but that would mean one less patrol boat would be blown up. It depends on your choice.
When using a submarine to blow up the second patrol boat, be careful not to get too far away from the tank, otherwise it will be destroyed if the tank finds it. After blowing up the second patrol boat, you can drive the submarine to the shallow water below the tank house and abandon the boat. Open the rubber boat and load all the team members into the buoy. Be careful to avoid the sight of the tank. This is not difficult.
When I played Allied Series 1, 2, and 3, I always strived to destroy all enemies and destroy all vehicles. However, some individual levels cannot be achieved, so I’ll try my best.
The following is a guide from the e-book I collected. It may not be 100% accurate. It is for reference only, because I have not read it. I never read the guide when playing the Allied series, which will reduce the difficulty. of. I have only encountered one problem while playing the Allied series. I wonder if you have encountered it. It is the level of Saving Private Smith in Allied 2. After passing the level, you cannot get the medal. When you pass the level, it is shown that you have received the medal, but the medal page is blank. , I got medals in all other levels, but not this one. I tried hard to improve my passing score, but it didn't work. I was depressed for a long time, and finally I found out that it was a display problem in the Chinese version. In fact, I had already received the medal, but it was just not displayed on the medal page. You can see it after installing a patch.
Allied Suicide Squad: Behind Enemy Lines
Level 1
Date: February 20, 1941
Location: SOLA STAVENGER< /p>
Mission: BAPTISM OF FIRE Baptism of artillery fire (especially the first time the recruits participate in the battle)
Key points:
1. The frogmen and the sailors must meet at the dock
2. Steal the enemy's rubber boat
3. The beret, vehicle commander and frogman must cross the river by boat and reach the northern island
4. The commander occupies the machine gun fire point
5. Let the beret carry the oil drum to the radio station, and then use the pistol to explode the oil drum
Experiences: 1. Beret There is no need to "bury the gold hairpin in the snow". When dealing with the patrol in the southwest, he took out his pistol and killed him with "bah bah bah".
2. The commander’s MP-30 submachine gun is really powerful, but it’s just a handful. Kill the two patrolling SS men, drive towards the soldier at the sentry post, and run him over (to relieve your hatred). Or park the car next to the sentry post and the house, get out of the car and move away to see the sentry and the car, and the house will be blown up to the sky together. (Enjoyable)
3. The frogman hid in the woods behind him, leaving a long set of footprints on the snow. When the sentry heard the "print" and came, use the shark gun to kill it.
Then fire two blank shots to lure the enemy over, knock down one with three shots, get the kayak and dive across the river, take the commander and the beret across the river, and use the power of a collective charge to kill all the enemy troops. (*** A group of patrols) and two sentries and a machine gunner. SIMPLE MISSION, ISN'T IT?
Level 2 Silent Explosion
Time: 1941.3.1
Password: NS2B7 or YS2B7
< p>This mission is to destroy the enemy's oil storage tank. At the beginning, your people are in the southwest. Get rid of the three soldiers on the shore. All the people will hide under the wall on the shore. The frogmen and berets are ready. , the sniper clicked off the sentry on the wall, and then the three of them crossed the river together. The frogman sneaked back to the other side, and the beret climbed up the wall and went down the ladder. As for the idiot patrolling in the courtyard, the sniper stood a hundred steps away on the wall. Can take his life. The beret climbed into the courtyard and carried the body to a hidden location. He used the SHIFT key to check if there was anything going on at the door. He used H to move the oil drum to the large oil storage tank, and then went into the house to hide.The commander and the blaster then crossed the river. The frogman dived to the downstream and waited. The commander used a submachine gun to kill the machine gun sentry on the left. The blaster put a clip on the patrol's footprints, and then The commander met behind the rock. At the same time, the beret moved the oil barrel to the middle of the yard, put down the radio (DECOY) (O key), fired a shot at the barrel next to the fuel tank, hid behind the house and turned on the remote control. After firing a few random shots, the Germans used their own oil drums to send them to the sky. The next step is to deal with the remaining German soldiers in the house with the Nazi flag flying. Use your team's strengths to solve them. The remaining weapons and equipment are SUBMACHINE GUN, TIME BOMB, and RIFLE. Wow, let the corpses of German soldiers pile up in mountains, STIMULATE! Finally drive to triumph!
Level 3 REVERSE ENGINCERING
Destroy the hydroelectric power plant
Password: YFQBF
All personnel must reach the other side safely
1. The spies put on German uniforms with the cooperation of frogmen.
Here, pay attention to the patrol time of the patrols in the camp on the north bank, ((single trip) one minute outside the left wall), (15 seconds inside the left wall). The frogmen first swim along the river bank to the downstream to kill the patrols. The soldier put away the rubber boat and hid behind the wall in the northwest corner, waiting for the sentry to rush up and kill him with a shark gun. Then, return to the landing place, enter the courtyard, and kill the sentries next to the small barracks and the clothes hangers in order, and then kill the sentries next to the large canteen (I tell you that smoking is harmful to your health). The cigarette butts are still smoking on the ground. Remember to go back along the original path or you may get shot. There are two sentries left on the wall, dive over there, kill the floating sentries first, then the fixed sentries, and finally only the sentries outside the wall are left, little CASE! (Speargun) (Lambo Knife) Remember that all processes must be completed with the J and X keys. After the spies entered the compound and transformed into German officers, they could swagger into the power plant. Turn off the power switch. This switch is hard to find. It is on the side of the door of the power distribution room. Turn off the power from the grid. The frogman must first swim to the edge of the downstream map. When the sentry turns around and is outside its blind spot, use the spear gun to kill the patrol sentry. You must move quickly, otherwise another devil will see his body, and then he swims back. The other side said to the beret: "It's done, let's swing the double oars and float downstream."
The demolitionist used (X key) to cut through the barbed wire and entered the power plant to get two timers. bomb, and use the spy's potassium hydride poison needle (L key) to eliminate the sentry in the power plant. Be careful to use your "hand" (H key) to move it to a hiding place. Don't make any noise, otherwise there will be some trouble. After all the outposts are eliminated, just like the Rambo Brigade in "Dune", right-click and press the G key to eliminate all the enemies in the barracks on the side of a certain building! Demoman and frogman place time bombs under the bunker and dam in turn. Remember that you only have 11 seconds to escape 15cm (on the normal screen). Before leaving, give the machine gunner a shot of potassium hydride. Finally, everyone met up victoriously on the north side of the dam. Boarded a Mercedes-Benz military truck and started on the way home. (Don’t be run over by your own people!)
Level 4 RESTORE PRIDE
Regain your dignity
Password: 4GF1J
Date : 1941. 3. 10
In mid-March, the Battle of Great Britain reached its most difficult moment.
London, Glasgow, Liverpool and other cities in the UK were hit hard. Churchill realized that the best defense was to attack the enemy - to bomb Germany itself.
The German army’s headquarters is located in the town of Stokes (Norway) on the outskirts of Trondheim
Your mission is to destroy their HQ (HEAD QUARTER) headquarters
< p>The simplicity of this campaign is unimaginable and the area can be leveled without any effort. And you don't need to find those things mentioned in the introduction (submachine guns, demolition time bombs and sniper rifle bullets) to air drop supplies.Use five special forces to charge together, just like five tanks and twenty soldiers in "RED ALERT") Kill all the German troops on the southwest bank and let the commander drive an armored vehicle with twin machine guns to cooperate. .
Note: Let the demolitionists blow up the rails with grenades to stop the German military column on the bridge, otherwise they may be crushed in half by it. The commander adjusts the position and angle of the armored vehicle turret at the two gaps in the rocks on the south bank, and can wipe out all the German soldiers on the bank (there is a sense of satisfaction, avenging the Jews!)
The machine guns on the other bank The Germans at the firepower point can be solved with a grenade and a RIFLE BULLET. After boldly crossing the bridge, board the patrol boat and leave from the sea. If you are willing to let MARINE (frogman) put down the rubber boat from F of the railway bridge, get on the patrol boat with the beret and sniper first and wait for the other brothers, the enemy's remnants. HQ and two barracks with Nazi flags flying can be passed. My MERIT for this level reached 6 stars.
Level 5 BLIND JUSTIC
Blind judgment (making the Germans invisible!)
Password: 4U5TL
Time: 1941. 5. 2
In May 1941, the Allied forces were beaten in all directions by the German army. Livestock and other British ports were under heavy attack by the Luftwaffe. Hitler was planning a quick invasion of Norway.
Mission: Destroy a radar station near Hedra Airport. This would darken the German coastal defenses. This can give the enemy a headache for a while.
Key points: 1. Jiazhu wants to steal the uniform of the enemy officer.
2. The phone number of the southern sentry can be used to contact the northern sentry.
3. Your team members can reach the radar station on the top of the mountain in two ways.
A. Take the cable car.
B. Climb up from the cliff in the southeast. (Through the minefield)
4. I heard that the snow at the foot of the mountain is a minefield (nonsense, see 1 and 2 for the approximate location). It is best to follow the patrol's footprints.
5. The beret can be hidden in the minefield with a shovel. (This reminds me of a poem in Dream of Red Mansions: The jade belt hangs in the forest, and the golden hairpin is buried in the snow).
6. Use oil barrels as bombs to kill all the buildings.
7. There is a helicopter on the top of the mountain that is rarely seen in historical films. You can fly it when you are done! )
Experience: Use poisonous needles and daggers to eliminate all floating sentries and fixed sentries at the beginning. Pay attention to the sentry at point A and kill it first. Then Beret and Maji worked together to kill the two sentries next to the cable car at the foot of the mountain, paying attention to the order. Let the berets take shelter in the warehouse for a while. Jianji, who is wearing a German uniform, boarded the cable car first and went to the top of the mountain to kill the patrols next to the control room. Pay attention to the placement of the corpses so that they would not be discovered by the patrols near the radar and lured away. With more patrols, it would be more difficult to blow up the radar like this.
There are two ways to play after this:
A. Quick clearance method: The beret takes the cable car to the top of the mountain and quietly places the oil drums next to the house. Can destroy all enemies and buildings. (Don't blow up the escape plane).
B. The method of clearing the country with strong walls:
The spy takes the cable car back to the foot of the mountain, and the beret lures the enemy with gunshots and corpses, and then controls and controls the minefield. Kill all the German troops. (Remember: until an officer and an SS soldier rushed out of the command post, the place was deserted.)
Then, the beret and Maji took the cable car to the top of the mountain. Take revenge on the German devils. Pay attention and wait. After killing all the wandering sentries and patrols, destroying all the buildings, fly your plane to clear the way.
Level 6: The Threat of the Giant Cannon
Time: 1941. 5.
10
Password: IIR4M
The German army prepares to invade Norway as a pre-war exercise to attack the Soviet Union. They want to use a giant cannon called Leopold (274mm caliber, so scary!) to hit several strategic targets on the Norwegian defense line, and then it will be transported to the Eastern Front battlefield.
Mission: Destroy this dangerous big guy!
Weapon equipment: 5 rifle rounds for sniper, 2 remotely controlled detonation bombs for demolition hand.
Attack: Receive orders from superiors to blow up a 274mm cannon named Leopold that is being exercised in Maas.
There are two roads to reach the cannon, but unfortunately one of them is blocked by a barbed wire fence set up by the enemy. Let the snipers and berets work together to kill the sentries (6) in the ruins. It is best to kill the idiot patrolling back and forth on the wooden bridge first, put his body in the most hidden position, and leave the remaining (5) sentries. Use the SHIFT key to find blind spots in the field of vision, and have all team members reach the military tent in the lower left corner through the ruins and then lie down to hide. The Demoman waits with a time bomb to blow up an enemy light armored patrol vehicle. The remaining problem is to use the weapons at hand to eliminate all enemies to the maximum extent, especially the machine gunner in the snow in the upper right corner, which may completely destroy your hope of returning home after you successfully complete the mission. (Be careful to use the broken walls and the angles in front and back of the house as cover to compete with the ferocious German devils!)
Level 7: Hunting the Wolves
February 1942 On the 1st, Germany switched to a new code to communicate with their U-boats. The latter is not a good thing. It seriously threatens the British army's maritime supply lines. Losing the ability to decipher codes means losing one of the most important weapons against the enemy.
According to the latest successfully deciphered code, a group of U-boats are taking a short rest in the port of Arlando, Norway.
Mission: Infiltrate the fleet and destroy submarines (hehe, I like dismantling things the most)
Time: February 7, 1942
Password: SNYWX
Goal: Destroy two German U-boats (U-731, U-408)
Special Forces weapons and equipment: four time bombs for demolitionists, others have no special equipment< /p>
In this level, five special forces were airdropped to two locations. The four time bombs of the blasters must be used on the edge. First place one between the two barracks in the base. In this way, the garrison force can be consumed to the maximum extent. Another one was placed at the door of the barracks next to the clothes rack, and the last two were gently placed on the decks of the two U-boats. Spies must obtain uniforms between sentry patrols. Use poison needles to kill the three sentries next to the crane, and move the corpses to hiding places one by one. Then cooperate with the commander to steal the SDKFZ231 armored vehicle, quietly drive to the rotating 9-inch gun (station) in the lower right corner, and set up the stance and It will fight fiercely, but be sure not to move around, otherwise even if it explodes, you will fall to the sky. This may be a BUG in the game!
I heard that there may be no such opportunistic method in the Chinese version in August. And according to the latest pictures on the Internet, this place is a bunker. (No wonder this is happening!)
The spy killed the gunner on the other side, and now the commander could drive the armored vehicle through the wall. Suddenly, the base was filled with flames and gunshots. When the beret and the frogman saw the fierce fighting inside, they couldn't help it anymore. The beret said to the frogman: "Brothers, fuck it, let's wipe out all the German troops near the port. Look! The oil drums at the foot of the mountain are awesome. Use it as a bomb." The frogman nodded and replied: "Little Case, I heard from the boss that there is a broken boat under the slope of the port. I wonder if it can be used to escape to the red buoy in the right corner of the map." Bailey. The hat seemed to think of something and said: "Hey, don't forget those three in the base!" The frogman said: "Don't be busy, let's row over first and send the blasters to the submarine deck to release the bombs. Just listen" Boom! Boom! "With two loud noises, the u-boat turned into a pile of scrap metal.
The fire in Level 8 Tel Isa
Time: 1942.10.19
Password: A3WJ0
When Marshal Montgomery arrived at Alamein in North Africa in October 1942, the British and Rommel's German-Italian forces were busy for a while.
At the same time, a death squad led by special forces went deep into Rommel's rear.
Today you have to complete the task. Today your task is to cut off the fuel hub of Telzuosa. Once it is done, the armored forces in the area will be basically paralyzed.
Objective: Destroy the large oil tank, two triple oil tanks and six small oil drum baskets, and cut off the oil lines of Rommel's armored forces. It seems that there are many targets to destroy, but in fact, as long as you make good use of 9 oil barrels, you can destroy buildings except bunkers.
First, the berets use DECOY and "Dagger" and "X" to deal with the sentries in the ruins on the high ground. Note that the stationary sentries can be dealt with last.
Don’t give away the sniper bullets, ***6 rounds
A, 9-inch gunner. (Optional)
B. One machine gunner
C. One sentry behind the bunker
D. Patrolling sentry on the right side of the triple oil depot in the camp One
E. One sentry beside the oil tank on the left side of the camp
F. One dementia patrol on top of the command post (be sure to give it to it out of sight of other wanderers) )
Never detonate the truck, otherwise it will be a MISSION FAIL. The task of detecting the sentry in the camp is even more difficult in this level. Enemies in the barracks area can be placed in the second step. Note that you can use H Use the ,
There are two ways to play:
1. The sniper runs back to the ruined rear hand (R key) on the high ground and points the sight at the oil between the command post and the middle jeep. Barrel, beret at the machine gun muzzle of the bunker, fired the gun and then lay down. At the same time, the sniper exploded the oil drums. If the position was right, he could detonate two oil tanks and a tent. The command team also took an official jeep. The scene was really cool! Welcome to call us for the coolest SHOTS of each level (definitely more solid than those online!).
The berets waited next to the bunker when the "jackals" who rushed out of the bunker turned around, and shot them to death with random shots, yo! The magazine with a capacity of 9 rounds was empty. He went around to the other end of the bunker to replace the magazine and deal with the other German bandits. In this way, the enemy's wandering guard posts can be eliminated as much as possible. The rest are too embarrassed to come over and use the corpses of their accomplices to hook them. However, the soldiers on the triple oil tank on the left are difficult to deal with. The order is left first and then right. The rest are simple tasks. Everyone boarded the American jeep and drove away.
2. The above route is mainly used, but it is just "unintentional to fight" and quickly destroy several targets! That’s OK! But that’s called “running away”!
I don’t know, which strategy are you players willing to adopt? This level is one of the more difficult levels in the entire game. The key is to use the shortcut keys H, X and the shift key to be effective.
Level 9: Respectful greeting (a polite greeting)
Password: 7IAX1
Time: 1942.10.20
Location: Babe Quatar
On October 20, 1942, in El Alamein, North Africa, a simple question still remained in people's minds. The British army in North Africa had an absolute advantage before launching an attack. Personnel and equipment. Why did Montgomery still stand still?
In order to harass Rommel's troops before attacking, you must pass through Babequatar and reach the camp of the 21st Tank Division.
Your mission is: (Needless to say) burn that place to the ground.
This level requires the destruction of targets: bunkers, arsenals, command posts, large radars and control rooms in enemy camps.
Alas! Six special forces brothers walked out of the British command post and heard frogman Blackwood say to several other comrades that Rommel's 21st Armored Division does not have a swimming pool, so I will not go." The remaining five were talking, "What? How difficult is this mission? Sir also said: "Simple! The 'Leopard' tank is amazing!" The beret said displeasedly: "How can you see a rainbow without going through ups and downs? No one can succeed easily! - We have been working hard." ( Hey, how can he be a real hero? )
There must be no movement when entering the compound. Secondly, the spies must use their skills to move the corpse appropriately.
At the same time, the sniper stands between the oil drum truck and the short wall to deliberately let the sentry see him. The patrolman inside the steel wire mesh will immediately rush towards you. Don't move. Use your rifle to kill the idiot next to the wall. Wait for it. When another stupid pig comes out and targets you, send it to the west! The group now in the south can boldly enter the wire mesh.
The spy used a poisonous needle to kill the sentry in the courtyard and threw the body outside the wall. It was the turn of the patrol behind him to be "clumsy". But you have to be quick, and it's best to throw the body out as well. (Try more, and you will definitely find this time difference.)" If discovered, he will be "dismissed from office and beheaded"!
The commander can use this opportunity to sneak into the bungalow in the courtyard and use spies to "fix" the location The patrol team entered the second house by taking advantage of the blind spot in the sentry's field of vision and the time difference on the patrol route. At the same time, the three-person team from the south rushed to hide among the wooden boxes behind the tank crane, and the berets and snipers reached out. After the large bunker, let the beret touch the sentry next to the tanker. After carrying it back to the bunker, use the remaining three bullets to kill the other two mobile sentries and the fixed sentry next to the tank. The rest is for the commander to get on the tanker. , drive to the door of the first tank depot, go back to the bunker and take cover. Use two wire-controlled bombs and place them next to the bunker and the headquarters. Place a barrel in front of the other explosive targets first and then detonate the bomb. Click the barrel to "smother" a large number of enemies in the barracks. If you want to get 6-star MERIT, you have to release all the enemies and use your team's strength to deal with them, but then the task will become more difficult. . As the saying goes: “A good man cannot defeat four hands, and a tiger cannot defeat a pack of wolves!” "Finally, get on the military truck and flee or triumph! Don't let the tank rush out, otherwise it will put you on the "path of no return". At that time, "the hero will be short of breath, and the ambition will be unfulfilled." ”
Level 10
Password: MSGPW
Time: 1942.11.14
The Battle of Alamea in North Africa gave the British and German The balance of power between the two sides brought dramatic changes. Ten days after the battle, Rommel's troops retreated with difficulty and retreated to Libya. During this battle, Air Force Captain Greg Macare was unfortunately shot. After being captured, transfer to the local prison.
Mission: Rescue the captured air force captain
There are 5 tanks or tanks parked in Rommel's tank base. It would be terrible if they were alerted. The commander was already impatient and shouted: "I'll go and see if I don't beat them up." The beret grabbed him and said, "You are looking for death!" It's better for a few of us to kill the sentry, and then you can show off your magical powers! "Use the shift key to find the blind spots of the fixed posts in the tank base, (play the role of silent weapons: bear traps, rifles, daggers). It would be perfect if you can avoid drawing out the German soldiers in the barracks and alarming the terrifying Panther tanks. As the saying goes: "When a man makes a mistake, a horse makes a mistake." "If the enemy is alerted, you can only fight hard. Save/load or ctrl+S and ctrl+L. After destroying the enemy, pay attention to the patrol route of the Panther tank. The most exciting thing is to use it when they patrol. The wall served as cover and they started a one-on-four small-scale tank battle. Of course, the commander who was familiar with various tank driving operations destroyed all the buildings, but one of the targets, the arsenal, was solved by timed BOMB. Use 4 grenades to get rid of it!
Players can try to destroy as many things as possible. Don’t forget to take the air force captain with you before boarding. Panther tank, the beret patted him on the shoulder and said: "Demoman, blow it up with anti-tank grenades!" "The other team members were sitting in the plane talking and laughing. Only the commander looked at the tank that was blown into scrap for a long time. It would be great if the Allies had it!
Level 11 IN THE SOUP
Destroy the oil well
Time: 1942.12.3.
Password: 7FOP3
Objective: Cut off the supply and supply of the enemy mission. Contact the outside world and collect intelligence about Rommel's true military strength
Mission: Cross the enemy's defense lines to reach the oil field in Marada, south of Aghera, and destroy the oil field platform. This will allow the African expeditionary force to divide its forces towards South.
Use team strength to eliminate all enemy soldiers in the lower left corner of the map and blow up the oil well marked by the red circle on the map.
Let the demolitioner place a time bomb in the tunnel to prevent the armored vehicle in the right corner from occupying the highest point of your northwest escape. Let the commander steal the armored vehicle and drive it to the hillside to blow up the oil tankers and barrels coming to transport oil. . Pay attention to the shore sentry on the German barracks in the basin and the sentry on the high ground in the lower right corner. They will be the greatest threat to the commander's stolen armored vehicle. Kill them!
In this level, you can also let the armored vehicle in the upper right corner come out and have a showdown with him. It's also okay for the Demoman to leave a grenade for it. As long as it is eliminated, you can then move towards the northwest road after arranging all the German troops and buildings...
Level 12 UP THE ROOF
Mission: On the Roof
Password: 7DB4D
Time: 1943.3.15
At this time, the Allied forces have taken control of Libya, and the next step is to drive the German devils out of Tunisia. However, the Axis powers were still organizing ferocious counterattacks. While your men were scouting enemy defenses, they were captured by patrolling German troops. They managed to escape and are now scattered throughout the city. Organize an operation to rescue them.
The task of this level is to rescue the leader of a resistance movement. He is imprisoned in the red circle A on the map. A rescue team composed of berets, snipers, and spies arrived in Tunisia. The spy has pretended to be a German officer. In this level, instead of rescuing the hostages (8 keys), the spies and berets will clear the sentries and enemies in the upper half of the map. Then the spies will rescue the prisoners. It is best for the snipers to maximize their Save the 7 bullets you have on hand, as they will come in handy when dealing with the enemies in the lower half.
After all the personnel arrive, use the firepower of three pistols to kill all the wandering sentries, and fight and walk along the roof until near the wooden bridge connecting the two houses, preferably from the top. Take the bridge, because there are many houses where you can hide after passing this bridge. Fight all the way to point D and escape by car!
This level is a bit boring to play, but if you are a wise and courageous special forces commander, you will definitely be able to complete the mission.
Level 13 David and Grias
Password: 74K4Y
Time: 1944.5.15
The battleship Bismarck in 1941 It sank at the bottom of the North Atlantic during its first sortie in May. At that time, it sank the British meritorious battleship "HMS Hood", but was surrounded and annihilated by the British Navy at all costs.
There is intelligence that the enemy is building a sister ship of the Bismarck. Today she will leave Port Harry to patrol Port Mandy. The French Resistance will help the four of us get there. If we kill this bird ship, it will break the German army's plan and greatly help the future Normandy landings.
The key to this level is: 1. Seize control of the No. 1 sluice; 2. Divide the troops into two groups. The vehicle commander and the frogman sniper first seize the shore gun on the left side of the sluice and prepare when the alarm sounds. Sink the patrol boat similar to the second level to avoid future troubles. Snipers take out sentries. Then, everyone arrived at the dock in front of the garage on the right. Take shelter for a while in the cabin next to the garage. Fire the gun to sound the alarm and eliminate all roaming sentries and patrols. Like an idiot, the armored vehicle will just be in a daze, and let the blasters place the bomb next to the oil tank at the port. The berets will deal with the sentries in the No. 2 lock, open it, and the frogmen will get on the mini-submarine and aim at the bow of the XXX. "Swish, swish." Two torpedoes will sink this brand new battleship. Return along the original path, and pay attention to the "idiot", which is still quite far away.
Level 14 Prelude to the Normandy Invasion
Password: JA8DX
Time: 1944.5.25
By the end of May, General Eisenhower felt that opening the second battlefield was: everything All that is needed is the east wind. A tense atmosphere enveloped both sides of the English Channel.
Photos taken by reconnaissance planes showed that the enemy had placed four powerful cannons on the other side, which posed a huge threat to the landing.
Your mission is: kill them
You will write the first page of the greatest landing in history
To better cooperate with the Allies. The operation to open up the second battlefield. As the commander of the special forces, you have received a new mission to blow up the four concrete shore artillery fortifications on the enemy's beach positions to create conditions for the Allied landings. Remove these four stone objects and be careful to place the bomb near the muzzle, otherwise a few detonators will not be able to explode the solid concrete bunker.
The most important thing is to get ashore. Team members other than the frogman line up behind the stone pile at point A on the map, and put the beret at the front (because he has been beaten! So it is used as a "bunker"). As long as they can reach the rock, this level The mission is half successful. Two heavy machine guns were very helpful in eliminating the patrols of the brigade. The sentries on the four forts were left to be dealt with by the berets. The Demoman has three remote-controlled bombs, making full use of its power range to kill more enemies. The beret's "flying over rocks and walls" skill is very useful for dealing with sentries at high places.
There is another method, but it is more time-consuming. Careful players can find that there are four machine gun fire points, and it is better to let the frogmen cooperate with the commander to deal with them. Immediately occupy the firepower point after killing it, which is helpful for destroying groups of enemies.
Note: There is an armored vehicle and four oil barrels next to the last coastal defense fort. After all the enemies have been eliminated, the vehicle commander, sniper, and demolition team "TAXI" returned to the landing site. Let the stupid beret carry an oil drum to the starting point (hey, this looks like a transport coolie, not a special soldier!). Put the oil drum next to the armored vehicle, shoot it and watch them blow up like firecrackers!
The five special forces rowed the boat leisurely, humming a small tune and paddling towards the red buoy.
Level 15 THE END OF BUTCHER
Password: J9WDN
Time: 1944.8.26.
On April 26, 1944, the people of Paris warmly welcomed Charles de Gaulle, the leader of the Free French Movement. The German army retreated to the northeast: Among the top German generals who escaped Paris was General Stuart. He earned the nickname "The Butcher of Paris" for his brutal persecution of French resistance elements.
He carries a list of German spies lurking in France. Tomorrow morning he will escape back to Berlin. How could the special forces escape with the list?
Location: comiegne
The Butcher’s End (German SS General Heinrich)
-The best way to deal with the Butcher is--in He dries it off during his morning walk. (In the Garden)
-No matter whether we are enemy or friend, as long as you shoot the Butcher, he will escape in a car, and then Mission Fail.
-The special forces members must blow up the headquarters (Heinrich's official residence)
-After the matter is done, drive the military truck and drive away from the street in the upper left corner.
Many players have stopped moving forward here! Don't be impatient, all living beings, just listen to what I have to say. First of all, before the spy gets the German uniform, be sure not to let the enemy discover the body or hear gunfire (regardless of whether the enemy is friendly or the enemy), otherwise the butcher will drive away through the back door within 40 seconds. In order to complete this mission, the four team members must work together tacitly. To the left of the beginning of this level is a ruined building that was hit by an air raid.
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