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Introduction to the game Raid

The success of SuddenStrike far exceeds that of Red Alert 2, which was released at the same time. It is much more realistic than Red Alert 2, and it commands more troops than close combat.

Raid allows you to choose three countries: the Allies, the Germans, and the Soviet Union. The missions performed are completely different. There are 36 missions in total.

"Sudden Assault" is a German original real-time strategy game that combines "Command and Conquer" and "Close Combat". Based on the creativity of players, the game developers perfectly combined the strategy of "Close Combat" with the real-time of "Command and Conquer", and used hand-drawn images similar to "Special Forces of World War II" to enter the United States with lightning speed ( i.e. English) game market.

WWⅡ-Eternal Game Theme

The theme of the game is undoubtedly World War II, and the slogan of the game will be anti-war. This may be due to the social background of Germany. To. "Sudden Strike" (the same below) completely reproduces the fierce confrontation on the European battlefield during World War II. The main battlefields of the game are in France, Britain, the United States, Russia and Germany. Although you can use the instant call function to carry out air strikes on the enemy during the battle, the main force of the battle is still the army. In the game, you can choose to command the Axis Powers or the Allies, and you can choose to participate in the Eastern Front Campaign or the Western Front Campaign. Raid includes classic battles that are still fresh in people's memories, such as the Normandy landings, the defense of Stalingrad and the fortification of major European cities. At the same time, the game will also have some virtual battles. At that time, you will have many different battle options. In the words of the game designer, "you will have many paths to victory."

GRAPHIC - The Palace of Art:

The graphics of Raid can be described as "unparalleled". This is one of the most outstanding graphics we have ever seen. Not only is it unparalleled in the field of real-time strategy games, it is also impeccable in the field of art. The scenery in the game is made very delicately, especially the rendering of trees. You will be able to see about forty kinds of trees of different shapes. Different campaign maps will provide tree types unique to the corresponding countries (anti-war? environmental protection? ). In the game, you can also see the obvious changes in the four seasons, as well as different weather conditions such as wind, snow, fog, rain, etc. What impressed us most was that during the battle, when a bomb exploded in the water, not only a huge splash of water could be seen at the place where the bomb exploded, but also every fragment of the bomb exploded and fell into the water. Create splashes of different sizes. In addition, there is a very interesting aspect of the game. When your soldiers stand there waiting for you to give orders, they will take out cigarettes from their pockets and use this rare free time to blow out some smoke clouds. Some of the scenery in the game also exists in reality, and you can destroy everything as long as you like. Some battles in the game will take place on the outskirts of some famous European cities, and a brutal street battle will be inevitable. When you see a prosperous city disappear in an instant, you will truly understand the so-called war. Cruelty and human distortion.

The campaign map provided in the game is very large and full of different terrains, which can be said to be "unprecedented" in similar games. This feature of the game provides each player with a stage to display his personal strategic and tactical abilities. A smart player will be able to make reasonable use of different terrains to eliminate enemies on the move (for guerrilla warfare, our domestic players should have the traditional talent in this regard. share). In order to better control the overall situation, the game also provides a miniature map so that you can know your location at any time.

In almost all real-time strategy games, before the campaign begins, you must send people to conduct reconnaissance to understand the environment you are in. This setting is obviously unreasonable in a sense, but Raid greatly improves this design, and the campaign You can see the whole map from the beginning, and you can formulate corresponding tactics according to your location. At the same time, you also have a certain field of vision. You cannot see enemies outside the field of view. This improvement makes the game more embody its characteristics. Realistic UNIT - Colorful land, sea and air:

More than 200 different fixed units are provided in the raid, and each campaign map allows more than 1,000 building units - maybe you will feel There are too many buildings on the map, but once you see the map the game provides us, you will understand that even if 1,000 building units are actually placed, there is still enough space on the map. The combat units in the game are completely imitated from World War II, and when controlling soldiers from different countries, you can hear different languages ??(although there is a precedent for this in "The Romance of the Seven Kingdoms", but if you want to hear the authentic slang of European countries, you still have to have to…). Your soldiers can get corresponding experience points in battle, and they will become stronger and stronger as the experience points accumulate. Once a soldier grows into an elite warrior, he can be as good as ten. In battle, a soldier's ammunition is not unlimited. It won't take long for his ammunition to be exhausted. Therefore, you must also control the ammunition supply vehicle to continuously transport ammunition to the front line.

There are many different combat units available in Raid. Among them, the weapons used by the United States and Britain have all been eliminated in the real world, while Germany and Russia still use the weapons used at that time (that is, in the game). The used sea, land and air combat units include infantry and heavy armored mechanical units, tank units, artillery units, etc. The German and Soviet armies also include combat units such as snipers, demolition experts, and artillerymen, equipped with grenades, long-range howitzers, etc. Special weapons. Each type of combat unit covers almost all models used at that time, including armored vehicles including Tiger, Panther, Elephant, etc. Some other classic weapons include: T34, T34-85, T-26, KV-1, SU85, BA-64 and so on. The most exciting thing is that in the game you can also see the Soviet-made Katyusha rocket launcher that was once popular during World War II. All of these will bring you into a real world of war and accept the baptism of blood and fire again. There are some air units available in raids, but overall the game isn't focused on air power. However, the status of the air force in the game cannot be underestimated. In the game, you can call your reconnaissance aircraft at any time to explore your designated areas, and you can also command your bomber squadron to bomb enemy positions, destroy highways, and blow up bridges. You can also plan a careful sneak attack plan, first scout the enemy's position, then command the bombers to carry out a round of carpet bombing, and finally use transport planes to drop a group of paratroopers to seize the enemy's position. The success of your lightning tactics will depend entirely on your ability to command your air force. Plus, you'll see the most perfect paratrooper graphics ever.

The relationship between Raid and Blitzkrieg: First of all, Raid is produced by Fireglow Games (a German company) and is distributed by CDV, while Blitzkrieg is produced by Nival Interactive (a Russian company) and is also distributed by CDV. Often confused