Joke Collection Website - Bulletin headlines - What's new in version MC1.8?
What's new in version MC1.8?
● Granite is generated below 8 meters in the rocky terrain below the surface. Each vein is similar in size and abundant for gravel and soil
● Diorite can be synthesized with two rough stones and two hell Shi Ying in a chessboard shape
● andesite can be synthesized with one rough stone and one diorite
● Granite can be synthesized with one rough stone and one hell Shi Ying
● They can all become smooth types
▲ Four ordinary stones can be synthesized with 2x2. Four smooth varieties were obtained
● These six kinds of squares all have the same data value as the stone, explosion resistance, Excavation time and other characteristics
◆ A synthetic formula has been added to the stone blocks that can only be naturally generated before:
● moss stone can synthesize a vine and a Shi Zhuan
● The Shi Zhuan is made by placing two Shi Zhuan half bricks on top of each other in the shape of an international chessboard.
Achievements
● New achievements: Overpowered.
▲ You can get this achievement by synthesizing an enchanted golden apple
▲ Getting an upgrade is required first
◆ Flashing slogan
● A new flashing slogan has been added: PLRT
◆ Creatures
● All creatures have new AI
● slime and Hell slime can swim now. Now I often change directions at random, and avoid being blocked by the wall
● The path-finding mechanism of angry zombie pigs is optimized
◆ The last shadow mite is added
● Almost like a moth. However, it is purple and has ghosting particles
● The ghosting person will take the initiative to attack them
● Sometimes it appears in the teleportation path of the ghosting person
● It disappears after 2 minutes
● It is generated when the ghosting pearl falls to the ground
● It is not completely completed-it may react to the dragon egg in the future
Various rocks
View items. The furnace will stop working instead of resetting
◆ The swamp tree is not as dark as before
◆ The villagers' transaction is rebalanced
● The offer is more random and may be more useful.
● Existing villagers are not affected.
● Trading can now gain experience
● Villagers' occupations are now displayed on the trading GUI
● 2-4 transactions will be unlocked when villagers are generated.
● There are more villagers' occupations (only notable trading changes and additions are listed)
▲ White robes
■ Librarians (now they will buy stacked books and sell a variety of enchanted books)
▲ Purple robes
■ Priests (now they will sell 1-4 red stones and lapis lazuli, Will buy carrion)
▲ Brown robe
■ Fisherman (will buy thread, coal and cooked fish, and will sell enchanted fishing rods)
■ Farmer (will no longer buy watermelon slices, but will buy watermelons, pumpkins, potatoes and carrots, and will sell cakes and pumpkin pies)
■ Arrow maker (will buy thread and sell bows, And convert 1 gravels into 7-1 flints)
■ Shepherd (selling colored wool and scissors and buying ordinary wool)
▲ White apron
■ Butcher (buying raw meat and selling cooked meat)
■ Leather maker (buying leather, Selling leather armor, enchanted leather armor and saddle)
▲ Black apron (iron ingots, diamonds and coal will be bought)
■ Armor dealer (enchanted diamond armor, iron armor and chain mail)
■ Tool dealer (enchanted shovel, pickaxe and diamond pick)
■ Weapon dealer (enchanted iron sword, enchanted diamond sword, chain mail)
● The disabled transaction symbol now has a classified Tip (that is, the "bubble" that appears when the mouse rolls over, the same below)
● The transaction can be unlocked more freely
Sandy soil
◆ The enchantment system has been improved
● The enchantment now consumes one to three levels, but you still need the same minimum total level.
● In addition, with the consumption of materials, enchantment now consumes 1-3 lapis lazuli.
● The enchantment algorithm has not changed
● One of the enchantment options will be displayed in the Tip.
● Upgrade will take longer
● Level 5 enchantment will appear in the item without anvil
◆ Enchantment cost will be reduced
● Renaming the item now takes only one level, and maintenance now starts at level 2 to 5, so good enchantment tools can now be repaired more. Renaming an item can no longer reduce the maintenance cost
◆ A sticky block is added
● It will drop below the soul sand
● When it falls on it, the creature will rebound by 6%
● Free from falling injury
● 9 sticky balls can be used for synthesis, and it can also be inversely synthesized
● It will not affect the item entity for the time being
(The novice ignores it. All hands, so far I have found so many, very tired, I hope to adopt the new flashing slogan "That's Numberwang!" "
◆ Gates can now be stacked to 64
◆ Synthesis will now be given to 3 gates
◆ Instructions can now use @e to select an entity as the execution target
● You can specify or exclude an entity as the execution target, such as [type=Chicken] or [type=! Skeleton]
● Example: /kill @e[r=5, Type=Chicken]
◆/kill can now specify the target
● It can be used to kill entities (including players)
● Because of this, /kill can also be executed by the command box
◆F3 Debugging screen will now show the direction you are facing after bearing-"Facing the positive/negative X/Z plane"
◆ In adventure mode. Blocks that cannot be destroyed by the player will not display the edge lines of the blocks
● The interaction with the other blocks is now prohibited by default
◆ A CanDestroy NBT tag has been added to the tool
● It is mainly used in adventure mode
● Blocks with this tag will display the blocks that can be destroyed in the tag
● Example:/ give @p minecraft:diamond_shovel 1 {CanDestroy:["minecraft:sand", "minecraft:grass"]} will be given a diamond spade that can destroy grass and sand
◆/clear can now only remove a certain number of items and specify that it has a certain NBT data
● Example:/clear @ p383 12 34 {display: {name: Michael}} Thirty-four villagers named Michael will be removed.
Various sand types
Different sand factories need different materials
Synthesis that needs furnace firing
◆ NBT label for locking containers
● Mainly used for adventure maps
● NBT label in JSON format: {Lock:Key}, The container can be unLocked by clearing the string (changed to {Lock:})
●/blockdata can be used to completely remove the lock
● The locked container can be opened by holding the renamed item identical to the Key
▲ Example: If the lock label is set to "K"({Lock:K}), the player will not be able to open the box. Unless they are holding an item named "K"
▲ Unlocking will not consume the item
▲▲ It is only effective for the renamed item (the default name is invalid)
■ Example: the box with the label "Diamond"{Lock:Diamond} cannot be opened with diamonds unless it is renamed as Diamond
◆ The work of /testfor has been modified. This command can now be run by the player to test an entity that specifies the NBT tag. The difficulty of each world can be locked
● Prevent accidentally changing the difficulty after entering the world
● It cannot be undone after locking
● Remove the difficulty setting of the whole world
◆ Transmission will no longer stop the player. The progress of the delivery will be kept now
◆ Now the cooked potatoes will return to the hunger value of 5 instead of 6
◆ Now the carrots will return to the hunger value of 4 instead of 3
There will be a bumper harvest in their own vegetable garden
◆ New command
●/fill command
▲ Fill a fixed size area with specified squares
▲ Up to 4,96 squares can be filled at a time
Box name > [Data value] [How to deal with old blocks] <; Label >
▲ For example:/fill 11 3 12 111 5 992 Wool 6 replace
●/clone command
▲ Copy all squares from one known unknown to another unknown (not counting entities).
▲ You can copy up to 496 squares at a time
▲ The copy modes are masked and replace-replace, which will copy any square. Masked only copies non-air boxes
▲ Usage: /clone [mode ]
▲ For example:/clone 11 3 12 111 3 992 11 5 992 masked
◆ Game rule
● logadmincommands
▲ If set to "false", it will prevent the command box from transmitting output information. If it is used on the server, the command box triggered by the player will not be recorded in the log. But you will still see it in the chat bar.
◆ Optimize chat communication
● Messages are now classified as chat, system or action
● The action class is always displayed, and chat and system messages can be set in chat settings
● When debugging information is turned on, the user name will display the UUID of the player when the mouse hovers
◆ Skin system
● The left, right and legs can now be edited independently
● Jackets and hats
char.png has different layouts and sizes
▲ The size of this file itself is now 64x64
● The "hat" layer covers the whole body. It can also be transparent
● backwards compatibility
● A new "custom skin" button in the options page
◆ Player's skull
● Player's skull is now more than just a layer of skin
◆ Item Tip
● The "internal name" used in the command (press F3+H)
◆ Box ID < Item name instead of digital ID
● The old ID is still available. However, it will be gradually phased out.
◆ Command
●/tp
▲/tp command now supports custom orientation
▲ For example:/ Tp @p ~ ~ ~ ~2 ~4 allows players to transfer
various wooden buildings and stone buildings according to "2 to the right and 4 to the down". ◆ Target selector
● Stereo area is now supported. ▲ For example, @ e [x = , y = , z = , dx. Entity between 1
● Radius value definer is now based on the "central square"
▲ When the radius is , it will only affect the "central square"
World generation
● Desert temple now replaces wool with hardened clay
● Stone will be generated under the gravel path of the village
Villagers
● Villagers will become witches when struck by lightning
Harvest and replant ripe potatoes, radishes and wheat
● Villagers will also synthesize wheat into bread. And throw it to other villagers
● Villagers can take care after eating the following foods: 3 loaves of bread or 12 potatoes or 12 radishes
Young animals (sheep, pigs, cows, chickens, cats, wolves and horses)
● All young animals can speed up the growth process by feeding the corresponding reproductive products
▲ Right-clicking with the right food will produce particles
▲
■ can also follow the entity.
▲ usage:/particle <; Particle type >; < Speed > [quantity] [entity ]
▲ For example:/particleblava ~ ~ 1 ~ 111.52 @ e [type = chicken]
▲ Table of particle types: Hugh explosion, large explosion, fireworks spark, bubble, suspended, depthsuspend, townaura,crit, magicCrit, smoke, mobSpell, mobSpellAmbient, spell, instantSpell, witchMagic, note, portal,enchantmenttable, explode, flame, lava, footstep, splash, wake, largesmoke, cloud, reddust, snowballpoof,dripWater, dripLava, snowshovel, slime, heart, angryVillager, Happy villa, iconcrack _ (id), tilecrack _ (id).
The items in the item display box can now rotate 45 (eight available directions)
The item display box can give signals and can
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