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Mahjong Heart Sutra?
Making money and playing cards depends on luck. I agree with this statement.
There are different opinions on what luck is.
Some people say that luck is the energy of the heart, while others say that luck is the energy of wealth.
Some people say luck is mentality, and some people say luck is card skills.
What exactly is luck? This needs to be analyzed comprehensively.
After summarizing and thinking about it, luck can be said to be luck.
The factors of rubbing are blended together, which is said to be contradictory and unified at the same time.
Interaction leads to change, and interaction leads to luck.
Everyone wants to have good luck and have exciting leisure and entertainment.
There is so much leisure when playing cards, and it is so sweet to enjoy it.
Everyone wants to win. It’s okay to win. Whether you can match the cards depends on your luck.
How to have good luck? Let’s first analyze it from the perspective of mentality.
Ruuma talks about the spirit of the heart, and people want to play together if they are destined.
First talk about character and rules, then you are qualified to talk about luck.
When rubbing numbness, you must be able to do it according to your ability, be moderate and practical, and have confidence.
It is too rude to be embarrassed and hurt your feelings.
Being distracted while playing cards is a big no-no, and you have no idea if you listen to others’ advice.
My thoughts are not focused, I am upset and have no luck.
Don’t be angry when playing cards. Blaming others is useless.
It’s not easy to get lucky by throwing cards and scolding people without education.
I am afraid of being unruly when rubbing numbness, and I am afraid of being weak if I like to do things with my hands and feet.
How can the guild have good luck if there is a problem with the character of the brand?
When you are lucky, you become arrogant, and playing cards randomly is too casual.
If you are too complacent and have low self-cultivation, remember that an arrogant soldier will be defeated.
If you want to win and are afraid of losing, you will easily become anxious. The more anxious you are, the worse your chances will be.
Being calm and confident, and having a normal attitude is the most preferable.
How to have good luck, let’s analyze it from the perspective of card skills.
To play cards, you need to be in good health and have enough energy to get lucky.
Mahjong tiles are irregular, ever-changing and charming.
If you want to draw cards without secrets, skill and experience come first.
There are skills in eating, hitting, grabbing and beating, and you need to think carefully according to the situation of the cards.
Set up puzzles with cleverness and scheming, be brave and resourceful to seize opportunities.
A battle of wits and courage in a fake show, the most unexpected surprise.
By mistake, the cards are on the right path, and the intention is to achieve the most excitement.
Be careful and foresight, and adjust your luck through eating and touching.
Keep an eye on the banker to cultivate your luck. Only when you know the other side can you have fun.
Cherish the good cards when they come, and plan your strategies carefully.
If you make a mistake while playing cards, it is not easy to recover.
How to have good luck is analyzed through the above.
Psychology and poker skills are not separated, they are the most closely related.
If you want to have good luck, you need to improve your mental quality and skills.
There is a probability that luck will run, and key issues will seize opportunities.
If you want to have good luck, you must keep in mind the purpose of rubbing hemp.
Making hemp is just fun, don’t get angry because of your luck.
If you want to have good luck, you must work hard to cultivate your character.
The quality of your luck depends on your quality, and people with good qualities will praise you.
How to judge the quality of luck? More wins than losses, less luck.
It is too narrow to only look at winning and losing, there are also standards to consider.
As long as you have fun playing, you will be fine no matter how lucky you are.
As long as you are not gambling, it makes sense to talk about luck.
In order to have fun, try your luck at wits.
Victory and defeat are commonplace for military strategists. I wish you good luck.
Winning in mahjong requires half luck and half skill. Although there is no correct way to play mahjong and it depends on the development of the game at that time, there are some principles and concepts that should be established first.
Different tiles have different processing methods
A set of 144 mahjong tiles, excluding 8 flower tiles and 16 undersea tiles, each player has taken away 16 tiles. There are only 56 cards left on the bottom of the sea, and each person can only draw 14 more cards on average.
·If you get good cards, you can play a new card to cause the opponent to eat or touch. This will allow you to draw cards faster and reduce the enemy's chances of eating or touching in the future. .
·If you get a medium card, if the card combination is not enough, you don’t have to rush to split the cards or make cards. Play with the familiar cards first to avoid letting the enemy eat or touch the cards. But if there are too many cards in the deck, the excess side cards must be removed.
·If the cards are too bad, you can force a draw to let the game go, or you can try not to shoot. Try to follow the familiar cards and hold on to the cards of the next family and the cards of the prosperous family
Tips of discarding cards
·Consider which card to play before drawing the card When it comes to cards, don’t think about it for a long time after drawing the cards. Usually, you type the cards first, then hit the missing cards, and finally count the winning cards.
·If you play a few cards at the beginning, or even split the cards to play, this person may have very good cards, so be especially careful.
·If you keep playing cards of a certain color, beware of this person making big cards.
·If you haven’t played a certain color of cards, there may be a problem. He may be playing all the same color or mixing one color. Don’t throw away cards of that color arbitrarily
·If it is a drawing card At this stage, if a certain company offers 50,000 yuan, be careful about your 10,000 to 40,000 yuan and 60,000 yuan to 90,000 yuan.
·A certain player first splits 10,000 to 20,000, which means he may have a straight of 40,000 to 50,000 in his hand, and he is very hungry for 30,000 to 60,000.
Types of drawing cards
·Multiple listening: A sequence usually listens to several holes, for example, two, three, four, five, listen to two five, two, three, four, five, six, listen to one Forty-seven. However, it should be noted that some of the cards may destroy the card type (such as a dragon, a flat card...)
·Listen to monotony: and a single card, you need to make a pair (trunk card) )
·Tingzhongdong: For example, two to forty thousand, Tingzhongdong is thirty thousand.
·Ting Bian Zhang: For example, seventy or eighty thousand, Ting ninety thousand.
·Listen to the right pair: There are two sets of pairs left, just make up one more set of tiles, and the other set will be the trump card, so listen to two pairs
·Avoid playing against the opponent Listen to the same cards to avoid being called nonsense by the early family.
Other things to note
·Don’t separate the cards in a certain order to avoid seeing the card types
·After eating or touching the cards, The position of the tiles should be appropriately changed
·Check your tiles first to see which type of tiles are easier to make·Leave a few tiles in the middle to make it easier to make a smooth match
A must for mahjong How to win
1.147, 258 rules: The next player loses 10,000, basically won’t take 3, 4, and 70,000, but may have to take 20,000 and 50,000;
2. Over half the cards , the previous player starts to lose his temper, don’t touch it (except touch and listen cards);
3. The card game has always been unruly, it is best not to touch the cards, but to play familiar cards, as soon as the cards are moved, you will get the big ones. Possible;
4. If you lose 30,000 to 80,000, you may have 3, 50, 60, or 80,000 in hand. Be careful when playing 40,000 or 70,000;
5. The next player loses 80,000 to 90,000, and may still have 40,000 to 70,000 in hand. Be careful when playing 40,000 to 70,000;
6. In the first few rounds, in addition to the inset and side cards, the two ends It's best not to take it, but to play other cards first. When the player gets this kind of card again, he will still
play it down;
7. There are 10,000 cards in hand. , 20,000 for a pair of this type of cards, others lose 30,000, if there is a wild card, don't take it (except for the winning card);
8. All the winds except Dongfeng are seen outside, You can't fight, you may have to open the bar, watch at least two rounds before fighting;
9. There are 70,000 outside that will be touched, 80,000 will see two cards, and 90,000 will basically be touched by someone;
< p>10. At the beginning of the card, throw out the wild card first, and then the wind card, but the number of wind cards in your hand cannot exceed two;11. You have no mixed (wild) card, such as 20,000 or 50,000 , the last family lost 20,000 to 50,000, if you eat it, you can listen to 2, 5, 8, there is no need to eat;
12. Don’t hang a single picture that you have never seen before, it is better to hang it If both ends are knocked off, a Zhangzi or Fengzi will be seen outside;
13. In the first few laps, if someone throws the east wind, and there is an east-west wind in his hand, throw the west wind first, because someone may use the west wind to target it. , you will be thrown out of the circle if others lose it, but you may still get the right one.
Know-Know-Hit Tactics ①How to Guess Cards
Guessing cards has two contents:
(1) When attacking: the card you want to play, Do you have any at home? Are you willing to fight? I have listened to Zhang, will they fight me?
Should we just fight?
(2) When on the defensive: What cards do they want? What cards do people listen to?
The purpose of taking the offensive is to move up quickly and make peace with others as soon as possible to prevent others from making peace with you. Even if you attack, you also want to defend.
When taking the defensive position, strive to make accurate guesses to narrow the range of counter cards and give yourself a way out. Even if you are defending, you also need to attack.
There are two situations in guessing cards:
(1) Preliminary: which card the next player will probably have. When this card is played, someone will probably touch it, eat it, or draw it.
(2) It is certain: when this card is played, someone will definitely draw a tie, and it must be a tie from a certain family.
The former is general, and the answer can be obtained based on statistics and observations; the latter is definite, and the answer can never be obtained based on estimation alone.
What is the basis for guessing cards?
Guessing cards is always based on various phenomena. Before enumerating and analyzing these phenomena, we must first explain something: Although the following phenomena are listed separately and appear to be individual, these phenomena are actually interconnected.
The following are the phenomena based on guessing cards:
(1) The cards in the river
It is the cards played by the four families. For example: After seeing two whiteboards, if you still have a whiteboard in your hand, no one will want it, and no one will call you again. This example seems too naive, but you can draw inferences from this example. For example, if you have seen three of the eight tubes, and one of the nine tubes, and you have seven or eight tubes, six or nine tubes in your hand, it will be very easy to get or mix them.
Out (if you have listened to Zhang). To put it another way, there are rarely 50,000 or 60,000 in the river, so 40,000 or 70,000 are the cards that people can easily get in or out.
Don’t think that this phenomenon is obvious. Many people who have entered the game have ignored this phenomenon and made mistakes. For example) is it because you are too familiar with it and you play eight shots, thus unknowingly throwing away your good opportunity; or you think it is ten thousand and you have already seen it three or four times (you have seen it three or four times (if you think it is fifty or sixty thousand)). (rarely as an example), 40,000 can also be beaten. This is the preliminary concept of card guessing; most mature and accurate card guessing is based on the preliminary concept.
(2) The order in which other players play cards
We have already discussed this in the section "Controlling the Next Player". You should always keep in mind the order in which other players play cards, and at the same time You can
guess - why did he play that one first and then this one? There must be some truth to it.
For example: The family will shoot two tubes first, and then four tubes. He may be trying to break things up; perhaps he may have caught a five-tube card when playing two tubes, and six tubes may have been caught when playing four tubes (because there is a pair of four tubes), or he may still have a three-tube card left. , Six-tube set; maybe when playing two tubes, one gets a six-tube, and when playing four-tubes, one gets a seven-tube.
Suppose the family shoots four tubes first and then two tubes. He may be dismantling the match; maybe he originally had a pair of barrels, so he shot four barrels first without losing the match, and when he shot the second barrel, he hoped that one barrel would touch, or he would use one barrel to hit the other. Play mahjong.
Any card can be studied, and any card will provide a kind of information, because no one plays cards without a reason.
Some people may say: I just often play cards for no reason. No, you sometimes play cards casually because you have a lot of free cards in your hand, and this is also a kind of information and a reason.
Further explanation below.
It is normal to shoot two tubes first and then four tubes; it is abnormal to shoot four tubes first and then two tubes. Because the two tubes are closer to unit and nine. Any unusual play
often has obvious truth.
If the superior shoots four tubes first and then two tubes, but one tube is not seen in the river, he will be more confident if he has a pair of tubes in his hand
.
If there are other phenomena to prove this point, then if the master has a pair of bottles or a bottle in his hand, it can be accurately confirmed.
The phenomena on which card guessing is based are related to each other, and this is an example. Of course this is still the simplest.
(3) Card playing posture
For example, if you have a big deck of cards in your hand, you will show a special nervous or overly careful mental state, like counting thirteen cards. Count,
You can think about each card played; before hearing the card, deliberately play the card harder and slap it hard on the table; just want to
eat When a certain card is entered, it is suddenly touched by the opponent, and the half-taken card is retracted; you want to touch it but don't touch it...
These actions all tell you invisibly: how many cards he has in his hand, and they are generally correct. A person who is not proficient in mahjong skills
almost every deck of cards will have this kind of representation; and a skilled person will sometimes have this kind of representation, and you can always know from it
His hand Several cards in it, and then prove it through circumstantial evidence, we can further know what cards he has in his hand to play, capture, or draw.
(4) The exclamation "Ah!" or similar exclamations in the mouth
This mostly shows that a certain card has been touched or grabbed by others. ;Changes in cards often cause people to say many words
unintentionally, and certain clues can be found from these words.
Words and gestures are sometimes deliberately created, but as long as you can remember what he said and his actions, and compare them with the cards and the cards he
showed after they were played, you will be able to But you know his temper - whether he is showing true feelings or just pretending.
Playing mahjong requires applied psychology. If you can see through the cards and make psychological assumptions, then guessing the cards will come naturally.
(5) The last few cards
When a player has four cards in his hand (or it is too late and there are seven cards left in his hand), he draws in After one card, replace
one card and you can guess all the cards in his hand. However, this kind of guess should be verified at any time by the order of his past card playing and the cards played by his predecessor in order to get the correct answer. Otherwise it may not be accurate.
After all kinds of cards have been played, the remaining cards will be clear at a glance, and the possible cooperation of others will be limited.
At this time, You will be able to find the answer of "there is no return but there is going" (of course there should be Pang Kun's evidence to confirm).
The five phenomena mentioned above can be used as the basis for guessing cards, but the most fundamental thing is to master the number of cards.
(1) If you hit, hit, or white early, you should have the intention of making peace.
(2) After playing 2, 3, 4, 5, 6, 7, and 8, play unit and nine, either to break up or to expand.
(3) If you split the two-end pair, you are either suspected of playing the same color, or there are many single pairs.
(4) Hit one first, then two, and guard against three and six.
(5) Play nine first, then eight, and guard against four and seven.
(6) If you open a single pair, you will have a good match.
(7) Whether you want to eat or not, there must be multiple cards of the same kind.
(8) You don’t have to prevent them from touching Da Yao whether you want to touch them or not.
(9) Mahjong heads, not three, four, six or seven.
(10) Embedding two and eight is a good match.
(11) The cards are about to run out, so you need to guard against half-familiar cards.
(12) If one or nine are rare, there must be a pair.
(13) When you are in danger (when you have big cards or when you are about to catch them all), you must have big cards in your hand.
(14) Playing cards regardless of one color and having bad intentions.
The above examples are only the easiest to understand. If you can integrate them based on these examples, you will be able to find the way to guess cards
.
For example: after playing the central piece, suddenly play a unitary nine from the inside (playing from the original card, and playing as soon as you catch it,
The difference is very big, You must pay attention to this point when playing cards), which means that "either to split it up or to expand it", but what is the difference between the two?
If you have five or eight ropes, and your friend plays a nine-line card, you can certainly hope that he will give you an eight-line card. When Zhang catches the move, replace it with a five-song card, and you don't have to wait for his eight-song card, because it is definitely not a combination of removing the seven-song line or inserting the eight-song line. If you can see from other phenomena, for example, there are no eight ropes in the river, but three of the seven and nine ropes are seen, you can conclude that there is a pair of eight ropes or a hurdle; otherwise, He drew a six-string card and exchanged it for a nine-string card.
Another example is to hit one first and then two. Of course, you should be careful of his three or six combinations; however, maybe he simply breaks up a three-side combination.
You can Isn’t it futile to guard against three or six? Therefore, when applying this method, you have to look forward and backward to get a more reliable answer.
Now, we need to further consider a factor that is more difficult to determine as a basis for guessing cards.
"How does he play cards?" This is really the most important factor. To be more thorough, what is the way he plays cards
? What is his mahjong skill level? Does he have any special skills?
As Sun Tzu said in the Art of War: "Only by knowing yourself and the enemy can you defeat the enemy." This principle should also be applied to Mahjong. Based on our experience, mahjong skills can be divided into three levels: upper, middle and lower. These three levels are distinguished based on the following phenomena:
(1) If you grab six tubes, you will not get nine tubes. For example, if there are seven, eight, or nine tubes, you will get a six tubes. Still playing six tubes - this kind of people's mahjong skills can only manage the existing tiles, and the idea of ????playing with another one cannot yet arise. Of course, problems such as listening to the three friends but not listening, and not having a clear understanding of what is raw and what is familiar are also included.
This is the lower level.
(2) It is the same as the previous example of catching six tubes and hitting nine tubes. If you can switch to nine tubes, it means that you have clearly seen that nine tubes are big and relatively difficult to give people
Home is cheap. He already understands the difference between raw and cooked, and in the process of playing the whole deck of cards, he will not lose his match.
This is intermediate level.
(3) The same example of catching nine tubes and switching to six tubes. Being able to play like this means that the level is higher, because he caught a nine tubes,
And Knowing that Jiutong is a raw Zhang, the danger of Sixth is less, and it has been able to release the dead restriction of Yao and Jiuzong in the central Zhang. This is obviously a more advanced skill.
Not only can he see through the difference between life and death, but he can also adapt to changing circumstances and adapt to changing circumstances, which has reached the point of perfection.
This is the superior.
Some people also use another phenomenon to distinguish, namely:
Subordinates - do not know to listen to one, four and seven but listen to four and seven, for example, there are two, three and three , four or five, caught a six, I didn't know to hit three
but hit six.
Intermediate level - listen to one, four and seven.
Superior——I would rather not listen to one, four, and seven, but listen to Qian Qi.
The reason is the same as the previous example. Those at the lower level can take care of themselves but not fully, those at the intermediate level can already take care of themselves but have not yet reached the state of perfection, and those at the upper level are quick to see the blood, know themselves and the enemy, can attack and defend, and use it flexibly.
Among the factors of guessing cards, this estimate is the most fundamental; because if you do not have a correct estimate of the level of each player,
you will often doubt your guess. It was a mistake to think that the cards he played were unexpected. In fact, you are not thinking enough
Though.
For example: if a family has eight or ninety thousand two cards, and a card is caught that is sixty thousand, the mid-level and lower-level skills will definitely hit 90,000, but the upper-level skills will not.
This must not be the case , knowing this principle, the art of guessing cards is superior.
The strategy of discarding tiles in stages
In mahjong, discarding tiles is very important. Touching, eating, touching, and kong belong to advancing tiles, while discarding tiles refers to exiting tiles. Therefore, the level of mahjong skills and the outcome of competition depend on half, or even more than half, of discarding tiles.
Mahjong masters play "smartly", mainly in the "house tiles".
The importance of discarding tiles lies in:
First, the safety of discarding tiles can disrupt the order of drawing cards;
Second, discarding tiles can determine The use of each player's tactics;
Third, discarding cards can promote the upgrade of others' listening;
Fourth, discarding cards can destroy other people's strategic deployment;
< p>Fifth, the She-Tai can control other people's fortunes;Sixth, the She-Tai can be used as a weapon to make others eat;
Seventh, the She-Tai can confuse others. Make yourself harmonious;
Especially when playing modern mahjong, you are shrewd in discarding tiles and do not fire cannons, even if others tie the Big Four and Big Three Yuan with an 88-point value, and
< p>You only lost 8 points. So as long as you are willing to be careful, don't fire or use less fire, and play with a few high-end cards, you can probably win.- Previous article:Advertising slogan title
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