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The more knowledge and information about the team, the better.

Excellent managers are the core of the team and the most basic wealth.

What we usually encounter is that skilled drivers are easy to find and excellent managers are hard to meet. Management and organizer are the most basic and important links.

This fundamentally ensures that in the case of chaotic organization and scattered players, there is still a flag with appeal in the team. If the flag does not fall, the team may grow and develop again. An excellent team manager should basically achieve the following five points: broad mind and upright character, correct understanding and grasp of management concept, flexible wrist and management style, certain cultural accomplishment, strong principle and courage. Frankly speaking, it is difficult for anyone to do the above, which is almost a description of an excellent enterprise manager.

The motorcade is a similar battle group, and the management of the motorcade is indeed a microcosm of team management.

Second, the core concept of the team.

I think this is the basic idea that should be clear when building a team. It is related to the team's construction strategy and development route.

There is no fleet system for QQ Speeder at present. Even if it exists in the future, its practical significance is only to make fleet management and organization more perfect and strict. There is no essential difference from the team that players organize spontaneously now.

As a game group, the team is characterized by spontaneity. It is necessary to rely on the power of "human harmony" to form cohesion and combat effectiveness.

In this group, there is little power to ensure the implementation of rules and regulations, because everyone comes from the Internet and has no real power to make players responsible for their own speech and behavior. There is no agreement between the team and the team members, and there is no labor salary, which is not very binding on the team members. If a team member wants to join the team, he can pass the technical examination and character assessment. If he wants to quit, he may not quit directly. Team members don't have to take real responsibility for all their actions. In this form, players often get separated, break away from the group, do not train on time, do not take part in the competition seriously, serious disputes within the group, unstable relations between players and so on.

Practically speaking, games are just entertainment, not occupation. In such a casual online game, the team organized spontaneously by passion and the team implementing rules by personal prestige have low stability and operability.

In this environment, how can we organize and develop the fleet? This naturally involves the core problem of team concept.

Some time ago, I heard that a team leader tried to introduce the concept of enterprise management into the development of the team. I don't study management, but I know two important concepts in enterprise management. One is the concept of "harmony between people". The first is the construction of corporate culture.

The concept of "harmony between people" was spontaneously organized by a team at the beginning of QQ speed measurement. We all know that in such a game, the spontaneous organization of the team basically relies on emotional maintenance.

Emotional input is undoubtedly the most important part. The atmosphere in the group is an important evaluation index of this team. If the atmosphere is active and the team members have strong feelings, it can promote all aspects of the team. Frankly speaking, the team is competitive, but we basically don't pay attention to this. Technology is one thing. What everyone cares more about is the feeling, the entertainment passion between familiar friends and the fun of collective driving. This is what many drivers value. No one wants to drive alone, and no one wants to be silent in a cold and unknown room.

In this respect, the emotional significance of the team is actually greater than the competitive significance. The motorcade should be a fighting group with a strong friendship atmosphere, so that the team members can have a sense of belonging, trust each other and take care of each other.

This can't be maintained by changing business cards and unifying team numbers.

Of course, this is the original intention of most teams: for friends, for feelings. On this basis, we will pursue technology and honor. "Harmony among people" means unity, passion and positive attitude, which is the main driving force for everyone to move forward. If a team does not pay attention to the cultivation of atmosphere and emotional input, it will easily lead to the dispersion of personnel and the decline of the team.

Team culture construction.

There are many QQ flying fleets with uneven levels. Among them, there are factors such as team members' strength and management.

The team established at the beginning of the game, as well as a group of excellent drivers who grew up at that time, have no doubt about their strength.

As a group, I don't appreciate the sudden appearance of dark horse style, but I am amazed at the lineup and strength of dark horse. I prefer a team to make steady progress and grow up gradually.

I have limited information and don't know the internal situation of some teams, so I can't speculate and comment. In fact, I hope that a team's culture can gradually accumulate and innovate, and open new flowers on the original foundation. In reality, there are too many motorcades, which is totally unnecessary. Of course, the government can't supervise these. A formal team actually needs to have its own culture and style, which is an experience and a sign.

The team's code of conduct, training plan and publicity strategy need to be refined and implemented from the accumulated experience since the team was established. What direction should this team go? What are the principles for recruiting new people? How to refine team management? These questions should be clearly defined in the form of articles in the team and carefully revised. These experiences, the captain should know fairly well. A team actually needs a high-quality captain. The accumulation of team culture is a long and orderly process. I know that many captains don't pay attention to theory, but many famous teams undoubtedly have their own distinctive style brand in their development.

This is a valuable culture and an invisible force to maintain the luck of the team.

Third, the details.

A team has a good captain and excellent ideas, then other problems seem to have a clue. There are basically three processes from the establishment to the growth of the team, namely, the recruitment and selection of new people-the cultivation and maintenance of the internal atmosphere-the training and technical upgrading in the league.

1, recruit new people.

I believe everyone has a deep feeling that good drivers are too difficult to meet, that is, they are qualified in technology, qualified in character and loyal to the team.

Even if you are lucky enough to meet him, there is often no guarantee that he will have enough online time (enough to participate in training and competitions often).

The popularity of the team and the atmosphere in the team (often these two are * * *) can keep the master. For teams lacking popularity, we should attach importance to the training of new players and technical upgrading, formulate strict and scientific training plans, and fully tap the potential of high-quality and talented players. This is a long and boring job, which requires subtle efforts.

During this period, the atmosphere in the group and the feelings of the players can play a great role. Recruiting new players in general forums can be immediate. In addition, making more friends in the game, strengthening the personal understanding of drivers and properly pulling them into the team are all effective enrichment for the team.

2. Maintenance of daily atmosphere.

Players come together because of the pursuit of emotion and technology (no matter what the purpose is, we always think that emotional factors are dominant), and problems will inevitably occur in their usual interactions. The number of teams is limited at present. In such a small circle, personal conflicts or intense emotions are very troublesome. In other words, small-scale contradictions can affect the overall situation. If the contradiction lies with the management, the team is in danger of splitting and dissolving. In this way, it is very important to choose a new personality in the early stage. We have noticed that many recruitment rules stipulate that newcomers should be lively and cheerful, and they refuse to dive, obviously for the atmosphere in the group. Good atmosphere is the key driving force for team development. Teams should pay attention to the influence of old players, outgoing players who are often online and female players, which is very helpful to drive the atmosphere.

3. The number of motorcades is controlled. For the convenience of management, it should not be too large.

I think the regulations in this respect should be clear and detailed, and the responsibility should involve individuals. According to the actual situation of each team, change the corresponding organizational strategy in time. This is very important for the quality requirements of management. As mentioned above, I think a good team manager also needs one condition: sufficient online time and enthusiasm for games and teams. There is no doubt that this kind of effort has no profit return, and the return may only be honor and entertainment passion. Sometimes there is no honor, only blame and heavy responsibility. This is a sad drama. I believe every captain wants his team to grow and develop.

We came together because of the same passion, abandoned the triviality of reality, sought simple happiness in the game, formed a team, and worked hard for their respective goals. This is a spontaneous and emotional practice, but it still shows the special charm of the game. Teammates never give up, and the team is indomitable. This may be our last belief.