Joke Collection Website - Bulletin headlines - Shen Yan Galaxy165438+1October 8th, the first quarter update.

Shen Yan Galaxy165438+1October 8th, the first quarter update.

The first season of Shen Yan Galaxy has already started, and then the official released patches for some problems in the game on1October 8th. Some players may not know what is updated. Let's have a look.

Shen Yan Galaxy165438+1October 8th, the first quarter update.

-Patch description.

Bug fix of season menu: When the pass reaches10 (level 20, level 30), the menu will now correctly display rewards. The current progress will only be displayed after the player receives the reward.

Slightly adjusted the conversion ratio from combat experience to performance points to increase the reward for longer and more difficult tasks.

Sagittarius hurricane micro missile launcher (damage judged by the host) uses passenger aircraft prediction calculation to determine the damage at the time of hit. This will make the damage caused by high-delay passenger planes using this weapon more accurate.

Only the first bullet of the missile launcher can be predicted.

Re-adjust the statistics of missile launcher vulnerability damage, and now they will be displayed on the equipment customization terminal.

The parameter state of armor-piercing panel of Draco plasma carbine was changed, and the armor-piercing efficiency will only be displayed when the player upgrades armor-piercing.

Fixed the state that the nozzle of mud jet pump spouts green substances in the weapon preview interface (this state only appears when the weapon is accumulating power).

Sure enough, the higher the delay, the lower the output.

When the top cover is opened, falling on the top of the vault will make your body appear inside. Yes, your friends may save your life, but you will still be deeply involved. Congratulations to your team for getting a dwarf can.

The battery of the container will no longer be generated in the watcher.

It reduces the number and frequency of the refresh drones that the player and the cabin come to harass when they are connected to the power station, aiming at reducing the time/ammunition consumption required by the player in this process.

Adjusted the refresh rhythm of phase bomb and repulsive ion wall when attacking caregivers.

The sniper battery is no longer indestructible after it is hidden.

Defeating the Watchman will immediately kill (most) enemies in the map to prevent the player from suddenly dying after the battle.

Added more adjustments based on the number of players for caregivers, making it easier to fight alone.

The ejection speed of hostile technology products will now be graded according to the difficulty. At level 4 difficulty, their speed will be the same as before.

Add more levels based on different difficulty in the task countdown, which makes the tasks of 1 level and level 2 easier.

Add difficulty-based classification for tentacles and electromagnetic attacks and frequency (in the new task BOSS stage). The more difficult the task, the faster the tentacles refresh and the more frequent electromagnetic attacks.

The effective connection distance between raid cabinets and linked data nodes is doubled. Nodes are things that are taken out of a raid hut and put on the ground like thumbtacks.

The experience of new tasks is very different under different difficulties.

Fixed a problem that starting a new task would cause the game to crash when the player completed the first 10 tasks in the task panel.

Fixed a bug that caused many things to disappear when players rock and stone.

Fixed a bug: if the impact effect time of the passenger plane projectile is less than the delay time (ping) of the passenger plane, the host computer cannot see the bullet mark effect of the passenger plane.

Add a grid system for the scoring cooling time of the space ball (not initialized in the passenger plane)

Fixed a bug that caused fallen dwarves to fall off the map indefinitely after rejoining the room. It's finally fixed.

Fixed a bug in the ESC menu. The disadvantage is that if the player presses ESC+A or ESC+D, the cursor will get stuck, and no menu will pop up, and you can't return to the game.

The final settlement of deep dive only shows the performance points obtained from the last game of tasks.

Why would someone press ESC+A when mining?

The effect of particle collision has been changed, and the strong light of machine gun, rocket launcher, sniper, patrol robot collision and phase bomb explosion has been adjusted.

Fixed the rag doll (physical engine) effect that collided with the energy shield.

The randomly modified decoration increases the cooling effect.

In the UI interface of overclocking device: leave more space for the text related to "+/-"

Adjusted the line height of the slogan "New Project Available"

Fixed the problem that the DLC logo of the item was not visible in the customized menu of painting/frame/employee wardrobe/pickaxe handle.

Adjusted DLC logo

Fixed the helmet of the dark future-it is no longer a mass of black.

Fixed some floating/collision nets in the space station.

Fixed the missing space in the materials needed for the beer list on the Abyss Bar menu.

Fixed the problem that the beer name in the bar above the abyss bar was too long, which caused the price to be squeezed out of the display screen.

This paragraph is mainly about UI.

Exploration event: When the prospector is generated in the task, the correct randomization is added to it. Ensure the generation of saltpeter and gold; When the prospector is immune to harm, his life bar will turn gray.

Add more saltpeter to the adventure.

Now the number of patrol robots will change according to the difficulty level.

Added lost detonators to some enemies

Nitrate! More saltpeter! It is suggested that half of the gold pool be transferred to saltpeter.

Fixed the problem that players who joined later did not display challenge information on the role selection screen. The challenge information is located in the lower left corner of the Select Four Xiao Qiang page.

Try to repair the materials that passed through the power station.

Air fountains have been modified, and now they can also operate normally on the passenger side. However, they work a little differently, so they will feel different from before.

Fixed the problem that the brother's microphone in the mission control center was silent when reading the promotion.

When I went to the memorial hall to publicize, my brother in the control center kept silent. I really met him.

Increase the maximum number of MODS that can be enabled to 50.

I hope to fix the problem that MOD causes the game to crash repeatedly. What exactly do you want?

Fixed the problem that the terms of modio were always blank until the modio server actually accepted the reply.

Add comments on the last update date for some specific MODS in the MOD menu.

Improve the MOD problem of the new version

Removed the dive button from the server list.

Fixed the problem that Discord's task assignment did not show industrial destruction tasks.

When the deep core GK2 moves laterally, the bullet trajectory is generated prematurely and appears outside the gun body.

The condensed pheromone will be locked after the level 10. The logic of unlocking is the opposite, so the player can unlock it when he does not reach the required level, or you have been promoted.

Fixed some weaknesses (mostly Boss) that don't shine, so the place where the universe shines is the weakness!

Now, the item "Reduce charging time" in the shield generator panel will be displayed in green.

The electric drill will not overheat after the fuel runs out.

Pipelines will no longer prevent you from freezing enemies around you with ice guns. In the past, ice guns could not hit insects through pipes.

Fixed the "heat" around the drilling rig and refining station, which will also affect the enemy. These "calories" will make it more difficult for obese enemies in those places to freeze good people. The mole turned out to be a drill floor.

Fixed the problem that the radius unit of Grenade was displayed in centimeters instead of meters.

Fixed the problem that the burning state of patrol robot still stays next to the life bar after being hacked.

Added space station equipment map.

Repaired two sets of identical competitor DLC (rival technology) armor painting owned by engineers.

Bosque's spreading moss skin usually matches the corresponding coating.

Fixed a problem that the subtitles of the dwarves named Molly and Bosco were not spelled correctly.

Fixed a typo in the brother's line of mission control center in Industrial Destruction.

Fixed a typo when the C hacker machine needed to be restarted.

Fixed missing spaces and typos in the privacy list.

Fixed a typo on the season terminal details page.

Fixed a spelling error in the available text of the container.

Fixed Arabic.

Added localization item of reward unlocking text in season terminal.

Add a localized project when no task is selected on the task board.

Added localization item for text used by engineer battery.

Added localization item for prompt text in miners' community terminal.

Added localization project for season terminal screen.

Added localization items for the season terminal control screen.

Localization items have been added to the small screen of the airborne cabin.

Rolling sound effect of ground lice larvae: fixed attenuation

Fix the sound delay of howling when twins are fearless.

The refining station is too noisy.

Updated the sound effect of season terminal rollback.

Adjusted the sound effect of the patrol robot hitting the weakness and dying.

Added the original missing sound effects of head explosion and death to the rolling drone.

Enable the light-sensitive mode for the beacon (beacon refers to the signal sign when calling the replenishment cabin, etc. ).

For non-photosensitive mode, flicker will be turned off.

Fixed the problem of abnormal brightness of power station in light sensing mode in industrial destruction task.