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Military training games daquan expansion

1. pass the parcel

People sit in a circle or arrangement, and choose an item as a "flower" to pass (in book order or at will). At the same time, when a person turns his back to the crowd, drums or clapping his hands, and the drums or applause stop, he can turn around to see who the "flowers" are stopped in. This person needs to perform a program (or do something as agreed) and be the next round of "drums".

2. Pick up songs for fun

People are divided into two or more teams, and fight as teams. Anyone in one team can start a song, and someone in the other team needs to pick up the song, and the lyrics received should include the last word in the previous lyric, otherwise the team will lose. The receiver in the winning team can designate anyone in the losing team to do anything.

3. After counting seven

Everyone counts the numbers from 1 in order. When they encounter multiples of seven (7, 14, 21, 28, etc.), they should shout (or clap their hands), and those who fail to abide by the rules of the game will be punished

4. Grab the numbers and report their names

The numbers must be less than the numbers. For example, if there are 2 people, choose the number 18. Then, from 1 to 18, each person grabs a number in numerical order. If two people happen to grab a number, one person needs to say the name of the other person quickly, and then the person who says the other person's name loses, and the loser will be punished. If only one person happens to grab the numbers from 1 to 18, the remaining two people who don't grab the numbers will be punished.